#include #include #include #include #include "ChocoMountain.h" #include "World.h" #include "engine/objects/BombKart.h" #include "choco_mountain_data.h" #include "engine/actors/Finishline.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/common_data.h" #include "save.h" #include "staff_ghosts.h" #include "actors.h" #include "collision.h" #include "code_8003DC40.h" #include "memory.h" #include "course_offsets.h" #include "course.h" extern const char *choco_mountain_dls[]; } const course_texture choco_mountain_textures[] = { { gTexture64619C, 0x0124, 0x0800, 0x0 }, { gTexture64647C, 0x0829, 0x1000, 0x0 }, { gTexture647F4C, 0x05BC, 0x1000, 0x0 }, { gTexture64FBF4, 0x0274, 0x0800, 0x0 }, { gTexture653DB0, 0x06AE, 0x0800, 0x0 }, { gTexture652B54, 0x0606, 0x0800, 0x0 }, { gTexture65315C, 0x04A9, 0x0800, 0x0 }, { gTexture6684F8, 0x010D, 0x0800, 0x0 }, { gTextureSignLuigis0, 0x0287, 0x1000, 0x0 }, { gTextureSignLuigis1, 0x02AF, 0x1000, 0x0 }, { gTextureSignNintendoRed0, 0x02A6, 0x1000, 0x0 }, { gTextureSignNintendoRed1, 0x02F7, 0x1000, 0x0 }, { gTexture6774D8, 0x0113, 0x0800, 0x0 }, { gTextureSignFallingRocks, 0x012C, 0x0800, 0x0 }, { gTextureSignBackside, 0x011E, 0x0800, 0x0 }, { gTexture679C04, 0x012F, 0x0800, 0x0 }, { gTexture67B864, 0x014C, 0x0800, 0x0 }, { gTexture67DC20, 0x03EF, 0x0800, 0x0 }, { gTextureSignYoshi, 0x04DF, 0x1000, 0x0 }, { gTextureCheckerboardBlueGray, 0x04A1, 0x1000, 0x0 }, { 0x00000000, 0x0000, 0x0000, 0x0 }, }; ChocoMountain::ChocoMountain() { this->vtx = d_course_choco_mountain_vertex; this->gfx = d_course_choco_mountain_packed_dls; this->gfxSize = 2910; Props.textures = choco_mountain_textures; Props.MinimapTexture = gTextureCourseOutlineChocoMountain; Props.MinimapDimensions = IVector2D(ResourceGetTexWidthByName(Props.MinimapTexture), ResourceGetTexHeightByName(Props.MinimapTexture)); Props.Id = "mk:choco_mountain"; Props.SetText(Props.Name, "choco mountain", sizeof(Props.Name)); Props.SetText(Props.DebugName, "mountain", sizeof(Props.DebugName)); Props.SetText(Props.CourseLength, "687m", sizeof(Props.CourseLength)); Props.AIBehaviour = D_0D008F80; Props.AIMaximumSeparation = 35.0f; Props.AIMinimumSeparation = 0.3f; Props.AISteeringSensitivity = 53; Props.NearPersp = 2.0f; Props.FarPersp = 1500.0f; Props.PathSizes = {0x2BC, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; Props.D_0D009418[0] = 4.1666665f; Props.D_0D009418[1] = 5.5833334f; Props.D_0D009418[2] = 6.1666665f; Props.D_0D009418[3] = 6.75f; Props.D_0D009568[0] = 3.75f; Props.D_0D009568[1] = 5.1666665f; Props.D_0D009568[2] = 5.75f; Props.D_0D009568[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.D_0D009808[0] = 3.75f; Props.D_0D009808[1] = 5.1666665f; Props.D_0D009808[2] = 5.75f; Props.D_0D009808[3] = 6.3333334f; Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_choco_mountain_unknown_waypoints); Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_choco_mountain_track_waypoints); Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.Clouds = NULL; // no clouds Props.CloudList = NULL; Props.MinimapFinishlineX = 0; Props.MinimapFinishlineY = -16.0; Props.Skybox.TopRight = {255, 255, 255}; Props.Skybox.BottomRight = {255, 255, 255}; Props.Skybox.BottomLeft = {255, 255, 255}; Props.Skybox.TopLeft = {255, 255, 255}; Props.Skybox.FloorTopRight = {255, 255, 255}; Props.Skybox.FloorBottomRight = {255, 255, 255}; Props.Skybox.FloorBottomLeft = {255, 255, 255}; Props.Skybox.FloorTopLeft = {255, 255, 255}; Props.Sequence = MusicSeq::MUSIC_SEQ_CHOCO_MOUNTAIN; Props.WaterLevel = -80.0f; } void ChocoMountain::Load() { Course::Load(); D_800DC5BC = 1; D_801625EC = 255; D_801625F4 = 255; D_801625F0 = 255; D_802B87B0 = 0x3E3; D_802B87B4 = 0x3E8; D_802B87D4 = 0x71C; D_802B87D0 = 0xE38; // Spawn guardrail only for CC_50 and time trials. if ((gCCSelection != CC_50) && (gModeSelection != TIME_TRIALS)) { // d_course_choco_mountain_packed_dl_0 nullify_displaylist((uintptr_t) segmented_gfx_to_virtual(reinterpret_cast(0x07000000))); // d_course_choco_mountain_packed_dl_98 nullify_displaylist((uintptr_t) segmented_gfx_to_virtual(reinterpret_cast(0x07000098))); // d_course_choco_mountain_packed_dl_178 nullify_displaylist((uintptr_t) segmented_gfx_to_virtual(reinterpret_cast(0x07000178))); // d_course_choco_mountain_packed_dl_280 nullify_displaylist((uintptr_t) segmented_gfx_to_virtual(reinterpret_cast(0x07000280))); // d_course_choco_mountain_packed_dl_340 nullify_displaylist((uintptr_t) segmented_gfx_to_virtual(reinterpret_cast(0x07000340))); // d_course_choco_mountain_packed_dl_3C8 nullify_displaylist((uintptr_t) segmented_gfx_to_virtual(reinterpret_cast(0x070003C8))); } parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_choco_mountain_addr)); func_802B5CAC(0x238E, 0x31C7, D_8015F590); func_80295C6C(); } void ChocoMountain::LoadTextures() { } void ChocoMountain::BeginPlay() { spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_choco_mountain_item_box_spawns)); spawn_falling_rocks((struct ActorSpawnData*)LOAD_ASSET_RAW((const char*)d_course_choco_mountain_falling_rock_spawns)); if (gModeSelection == VERSUS) { FVector pos = { 0, 0, 0 }; gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][140], 140, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][165], 165, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][330], 330, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][550], 550, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][595], 595, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &D_80164550[0][0], 0, 0, 0.8333333f)); } } // Likely sets minimap boundaries void ChocoMountain::MinimapSettings() { D_8018D2A0 = 0.022f; D_8018D2C0[0] = 265; D_8018D2E0 = 19; D_8018D2E8 = 37; } void ChocoMountain::InitCourseObjects() { if (gGamestate != CREDITS_SEQUENCE) { if (gModeSelection == GRAND_PRIX) { func_80070714(); } for (size_t i = 0; i < D_80165738; i++) { find_unused_obj_index(&gObjectParticle3[i]); init_object(gObjectParticle3[i], 0); } } } void ChocoMountain::SomeSounds() { vec3f_set(D_8015F748, -223.0f, 94.0f, -155.0f); func_800C9D80(D_8015F748, D_802B91C8, 0x5103700B); } void ChocoMountain::WhatDoesThisDo(Player* player, int8_t playerId) { if (((s16) gNearestWaypointByPlayerId[playerId] >= 0xA0) && ((s16) gNearestWaypointByPlayerId[playerId] < 0xB4)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } } void ChocoMountain::WhatDoesThisDoAI(Player* player, int8_t playerId) { if (((s16) gNearestWaypointByPlayerId[playerId] >= 0xA0) && ((s16) gNearestWaypointByPlayerId[playerId] < 0xB4)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } } // Positions the finishline on the minimap void ChocoMountain::MinimapFinishlinePosition() { //! todo: Place hard-coded values here. draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line); } void ChocoMountain::Render(struct UnkStruct_800DC5EC* arg0) { gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); if (func_80290C20(arg0->camera) == 1) { gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_choco_mountain_packed_dl_4608 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast(0x07004608))); } gDPSetCycleType(gDisplayListHead++, G_CYC_2CYCLE); gDPSetFogColor(gDisplayListHead++, D_801625EC, D_801625F4, D_801625F0, 0xFF); gSPFogPosition(gDisplayListHead++, D_802B87B0, D_802B87B4); gDPPipeSync(gDisplayListHead++); gSPSetGeometryMode(gDisplayListHead++, G_FOG); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATERGB, G_CC_PASS2); gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); // d_course_choco_mountain_packed_dl_5A70 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast(0x07005A70))); // d_course_choco_mountain_packed_dl_828 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast(0x07000828))); // d_course_choco_mountain_packed_dl_8E0 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast(0x070008E0))); // d_course_choco_mountain_packed_dl_5868 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast(0x07005868))); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); render_course_segments(choco_mountain_dls, arg0); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK); gDPSetRenderMode(gDisplayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2); gDPSetCombineMode(gDisplayListHead++, G_CC_DECALRGBA, G_CC_PASS2); // d_course_choco_mountain_packed_dl_448 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast(0x07000448))); // d_course_choco_mountain_packed_dl_5D8 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast(0x070005D8))); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); // d_course_choco_mountain_packed_dl_718 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast(0x07000718))); gSPClearGeometryMode(gDisplayListHead++, G_FOG); gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE); gDPPipeSync(gDisplayListHead++); } void ChocoMountain::RenderCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_choco_mountain_dl_71B8)); } void ChocoMountain::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) { func_8003E37C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } void ChocoMountain::Destroy() { }