#include "ContentBrowser.h" #include "port/ui/PortMenu.h" #include "UIWidgets.h" #include "libultraship/src/Context.h" #include "port/Engine.h" #include #include #include #include #include #include #include "spdlog/formatter.h" #include #include #include "CoreMath.h" #include "World.h" #include "AllActors.h" #include "port/Game.h" #include "src/engine/editor/SceneManager.h" namespace Editor { ContentBrowserWindow::~ContentBrowserWindow() { SPDLOG_TRACE("destruct content browser window"); } void ContentBrowserWindow::DrawElement() { if (ImGui::Button(ICON_FA_REFRESH)) { Refresh = true; } // Query content in o2r and add them to Content if (Refresh) { Refresh = false; RemoveCustomTracksFromTrackList(); Tracks.clear(); Content.clear(); FindTracks(); FindContent(); return; } ImGui::BeginChild("LeftPanel", ImVec2(120, 0), true, ImGuiWindowFlags_None); ContentBrowserWindow::FolderButton("Tracks", TrackContent); ContentBrowserWindow::FolderButton("Actors", ActorContent); ContentBrowserWindow::FolderButton("Objects", ObjectContent); ContentBrowserWindow::FolderButton("Custom", CustomContent); ImGui::EndChild(); ImGui::SameLine(); ImGui::BeginChild("RightPanel", ImVec2(0, 0), true, ImGuiWindowFlags_None); if (TrackContent) { AddTrackContent(); } if (ActorContent) { AddActorContent(); } if (ObjectContent) { AddObjectContent(); } if (CustomContent) { AddCustomContent(); } ImGui::EndChild(); } void ContentBrowserWindow::FolderButton(const char* label, bool& contentFlag, const ImVec2& size) { std::string buttonText = fmt::format("{0} {1}", contentFlag ? ICON_FA_FOLDER_OPEN_O : ICON_FA_FOLDER_O, label); if (ImGui::Button(buttonText.c_str(), size)) { TrackContent = false; ActorContent = false; ObjectContent = false; CustomContent = false; contentFlag = !contentFlag; } } std::unordered_map> ActorList = { { "Mario Sign", [](const FVector& pos) { return new AMarioSign(pos); } }, { "Wario Sign", [](const FVector& pos) { return new AWarioSign(pos); } }, { "Cloud", [](const FVector& pos) { return new ACloud(pos); } }, { "Finishline", [](const FVector& pos) { return new AFinishline(pos); } }, { "Ghostship", [](const FVector& pos) { return new AShip(pos, AShip::Skin::GHOSTSHIP); } }, { "Ship_1", [](const FVector& pos) { return new AShip(pos, AShip::Skin::SHIP2); } }, { "Ship_2", [](const FVector& pos) { return new AShip(pos, AShip::Skin::SHIP3); } }, { "SpaghettiShip", [](const FVector& pos) { return new ASpaghettiShip(pos); } }, { "Starship", [](const FVector& pos) { return new AStarship(pos); } }, { "Train", [](const FVector& pos) { return new ATrain(ATrain::TenderStatus::HAS_TENDER, 4, 2.5f, 0); } }, { "Boat", [](const FVector& pos) { return new ABoat((0.6666666f)/4, 0); } }, { "Bus", [](const FVector& pos) { return new ABus(2.0f, 2.5f, &D_80164550[0][0], 0); } }, { "Car", [](const FVector& pos) { return new ACar(2.0f, 2.5f, &D_80164550[0][0], 0); } }, { "Truck", [](const FVector& pos) { return new ATruck(2.0f, 2.5f, &D_80164550[0][0], 0); } }, { "Tanker Truck", [](const FVector& pos) { return new ATankerTruck(2.0f, 2.5f, &D_80164550[0][0], 0); } }, }; std::unordered_map> ObjectList = { { "Bat", [](const FVector& pos) { return new OBat(pos, IRotator(0, 0, 0)); } }, { "Bomb Kart", [](const FVector& pos) { return new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f); } }, // { "Boos", [](const FVector& pos) { return new OBoos(pos, &D_80164550[0][0], 0, 0, 0.8333333f); } }, { "CheepCheep", [](const FVector& pos) { return new OCheepCheep(pos, OCheepCheep::CheepType::RACE, IPathSpan(0, 10)); } }, { "Crab", [](const FVector& pos) { return new OCrab(FVector2D(0, 10), FVector2D(20, 10)); } }, { "ChainChomp", [](const FVector& pos) { return new OChainChomp(); } }, { "Flagpole", [](const FVector& pos) { return new OFlagpole(pos, 0); } }, { "Hedgehog", [](const FVector& pos) { return new OHedgehog(pos, FVector2D(0, 10), 0); } }, { "HotAirBalloon", [](const FVector& pos) { return new OHotAirBalloon(pos); } }, { "Lakitu", [](const FVector& pos) { return new OLakitu(0, OLakitu::LakituType::STARTER); } }, // { "Mole", [](const FVector& pos) { return new OMole(pos, ); } }, // <-- Needs a group { "Chick Penguin", [](const FVector& pos) { return new OPenguin(pos, 0, OPenguin::PenguinType::CHICK, OPenguin::Behaviour::SLIDE3); } }, { "Penguin", [](const FVector& pos) { return new OPenguin(pos, 0, OPenguin::PenguinType::ADULT, OPenguin::Behaviour::CIRCLE); } }, { "Emperor Penguin", [](const FVector& pos) { return new OPenguin(pos, 0, OPenguin::PenguinType::EMPEROR, OPenguin::Behaviour::STRUT); } }, { "Seagull", [](const FVector& pos) { return new OSeagull(pos); } }, { "Thwomp", [](const FVector& pos) { return new OThwomp(pos.x, pos.z, 0, 1.0f, 0, 0, 2.0f); } }, { "Trashbin", [](const FVector& pos) { return new OTrashBin(pos, IRotator(0, 0, 0), 1.0f, OTrashBin::Behaviour::MUNCHING); } }, { "Trophy", [](const FVector& pos) { return new OTrophy(pos, OTrophy::TrophyType::GOLD_150, OTrophy::Behaviour::ROTATE2); } }, { "Snowman", [](const FVector& pos) { return new OSnowman(pos); } }, { "Podium", [](const FVector& pos) { return new OPodium(pos); } }, }; void ContentBrowserWindow::AddTrackContent() { size_t i_track = 0; for (auto& track : Tracks) { if (!track.SceneFile.empty()) { // has scene file std::string label = fmt::format("{}##{}", track.Name, i_track); if (ImGui::Button(label.c_str())) { SetCourseByClass(track.course); gGamestateNext = RACING; SetSceneFile(track.Archive, track.SceneFile); break; } } else { // no scene file std::string label = fmt::format("{} {}", ICON_FA_EXCLAMATION_TRIANGLE, track.Name); if (ImGui::Button(label.c_str())) { track.SceneFile = track.Dir + "/scene.json"; SetCourseByClass(track.course); SetSceneFile(track.Archive, track.SceneFile); SaveLevel(); Refresh = true; } } i_track += 1; } } void ContentBrowserWindow::RemoveCustomTracksFromTrackList() { for (auto& track : Tracks) { auto it = gWorldInstance.Courses.begin(); while (it != gWorldInstance.Courses.end()) { if (track.course == *it) { delete *it; it = gWorldInstance.Courses.erase(it); } else { ++it; } } } } void ContentBrowserWindow::AddActorContent() { FVector pos = GetPositionAheadOfCamera(300.0f); size_t i_actor = 0; for (const auto& actor : ActorList) { if ((i_actor != 0) && (i_actor % 10 == 0)) { } else { ImGui::SameLine(); } std::string label = fmt::format("{}##{}", actor.first, i_actor); if (ImGui::Button(label.c_str())) { gWorldInstance.AddActor(actor.second(pos)); } i_actor += 1; } } void ContentBrowserWindow::AddObjectContent() { FVector pos = GetPositionAheadOfCamera(300.0f); size_t i_object = 0; for (auto& object : ObjectList) { if ((i_object != 0) && (i_object % 10 == 0)) { } else { ImGui::SameLine(); } std::string label = fmt::format("{}##{}", object.first, i_object); if (ImGui::Button(label.c_str())) { gWorldInstance.AddObject(object.second(pos)); } i_object += 1; } } void ContentBrowserWindow::AddCustomContent() { FVector pos = GetPositionAheadOfCamera(300.0f); size_t i_custom = 0; for (const auto& file : Content) { if ((i_custom != 0) && (i_custom % 10 == 0)) { } else { ImGui::SameLine(); } std::string label = fmt::format("{}##{}", file, i_custom); if (ImGui::Button(label.c_str())) { int coll; //printf("ContentBrowser.cpp: name: %s\n", test.c_str()); std::string name = file.substr(file.find_last_of('/') + 1); auto actor = gWorldInstance.AddStaticMeshActor(name, FVector(pos), IRotator(0, 0, 0), FVector(1, 1, 1), "__OTR__" + file, &coll); // This is required because ptr gets cleaned up. actor->Model = "__OTR__" + file; } i_custom += 1; } } // Finds modded archives only. For discovering tracks void ContentBrowserWindow::FindTracks() { auto manager = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager(); auto ptr2 = manager->ListDirectories("tracks/*"); if (ptr2) { auto dirs = *ptr2; for (const std::string& dir : dirs) { std::string name = dir.substr(dir.find_last_of('/') + 1); std::string sceneFile = dir + "/scene.json"; std::string minimapFile = dir + "/minimap.png"; if (manager->HasFile(sceneFile)) { auto archive = manager->GetArchiveFromFile(sceneFile); Course* course = new Course(); course->LoadO2R(dir); gWorldInstance.Courses.push_back(course); LoadLevel(archive, course, sceneFile); LoadMinimap(archive, course, minimapFile); Tracks.push_back({course, sceneFile, name, dir, archive}); } else { const std::string file = dir + "/data_track_sections"; if (manager->HasFile(file)) { Course* course = new Course(); course->Props.Id = (std::string("mods:") + name).c_str(); course->Props.SetText(course->Props.Name, name.c_str(), sizeof(course->Props.Name)); course->Props.SetText(course->Props.DebugName, name.c_str(), sizeof(course->Props.Name)); auto archive = manager->GetArchiveFromFile(file); Tracks.push_back({course, "", name, dir, archive}); } else { printf("ContentBrowser.cpp: Track '%s' missing required track files. Cannot add to game\n Missing %s/data_track_sections file\n", name.c_str(), dir.c_str()); } } } } } void ContentBrowserWindow::FindContent() { auto ptr = GameEngine::Instance->context->GetResourceManager()->GetArchiveManager()->ListFiles({"hmintro/*", "*tracks/*","actors/*", "objects/*"}, {""}); if (ptr) { auto files = *ptr; for (const auto& file : files) { if (file.find("/mat_") != std::string::npos) { continue; } else if (file.size() >= 6 && file.substr(file.size() - 6, 5) == "_tri_" && isdigit(file.back())) { // ends with _tri_# continue; } else if (file.find("_vtx_") != std::string::npos) { // Has _vtx_ continue; } else if (file.find('.') != std::string::npos) { // File has an extension continue; } Content.push_back(file); } } } }