#ifndef player_controller_H #define player_controller_H #include #include "camera.h" /* Function Prototypes */ void func_8002E594(Player*, Camera*, s8, s8); s32 get_player_index_for_player(Player*); void func_80027DA8(Player*, s8); void func_80027EDC(Player*, s8); void func_80029B4C(Player*, f32, f32, f32); void func_8002F730(Player* player, Camera* camera, s8 arg2, s8 playerId); void func_80028864(Player*, Camera*, s8, s8); void func_80028C44(Player*, Camera*, s8, s8); void func_80028D3C(Player*, Camera*, s8, s8); void func_80028E70(Player*, Camera*, s8, s8); void func_80028F5C(s32, s32, s32, s32); void func_80028F70(void); void func_80029060(void); void func_80029150(void); void func_80029158(void); void func_800291E8(void); void func_800291F0(void); void func_800291F8(void); void func_80029200(Player*, s8); void func_8002934C(Player*, Camera*, s8, s8); void func_8002A194(Player*, f32, f32, f32); void func_8002A5F4(Vec3f, f32, Vec3f, f32, f32); void func_8002A704(Player*, s8); void func_8002A79C(Player*, s8); void func_8002A8A4(Player*, s8); void kart_hop(Player*); void func_8002AAC0(Player*); void func_8002AB70(Player*); void func_8002AE20(void); void func_8002AE28(void); void func_8002AE30(void); void func_8002AE38(Player*, s8, f32, f32, f32, f32); void func_8002B218(Player*); void apply_sound_effect(Player*, s8, s8); void func_8002B5C0(Player*, s8, s8); void func_8002B830(Player*, s8, s8); void func_8002B8A4(Player*, Player*); void func_8002B9CC(Player*, s8, s32); void func_8002BD58(Player*); void func_8002BF4C(Player*, s8); void func_8002C11C(Player*); void func_8002C17C(Player*, s8); void func_8002C4F8(Player*, s8); void func_8002C7E4(Player*, s8, s8); void func_8002C954(Player*, s8, Vec3f); void apply_effect(Player*, s8, s8); void func_8002D028(Player*, s8); void func_8002D268(Player*, Camera*, s8, s8); void func_8002E4C4(Player*); void control_kart_ai_movement(Player*, Camera*, s8, s8); void func_8002FCA8(Player*, s8); void func_8002FE84(Player*, f32); f32 func_80030150(Player*, s8); void func_80030A34(Player*); void detect_triple_a_combo_a_released(Player*); void detect_triple_a_combo_a_pressed(Player*); void player_speed(Player*); void decelerate_ai_player(Player*, f32); void detect_triple_b_combo_b_released(Player*); void detect_triple_b_combo_b_pressed(Player*); void func_800323E4(Player*); void func_80032700(Player*); void func_80032CB0(Player*, f32); void func_80032D94(Player*); void func_80033280(Player*, f32); void func_800332E8(Player*, s32); void func_800337CC(Player*, f32, s32); void func_80033850(Player*, f32); void func_80033884(Player*, s32*, s32*, s32, s32, s32, s32); void func_80033940(Player*, s32*, s32, s32, f32); void func_800339C4(Player*, s32*, s32, s32, f32); void func_80033A40(Player*, s32*, s32*, s32, s32, s32, f32); void func_80033AE0(Player*, struct Controller*, s8); void func_8003680C(Player*, s16); void func_80036C5C(Player*); void func_80036CB4(Player*); void func_80036DB4(Player*, Vec3f, Vec3f); void func_800371F4(Player*, Vec3f, Vec3f); void func_80037614(Player*, Vec3f, Vec3f); void func_8003777C(Player*, Vec3f, Vec3f); void func_800378E8(Player*, Vec3f, Vec3f); void func_80037A4C(Player*, Vec3f, Vec3f); void func_80037BB4(Player* player, Vec3f); void func_80037CFC(Player*, struct Controller*, s8); void func_800381AC(Player*, struct Controller*, s8); void func_800382DC(void); s16 func_80038534(struct Controller*); s16 func_800388B0(struct Controller*); void func_80038BE4(Player*, s16); void func_80038C6C(Player*, Camera*, s8, s8); /* This is where I'd put my static data, if I had any */ extern s16 gKartAIforMario[]; extern s16 gKartAIforLuigi[]; extern s16 gKartAIforYoshi[]; extern s16 gKartAIforToad[]; extern s16 gKartAIforDk[]; extern s16 gKartAIforWario[]; extern s16 gKartAIforPeach[]; extern s16 gKartAIforBowser[]; extern s16* gKartAIforPlayer[]; extern s16 gKartAIforMarioAndLuigi[]; extern s16 gKartAIforMarioAndYoshi[]; extern s16 gKartAIforMarioAndToad[]; extern s16 gKartAIforMarioAndDk[]; extern s16 gKartAIforMarioAndWario[]; extern s16 gKartAIforMarioAndPeach[]; extern s16 gKartAIforMarioAndBowser[]; extern s16 gKartAIforLuigiAndMario[]; extern s16 gKartAIforLuigiAndYoshi[]; extern s16 gKartAIforLuigiAndToad[]; extern s16 gKartAIforLuigiAndDk[]; extern s16 gKartAIforLuigiAndWario[]; extern s16 gKartAIforLuigiAndPeach[]; extern s16 gKartAIforLuigiAndBowser[]; extern s16 gKartAIforYoshiAndMario[]; extern s16 gKartAIforYoshiAndLuigi[]; extern s16 gKartAIforYoshiAndToad[]; extern s16 gKartAIforYoshiAndDk[]; extern s16 gKartAIforYoshiAndWario[]; extern s16 gKartAIforYoshiAndPeach[]; extern s16 gKartAIforYoshiAndBowser[]; extern s16 gKartAIforToadAndMario[]; extern s16 gKartAIforToadAndLuigi[]; extern s16 gKartAIforToadAndYoshi[]; extern s16 gKartAIforToadAndDk[]; extern s16 gKartAIforToadAndWario[]; extern s16 gKartAIforToadAndPeach[]; extern s16 gKartAIforToadAndBowser[]; extern s16 gKartAIforDkAndMario[]; extern s16 gKartAIforDkAndLuigi[]; extern s16 gKartAIforDkAndToad[]; extern s16 gKartAIforDkAndYoshi[]; extern s16 gKartAIforDkAndWario[]; extern s16 gKartAIforDkAndPeach[]; extern s16 gKartAIforDkAndBowser[]; extern s16 gKartAIforWarioAndMario[]; extern s16 gKartAIforWarioAndLuigi[]; extern s16 gKartAIforWarioAndYoshi[]; extern s16 gKartAIforWarioAndDk[]; extern s16 gKartAIforWarioAndToad[]; extern s16 gKartAIforWarioAndPeach[]; extern s16 gKartAIforWarioAndBowser[]; extern s16 gKartAIforPeachAndMario[]; extern s16 gKartAIforPeachAndLuigi[]; extern s16 gKartAIforPeachAndYoshi[]; extern s16 gKartAIforPeachAndDk[]; extern s16 gKartAIforPeachAndWario[]; extern s16 gKartAIforPeachAndToad[]; extern s16 gKartAIforPeachAndBowser[]; extern s16 gKartAIforBowserAndMario[]; extern s16 gKartAIforBowserAndLuigi[]; extern s16 gKartAIforBowserAndYoshi[]; extern s16 gKartAIforBowserAndDk[]; extern s16 gKartAIforBowserAndWario[]; extern s16 gKartAIforBowserAndToad[]; extern s16 gKartAIforBowserAndPeach[]; extern s16* gListKartAIforMario[]; extern s16* gListKartAIforLuigi[]; extern s16* gListKartAIforYoshi[]; extern s16* gListKartAIforToad[]; extern s16* gListKartAIforDk[]; extern s16* gListKartAIforWario[]; extern s16* gListKartAIforPeach[]; extern s16* gListKartAIforBowser[]; extern s16** gKartAIforTwoPlayer[]; extern s16 D_801656F0; #endif