#include "Starship.h" #include #include "Matrix.h" extern "C" { #include "common_structs.h" #include "math_util.h" #include "main.h" #include "courses/harbour/starship_model.h" } AStarship::AStarship(FVector pos) { Name = "Starship"; Spawn = pos; SetLocation(pos); Scale = FVector(1.5, 1.5, 1.5); Model = starship_Cube_mesh; } void AStarship::Tick() { static float angle = 0.0f; float radius = 150.0f; float speed = 0.01f; angle += speed; // Move relative to the initial position FVector pos = GetLocation(); pos.x = Spawn.x + radius * cosf(angle); pos.z = Spawn.z + radius * sinf(angle); SetLocation(pos); // Keep y from changing (or adjust it if necessary) //Pos.y = Spawn.y; // Rotate to face forward along the circle Rot[1] = angle * (180.0f / M_PI) + 90.0f; } bool AStarship::IsMod() { return true; }