#include #include #include "OThwomp.h" #include #include "port/Game.h" extern "C" { #include "macros.h" #include "main.h" #include "actors.h" #include "math_util.h" #include "sounds.h" #include "update_objects.h" #include "render_player.h" #include "external.h" #include "bomb_kart.h" #include "collision.h" #include "code_80086E70.h" #include "render_objects.h" #include "code_80057C60.h" #include "defines.h" #include "code_80005FD0.h" #include "math_util_2.h" #include "collision.h" #include "assets/bowsers_castle_data.h" #include "ceremony_and_credits.h" #include "objects.h" #include "update_objects.h" #include "render_objects.h" #include "some_data.h" extern s8 gPlayerCount; } f32 D_800E594C[][2] = { { -8.0, 8.0 }, { 8.0, 8.0 }, { 0.0, 0.0 }, { 8.0, -8.0 }, { -8.0, -8.0 }, // This feels super fake, but it matches { -0.0, 0.0 }, }; s16 D_800E597C[] = { 0x0000, 0x0000, 0x4000, 0x8000, 0x8000, 0xc000 }; OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) { if (i >= 32) { printf("MAX THWOMPS REACHED (32), skipping\n"); return; } _idx = i; _faceDirection = direction; _boundingBoxSize = boundingBoxSize; State = (States)behaviour; s32 objectId = indexObjectList1[i]; init_object(objectId, 0); gObjectList[objectId].origin_pos[0] = x * xOrientation; gObjectList[objectId].origin_pos[2] = z; gObjectList[objectId].unk_0D5 = behaviour; gObjectList[objectId].primAlpha = primAlpha; gObjectList[objectId].boundingBoxSize = boundingBoxSize + 5; if (scale == 0.0f) { scale = 1.0f; } gObjectList[objectId].sizeScaling = scale; } void OThwomp::Tick() { // func_80081210 Player* player; s32 objectIndex; s32 var_s2_3; s32 var_s4; objectIndex = indexObjectList1[_idx]; func_800722CC(objectIndex, 0x00000010); OThwomp::SetVisibility(objectIndex); OThwomp::func_8007F8D8(); objectIndex = indexObjectList1[_idx]; if (gObjectList[objectIndex].state != 0) { switch (State) { case STATIONARY: OThwomp::StationaryBehaviour(objectIndex); break; case MOVE_AND_ROTATE: OThwomp::MoveAndRotateBehaviour(objectIndex); break; case MOVE_FAR: OThwomp::MoveFarBehaviour(objectIndex); break; case STATIONARY_FAST: OThwomp::StationaryFastBehaviour(objectIndex); break; case JAILED: OThwomp::JailedBehaviour(objectIndex); break; case SLIDE: OThwomp::SlidingBehaviour(objectIndex); break; } } player = gPlayerOne; for (var_s4 = 0; var_s4 < NUM_PLAYERS; var_s4++, player++) { player->tyres[FRONT_LEFT].unk_14 &= ~3; player->unk_046 &= ~0x0006; objectIndex = indexObjectList1[_idx]; if (!(player->effects & BOO_EFFECT)) { OThwomp::func_80080B28(objectIndex, var_s4); } if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) { OThwomp::SetPlayerCrushedEffect(objectIndex, player); } if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) { OThwomp::func_80080A4C(objectIndex, var_s4); } } OThwomp::func_8007542C(3); objectIndex = indexObjectList1[_idx]; if (func_80072320(objectIndex, 0x00000020) == 0) { return; } func_800722CC(objectIndex, 0x00000020); OThwomp::AddParticles(objectIndex); for (var_s4 = 0; var_s4 < gObjectParticle2_SIZE; var_s4++) { objectIndex = gObjectParticle2[var_s4]; if (objectIndex == DELETED_OBJECT_ID) { return; } if (gObjectList[objectIndex].state == 0) { return; } OThwomp::func_800810F4(objectIndex); if (gObjectList[objectIndex].state != 0) { return; } delete_object_wrapper(&gObjectParticle2[var_s4]); } } void OThwomp::func_800810F4(s32 objectIndex) { switch (gObjectList[objectIndex].state) { /* irregular */ case 0: break; case 1: OThwomp::func_80081080(objectIndex); break; case 2: object_add_velocity_offset_xz(objectIndex); f32_step_up_towards(&gObjectList[objectIndex].offset[1], 14.0f, 0.5f); func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.25f, 0.75f, 0.025f, 1, 0); if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0, 4, 0, 0) != 0) { object_next_state(objectIndex); } break; case 3: func_80072428(objectIndex); break; } object_calculate_new_pos_offset(objectIndex); } void OThwomp::func_80081080(s32 objectIndex) { Object* object; object = &gObjectList[objectIndex]; object->activeTexture = (const char*)D_8018D490; object->textureList = (const char**)D_8018D490; object->primAlpha = 0x00FF; object->direction_angle[1] = 0; object->orientation[0] = 0; object->orientation[2] = 0; object->offset[0] = 0.0f; object->offset[1] = 0.0f; object->offset[2] = 0.0f; object->sizeScaling = 0.25f; object_next_state(objectIndex); } void OThwomp::AddParticles(s32 arg0) { s32 objectIndex; s32 i; for (i = 0; i < 6; i++) { objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE); if (objectIndex == NULL_OBJECT_ID) { break; } OThwomp::func_80080E8C(objectIndex, arg0, i); } } #ifdef NON_MATCHING // https://decomp.me/scratch/YMJDJ // No idea what the problem is void OThwomp::func_80080E8C(s32 objectIndex1, s32 objectIndex2, s32 arg2) { u16 anAngle; f32 thing0; f32 thing1; f32* temp_v1; init_object(objectIndex1, arg2); temp_v1 = D_800E594C[arg2]; gObjectList[objectIndex1].unk_0D5 = 2; anAngle = gObjectList[objectIndex2].direction_angle[1]; thing1 = func_800416D8(temp_v1[1], temp_v1[0], anAngle); thing0 = func_80041724(temp_v1[1], temp_v1[0], anAngle); gObjectList[objectIndex1].origin_pos[0] = gObjectList[objectIndex2].pos[0] + thing0; gObjectList[objectIndex1].origin_pos[1] = gObjectList[objectIndex2].surfaceHeight - 9.0; gObjectList[objectIndex1].origin_pos[2] = gObjectList[objectIndex2].pos[2] + thing1; anAngle = D_800E597C[arg2] + gObjectList[objectIndex2].direction_angle[1]; gObjectList[objectIndex1].velocity[0] = sins(anAngle) * 0.6; gObjectList[objectIndex1].velocity[2] = coss(anAngle) * 0.6; } #else GLOBAL_ASM("asm/non_matchings/update_objects/func_80080E8C.s") #endif void OThwomp::SetPlayerCrushedEffect(s32 objectIndex, Player* player) { if (is_within_horizontal_distance_of_player(objectIndex, player, 12.0f) != 0) { player->tyres[FRONT_LEFT].unk_14 |= 3; } } void OThwomp::func_80080A4C(s32 objectIndex, s32 cameraPlayerId) { Camera* camera = &camera1[cameraPlayerId]; Player* player = &gPlayerOne[cameraPlayerId]; if (gScreenModeSelection != SCREEN_MODE_3P_4P_SPLITSCREEN) { if ((func_80072320(objectIndex, 0x00000010) != 0) && (is_within_horizontal_distance_of_player(objectIndex, player, 500.0f) != false)) { func_8001CA10(camera); func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x0F)); } } } void OThwomp::func_8007542C(s32 arg0) { s32 objectIndex; s32 var_s2; s32* var_s3; Object* object; D_8016582C[0] += 0x2000; D_8016582C[1] += 0x1000; D_8016582C[2] += 0x1800; for (var_s2 = 0; var_s2 < 0x80; var_s2++) { switch (arg0) { /* irregular */ case 1: var_s3 = gObjectParticle1; break; case 2: var_s3 = gObjectParticle2; break; case 3: var_s3 = gObjectParticle3; break; } objectIndex = var_s3[var_s2]; if (objectIndex != DELETED_OBJECT_ID) { object = &gObjectList[objectIndex]; if (object->state != 0) { OThwomp::func_80074FD8(objectIndex); if (object->state == 0) { delete_object_wrapper(&var_s3[var_s2]); } } } } } void OThwomp::func_80074FD8(s32 objectIndex) { switch (gObjectList[objectIndex].state) { /* irregular */ case 0: break; case 1: if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.12f, gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1], 0x00000064) != 0) { object_next_state(objectIndex); } object_calculate_new_pos_offset(objectIndex); gObjectList[objectIndex].orientation[0] += D_8016582C[0]; gObjectList[objectIndex].orientation[1] += D_8016582C[1]; gObjectList[objectIndex].orientation[2] += D_8016582C[2]; break; case 2: func_80086F60(objectIndex); func_80072428(objectIndex); break; } } void OThwomp::SetVisibility(s32 objectIndex) { // func_8008A4CC s32 loopIndex; Camera* camera; set_object_flag_status_false(objectIndex, 0x00070000); for (loopIndex = 0, camera = camera1; loopIndex < gPlayerCountSelection1; loopIndex++, camera++) { if (gObjectList[objectIndex].state != 0) { if ((D_8018CF68[loopIndex] >= (gObjectList[objectIndex].unk_0DF - 1)) && ((gObjectList[objectIndex].unk_0DF + 1) >= D_8018CF68[loopIndex])) { set_object_flag_status_true(objectIndex, 0x00010000); if (D_8018CF68[loopIndex] == gObjectList[objectIndex].unk_0DF) { set_object_flag_status_true(objectIndex, 0x00020000); } if (is_object_visible_on_camera(objectIndex, camera, 0x2AABU) != 0) { set_object_flag_status_true(objectIndex, VISIBLE); } } } } } void OThwomp::func_8007F8D8() { Player* player; s32 objectIndex; s32 var_s0; s32 someIndex; s32 var_s4; Object* object; player = gPlayerOne; var_s4 = 1; objectIndex = indexObjectList1[_idx]; object = &gObjectList[objectIndex]; if (object->unk_0D5 == 3) { var_s0 = 0; if ((object->state >= 2) && (func_80072354(objectIndex, 8) != 0)) { var_s0 = 1; } var_s4 *= var_s0; } if (var_s4 != 0) { for (var_s0 = 0; var_s0 < 4; var_s0++, player++) { if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_KART_AI)) { if (OThwomp::func_8007F75C(var_s0) != 0) { break; } } } } } s32 OThwomp::func_8007F75C(s32 playerId) { s32 someIndex; s32 objectIndex; s32 temp_s7; s32 var_s6; s32 waypoint; waypoint = gNearestWaypointByPlayerId[playerId]; var_s6 = 0; if ((waypoint >= 0xAA) && (waypoint < 0xB5)) { temp_s7 = random_int(0x0032U) + 0x32; objectIndex = indexObjectList1[_idx]; if (gObjectList[objectIndex].unk_0D5 == 3) { var_s6 = 1; OThwomp::func_8007F660(objectIndex, playerId, temp_s7); } } else if ((waypoint >= 0xD7) && (waypoint < 0xE2)) { objectIndex = indexObjectList1[_idx]; if (gObjectList[objectIndex].unk_0D5 == 3) { var_s6 = 1; OThwomp::func_8007F6C4(objectIndex, playerId); } } return var_s6; } s32 OThwomp::func_8007E50C(s32 objectIndex, Player* player, Camera* camera) { s32 sp24; sp24 = 0; if ((func_80072354(objectIndex, 4) != 0) && (is_within_horizontal_distance_of_player(objectIndex, player, 300.0f) != 0) && (func_8008A0B4(objectIndex, player, camera, 0x4000U) != 0) && (func_8008A060(objectIndex, camera, 0x1555U) != 0)) { func_800722A4(objectIndex, 4); sp24 = 1; } return sp24; } s32 OThwomp::func_8007E59C(s32 objectIndex) { Camera* camera; Player* player; s32 temp_v0; s32 someIndex; temp_v0 = 0; player = gPlayerOne; camera = camera1; for (someIndex = 0; someIndex < gPlayerCountSelection1; someIndex++) { temp_v0 = OThwomp::func_8007E50C(objectIndex, player++, camera++); if (temp_v0 != 0) { break; } } return temp_v0; } void OThwomp::func_8007F544(s32 objectIndex) { switch (gObjectList[objectIndex].unk_0DD) { /* irregular */ case 1: OThwomp::func_8007EFBC(objectIndex); break; case 2: OThwomp::func_8007F280(objectIndex); break; } } void OThwomp::func_8007EFBC(s32 objectIndex) { switch (gObjectList[objectIndex].unk_0AE) { case 1: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0800U, 0x00008000) != 0) { gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * 200.0); func_80086FD4(objectIndex); } break; case 2: if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) { func_80086FD4(objectIndex); } break; case 3: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) { func_800726CC(objectIndex, 3); func_80086FD4(objectIndex); } break; case 5: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) { func_80086FD4(objectIndex); } break; case 6: if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], -100.0f, 2.0f) != 0) { func_80086FD4(objectIndex); } break; case 7: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) { func_80086FD4(objectIndex); func_800726CC(objectIndex, 3); } break; case 9: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) { func_80086FD4(objectIndex); } break; case 10: if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) { func_80086FD4(objectIndex); } break; case 11: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) { func_80086FD4(objectIndex); func_800726CC(objectIndex, 3); } break; case 13: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) { func_80086FD4(objectIndex); } break; case 14: if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) { func_80086FD4(objectIndex); } break; case 15: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) { func_80086FD4(objectIndex); func_800726CC(objectIndex, 3); } break; case 17: func_8008701C(objectIndex, 1); break; case 0: default: break; } } void OThwomp::func_8007F280(s32 objectIndex) { switch (gObjectList[objectIndex].unk_0AE) { case 1: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) { gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -200.0); func_80086FD4(objectIndex); } break; case 2: if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) { func_80086FD4(objectIndex); } break; case 3: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) { func_800726CC(objectIndex, 3); func_80086FD4(objectIndex); } break; case 5: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) { func_80086FD4(objectIndex); } break; case 6: if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 100.0f, 2.0f) != 0) { func_80086FD4(objectIndex); } break; case 7: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) { func_80086FD4(objectIndex); func_800726CC(objectIndex, 3); } break; case 9: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) { func_80086FD4(objectIndex); } break; case 10: if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) { func_80086FD4(objectIndex); } break; case 11: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) { func_80086FD4(objectIndex); func_800726CC(objectIndex, 3); } break; case 13: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) { func_80086FD4(objectIndex); } break; case 14: if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) { func_80086FD4(objectIndex); } break; case 15: if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) { func_80086FD4(objectIndex); func_800726CC(objectIndex, 3); } break; case 17: func_8008701C(objectIndex, 1); break; case 0: default: break; } } void OThwomp::func_8007F660(s32 objectIndex, s32 arg1, s32 arg2) { Object* object; func_800722A4(objectIndex, 8); func_80086E70(objectIndex); object = &gObjectList[objectIndex]; object->unk_0DD = 1; object->unk_0D1 = arg1; object->unk_048 = arg2; } void OThwomp::func_8007F6C4(s32 objectIndex, s32 playerId) { Player* player; player = &gPlayerOne[playerId]; func_800722A4(objectIndex, 8); func_80086E70(objectIndex); gObjectList[objectIndex].unk_0DD = 2; gObjectList[objectIndex].unk_01C[0] = player->pos[0] - gObjectList[objectIndex].origin_pos[0]; gObjectList[objectIndex].unk_0D1 = playerId; } void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) { f32 temp_f0; Player* temp_s0; temp_s0 = &gPlayerOne[playerId]; if (is_obj_flag_status_active(objectIndex, 0x00000200) != 0) { if (!(temp_s0->soundEffects & 0x100)) { temp_f0 = func_80088F54(objectIndex, temp_s0); if ((temp_f0 <= 9.0) && !(temp_s0->effects & 0x04000000) && (has_collided_horizontally_with_player(objectIndex, temp_s0) != 0)) { if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) { if (!(temp_s0->effects & 0x200)) { func_80089474(objectIndex, playerId, 1.4f, 1.1f, SOUND_ARG_LOAD(0x19, 0x00, 0xA0, 0x4C)); } else if (func_80072354(objectIndex, 0x00000040) != 0) { if (temp_s0->type & 0x1000) { func_800C98B8(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A)); } else { func_800C9060((u8) playerId, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A)); } OThwomp::func_80080DE4(objectIndex); func_80075304(gObjectList[objectIndex].pos, 3, 3, D_8018D3C4); set_object_flag_status_false(objectIndex, 0x00000200); func_800722A4(objectIndex, 0x00000040); func_80086F60(objectIndex); func_800726CC(objectIndex, 0x000000C8); } } } else if ((temp_f0 <= 17.5) && (func_80072320(objectIndex, 1) != 0) && (is_within_horizontal_distance_of_player(objectIndex, temp_s0, (temp_s0->unk_094 * 0.5) + _boundingBoxSize) != 0)) { if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) { if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) { func_80072180(); } func_800722A4(objectIndex, 2); temp_s0->unk_040 = (s16) objectIndex; temp_s0->unk_046 |= 2; temp_s0->soundEffects |= 0x100; func_80088FF0(temp_s0); } } } else { func_80088FF0(temp_s0); } } } Lights1 D_800E4638 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, -120, 0); Lights1 D_800E4650 = gdSPDefLights1(85, 85, 0, 255, 255, 0, 0, 120, 0); Lights1 D_800E4668 = gdSPDefLights1(85, 85, 85, 255, 255, 255, -66, 82, -55); Lights1 D_800E4680 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120); Lights1 D_800E4698 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120); void OThwomp::Draw(s32 cameraId) { s32 objectIndex = 0; s32 i; UNUSED s32 stackPadding0; s16 minusone, plusone; Camera* camera; Object* object; camera = &camera1[cameraId]; if (cameraId == PLAYER_ONE) { objectIndex = indexObjectList1[_idx]; set_object_flag_status_false(objectIndex, 0x00070000); func_800722CC(objectIndex, 0x00000110); } OThwomp::TranslateThwompLights(); objectIndex = indexObjectList1[_idx]; minusone = gObjectList[objectIndex].unk_0DF - 1; plusone = gObjectList[objectIndex].unk_0DF + 1; if (gGamestate != CREDITS_SEQUENCE) { OThwomp::DrawModel(objectIndex); } gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gSPNumLights(gDisplayListHead++, 1); gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH); gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH); load_texture_block_rgba16_mirror((u8*)d_course_bowsers_castle_thwomp_side, 0x00000020, 0x00000020); for (i = 0; i < gObjectParticle3_SIZE; i++) { objectIndex = gObjectParticle3[i]; if (objectIndex != NULL_OBJECT_ID) { object = &gObjectList[objectIndex]; if ((object->state > 0) && (State == MOVE_FAR) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) { rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling); gSPVertex(gDisplayListHead++, (uintptr_t)D_0D005C00, 3, 0); gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D006930); } } } gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF); gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0); load_texture_block_ia8_nomirror(D_8018D490, 0x00000020, 0x00000020); func_8004B3C8(0); D_80183E80[0] = 0; D_80183E80[2] = 0x8000; for (i = 0; i < gObjectParticle2_SIZE; i++) { objectIndex = gObjectParticle2[i]; if (objectIndex != NULL_OBJECT_ID) { object = &gObjectList[objectIndex]; if ((object->state >= 2) && (State == MOVE_AND_ROTATE) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) { func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, (s32) object->primAlpha); D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos); func_800431B0(object->pos, D_80183E80, object->sizeScaling, (Vtx*)D_0D005AE0); } } } } void OThwomp::DrawModel(s32 objectIndex) { if ((gObjectList[objectIndex].state >= 2) && (func_80072354(objectIndex, 0x00000040) != 0)) { func_8004A7AC(objectIndex, 1.75f); rsp_set_matrix_transformation(gObjectList[objectIndex].pos, gObjectList[objectIndex].orientation, gObjectList[objectIndex].sizeScaling); OThwomp::ThwompLights(objectIndex); gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828); gDPSetTextureLUT(gDisplayListHead++, G_TT_RGBA16); gDPLoadTLUT_pal256(gDisplayListHead++, d_course_bowsers_castle_thwomp_tlut); rsp_load_texture_mask((u8*)gObjectList[objectIndex].activeTexture, 0x00000010, 0x00000040, 4); gSPDisplayList(gDisplayListHead++, gObjectList[objectIndex].model); } } void OThwomp::TranslateThwompLights() { func_800419F8(); D_800E4638.l[0].l.dir[0] = D_80165840[0]; D_800E4638.l[0].l.dir[1] = D_80165840[1]; D_800E4638.l[0].l.dir[2] = D_80165840[2]; } void OThwomp::ThwompLights(s32 objectIndex) { // Why these don't just use `gSPSetLights1` calls... switch (gObjectList[objectIndex].type) { // hmm very strange 80165C18 case 0: gSPLight(gDisplayListHead++, &D_800E4638.l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E4638.a, LIGHT_2); break; case 1: gSPLight(gDisplayListHead++, &D_800E4650.l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E4650.a, LIGHT_2); break; case 2: gSPLight(gDisplayListHead++, &D_800E4668.l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E4668.a, LIGHT_2); break; case 3: gSPLight(gDisplayListHead++, &D_800E4680.l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E4680.a, LIGHT_2); break; case 4: gSPLight(gDisplayListHead++, &D_800E4698.l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E4698.a, LIGHT_2); break; default: break; } } void OThwomp::func_80080DE4(s32 arg0) { Player* player; s32 var_v1; player = gPlayerOne; for (var_v1 = 0; var_v1 < NUM_PLAYERS; var_v1++, player++) { if (arg0 == player->unk_040) { player->soundEffects &= ~0x100; player->unk_040 = -1; } } } /** Behaviours **/ void OThwomp::StationaryBehaviour(s32 objectIndex) { // func_8007ED6C UNUSED s32 stackPadding[4]; switch (gObjectList[objectIndex].state) { case 0: break; case 1: OThwomp::func_8007EC30(objectIndex); break; case 2: set_and_run_timer_object(objectIndex, 0x0000003C); break; case 3: func_80072568(objectIndex, 0x00000032); break; case 4: if (func_8007E59C(objectIndex) != 0) { func_800725E8(objectIndex, 0x0000012C, 2); } else { func_800726CC(objectIndex, 2); } break; } OThwomp::func_8007E63C(objectIndex); object_calculate_new_pos_offset(objectIndex); gObjectList[objectIndex].direction_angle[1] = gObjectList[objectIndex].orientation[1]; func_80073514(objectIndex); } // Stationary void OThwomp::func_8007EC30(s32 objectIndex) { Object* object; object = &gObjectList[objectIndex]; object->surfaceHeight = 0.0f; object->origin_pos[1] = 0.0f; set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); if (gIsMirrorMode != 0) { set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U); set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U); } else { set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U); set_obj_orientation(objectIndex, 0U, _faceDirection, 0U); } init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp; object->unk_01C[1] = 30.0f; set_object_flag_status_true(objectIndex, 0x05000220); object->type = 0; object->unk_0DF = 6; func_800724DC(objectIndex); object_next_state(objectIndex); } void OThwomp::MoveAndRotateBehaviour(s32 objectIndex) { // func_8007F5A8 switch (gObjectList[objectIndex].state) { /* irregular */ case 0: break; case 1: OThwomp::func_8007EE5C(objectIndex); break; case 3: func_80072568(objectIndex, 0x00000032); break; case 4: func_80086FD4(objectIndex); object_next_state(objectIndex); break; } OThwomp::func_8007E63C(objectIndex); func_8007F544(objectIndex); object_calculate_new_pos_offset(objectIndex); func_80073514(objectIndex); } // MoveAndRotateBehaviour void OThwomp::func_8007EE5C(s32 objectIndex) { Object* object; init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); object = &gObjectList[objectIndex]; object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp; set_object_flag_status_true(objectIndex, 0x04000220); object->type = 0; object->unk_0DF = 6; func_80086E70(objectIndex); object->surfaceHeight = 0.0f; object->origin_pos[1] = 0.0f; set_obj_origin_offset(objectIndex, 0.0f, 20.0f, 0.0f); object->unk_01C[1] = 20.0f; if (gIsMirrorMode != 0) { set_obj_direction_angle(objectIndex, 0U, -_faceDirection, 0U); set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U); } else { set_obj_direction_angle(objectIndex, 0U, _faceDirection, 0U); set_obj_orientation(objectIndex, 0U, _faceDirection, 0U); } object->unk_0AE = 1; if (object->primAlpha == 0) { object->unk_0DD = 1; } else { object->unk_0DD = 2; } object_next_state(objectIndex); } void OThwomp::MoveFarBehaviour(s32 objectIndex) { // func_8007FFC0 switch (gObjectList[objectIndex].state) { case 0: break; case 1: OThwomp::func_8007FA08(objectIndex); break; case 3: func_80072568(objectIndex, 0x00000032); break; case 4: object_next_state(objectIndex); func_80086FD4(objectIndex); break; } OThwomp::func_8007E63C(objectIndex); OThwomp::func_8007FF5C(objectIndex); object_calculate_new_pos_offset(objectIndex); func_80073514(objectIndex); } // MoveFarBehaviour void OThwomp::func_8007FA08(s32 objectIndex) { Object* object; init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); object = &gObjectList[objectIndex]; object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp; set_object_flag_status_true(objectIndex, 0x04000220); object->type = 0; object->surfaceHeight = 0.0f; object->origin_pos[1] = 0.0f; set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); set_obj_direction_angle(objectIndex, 0U, 0U, 0U); if (gIsMirrorMode != 0) { set_obj_orientation(objectIndex, 0U, 0xC000U, 0U); } else { set_obj_orientation(objectIndex, 0U, 0x4000U, 0U); } object->velocity[0] = 0.0f; object->direction_angle[1] = object->orientation[1]; object->unk_0DD = 1; object->unk_0DF = 8; object->offset[1] = 15.0f; object->unk_01C[1] = 15.0f; object_next_state(objectIndex); } void OThwomp::func_8007FF5C(s32 objectIndex) { switch (gObjectList[objectIndex].unk_0DD) { case 1: OThwomp::func_8007FB48(objectIndex); break; case 2: OThwomp::func_8007FEA4(objectIndex); break; } } void OThwomp::func_8007FB48(s32 objectIndex) { s32 var_v0; UNUSED s32 stackPadding; Player* player; player = &gPlayerOne[gObjectList[objectIndex].unk_0D1]; switch (gObjectList[objectIndex].unk_0AE) { case 1: gObjectList[objectIndex].unk_0B0 = 0x00A0; gObjectList[objectIndex].offset[0] = 0.0f; gObjectList[objectIndex].offset[2] = 0.0f; gObjectList[objectIndex].velocity[2] = 0.0f; func_80086FD4(objectIndex); break; case 2: gObjectList[objectIndex].velocity[0] = player->unk_094 * xOrientation * 1.25; if (gObjectList[objectIndex].unk_048 >= gObjectList[objectIndex].unk_0B0) { if (gObjectList[objectIndex].unk_0B0 == gObjectList[objectIndex].unk_048) { if (D_8018D400 & 1) { gObjectList[objectIndex].velocity[2] = 1.5f; } else { gObjectList[objectIndex].velocity[2] = -1.5f; } } if (gObjectList[objectIndex].velocity[2] >= 0.0) { if (gObjectList[objectIndex].offset[2] >= 40.0) { gObjectList[objectIndex].velocity[2] = -1.5f; } } else if ((f64) gObjectList[objectIndex].offset[2] <= -40.0) { gObjectList[objectIndex].velocity[2] = 1.5f; } } object_add_velocity_offset_xz(objectIndex); if (gObjectList[objectIndex].unk_0B0 < 0x65) { gObjectList[objectIndex].orientation[1] = func_800417B4( gObjectList[objectIndex].orientation[1], (gObjectList[objectIndex].direction_angle[1] + 0x8000)); if (gObjectList[objectIndex].unk_0B0 == 0x0064) { gObjectList[objectIndex].textureListIndex = 1; } } var_v0 = 0; if (gIsMirrorMode != 0) { if (gObjectList[objectIndex].offset[0] <= -1000.0) { var_v0 = 1; } } else if (gObjectList[objectIndex].offset[0] >= 1000.0) { var_v0 = 1; } gObjectList[objectIndex].unk_0B0--; if ((gObjectList[objectIndex].unk_0B0 == 0) || (var_v0 != 0)) { gObjectList[objectIndex].unk_034 = 0.0f; func_800726CC(objectIndex, 3); func_80086FD4(objectIndex); } break; case 4: f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f); f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 5.0f); if ((gObjectList[objectIndex].offset[0] + gObjectList[objectIndex].offset[2]) == 0.0) { func_80086FD4(objectIndex); } break; case 5: gObjectList[objectIndex].orientation[1] = func_800417B4(gObjectList[objectIndex].orientation[1], gObjectList[objectIndex].direction_angle[1]); if (gObjectList[objectIndex].orientation[1] == gObjectList[objectIndex].direction_angle[1]) { func_800722CC(objectIndex, 8); func_80086FD4(objectIndex); gObjectList[objectIndex].textureListIndex = 0; } break; case 0: case 3: default: break; } } void OThwomp::func_8007FEA4(s32 objectIndex) { Object* object; object = &gObjectList[objectIndex]; switch (object->unk_0AE) { case 1: if (f32_step_towards(&object->offset[0], object->unk_01C[0], 5.0f) != 0) { func_800726CC(objectIndex, 3); func_80086FD4(objectIndex); break; } case 0: case 2: break; case 3: if (f32_step_towards(&object->offset[0], 0.0f, 5.0f) != 0) { func_80086FD4(objectIndex); func_800722CC(objectIndex, 8); } break; } } void OThwomp::StationaryFastBehaviour(s32 objectIndex) { // func_800801FC Object* object; object = &gObjectList[objectIndex]; switch (object->state) { case 0: break; case 1: OThwomp::func_80080078(objectIndex); break; case 2: set_and_run_timer_object(objectIndex, object->timer); break; case 3: func_80072568(objectIndex, 0x00000032); break; case 4: object->timer = 0x0000003C; func_800726CC(objectIndex, 2); break; } OThwomp::func_8007E63C(objectIndex); object_calculate_new_pos_offset(objectIndex); func_80073514(objectIndex); } // StationaryFastBehaviour void OThwomp::func_80080078(s32 objectIndex) { // func_80080078 Object* object; init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); object = &gObjectList[objectIndex]; object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp; set_object_flag_status_true(objectIndex, 0x04000220); object->type = 2; object->unk_0DF = 8; set_obj_direction_angle(objectIndex, 0U, 0U, 0U); object->surfaceHeight = 0.0f; object->origin_pos[1] = 0.0f; set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); object->unk_01C[1] = 30.0f; if (gIsMirrorMode != 0) { set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U); } else { set_obj_orientation(objectIndex, 0U, _faceDirection, 0U); } switch (object->primAlpha) { /* irregular */ case 0: object->timer = 2; break; case 1: object->timer = 0x0000003C; break; case 2: object->timer = 0x00000078; break; case 3: object->timer = 0x000000B4; break; } func_800724DC(objectIndex); object_next_state(objectIndex); } void OThwomp::JailedBehaviour(s32 objectIndex) { // func_80080408 switch (gObjectList[objectIndex].state) { case 0: break; case 1: OThwomp::func_800802C0(objectIndex); break; case 2: func_8008A6DC(objectIndex, 100.0f); if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45)); object_next_state(objectIndex); } break; case 3: if (func_800730BC(objectIndex, 3, 5, 1, 6, 6) != 0) { gObjectList[objectIndex].textureListIndex = 0; } break; case 4: if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) { func_800726CC(objectIndex, 2); } break; } object_calculate_new_pos_offset(objectIndex); func_80073514(objectIndex); } // JailedBehaviour void OThwomp::func_800802C0(s32 objectIndex) { Object* object; object = &gObjectList[objectIndex]; object->unk_0D8 = 0; init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp; object->textureListIndex = 0; //object->sizeScaling = 1.5f; set_object_flag_status_true(objectIndex, 0x05000220); object->type = 1; object->unk_0DF = 6; set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); set_obj_direction_angle(objectIndex, 0U, 0U, 0U); object->surfaceHeight = 0.0f; object->origin_pos[1] = 0.0f; object->offset[1] = 10.0f; object->unk_01C[1] = 10.0f; if (gIsMirrorMode != 0) { set_obj_orientation(objectIndex, 0U, 0x4000U, 0U); } else { set_obj_orientation(objectIndex, 0U, 0xC000U, 0U); } object->offset[0] = 0.0f; object->offset[2] = 0.0f; func_800724DC(objectIndex); object_next_state(objectIndex); } void OThwomp::SlidingBehaviour(s32 objectIndex) { // func_800808CC switch (gObjectList[objectIndex].state) { /* irregular */ case 0: break; case 1: OThwomp::func_80080524(objectIndex); break; case 2: func_800730BC(objectIndex, 3, 5, 1, 6, -1); break; } if (gObjectList[objectIndex].state >= 2) { OThwomp::func_8007E63C(objectIndex); OThwomp::func_8008085C(objectIndex); func_80073514(objectIndex); if (gGamestate != 9) { if ((D_8018D40C == 0) && (gObjectList[objectIndex].state == 2)) { func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45)); } } else if ((gCutsceneShotTimer < 0xBF) && (((s16) gCutsceneShotTimer % 88) == 0x0000001E)) { func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45)); } } } void OThwomp::func_8008085C(s32 objectIndex) { switch (gObjectList[objectIndex].unk_0DD) { case 1: OThwomp::func_800806BC(objectIndex); break; case 2: OThwomp::func_8008078C(objectIndex); break; } object_calculate_new_pos_offset(objectIndex); } void OThwomp::func_800806BC(s32 objectIndex) { switch (gObjectList[objectIndex].unk_0AE) { case 0: break; case 1: if (f32_step_towards(&gObjectList[objectIndex].offset[2], 250.0f, gObjectList[objectIndex].velocity[2]) != 0) { gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2]; func_80086FD4(objectIndex); } break; case 2: if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) != 0) { gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2]; func_8008701C(objectIndex, 1); } break; } } void OThwomp::func_8008078C(s32 objectIndex) { switch (gObjectList[objectIndex].unk_0AE) { case 0: break; case 1: if (f32_step_towards(&gObjectList[objectIndex].offset[2], -250.0f, gObjectList[objectIndex].velocity[2]) != 0) { gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2]; func_80086FD4(objectIndex); } break; case 2: if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) != 0) { gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2]; func_8008701C(objectIndex, 1); } break; } } // SlidingBehaviour void OThwomp::func_80080524(s32 objectIndex) { Object* object; init_texture_object(objectIndex, (u8*)d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces, 0x10U, (u16) 0x00000040); object = &gObjectList[objectIndex]; object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp; object->textureListIndex = 0; set_object_flag_status_true(objectIndex, 0x04000220); object->type = 0; object->unk_0DF = 0x0A; func_80086E70(objectIndex); set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f); object->surfaceHeight = 70.0f; object->origin_pos[1] = 70.0f; object->unk_01C[1] = 0.0f; set_obj_direction_angle(objectIndex, 0U, 0U, 0U); if ((gIsMirrorMode != 0) || (gGamestate == CREDITS_SEQUENCE)) { set_obj_orientation(objectIndex, 0U, -_faceDirection, 0U); } else { set_obj_orientation(objectIndex, 0U, _faceDirection, 0U); } switch (object->primAlpha) { /* irregular */ case 0: object->unk_0DD = 2; object->velocity[2] = -1.0f; break; case 1: object->unk_0DD = 2; object->velocity[2] = -1.5f; break; } func_800722A4(objectIndex, 0x00000080); object_next_state(objectIndex); } void OThwomp::func_8007E63C(s32 objectIndex) { switch (gObjectList[objectIndex].state) { /* irregular */ case 0x32: if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1] + 15.0, 1.5f) != 0) { set_object_flag_status_true(objectIndex, 0x00000200); func_800722A4(objectIndex, 1); func_800722CC(objectIndex, 2); object_next_state(objectIndex); } break; case 0x33: if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 2.0f) != 0) { if (gObjectList[objectIndex].offset[1] >= 16.0f) { gObjectList[objectIndex].textureListIndex = 0; } else if (gObjectList[objectIndex].offset[1] >= 8.0f) { gObjectList[objectIndex].textureListIndex = 1; } else { gObjectList[objectIndex].textureListIndex = 2; } func_800722CC(objectIndex, 1); if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) { func_800722A4(objectIndex, 0x00000010); if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { func_800722A4(objectIndex, 0x00000020); } } if (func_80072320(objectIndex, 2) != 0) { func_800726CC(objectIndex, 0x00000064); } else { object_next_state(objectIndex); } } break; case 0x34: func_80072AAC(objectIndex, 3, 6); break; case 0x35: func_80072AAC(objectIndex, 2, 0x00000032); break; case 0x36: if (gObjectList[objectIndex].offset[1] >= 20.0f) { gObjectList[objectIndex].textureListIndex = 0; } else if (gObjectList[objectIndex].offset[1] >= 18.0f) { gObjectList[objectIndex].textureListIndex = 1; } if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) != 0) { set_object_flag_status_false(objectIndex, 0x00000200); func_8007266C(objectIndex); } break; case 0x64: func_80072E54(objectIndex, 3, 5, 1, 8, 0); break; case 0x65: set_and_run_timer_object(objectIndex, 0x0000001E); break; case 0x66: if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 20.0f, 1.5f) != 0) { object_next_state(objectIndex); } break; case 0x67: if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) { if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) { func_800722A4(objectIndex, 0x00000010); if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { func_800722A4(objectIndex, 0x00000020); } } object_next_state(objectIndex); } break; case 0x68: if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 12.0f, 1.5f) != 0) { object_next_state(objectIndex); } break; case 0x69: if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) { if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) { func_800722A4(objectIndex, 0x00000010); if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { func_800722A4(objectIndex, 0x00000020); } } func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45)); object_next_state(objectIndex); } break; case 0x6A: if (func_8007326C(objectIndex, 5, 3, 1, 6, 3) != 0) { OThwomp::func_80080DE4(objectIndex); } break; case 0x6B: if (gObjectList[objectIndex].offset[1] >= 22.0f) { gObjectList[objectIndex].textureListIndex = 0; } else if (gObjectList[objectIndex].offset[1] >= 20.0f) { gObjectList[objectIndex].textureListIndex = 1; } else if (gObjectList[objectIndex].offset[1] >= 18.0f) { gObjectList[objectIndex].textureListIndex = 2; } else if (gObjectList[objectIndex].offset[1] >= 16.0f) { gObjectList[objectIndex].textureListIndex = 3; } else if (gObjectList[objectIndex].offset[1] >= 14.0f) { gObjectList[objectIndex].textureListIndex = 4; } else { func_800730BC(objectIndex, 3, 5, 1, 6, -1); } if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) != 0) { set_object_timer_state(objectIndex, 0); object_next_state(objectIndex); } break; case 0x6C: if (set_and_run_timer_object(objectIndex, 0x00000064) != 0) { func_800722CC(objectIndex, 2); set_object_flag_status_false(objectIndex, 0x00000200); func_8007266C(objectIndex); } break; case 0xC8: if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) { func_80072320(objectIndex, 0x00000080); func_80072428(objectIndex); func_800726CC(objectIndex, 1); } break; case 0x12C: if (func_80073E18(objectIndex, &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) { func_800722CC(objectIndex, 4); func_8007266C(objectIndex); } break; } }