3#include <libultraship.h>
26 virtual void Load()
override;
39 virtual void DrawWater(
ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
override;
41 virtual void Destroy()
override;
const course_texture banshee_boardwalk_textures[]
virtual void ScrollingTextures() override
Definition BansheeBoardwalk.cpp:311
virtual void SomeSounds() override
Definition BansheeBoardwalk.cpp:215
virtual void Destroy() override
Definition BansheeBoardwalk.cpp:350
virtual void TickTrackObjects() override
Definition BansheeBoardwalk.cpp:198
virtual void DrawCredits() override
Definition BansheeBoardwalk.cpp:307
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:233
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:218
virtual void CreditsSpawnActors() override
Definition BansheeBoardwalk.cpp:346
virtual void Waypoints(Player *, int8_t) override
Definition BansheeBoardwalk.cpp:320
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition BansheeBoardwalk.cpp:332
virtual void InitTrackObjects() override
Definition BansheeBoardwalk.cpp:191
BansheeBoardwalk()
Definition BansheeBoardwalk.cpp:45
virtual void BeginPlay() override
Definition BansheeBoardwalk.cpp:155
virtual void DrawTrackObjects(s32 cameraId) override
Definition BansheeBoardwalk.cpp:208
virtual void Load() override
Definition BansheeBoardwalk.cpp:120
virtual void Draw(ScreenContext *) override
Definition BansheeBoardwalk.cpp:248
Definition common_structs.h:264
Definition code_800029B0.h:10
Definition course_offsets.h:10