3#include <libultraship.h>
26 virtual void Load()
override;
40 virtual void DrawWater(
ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection);
42 virtual void Destroy()
override;
const course_texture bowsers_castle_textures[]
virtual void InitTrackObjects() override
Definition BowsersCastle.cpp:190
virtual void CreditsSpawnActors() override
Definition BowsersCastle.cpp:330
virtual void DrawTrackObjects(s32 cameraId) override
Definition BowsersCastle.cpp:221
BowsersCastle()
Definition BowsersCastle.cpp:40
virtual void Load() override
Definition BowsersCastle.cpp:116
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:229
virtual void DrawCredits() override
Definition BowsersCastle.cpp:286
virtual void Destroy() override
Definition BowsersCastle.cpp:334
virtual void Waypoints(Player *, int8_t) override
Definition BowsersCastle.cpp:294
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition BowsersCastle.cpp:290
virtual void BeginPlay() override
Definition BowsersCastle.cpp:134
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BowsersCastle.cpp:244
virtual void TickTrackObjects() override
Definition BowsersCastle.cpp:217
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition BowsersCastle.cpp:308
virtual void Draw(ScreenContext *) override
Definition BowsersCastle.cpp:259
virtual void SomeSounds() override
Definition BowsersCastle.cpp:226
f32 Vec3f[3]
Definition common_structs.h:10
Definition common_structs.h:264
Definition code_800029B0.h:10
Definition course_offsets.h:10