@page paths Paths The game uses multiple types of track paths # Track Paths Allows CPUs to follow the track and for the game to track player progress * Up to fourth track paths are allowed and one vehicle path * Average track uses ~800 points. Any number is allowed. * For best results, place path points evenly apart spacing each one by around 0.20 blender units * The first path point must be placed at (0,0,0) # Supported Blender paths * Bezier Curve * Nurbs Path (just called path) ![alt text](image-23.png) * The nurbs path is the easiest to use. * The track path must face positive Y in blender ## Path Type This allows the user to select which path is which. Path 1 is required and must be the main path. The other paths must circle the entire track, splitting off wherever, and are optional. The vehicle path is for trains, boats, cars, etc. ![alt text](image-24.png) See the overview guide for more details