40#if defined(GCC) || defined(DEBUG)
48#define HOLD_ALL_DPAD_AND_C_BUTTONS \
49 (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
52 (A_BUTTON | B_BUTTON | L_TRIG | R_TRIG | Z_TRIG | START_BUTTON | U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | \
53 L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
61#define REPLAY_A_BUTTON (1 << 31)
62#define REPLAY_B_BUTTON (1 << 30)
63#define REPLAY_Z_TRIG (1 << 29)
64#define REPLAY_R_TRIG (1 << 28)
66#define REPLAY_FRAME_COUNTER 0xFF0000
67#define REPLAY_CLEAR_FRAME_COUNTER (0xFFFFFFFF & ~REPLAY_FRAME_COUNTER)
68#define REPLAY_STICK_Y 0xFF00
69#define REPLAY_STICK_X 0xFF
70#define REPLAY_FRAME_INCREMENT 0x10000
75#define DEMO_MODE_ACTIVE 1
76#define DEMO_MODE_INACTIVE 0
79#define TRACK_TIMER_ITER 0.020041665999999999
80#define TRACK_TIMER_ITER_f 0.020041665999999999f
82#define TRACK_TIMER_ITER 0.01666666
83#define TRACK_TIMER_ITER_f 0.01666666f
86#define V_BlANK_TIMER_ITER 0.01666666
94#define PLAYER_INACTIVE 0
95#define PLAYER_UNKNOWN_0x10 (1 << 4)
96#define PLAYER_UNKNOWN_0x40 (1 << 6)
97#define PLAYER_UNKNOWN_0x80 (1 << 7)
98#define PLAYER_INVISIBLE_OR_BOMB (1 << 8)
99#define PLAYER_STAGING (1 << 9)
100#define PLAYER_UNKNOWN (1 << 10)
101#define PLAYER_CINEMATIC_MODE (1 << 11)
102#define PLAYER_CPU (1 << 12)
103#define PLAYER_START_SEQUENCE (1 << 13)
104#define PLAYER_HUMAN (1 << 14)
105#define PLAYER_EXISTS (1 << 15)
108#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
110#define ZERO_PLAYERS_SELECTED 0
111#define ONE_PLAYERS_SELECTED 1
112#define TWO_PLAYERS_SELECTED 2
113#define THREE_PLAYERS_SELECTED 3
114#define FOUR_PLAYERS_SELECTED 4
115#define SELECTED_PLAYER_DEFINES_TOTAL 5
140#define MARIO_SIZE 0.75f
141#define LUIGI_SIZE 0.75f
142#define YOSHI_SIZE 0.75f
143#define TOAD_SIZE 0.75f
145#define WARIO_SIZE 0.75f
146#define PEACH_SIZE 0.75f
147#define BOWSER_SIZE 0.75f
150#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
182#define NUM_COURSES_PER_CUP 4
207#define OPTIONS_MENU 5
209#define COURSE_DATA_MENU 7
210#define LOGO_INTRO_MENU 8
211#define CONTROLLER_PAK_MENU 9
214#define CHARACTER_SELECT_MENU 12
215#define COURSE_SELECT_MENU 13
216#define RACING_DUPLICATE 14
217#define HARBOUR_MASTERS_MENU 15
222#define START_MENU_FROM_QUIT 0
223#define MAIN_MENU_FROM_QUIT 1
224#define PLAYER_SELECT_MENU_FROM_QUIT 2
225#define COURSE_SELECT_MENU_FROM_QUIT 3
228#define CREDITS_SEQUENCE 9
235#define RACE_STAGING 2
236#define RACE_IN_PROGRESS 3
237#define RACE_CALCULATE_RANKS 4
238#define RACE_FINISHED 5
245#define SCREEN_MODE_1P 0
246#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
247#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
248#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
249#define NUM_SCREEN_MODES 4
254#define TIME_TRIAL_3LAP_RECORD_1 0
255#define TIME_TRIAL_3LAP_RECORD_2 1
256#define TIME_TRIAL_3LAP_RECORD_3 2
257#define TIME_TRIAL_3LAP_RECORD_4 3
258#define TIME_TRIAL_3LAP_RECORD_5 4
259#define TIME_TRIAL_1LAP_RECORD 5
283#define SOUND_STEREO 0
284#define SOUND_HEADPHONES 1
285#define SOUND_UNUSED 2
287#define NUM_SOUND_MODES 4
346#define BALLOON_STATUS_GONE 0
347#define BALLOON_STATUS_PRESENT 1
348#define BALLOON_STATUS_DEPARTING 2
358#define MAX_TIME 0x927C0
359#define DEGREES_CONVERSION_FACTOR 182
364#define UNDER_OOB_OR_FLUID_LEVEL 0x1
365#define PASS_OOB_OR_FLUID_LEVEL 0x2
367#define UNDER_FLUID_LEVEL 0x4
368#define UNDER_OOB_LEVEL 0x8
374#define CHANGING_ANIMATION 0x1
375#define UNK_002_UNKNOWN_0x2 0x2
376#define UNK_002_UNKNOWN_0x4 0x4
378#define SIDE_OF_KART 0x8
385#define EXPLOSION 0x1000
388#define LAKITU_RETRIEVAL 0x1
389#define HELD_BY_LAKITU 0x2
390#define LAKITU_FIZZLE 0x4
391#define LAKITU_SCENE 0x8
392#define FRIGID_EFFECT 0x10
393#define THAWING_EFFECT 0x20
394#define FROZEN_EFFECT 0x80
395#define WENT_OVER_OOB 0x100
396#define LAKITU_LAVA 0x1000
397#define LAKITU_WATER 0x2000
401#define RIGHT_TURN 0x2
403#define MOVE_BACKWARDS 0x8
404#define LOSE_GP_RACE 0x10
406#define EARLY_SPINOUT_RIGHT 0x40
407#define EARLY_SPINOUT_LEFT 0x80
408#define POST_TUMBLE_GAS 0x100
409#define BECOME_INVISIBLE 0x200
410#define UNUSED_0x400 0x400
411#define UNUSED_0x800 0x800
412#define UNUSED_0x1000 0x1000
413#define UNUSED_0x2000 0x2000
415#define DRIVING_SPINOUT 0x4000
416#define UNKNOWN_BATTLE_VAR 0x8000
421#define HIT_BANANA_TRIGGER 0x1
422#define HIGH_TUMBLE_TRIGGER 0x2
423#define LOW_TUMBLE_TRIGGER 0x4
424#define DRIVING_SPINOUT_TRIGGER 0x80
425#define THWOMP_SQUISH_TRIGGER 0x100
426#define SHROOM_TRIGGER 0x200
427#define BOO_TRIGGER 0x800
428#define UNUSED_TRIGGER_0x1000 0x1000
429#define STAR_TRIGGER 0x2000
430#define LIGHTNING_STRIKE_TRIGGER 0x4000
431#define BOOST_RAMP_WOOD_TRIGGER 0x8000
432#define UNUSED_TRIGGER_0x20000 0x20000
433#define DRAG_ITEM_EFFECT 0x40000
434#define HIT_PADDLE_BOAT_TRIGGER 0x80000
435#define UNUSED_TRIGGER_0x10000 0x100000
436#define SPINOUT_TRIGGER 0x200000
437#define VERTICAL_TUMBLE_TRIGGER 0x400000
438#define BOOST_RAMP_ASPHALT_TRIGGER 0x800000
439#define HIT_BY_STAR_TRIGGER 0x1000000
440#define START_BOOST_TRIGGER 0x2000000
441#define LOSE_BATTLE_EFFECT 0x4000000
442#define BECOME_BOMB_EFFECT 0x8000000
443#define START_SPINOUT_TRIGGER 0x10000000
445#define ALL_TRIGGERS (0xFFFFFFFF)
446#define RACING_SPINOUT_TRIGGERS (SPINOUT_TRIGGER | DRIVING_SPINOUT_TRIGGER | HIT_BANANA_TRIGGER)
447#define RAMP_BOOST_TRIGGERS (BOOST_RAMP_ASPHALT_TRIGGER | BOOST_RAMP_WOOD_TRIGGER)
448#define ANY_BOOST_TRIGGERS (RAMP_BOOST_TRIGGERS | SHROOM_TRIGGER)
449#define STATE_TRANSITION_TRIGGERS (STAR_TRIGGER | BOO_TRIGGER | UNUSED_TRIGGER_0x1000 | UNUSED_TRIGGER_0x20000)
450#define HIT_TRIGGERS (HIT_BY_STAR_TRIGGER | VERTICAL_TUMBLE_TRIGGER | \
451 LIGHTNING_STRIKE_TRIGGER | LOW_TUMBLE_TRIGGER | HIGH_TUMBLE_TRIGGER | THWOMP_SQUISH_TRIGGER)
457#define UNKNOWN_EFFECT_0x1 0x1
458#define BOOST_RAMP_WOOD_EFFECT 0x4
459#define DRIFTING_EFFECT 0x10
460#define UNKNOWN_EFFECT_0x40 0x40
461#define UNKNOWN_EFFECT_0x80 0x80
462#define UNKNOWN_EFFECT_0xC 0xC
463#define UNKNOWN_EFFECT_0x100 0x100
464#define UNKNOWN_EFFECT_0x1000 0x1000
465#define STAR_EFFECT 0x200
466#define BOOST_EFFECT 0x2000
467#define UNKNOWN_EFFECT_0x10000 0x10000
468#define BOOST_RAMP_ASPHALT_EFFECT 0x100000
469#define UNKNOWN_EFFECT_0x200000 0x200000
470#define REVERSE_EFFECT 0x400000
471#define UNKNOWN_EFFECT_0x1000000 0x1000000
472#define HIT_BY_ITEM_EFFECT 0x2000000
473#define HIT_EFFECT 0x4000000
474#define UNKNOWN_EFFECT_0x10000000 0x10000000
475#define LIGHTNING_EFFECT 0x40000000
476#define BOO_EFFECT 0x80000000
481#define STAR_EFFECT_DURATION 0xA
482#define BOO_EFFECT_DURATION 0x7
487#define ALPHA_MAX 0xFF
489#define ALPHA_BOO_EFFECT 0x60
494#define STAR_EFFECT_DURATION 0xA
495#define BOO_EFFECT_DURATION 0x7
500#define ALPHA_MAX 0xFF
502#define ALPHA_BOO_EFFECT 0x60
504#define ALPHA_CHANGE_LARGE 8
505#define ALPHA_CHANGE_MEDIUM 4
506#define ALPHA_CHANGE_SMALL 2
512#define SPAWN_FIRST_SHELL 0
513#define SPAWN_SECOND_SHELL 1
514#define SPAWN_THIRD_SHELL 2
516#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
517#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
518#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
519#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
529#define FACING_Y_AXIS 0x4000
530#define FACING_X_AXIS 0x8000
531#define FACING_Z_AXIS 0x2000
COLOR_ID
Text color options The 2 cycling options cycle through Blue -> Green -> Red Cycle 2 appears to be one...
Definition defines.h:269
@ TEXT_BLUE_GREEN_RED_CYCLE_2
Definition defines.h:275
@ TEXT_BLUE_GREEN_RED_CYCLE_1
Definition defines.h:274
@ TEXT_YELLOW
Definition defines.h:273
@ TEXT_RED
Definition defines.h:272
@ TEXT_GREEN
Definition defines.h:271
@ TEXT_BLUE
Definition defines.h:270
PLACE
Definition defines.h:341
@ FIRST_PLACE
Definition defines.h:341
@ FOURTH_PLACE
Definition defines.h:341
@ SECOND_PLACE
Definition defines.h:341
@ THIRD_PLACE
Definition defines.h:341
PlayerId
Definition defines.h:126
@ PLAYER_SIX
Definition defines.h:133
@ PLAYER_FIVE
Definition defines.h:132
@ PLAYER_SEVEN
Definition defines.h:134
@ PLAYER_FOUR
Definition defines.h:131
@ PLAYER_EIGHT
Definition defines.h:135
@ PLAYER_NONE
Definition defines.h:127
@ PLAYER_TWO
Definition defines.h:129
@ PLAYER_ONE
Definition defines.h:128
@ PLAYER_THREE
Definition defines.h:130
ITEMS
Item IDs.
Definition defines.h:304
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:319
@ ITEM_THUNDERBOLT
Definition defines.h:313
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:309
@ ITEM_STAR
Definition defines.h:315
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:312
@ ITEM_BANANA_BUNCH
Definition defines.h:307
@ ITEM_GREEN_SHELL
Definition defines.h:308
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:314
@ ITEM_NONE
Definition defines.h:305
@ ITEM_RED_SHELL
Definition defines.h:310
@ ITEM_SUPER_MUSHROOM
Definition defines.h:320
@ ITEM_MAX
Definition defines.h:321
@ ITEM_BANANA
Definition defines.h:306
@ ITEM_MUSHROOM
Definition defines.h:317
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:318
@ ITEM_BOO
Definition defines.h:316
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:311
DIRECTION
Definition defines.h:339
@ SOUTH
Definition defines.h:339
@ EAST
Definition defines.h:339
@ NORTH
Definition defines.h:339
@ WEST
Definition defines.h:339
CPU_BEHAVIOURS
Definition defines.h:324
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:332
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:331
@ BEHAVIOUR_DRIVE_CENTER
Definition defines.h:328
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:333
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:336
@ BEHAVIOUR_DRIVE_OUTER
Definition defines.h:330
@ BEHAVIOUR_HOP
Definition defines.h:327
@ BEHAVIOUR_9
Definition defines.h:334
@ BEHAVIOUR_DRIVE_LEFT
Definition defines.h:329
@ BEHAVIOUR_NONE
Definition defines.h:325
@ BEHAVIOUR_1
Definition defines.h:326
@ BEHAVIOUR_10
Definition defines.h:335
CameraId
Definition defines.h:118
@ CAMERA_TWO
Definition defines.h:120
@ CAMERA_ONE
Definition defines.h:119
@ CAMERA_THREE
Definition defines.h:121
@ CAMERA_FREECAM
Definition defines.h:123
@ CAMERA_FOUR
Definition defines.h:122
@ TRACK_ONE
Definition defines.h:187
@ TRACK_TWO
Definition defines.h:187
@ TRACK_THREE
Definition defines.h:187
@ TRACK_FOUR
Definition defines.h:187
@ NUM_CUPS
Definition defines.h:180
@ STAR_CUP
Definition defines.h:180
@ FLOWER_CUP
Definition defines.h:180
@ SPECIAL_CUP
Definition defines.h:180
@ MUSHROOM_CUP
Definition defines.h:180
@ BATTLE_CUP
Definition defines.h:180