3#include <libultraship.h>
27 virtual void Load()
override;
28 virtual void UnLoad()
override;
41 virtual void DrawWater(
struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
override;
43 virtual void Destroy()
override;
const course_texture banshee_boardwalk_textures[]
virtual void ScrollingTextures() override
Definition BansheeBoardwalk.cpp:314
virtual void SomeSounds() override
Definition BansheeBoardwalk.cpp:218
virtual void Destroy() override
Definition BansheeBoardwalk.cpp:353
virtual void RenderCourseObjects(s32 cameraId) override
Definition BansheeBoardwalk.cpp:211
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:236
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition BansheeBoardwalk.cpp:251
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:221
virtual void DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition BansheeBoardwalk.cpp:335
virtual void CreditsSpawnActors() override
Definition BansheeBoardwalk.cpp:349
virtual void Waypoints(Player *, int8_t) override
Definition BansheeBoardwalk.cpp:323
virtual void UnLoad() override
Definition BansheeBoardwalk.cpp:154
virtual void UpdateCourseObjects() override
Definition BansheeBoardwalk.cpp:201
BansheeBoardwalk()
Definition BansheeBoardwalk.cpp:45
virtual void InitCourseObjects() override
Definition BansheeBoardwalk.cpp:194
virtual void BeginPlay() override
Definition BansheeBoardwalk.cpp:158
virtual void RenderCredits() override
Definition BansheeBoardwalk.cpp:310
virtual ~BansheeBoardwalk()=default
virtual void Load() override
Definition BansheeBoardwalk.cpp:120
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10