#include #include #include "audio/seqplayer.h" #include "audio/effects.h" #include "audio/internal.h" #include "audio/load.h" #include "audio/data.h" void sequence_channel_process_sound(struct SequenceChannel* seqChannel, s32 recalculateVolume) { f32 channelVolume; s32 i; if (seqChannel->changes.as_bitfields.volume || recalculateVolume) { channelVolume = seqChannel->volume * seqChannel->volumeScale * seqChannel->seqPlayer->appliedFadeVolume; if (seqChannel->seqPlayer->muted && (seqChannel->muteBehavior & MUTE_BEHAVIOR_SOFTEN) != 0) { channelVolume = seqChannel->seqPlayer->muteVolumeScale * channelVolume; } seqChannel->appliedVolume = channelVolume * channelVolume; } if (seqChannel->changes.as_bitfields.pan) { seqChannel->pan = seqChannel->newPan * seqChannel->panChannelWeight; } for (i = 0; i < 4; ++i) { struct SequenceChannelLayer* layer = seqChannel->layers[i]; if (layer != NULL && layer->enabled && layer->note != NULL) { if (layer->notePropertiesNeedInit) { layer->noteFreqScale = layer->freqScale * seqChannel->freqScale; layer->noteVelocity = layer->velocitySquare * seqChannel->appliedVolume; layer->notePan = (seqChannel->pan + layer->pan * (0x80 - seqChannel->panChannelWeight)) >> 7; layer->notePropertiesNeedInit = false; } else { if (seqChannel->changes.as_bitfields.freqScale) { layer->noteFreqScale = layer->freqScale * seqChannel->freqScale; } if (seqChannel->changes.as_bitfields.volume || recalculateVolume) { layer->noteVelocity = layer->velocitySquare * seqChannel->appliedVolume; } if (seqChannel->changes.as_bitfields.pan) { layer->notePan = (seqChannel->pan + layer->pan * (0x80 - seqChannel->panChannelWeight)) >> 7; } } } } seqChannel->changes.as_u8 = 0; } void sequence_player_process_sound(struct SequencePlayer* seqPlayer) { s32 i; if (seqPlayer->fadeRemainingFrames != 0) { seqPlayer->fadeVolume += seqPlayer->fadeVelocity; seqPlayer->recalculateVolume = true; if (seqPlayer->fadeVolume > US_FLOAT2(1)) { seqPlayer->fadeVolume = US_FLOAT2(1); } if (seqPlayer->fadeVolume < 0) { seqPlayer->fadeVolume = 0; } if (--seqPlayer->fadeRemainingFrames == 0) { if (seqPlayer->state == 2) { sequence_player_disable(seqPlayer); return; } } } if (seqPlayer->recalculateVolume) { seqPlayer->appliedFadeVolume = seqPlayer->fadeVolume * seqPlayer->fadeVolumeScale; } // Process channels for (i = 0; i < CHANNELS_MAX; i++) { if (IS_SEQUENCE_CHANNEL_VALID(seqPlayer->channels[i]) == true && seqPlayer->channels[i]->enabled == true) { sequence_channel_process_sound(seqPlayer->channels[i], seqPlayer->recalculateVolume); } } seqPlayer->recalculateVolume = false; } f32 get_portamento_freq_scale(struct Portamento* p) { u32 v0; f32 result; p->cur += p->speed; v0 = (u32) p->cur; if (v0 > 127) { v0 = 127; } result = US_FLOAT(1.0) + p->extent * (gPitchBendFrequencyScale[v0 + 128] - US_FLOAT(1.0)); return result; } s16 get_vibrato_pitch_change(struct VibratoState* vib) { s32 index; vib->time += (s32) vib->rate; index = (vib->time >> 10) & 0x3F; return vib->curve[index] >> 8; } f32 get_vibrato_freq_scale(struct VibratoState* vib) { s32 pitchChange; f32 extent; f32 result; if (vib->delay != 0) { vib->delay--; return 1; } if (vib->extentChangeTimer) { if (vib->extentChangeTimer == 1) { vib->extent = (s32) vib->seqChannel->vibratoExtentTarget; } else { vib->extent += ((s32) vib->seqChannel->vibratoExtentTarget - vib->extent) / (s32) vib->extentChangeTimer; } vib->extentChangeTimer--; } else if (vib->seqChannel->vibratoExtentTarget != (s32) vib->extent) { if ((vib->extentChangeTimer = vib->seqChannel->vibratoExtentChangeDelay) == 0) { vib->extent = (s32) vib->seqChannel->vibratoExtentTarget; } } if (vib->rateChangeTimer) { if (vib->rateChangeTimer == 1) { vib->rate = (s32) vib->seqChannel->vibratoRateTarget; } else { vib->rate += ((s32) vib->seqChannel->vibratoRateTarget - vib->rate) / (s32) vib->rateChangeTimer; } vib->rateChangeTimer--; } else if (vib->seqChannel->vibratoRateTarget != (s32) vib->rate) { if ((vib->rateChangeTimer = vib->seqChannel->vibratoRateChangeDelay) == 0) { vib->rate = (s32) vib->seqChannel->vibratoRateTarget; } } if (vib->extent == 0) { return 1.0f; } pitchChange = get_vibrato_pitch_change(vib); extent = (f32) vib->extent / US_FLOAT(4096.0); result = US_FLOAT(1.0) + extent * (gPitchBendFrequencyScale[pitchChange + 128] - US_FLOAT(1.0)); return result; } void note_vibrato_update(struct Note* note) { if (note->portamento.mode != 0) { note->portamentoFreqScale = get_portamento_freq_scale(¬e->portamento); } if (note->vibratoState.active && note->parentLayer != NO_LAYER) { note->vibratoFreqScale = get_vibrato_freq_scale(¬e->vibratoState); } } void note_vibrato_init(struct Note* note) { struct VibratoState* vib; UNUSED struct SequenceChannel* seqChannel; struct NotePlaybackState* seqPlayerState = (struct NotePlaybackState*) ¬e->priority; note->vibratoFreqScale = 1.0f; note->portamentoFreqScale = 1.0f; vib = ¬e->vibratoState; vib->active = true; vib->time = 0; vib->curve = gWaveSamples[2]; vib->seqChannel = note->parentLayer->seqChannel; if ((vib->extentChangeTimer = vib->seqChannel->vibratoExtentChangeDelay) == 0) { vib->extent = FLOAT_CAST(vib->seqChannel->vibratoExtentTarget); } else { vib->extent = FLOAT_CAST(vib->seqChannel->vibratoExtentStart); } if ((vib->rateChangeTimer = vib->seqChannel->vibratoRateChangeDelay) == 0) { vib->rate = FLOAT_CAST(vib->seqChannel->vibratoRateTarget); } else { vib->rate = FLOAT_CAST(vib->seqChannel->vibratoRateStart); } vib->delay = vib->seqChannel->vibratoDelay; seqPlayerState->portamento = seqPlayerState->parentLayer->portamento; } void adsr_init(struct AdsrState* adsr, struct AdsrEnvelope* envelope, UNUSED s16* volOut) { adsr->action = 0; adsr->state = ADSR_STATE_DISABLED; adsr->delay = 0; adsr->envelope = envelope; adsr->sustain = 0.0f; adsr->current = 0.0f; } f32 adsr_update(struct AdsrState* adsr) { u8 action = adsr->action; u8 state = adsr->state; switch (state) { case ADSR_STATE_DISABLED: return 0; case ADSR_STATE_INITIAL: { if (action & ADSR_ACTION_HANG) { adsr->state = ADSR_STATE_HANG; break; } // fallthrough } case ADSR_STATE_START_LOOP: adsr->envIndex = 0; adsr->state = ADSR_STATE_LOOP; // fallthrough restart: case ADSR_STATE_LOOP: adsr->delay = BSWAP16(adsr->envelope[adsr->envIndex].delay); switch (adsr->delay) { case ADSR_DISABLE: adsr->state = ADSR_STATE_DISABLED; break; case ADSR_HANG: adsr->state = ADSR_STATE_HANG; break; case ADSR_GOTO: adsr->envIndex = BSWAP16(adsr->envelope[adsr->envIndex].arg); goto restart; case ADSR_RESTART: adsr->state = ADSR_STATE_INITIAL; break; default: if (adsr->delay >= 4) { adsr->delay = adsr->delay * gAudioBufferParameters.updatesPerFrame / gAudioBufferParameters.presetUnk4 / 4; } if (adsr->delay == 0) { adsr->delay = 1; } adsr->target = (f32) BSWAP16(adsr->envelope[adsr->envIndex].arg) / 32767.0f; adsr->target = adsr->target * adsr->target; adsr->velocity = (adsr->target - adsr->current) / adsr->delay; adsr->state = ADSR_STATE_FADE; adsr->envIndex++; break; } if (adsr->state != ADSR_STATE_FADE) { break; } // fallthrough case ADSR_STATE_FADE: adsr->current += adsr->velocity; if (--adsr->delay <= 0) { adsr->state = ADSR_STATE_LOOP; } // fallthrough case ADSR_STATE_HANG: break; case ADSR_STATE_DECAY: case ADSR_STATE_RELEASE: { adsr->current -= adsr->fadeOutVel; if (adsr->sustain != 0.0f && state == ADSR_STATE_DECAY) { if (adsr->current < adsr->sustain) { adsr->current = adsr->sustain; adsr->delay = 128; adsr->state = ADSR_STATE_SUSTAIN; } break; } if (adsr->current < 0.00001f) { adsr->current = 0.0f; adsr->state = ADSR_STATE_DISABLED; } break; } case ADSR_STATE_SUSTAIN: adsr->delay -= 1; if (adsr->delay == 0) { adsr->state = ADSR_STATE_RELEASE; } break; } if ((action & ADSR_ACTION_DECAY)) { adsr->state = ADSR_STATE_DECAY; adsr->action = action & ~ADSR_ACTION_DECAY; } if ((action & ADSR_ACTION_RELEASE)) { adsr->state = ADSR_STATE_RELEASE; adsr->action = action & ~ADSR_ACTION_RELEASE; } if (adsr->current < 0.0f) { // Don't actually know where this goes, but we need that string // somewhere in the .data section for this file eu_stubbed_printf_0("Env-Clear 0\n"); return 0.0f; } if (adsr->current > 1.0f) { eu_stubbed_printf_1("Audio:Envp: overflow %f\n", adsr->current); return 1.0f; } return adsr->current; }