3#include <libultraship.h>
20 void CopyJumbotron(s32 ulx, s32 uly, s16 portionToDraw, u16* source);
28 virtual void Load()
override;
41 uint16_t playerDirection)
override;
43 virtual void Destroy()
override;
const course_texture wario_stadium_textures[]
virtual void TickClouds(s32, Camera *) override
Definition WarioStadium.cpp:174
virtual void BeginPlay() override
Definition WarioStadium.cpp:152
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition WarioStadium.cpp:303
void CopyJumbotron(s32 ulx, s32 uly, s16 portionToDraw, u16 *source)
Definition WarioStadium.cpp:198
virtual void Load() override
Definition WarioStadium.cpp:118
virtual void DrawCredits() override
Definition WarioStadium.cpp:294
virtual void CreditsSpawnActors() override
Definition WarioStadium.cpp:327
virtual void Destroy() override
Definition WarioStadium.cpp:356
virtual void SomeSounds() override
Definition WarioStadium.cpp:181
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:195
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:192
virtual void InitTrackObjects() override
Definition WarioStadium.cpp:178
virtual void Draw(ScreenContext *) override
Definition WarioStadium.cpp:235
WarioStadium()
Definition WarioStadium.cpp:40
virtual void InitClouds() override
Definition WarioStadium.cpp:170
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition WarioStadium.cpp:298
f32 Vec3f[3]
Definition common_structs.h:10
Definition common_structs.h:264
Definition code_800029B0.h:10
Definition course_offsets.h:10