4#include <libultraship.h>
15template<
class T,
typename... TArgs> T* SpawnActor(TArgs&&... args) {
16 return T::Spawn(std::forward<TArgs>(args)...);
131 uint16_t playerDirection);
Registry< TrackInfo > gTrackRegistry
Definition Game.cpp:75
bool bCleanWorld
Definition Game.cpp:59
s32 gTrophyIndex
Definition Game.cpp:73
HarbourMastersIntro gMenuIntro
Definition Game.cpp:69
Registry< ActorInfo, const SpawnParams & > gActorRegistry
Definition Game.cpp:76
World * GetWorld()
Definition Game.cpp:80
Editor::Editor gEditor
Definition Game.cpp:71
void CM_InitClouds()
Definition Game.cpp:535
void CM_SomeSounds()
Definition Game.cpp:581
u32 GetCupIndex(void)
Definition Game.cpp:192
size_t CM_GetActorSize()
Definition Game.cpp:781
bool IsBlockFort()
Definition Game.cpp:814
void * GetTrack(void)
Definition Game.cpp:693
void CM_TickClouds(s32 arg0, Camera *camera)
Definition Game.cpp:541
void CM_CleanWorld(void)
Definition Game.cpp:734
void SelectDkJungle()
Definition Game.cpp:839
void SelectSkyscraper()
Definition Game.cpp:837
void SelectChocoMountain()
Definition Game.cpp:823
bool IsWarioStadium()
Definition Game.cpp:813
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:259
void CM_ActorGenerateCollision(struct Actor *actor)
Definition Game.cpp:754
Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:404
void SelectToadsTurnpike()
Definition Game.cpp:831
void CM_DrawActors(Camera *camera)
Definition Game.cpp:318
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:226
void SelectBlockFort()
Definition Game.cpp:836
void CM_SetStaffGhost()
Definition Game.cpp:605
bool IsLuigiRaceway()
Definition Game.cpp:800
void CM_AttachCamera(Camera *camera, s32 playerIdx)
Definition Game.cpp:457
Properties * CM_GetProps()
Definition Game.cpp:616
void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:529
void CM_DrawStaticMeshActors()
Definition Game.cpp:335
void CM_ActivateTourCamera(Camera *camera)
Definition Game.cpp:487
void HM_DrawIntro(void)
Definition Game.cpp:164
bool IsBansheeBoardwalk()
Definition Game.cpp:803
void SelectMooMooFarm()
Definition Game.cpp:830
void SelectWarioStadium()
Definition Game.cpp:835
struct Actor * CM_AddBaseActor()
Definition Game.cpp:746
uintptr_t CM_GetTrack()
Definition Game.cpp:612
bool IsSherbetLand()
Definition Game.cpp:811
bool IsDkJungle()
Definition Game.cpp:817
bool IsDoubleDeck()
Definition Game.cpp:816
bool IsMarioRaceway()
Definition Game.cpp:799
bool IsRainbowRoad()
Definition Game.cpp:812
void CM_ClearVehicles(void)
Definition Game.cpp:247
void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:547
void CM_TickCameras()
Definition Game.cpp:382
void CM_SetViewProjection(Camera *camera)
Definition Game.cpp:374
void HM_InitIntro(void)
Definition Game.cpp:156
void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:509
void CM_RunGarbageCollector(void)
Definition Game.cpp:865
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:697
void SelectYoshiValley()
Definition Game.cpp:826
void CM_ResetAudio(void)
Definition Game.cpp:869
void Editor_CleanWorld()
Definition Game.cpp:774
void CM_TickEditor()
Definition Game.cpp:515
void CM_DrawTrack(ScreenContext *arg0)
Definition Game.cpp:282
void * GetSpecialCup(void)
Definition Game.cpp:856
void * GetBattleCup(void)
Definition Game.cpp:860
void CM_TickObjects()
Definition Game.cpp:495
Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:386
bool CM_IsTourEnabled()
Definition Game.cpp:436
void CM_DrawBombKarts(s32 cameraId)
void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:666
void CM_TickParticles(void)
Definition Game.cpp:523
bool IsToadsTurnpike()
Definition Game.cpp:809
void CM_SetCupIndex(size_t index)
Definition Game.cpp:196
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:793
void CM_InitTrackObjects()
Definition Game.cpp:560
void CM_BeginPlay()
Definition Game.cpp:339
void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:593
bool IsMooMooFarm()
Definition Game.cpp:808
void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:553
void SelectRainbowRoad()
Definition Game.cpp:834
bool IsBowsersCastle()
Definition Game.cpp:802
void * GetMushroomCup(void)
Definition Game.cpp:844
void Editor_ClearMatrix()
Definition Game.cpp:770
size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:707
void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:652
void SelectBowsersCastle()
Definition Game.cpp:824
void SelectPodiumCeremony()
Definition Game.cpp:841
void SelectRoyalRaceway()
Definition Game.cpp:829
void * GetStarCup(void)
Definition Game.cpp:852
void SelectFrappeSnowland()
Definition Game.cpp:827
Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:448
bool IsChocoMountain()
Definition Game.cpp:801
void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:673
bool IsSkyscraper()
Definition Game.cpp:815
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:267
bool IsKoopaTroopaBeach()
Definition Game.cpp:806
void CM_TickTrackObjects()
Definition Game.cpp:566
u32 WorldPreviousCup(void)
Definition Game.cpp:180
void * GetCup()
Definition Game.cpp:188
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:241
void SelectMarioRaceway()
Definition Game.cpp:821
bool IsPodiumCeremony()
Definition Game.cpp:819
void SelectDoubleDeck()
Definition Game.cpp:838
void CM_CreditsSpawnActors()
Definition Game.cpp:587
bool IsYoshiValley()
Definition Game.cpp:804
void SelectKoopaTroopaBeach()
Definition Game.cpp:828
void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:599
void * GetFlowerCup(void)
Definition Game.cpp:848
void CM_TickObjects60fps()
Definition Game.cpp:503
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:208
u32 WorldNextCup(void)
Definition Game.cpp:176
void CM_DrawTrackObjects(s32 cameraId)
Definition Game.cpp:573
bool IsBigDonut()
Definition Game.cpp:818
void CM_CleanCameras(void)
Definition Game.cpp:738
void CM_SpawnStarterLakitu()
Definition Game.cpp:639
void HM_TickIntro(void)
Definition Game.cpp:160
void CM_CameraSetActive(size_t idx, bool state)
Definition Game.cpp:461
void SelectBigDonut()
Definition Game.cpp:840
void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:659
void CM_ActorBeginPlay(struct Actor *actor)
Definition Game.cpp:750
void CM_DrawEditor()
Definition Game.cpp:519
void CM_DeleteActor(size_t index)
Definition Game.cpp:724
bool IsKalimariDesert()
Definition Game.cpp:810
Camera * CM_GetPlayerCamera(s32 playerIndex)
Definition Game.cpp:361
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:216
void CM_ScrollingTextures()
Definition Game.cpp:623
void CM_DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:629
void SelectLuigiRaceway()
Definition Game.cpp:822
void CM_SetFreeCamera(bool state)
Definition Game.cpp:467
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:785
void SelectBansheeBoardwalk()
Definition Game.cpp:825
void CM_SetCup(void *)
Definition Game.cpp:184
size_t GetCupCursorPosition()
Definition Game.cpp:680
void CM_TickActors()
Definition Game.cpp:312
void SetCupCursorPosition(size_t position)
Definition Game.cpp:684
void CM_CrossingTrigger()
Definition Game.cpp:251
void Editor_AddLight(s8 *direction)
Definition Game.cpp:764
size_t GetCupSize()
Definition Game.cpp:689
Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:395
void SetMarioRaceway(void)
Definition Game.cpp:169
const char * GetCupName(void)
Definition Game.cpp:200
void SelectKalimariDesert()
Definition Game.cpp:832
bool IsFrappeSnowland()
Definition Game.cpp:805
void SelectSherbetLand()
Definition Game.cpp:833
void LoadTrack()
Definition Game.cpp:204
bool IsRoyalRaceway()
Definition Game.cpp:807
f32 Vec3f[3]
Definition common_structs.h:10
Definition actor_types.h:124
Vec3f pos
Definition actor_types.h:133
Definition common_structs.h:147
Definition common_structs.h:264
Definition code_800029B0.h:10