#include "Properties.h" #include "port/ui/PortMenu.h" #include "UIWidgets.h" #include "libultraship/src/Context.h" #include #include #include #include #include "spdlog/formatter.h" #include #include #include "engine/editor/Editor.h" #include "port/Game.h" #include "src/engine/World.h" namespace Editor { PropertiesWindow::~PropertiesWindow() { SPDLOG_TRACE("destruct scene explorer window"); } void PropertiesWindow::DrawElement() { } }