5#define EXTERN_C extern "C"
6#define EXTERN_C_START extern "C" {
50#if defined(GCC) || defined(DEBUG)
58#define HOLD_ALL_DPAD_AND_C_BUTTONS \
59 (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
62 (A_BUTTON | B_BUTTON | L_TRIG | R_TRIG | Z_TRIG | START_BUTTON | U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | \
63 L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
71#define REPLAY_A_BUTTON (1 << 31)
72#define REPLAY_B_BUTTON (1 << 30)
73#define REPLAY_Z_TRIG (1 << 29)
74#define REPLAY_R_TRIG (1 << 28)
76#define REPLAY_FRAME_COUNTER 0xFF0000
77#define REPLAY_CLEAR_FRAME_COUNTER (0xFFFFFFFF & ~REPLAY_FRAME_COUNTER)
78#define REPLAY_STICK_Y 0xFF00
79#define REPLAY_STICK_X 0xFF
80#define REPLAY_FRAME_INCREMENT 0x10000
85#define DEMO_MODE_ACTIVE 1
86#define DEMO_MODE_INACTIVE 0
89#define TRACK_TIMER_ITER 0.020041665999999999
90#define TRACK_TIMER_ITER_f 0.020041665999999999f
92#define TRACK_TIMER_ITER 0.01666666
93#define TRACK_TIMER_ITER_f 0.01666666f
96#define V_BlANK_TIMER_ITER 0.01666666
104#define PLAYER_INACTIVE 0
105#define PLAYER_UNKNOWN_0x10 (1 << 4)
106#define PLAYER_UNKNOWN_0x40 (1 << 6)
107#define PLAYER_UNKNOWN_0x80 (1 << 7)
108#define PLAYER_INVISIBLE_OR_BOMB (1 << 8)
109#define PLAYER_STAGING (1 << 9)
110#define PLAYER_UNKNOWN (1 << 10)
111#define PLAYER_CINEMATIC_MODE (1 << 11)
112#define PLAYER_CPU (1 << 12)
113#define PLAYER_START_SEQUENCE (1 << 13)
114#define PLAYER_HUMAN (1 << 14)
115#define PLAYER_EXISTS (1 << 15)
118#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
120#define ZERO_PLAYERS_SELECTED 0
121#define ONE_PLAYERS_SELECTED 1
122#define TWO_PLAYERS_SELECTED 2
123#define THREE_PLAYERS_SELECTED 3
124#define FOUR_PLAYERS_SELECTED 4
125#define SELECTED_PLAYER_DEFINES_TOTAL 5
150#define MARIO_SIZE 0.75f
151#define LUIGI_SIZE 0.75f
152#define YOSHI_SIZE 0.75f
153#define TOAD_SIZE 0.75f
155#define WARIO_SIZE 0.75f
156#define PEACH_SIZE 0.75f
157#define BOWSER_SIZE 0.75f
160#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
192#define NUM_COURSES_PER_CUP 4
217#define OPTIONS_MENU 5
219#define COURSE_DATA_MENU 7
220#define LOGO_INTRO_MENU 8
221#define CONTROLLER_PAK_MENU 9
224#define CHARACTER_SELECT_MENU 12
225#define COURSE_SELECT_MENU 13
226#define RACING_DUPLICATE 14
227#define HARBOUR_MASTERS_MENU 15
232#define START_MENU_FROM_QUIT 0
233#define MAIN_MENU_FROM_QUIT 1
234#define PLAYER_SELECT_MENU_FROM_QUIT 2
235#define COURSE_SELECT_MENU_FROM_QUIT 3
238#define CREDITS_SEQUENCE 9
245#define RACE_STAGING 2
246#define RACE_IN_PROGRESS 3
247#define RACE_CALCULATE_RANKS 4
248#define RACE_FINISHED 5
255#define SCREEN_MODE_1P 0
256#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
257#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
258#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
259#define NUM_SCREEN_MODES 4
264#define TIME_TRIAL_3LAP_RECORD_1 0
265#define TIME_TRIAL_3LAP_RECORD_2 1
266#define TIME_TRIAL_3LAP_RECORD_3 2
267#define TIME_TRIAL_3LAP_RECORD_4 3
268#define TIME_TRIAL_3LAP_RECORD_5 4
269#define TIME_TRIAL_1LAP_RECORD 5
291#define SOUND_STEREO 0
292#define SOUND_HEADPHONES 1
293#define SOUND_SURROUND 2
295#define NUM_SOUND_MODES 4
354#define BALLOON_STATUS_GONE 0
355#define BALLOON_STATUS_PRESENT 1
356#define BALLOON_STATUS_DEPARTING 2
366#define MAX_TIME 0x927C0
367#define DEGREES_CONVERSION_FACTOR 182
372#define UNDER_OOB_OR_FLUID_LEVEL 0x1
373#define PASS_OOB_OR_FLUID_LEVEL 0x2
375#define UNDER_FLUID_LEVEL 0x4
376#define UNDER_OOB_LEVEL 0x8
382#define CHANGING_ANIMATION 0x1
383#define UNK_002_UNKNOWN_0x2 0x2
384#define UNK_002_UNKNOWN_0x4 0x4
386#define SIDE_OF_KART 0x8
393#define EXPLOSION 0x1000
396#define LAKITU_RETRIEVAL 0x1
397#define HELD_BY_LAKITU 0x2
398#define LAKITU_FIZZLE 0x4
399#define LAKITU_SCENE 0x8
400#define FRIGID_EFFECT 0x10
401#define THAWING_EFFECT 0x20
402#define FROZEN_EFFECT 0x80
403#define WENT_OVER_OOB 0x100
404#define LAKITU_LAVA 0x1000
405#define LAKITU_WATER 0x2000
409#define RIGHT_TURN 0x2
411#define MOVE_BACKWARDS 0x8
412#define LOSE_GP_RACE 0x10
414#define EARLY_SPINOUT_RIGHT 0x40
415#define EARLY_SPINOUT_LEFT 0x80
416#define POST_TUMBLE_GAS 0x100
417#define BECOME_INVISIBLE 0x200
418#define UNUSED_0x400 0x400
419#define UNUSED_0x800 0x800
420#define UNUSED_0x1000 0x1000
421#define UNUSED_0x2000 0x2000
423#define DRIVING_SPINOUT 0x4000
424#define UNKNOWN_BATTLE_VAR 0x8000
429#define HIT_BANANA_TRIGGER 0x1
430#define HIGH_TUMBLE_TRIGGER 0x2
431#define LOW_TUMBLE_TRIGGER 0x4
432#define DRIVING_SPINOUT_TRIGGER 0x80
433#define THWOMP_SQUISH_TRIGGER 0x100
434#define SHROOM_TRIGGER 0x200
435#define BOO_TRIGGER 0x800
436#define UNUSED_TRIGGER_0x1000 0x1000
437#define STAR_TRIGGER 0x2000
438#define LIGHTNING_STRIKE_TRIGGER 0x4000
439#define BOOST_RAMP_WOOD_TRIGGER 0x8000
440#define UNUSED_TRIGGER_0x20000 0x20000
441#define DRAG_ITEM_EFFECT 0x40000
442#define HIT_PADDLE_BOAT_TRIGGER 0x80000
443#define UNUSED_TRIGGER_0x10000 0x100000
444#define SPINOUT_TRIGGER 0x200000
445#define VERTICAL_TUMBLE_TRIGGER 0x400000
446#define BOOST_RAMP_ASPHALT_TRIGGER 0x800000
447#define HIT_BY_STAR_TRIGGER 0x1000000
448#define START_BOOST_TRIGGER 0x2000000
449#define LOSE_BATTLE_EFFECT 0x4000000
450#define BECOME_BOMB_EFFECT 0x8000000
451#define START_SPINOUT_TRIGGER 0x10000000
453#define ALL_TRIGGERS (0xFFFFFFFF)
454#define RACING_SPINOUT_TRIGGERS (SPINOUT_TRIGGER | DRIVING_SPINOUT_TRIGGER | HIT_BANANA_TRIGGER)
455#define RAMP_BOOST_TRIGGERS (BOOST_RAMP_ASPHALT_TRIGGER | BOOST_RAMP_WOOD_TRIGGER)
456#define ANY_BOOST_TRIGGERS (RAMP_BOOST_TRIGGERS | SHROOM_TRIGGER)
457#define STATE_TRANSITION_TRIGGERS (STAR_TRIGGER | BOO_TRIGGER | UNUSED_TRIGGER_0x1000 | UNUSED_TRIGGER_0x20000)
458#define HIT_TRIGGERS (HIT_BY_STAR_TRIGGER | VERTICAL_TUMBLE_TRIGGER | \
459 LIGHTNING_STRIKE_TRIGGER | LOW_TUMBLE_TRIGGER | HIGH_TUMBLE_TRIGGER | THWOMP_SQUISH_TRIGGER)
465#define UNKNOWN_EFFECT_0x1 0x1
466#define BOOST_RAMP_WOOD_EFFECT 0x4
467#define DRIFTING_EFFECT 0x10
468#define UNKNOWN_EFFECT_0x40 0x40
469#define UNKNOWN_EFFECT_0x80 0x80
470#define UNKNOWN_EFFECT_0xC 0xC
471#define UNKNOWN_EFFECT_0x100 0x100
472#define UNKNOWN_EFFECT_0x1000 0x1000
473#define STAR_EFFECT 0x200
474#define BOOST_EFFECT 0x2000
475#define UNKNOWN_EFFECT_0x10000 0x10000
476#define BOOST_RAMP_ASPHALT_EFFECT 0x100000
477#define UNKNOWN_EFFECT_0x200000 0x200000
478#define REVERSE_EFFECT 0x400000
479#define UNKNOWN_EFFECT_0x1000000 0x1000000
480#define HIT_BY_ITEM_EFFECT 0x2000000
481#define HIT_EFFECT 0x4000000
482#define UNKNOWN_EFFECT_0x10000000 0x10000000
483#define LIGHTNING_EFFECT 0x40000000
484#define BOO_EFFECT 0x80000000
489#define STAR_EFFECT_DURATION 0xA
490#define BOO_EFFECT_DURATION 0x7
495#define ALPHA_MAX 0xFF
497#define ALPHA_BOO_EFFECT 0x60
502#define STAR_EFFECT_DURATION 0xA
503#define BOO_EFFECT_DURATION 0x7
508#define ALPHA_MAX 0xFF
510#define ALPHA_BOO_EFFECT 0x60
512#define ALPHA_CHANGE_LARGE 8
513#define ALPHA_CHANGE_MEDIUM 4
514#define ALPHA_CHANGE_SMALL 2
520#define SPAWN_FIRST_SHELL 0
521#define SPAWN_SECOND_SHELL 1
522#define SPAWN_THIRD_SHELL 2
523#define SHELL_COLLISION 3
524#define ORBIT_PLAYER 4
526#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
527#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
528#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
529#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
539#define FACING_Y_AXIS 0x4000
540#define FACING_X_AXIS 0x8000
541#define FACING_Z_AXIS 0x2000
COLOR_ID
Text color options The 2 cycling options cycle through Blue -> Green -> Red Cycle 2 appears to be one...
Definition defines.h:279
@ TEXT_BLUE_GREEN_RED_CYCLE_2
Definition defines.h:285
@ TEXT_BLUE_GREEN_RED_CYCLE_1
Definition defines.h:284
@ TEXT_YELLOW
Definition defines.h:283
@ TEXT_RED
Definition defines.h:282
@ TEXT_GREEN
Definition defines.h:281
@ TEXT_BLUE
Definition defines.h:280
PLACE
Definition defines.h:349
@ FIRST_PLACE
Definition defines.h:349
@ FOURTH_PLACE
Definition defines.h:349
@ SECOND_PLACE
Definition defines.h:349
@ THIRD_PLACE
Definition defines.h:349
PlayerId
Definition defines.h:136
@ PLAYER_SIX
Definition defines.h:143
@ PLAYER_FIVE
Definition defines.h:142
@ PLAYER_SEVEN
Definition defines.h:144
@ PLAYER_FOUR
Definition defines.h:141
@ PLAYER_EIGHT
Definition defines.h:145
@ PLAYER_NONE
Definition defines.h:137
@ PLAYER_TWO
Definition defines.h:139
@ PLAYER_ONE
Definition defines.h:138
@ PLAYER_THREE
Definition defines.h:140
ITEMS
Item IDs.
Definition defines.h:312
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:327
@ ITEM_THUNDERBOLT
Definition defines.h:321
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:317
@ ITEM_STAR
Definition defines.h:323
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:320
@ ITEM_BANANA_BUNCH
Definition defines.h:315
@ ITEM_GREEN_SHELL
Definition defines.h:316
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:322
@ ITEM_NONE
Definition defines.h:313
@ ITEM_RED_SHELL
Definition defines.h:318
@ ITEM_SUPER_MUSHROOM
Definition defines.h:328
@ ITEM_MAX
Definition defines.h:329
@ ITEM_BANANA
Definition defines.h:314
@ ITEM_MUSHROOM
Definition defines.h:325
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:326
@ ITEM_BOO
Definition defines.h:324
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:319
DIRECTION
Definition defines.h:347
@ SOUTH
Definition defines.h:347
@ EAST
Definition defines.h:347
@ NORTH
Definition defines.h:347
@ WEST
Definition defines.h:347
CPU_BEHAVIOURS
Definition defines.h:332
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:340
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:339
@ BEHAVIOUR_DRIVE_CENTER
Definition defines.h:336
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:341
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:344
@ BEHAVIOUR_DRIVE_OUTER
Definition defines.h:338
@ BEHAVIOUR_HOP
Definition defines.h:335
@ BEHAVIOUR_9
Definition defines.h:342
@ BEHAVIOUR_DRIVE_LEFT
Definition defines.h:337
@ BEHAVIOUR_NONE
Definition defines.h:333
@ BEHAVIOUR_1
Definition defines.h:334
@ BEHAVIOUR_10
Definition defines.h:343
CameraId
Definition defines.h:128
@ CAMERA_TWO
Definition defines.h:130
@ CAMERA_ONE
Definition defines.h:129
@ CAMERA_THREE
Definition defines.h:131
@ CAMERA_FREECAM
Definition defines.h:133
@ CAMERA_FOUR
Definition defines.h:132
@ TRACK_ONE
Definition defines.h:197
@ TRACK_TWO
Definition defines.h:197
@ TRACK_THREE
Definition defines.h:197
@ TRACK_FOUR
Definition defines.h:197
@ NUM_CUPS
Definition defines.h:190
@ STAR_CUP
Definition defines.h:190
@ FLOWER_CUP
Definition defines.h:190
@ SPECIAL_CUP
Definition defines.h:190
@ MUSHROOM_CUP
Definition defines.h:190
@ BATTLE_CUP
Definition defines.h:190