#include #include #include #include #include "RainbowRoad.h" #include "World.h" #include "engine/actors/Finishline.h" #include "engine/objects/ChainChomp.h" #include "engine/objects/BombKart.h" #include "assets/rainbow_road_data.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/common_data.h" #include "save.h" #include "replays.h" #include "actors.h" #include "collision.h" #include "memory.h" #include "course.h" extern const char *rainbow_road_dls[]; } const course_texture rainbow_road_textures[] = { { gTextureStarOutline, 0x037A, 0x0800, 0x0 }, { gTexture67A1B8, 0x01B7, 0x0800, 0x0 }, { gTextureCheckerboardBlackWhite, 0x0107, 0x0800, 0x0 }, { gTexture662A34, 0x0106, 0x0800, 0x0 }, { gTextureRainbow, 0x025D, 0x1000, 0x0 }, { 0x00000000, 0x0000, 0x0000, 0x0 }, }; RainbowRoad::RainbowRoad() { this->vtx = d_course_rainbow_road_vertex; this->gfx = d_course_rainbow_road_packed_dls; this->gfxSize = 5670; Props.textures = rainbow_road_textures; Props.Minimap.Texture = minimap_rainbow_road; Props.Minimap.Width = ResourceGetTexWidthByName(Props.Minimap.Texture); Props.Minimap.Height = ResourceGetTexHeightByName(Props.Minimap.Texture); Props.Minimap.Pos[0].X = 261; Props.Minimap.Pos[0].Y = 166; Props.Minimap.PlayerX = 39; Props.Minimap.PlayerY = 55; Props.Minimap.PlayerScaleFactor = 0.0103f; Props.Minimap.FinishlineX = 0; Props.Minimap.FinishlineY = 0; ResizeMinimap(&Props.Minimap); Props.SetText(Props.Name, "rainbow road", sizeof(Props.Name)); Props.SetText(Props.DebugName, "rainbow", sizeof(Props.DebugName)); Props.SetText(Props.CourseLength, "2000m", sizeof(Props.CourseLength)); Props.AIBehaviour = D_0D0092C8; Props.AIMaximumSeparation = 50.0f; Props.AIMinimumSeparation = 0.4f; Props.AISteeringSensitivity = 38; Props.NearPersp = 2.0f; Props.FarPersp = 2700.0f; Props.PathSizes = {0x76C, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; Props.CurveTargetSpeed[0] = 4.1666665f; Props.CurveTargetSpeed[1] = 5.5833334f; Props.CurveTargetSpeed[2] = 6.1666665f; Props.CurveTargetSpeed[3] = 6.75f; Props.NormalTargetSpeed[0] = 3.75f; Props.NormalTargetSpeed[1] = 5.1666665f; Props.NormalTargetSpeed[2] = 5.75f; Props.NormalTargetSpeed[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.OffTrackTargetSpeed[0] = 3.75f; Props.OffTrackTargetSpeed[1] = 5.1666665f; Props.OffTrackTargetSpeed[2] = 5.75f; Props.OffTrackTargetSpeed[3] = 6.3333334f; Props.PathTable[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_rainbow_road_unknown_waypoints); Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = (TrackPathPoint*)LOAD_ASSET_RAW(d_course_rainbow_road_track_waypoints); Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.Clouds = gToadsTurnpikeRainbowRoadStars; Props.CloudList = gToadsTurnpikeRainbowRoadStars; Props.Skybox.TopRight = {0, 0, 0}; Props.Skybox.BottomRight = {0, 0, 0}; Props.Skybox.BottomLeft = {0, 0, 0}; Props.Skybox.TopLeft = {0, 0, 0}; Props.Skybox.FloorTopRight = {0, 0, 0}; Props.Skybox.FloorBottomRight = {0, 0, 0}; Props.Skybox.FloorBottomLeft = {0, 0, 0}; Props.Skybox.FloorTopLeft = {0, 0, 0}; Props.Sequence = MusicSeq::MUSIC_SEQ_RAINBOW_ROAD; Props.WaterLevel = 0.0f; } void RainbowRoad::Load() { Course::Load(); D_800DC5C8 = 1; parse_course_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_rainbow_road_addr)); func_80295C6C(); // d_course_rainbow_road_packed_dl_2068 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002068), 150, 255, 255, 255); // d_course_rainbow_road_packed_dl_1E18 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001E18), 150, 255, 255, 255); // d_course_rainbow_road_packed_dl_1318 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001318), 255, 255, 255, 0); if (gGamestate != CREDITS_SEQUENCE) { // d_course_rainbow_road_packed_dl_1FB8 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001FB8), 150, 255, 255, 255); } } void RainbowRoad::LoadTextures() { } void RainbowRoad::BeginPlay() { spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_rainbow_road_item_box_spawns)); if (gGamestate != CREDITS_SEQUENCE) { gWorldInstance.AddObject(new OChainChomp()); gWorldInstance.AddObject(new OChainChomp()); gWorldInstance.AddObject(new OChainChomp()); gWorldInstance.AddObject(new OChainChomp()); gWorldInstance.AddObject(new OChainChomp()); gWorldInstance.AddObject(new OChainChomp()); gWorldInstance.AddObject(new OChainChomp()); } if (gModeSelection == VERSUS) { FVector pos = { 0, 0, 0 }; gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][50], 50, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][100], 100, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][150], 150, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][200], 200, 1, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][250], 250, 3, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f)); gWorldInstance.AddObject(new OBombKart(pos, &gTrackPaths[0][0], 0, 0, 0.8333333f)); } } void RainbowRoad::InitClouds() { init_stars(this->Props.Clouds); } void RainbowRoad::UpdateClouds(s32 sp1C, Camera* camera) { update_stars(sp1C, camera, this->Props.CloudList); } void RainbowRoad::InitCourseObjects() { if (gGamestate != CREDITS_SEQUENCE) { size_t i; for (i = 0; i < NUM_NEON_SIGNS; i++) { init_object(indexObjectList1[i], 0); } } } void RainbowRoad::UpdateCourseObjects() { if (gGamestate != CREDITS_SEQUENCE) { update_neon(); //update_chain_chomps(); } } void RainbowRoad::RenderCourseObjects(s32 cameraId) { if (gGamestate != CREDITS_SEQUENCE) { render_object_neon(cameraId); //render_object_chain_chomps(cameraId); } } void RainbowRoad::SomeSounds() { } void RainbowRoad::WhatDoesThisDo(Player* player, int8_t playerId) {} void RainbowRoad::WhatDoesThisDoAI(Player* player, int8_t playerId) {} void RainbowRoad::Render(struct UnkStruct_800DC5EC* arg0) { gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); } void RainbowRoad::RenderCredits() { gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_rainbow_road_dl_16220)); } void RainbowRoad::Waypoints(Player* player, int8_t playerId) { player->nearestPathPointId = gCopyNearestWaypointByPlayerId[playerId]; } void RainbowRoad::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) { Mat4 matrix; gDPPipeSync(gDisplayListHead++); mtxf_identity(matrix); render_set_position(matrix, 0); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK); render_course_segments(rainbow_road_dls, screen); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE); gDPPipeSync(gDisplayListHead++); } void RainbowRoad::CreditsSpawnActors() { // d_course_rainbow_road_packed_dl_2068 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07002068), 150, 0xFF, 0xFF, 0xFF); // d_course_rainbow_road_packed_dl_1E18 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001E18), 150, 0xFF, 0xFF, 0xFF); // d_course_rainbow_road_packed_dl_1318 find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07001318), 255, 0xFF, 0xFF, 0); } void RainbowRoad::Destroy() {}