#include #include #include #include #include "BowsersCastle.h" #include "World.h" #include "engine/actors/Finishline.h" #include "engine/objects/BombKart.h" #include "engine/objects/Thwomp.h" #include "bowsers_castle_data.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/common_data.h" #include "save.h" #include "replays.h" #include "actors.h" #include "collision.h" #include "code_8003DC40.h" #include "memory.h" #include "course.h" extern const char *bowsers_castle_dls[]; } const course_texture bowsers_castle_textures[] = { { gTexture64313C, 0x01B8, 0x0800, 0x0 }, { gTexture6528DC, 0x0278, 0x0800, 0x0 }, { gTexture66ED38, 0x010E, 0x0800, 0x0 }, { gTexture676C6C, 0x0110, 0x0800, 0x0 }, { gTexture676EA8, 0x0108, 0x0800, 0x0 }, { gTexture679D34, 0x0106, 0x0800, 0x0 }, { gTextureGrass6, 0x023B, 0x0800, 0x0 }, { gTexture6522E0, 0x05FC, 0x0800, 0x0 }, { gTexture651F40, 0x039F, 0x0800, 0x0 }, { gTextureRoofTile, 0x0129, 0x0800, 0x0 }, { gTextureSignBowser0, 0x07D0, 0x1000, 0x0 }, { gTextureSignBowser1, 0x064D, 0x1000, 0x0 }, { gTexture66ABA4, 0x0312, 0x0800, 0x0 }, { gTexture66EBF0, 0x0146, 0x0800, 0x0 }, { gTexture6733CC, 0x020E, 0x0800, 0x0 }, { gTexture673118, 0x02B1, 0x0800, 0x0 }, { gTexture673FF8, 0x035B, 0x0800, 0x0 }, { gTexture674B28, 0x0230, 0x0800, 0x0 }, { gTextureSignGreenArrow, 0x025B, 0x1000, 0x0 }, { gTexture68D834, 0x010A, 0x0800, 0x0 }, { gTexture676D7C, 0x012C, 0x0800, 0x0 }, { gTexture67ADF0, 0x0595, 0x0800, 0x0 }, { gTexture67EFEC, 0x016F, 0x0800, 0x0 }, { gTexture653DB0, 0x06AE, 0x0800, 0x0 }, { gTexture66CA98, 0x02C9, 0x0800, 0x0 }, { gTexture673990, 0x02D8, 0x0800, 0x0 }, { gTexture67A370, 0x05AA, 0x0800, 0x0 }, { gTexture67A91C, 0x04D1, 0x0800, 0x0 }, { 0x00000000, 0x0000, 0x0000, 0x0 }, }; BowsersCastle::BowsersCastle() { this->vtx = d_course_bowsers_castle_vertex; this->gfx = d_course_bowsers_castle_packed_dls; this->gfxSize = 4900; Props.textures = bowsers_castle_textures; Props.Minimap.Texture = minimap_bowsers_castle; Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture); Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture); Props.Minimap.Pos[0].X = 265; Props.Minimap.Pos[0].Y = 170; Props.Minimap.PlayerX = 12; Props.Minimap.PlayerY = 48; Props.Minimap.PlayerScaleFactor = 0.0174f; Props.Minimap.FinishlineX = 0; Props.Minimap.FinishlineY = 0; ResizeMinimap(&Props.Minimap); Id = "mk:bowsers_castle"; Props.SetText(Props.Name, "bowser's castle", sizeof(Props.Name)); Props.SetText(Props.DebugName, "castle", sizeof(Props.DebugName)); Props.SetText(Props.CourseLength, "777m", sizeof(Props.CourseLength)); Props.AIBehaviour = D_0D008FB8; Props.AIMaximumSeparation = 35.0f; Props.AIMinimumSeparation = 0.2f; Props.AISteeringSensitivity = 53; Props.NearPersp = 2.0f; Props.FarPersp = 2700.0f; Props.PathSizes = { 0x30C, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 }; Props.CurveTargetSpeed[0] = 4.1666665f; Props.CurveTargetSpeed[1] = 5.5833334f; Props.CurveTargetSpeed[2] = 6.1666665f; Props.CurveTargetSpeed[3] = 6.75f; Props.NormalTargetSpeed[0] = 3.75f; Props.NormalTargetSpeed[1] = 5.1666665f; Props.NormalTargetSpeed[2] = 5.75f; Props.NormalTargetSpeed[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.OffTrackTargetSpeed[0] = 3.75f; Props.OffTrackTargetSpeed[1] = 5.1666665f; Props.OffTrackTargetSpeed[2] = 5.75f; Props.OffTrackTargetSpeed[3] = 6.3333334f; Props.PathTable[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_bowsers_castle_unknown_waypoints); Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = (TrackPathPoint*) LOAD_ASSET_RAW(d_course_bowsers_castle_track_waypoints); Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.Clouds = NULL; // no clouds Props.CloudList = NULL; Props.Skybox.TopRight = { 48, 8, 120 }; Props.Skybox.BottomRight = { 0, 0, 0 }; Props.Skybox.BottomLeft = { 0, 0, 0 }; Props.Skybox.TopLeft = { 48, 8, 120 }; Props.Skybox.FloorTopRight = { 0, 0, 0 }; Props.Skybox.FloorBottomRight = { 0, 0, 0 }; Props.Skybox.FloorBottomLeft = { 0, 0, 0 }; Props.Skybox.FloorTopLeft = { 0, 0, 0 }; Props.Sequence = MusicSeq::MUSIC_SEQ_BOWSERS_CASTLE; Props.WaterLevel = -50.0f; WaterVolumes.push_back({20.0f, 1549.0f, 1859.0f, -1402.0f, -1102.0f}); for (size_t i = 0; i < 108; i++) { replace_segmented_textures_with_o2r_textures((Gfx*) bowsers_castle_dls[i], Props.textures); } } void BowsersCastle::Load() { Course::Load(); parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_bowsers_castle_addr)); func_80295C6C(); find_vtx_and_set_colours(segmented_gfx_to_virtual(reinterpret_cast(0x07001350)), 0x32, 0, 0, 0); } void BowsersCastle::LoadTextures() { dma_textures(gTextureShrub, 0x000003FFU, 0x00000800U); // 0x03009000 } void BowsersCastle::BeginPlay() { spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_bowsers_castle_tree_spawn)); spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_bowsers_castle_item_box_spawns)); switch (gCCSelection) { case CC_100: case CC_EXTRA: gWorldInstance.AddObject(new OThwomp(0x0320, 0xf92a, 0xC000, 1.0f, OThwomp::States::STATIONARY, 0)); gWorldInstance.AddObject(new OThwomp(0x044c, 0xf92a, 0xC000, 1.0f, OThwomp::States::STATIONARY, 1)); gWorldInstance.AddObject(new OThwomp(0x02bc, 0xf95c, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 0)); gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf8f8, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 1)); gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf5ba, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 0)); gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf592, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 1)); gWorldInstance.AddObject(new OThwomp(0x091a, 0xf5bf, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 0)); gWorldInstance.AddObject(new OThwomp(0x091a, 0xf597, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 1)); gWorldInstance.AddObject(new OThwomp(0x0596, 0xf92f, 0xC000, 1.5f, OThwomp::States::JAILED, 0)); gWorldInstance.AddObject(new OThwomp(0x082a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 0)); gWorldInstance.AddObject(new OThwomp(0x073a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 1)); break; case CC_50: gWorldInstance.AddObject(new OThwomp(0x3B6, 0xF92A, 0xC000, 1.0f, OThwomp::States::STATIONARY, 0)); gWorldInstance.AddObject(new OThwomp(0x0352, 0xf95c, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 0)); gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf5ba, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 0)); gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf592, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 1)); gWorldInstance.AddObject(new OThwomp(0x091a, 0xf5b0, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 0)); gWorldInstance.AddObject(new OThwomp(0x0596, 0xf92f, 0xC000, 1.5f, OThwomp::States::JAILED, 0)); gWorldInstance.AddObject(new OThwomp(0x082a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE , 0)); gWorldInstance.AddObject(new OThwomp(0x073a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 1)); break; case CC_150: gWorldInstance.AddObject(new OThwomp(0x0320, 0xf92a, 0xC000, 1.0f, OThwomp::States::STATIONARY, 0)); gWorldInstance.AddObject(new OThwomp(0x044c, 0xf92a, 0xC000, 1.0f, OThwomp::States::STATIONARY, 1)); gWorldInstance.AddObject(new OThwomp(0x02bc, 0xf95c, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 0)); gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf8f8, 0xC000, 1.0f, OThwomp::States::MOVE_AND_ROTATE, 1)); gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf5ba, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 0)); gWorldInstance.AddObject(new OThwomp(0x04b0, 0xf592, 0xC000, 1.0f, OThwomp::States::MOVE_FAR, 1)); gWorldInstance.AddObject(new OThwomp(0x091a, 0xf5c9, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 0)); gWorldInstance.AddObject(new OThwomp(0x091a, 0xf5ab, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 1)); gWorldInstance.AddObject(new OThwomp(0x091a, 0xf58d, 0xC000, 1.0f, OThwomp::States::STATIONARY_FAST, 2)); gWorldInstance.AddObject(new OThwomp(0x0596, 0xf92f, 0xC000, 1.5f, OThwomp::States::JAILED, 0)); gWorldInstance.AddObject(new OThwomp(0x082a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 0)); gWorldInstance.AddObject(new OThwomp(0x073a, 0xf9f2, 0x4000, 1.0f, OThwomp::States::SLIDE, 1)); break; } if (gModeSelection == VERSUS) { FVector pos = { 0, 0, 0 }; gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][50], 50, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][150], 150, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][200], 200, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][260], 260, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][435], 435, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f)); } } void BowsersCastle::InitCourseObjects() { size_t objectId; size_t i; // Handle the big statue's fire breath objectId = indexObjectList2[0]; init_object(objectId, 0); gObjectList[objectId].pos[0] = -68.0 * xOrientation; gObjectList[objectId].pos[1] = 80.0f; gObjectList[objectId].pos[2] = -1840.0f; // Handle the smaller statues' fire breath for (i = 0; i < NUM_FIRE_BREATHS; i++) { objectId = indexObjectList3[i]; init_object(objectId, 0); gObjectList[objectId].pos[0] = gFireBreathsSpawns[i][0] * xOrientation; gObjectList[objectId].pos[1] = gFireBreathsSpawns[i][1]; gObjectList[objectId].pos[2] = gFireBreathsSpawns[i][2]; gObjectList[objectId].direction_angle[1] = 0; if (i % 2U) { gObjectList[objectId].direction_angle[1] += 0x8000; } } for (i = 0; i < 32; i++) { delete_object(&indexObjectList4[i]); } } void BowsersCastle::UpdateCourseObjects() { update_flame_particle(); } void BowsersCastle::RenderCourseObjects(s32 cameraId) { // render_object_thwomps(cameraId); render_object_bowser_flame(cameraId); } void BowsersCastle::SomeSounds() { } void BowsersCastle::WhatDoesThisDo(Player* player, int8_t playerId) { if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x29) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x1D2)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x41); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } } void BowsersCastle::WhatDoesThisDoAI(Player* player, int8_t playerId) { if (((s16) gNearestPathPointByPlayerId[playerId] >= 0x29) && ((s16) gNearestPathPointByPlayerId[playerId] < 0x1D2)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x41); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } } void BowsersCastle::Render(struct UnkStruct_800DC5EC* arg0) { gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); if (func_80290C20(arg0->camera) == 1) { gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_bowsers_castle_packed_dl_6A80 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast(0x07006A80))); } gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); D_802B87BC++; if (D_802B87BC > 255) { D_802B87BC = 0; } render_course_segments(bowsers_castle_dls, arg0); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2); // d_course_bowsers_castle_packed_dl_248 gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual(reinterpret_cast(0x07000248))); } void BowsersCastle::RenderCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_bowsers_castle_dl_9148)); } void BowsersCastle::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) { func_8003E6EC(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7); } void BowsersCastle::Waypoints(Player* player, int8_t playerId) { s16 waypoint = gNearestPathPointByPlayerId[playerId]; if ((waypoint >= 0x235) && (waypoint < 0x247)) { player->nearestPathPointId = 0x214; } else if ((waypoint >= 0x267) && (waypoint < 0x277)) { player->nearestPathPointId = 0x25B; } else { player->nearestPathPointId = gNearestPathPointByPlayerId[playerId]; if (player->nearestPathPointId < 0) { player->nearestPathPointId = gPathCountByPathIndex[0] + player->nearestPathPointId; } } } void BowsersCastle::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) { if (gActiveScreenMode != SCREEN_MODE_1P) { return; } if (pathCounter < 6) { return; } if (pathCounter > 9) { return; } if (pathCounter == 9) { if (cameraRot < 0xA000) { return; } if (cameraRot > 0xE000) { return; } } gSPDisplayList(gDisplayListHead++, (Gfx*) d_course_bowsers_castle_dl_9228); } void BowsersCastle::CreditsSpawnActors() { find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07001350), 0x32, 0, 0, 0); } void BowsersCastle::Destroy() { }