4#include <libultraship.h>
129 uint16_t playerDirection);
bool bCleanWorld
Definition Game.cpp:78
s32 gTrophyIndex
Definition Game.cpp:92
HarbourMastersIntro gMenuIntro
Definition Game.cpp:88
Editor::Editor gEditor
Definition Game.cpp:90
void CM_InitClouds()
Definition Game.cpp:584
void CM_SomeSounds()
Definition Game.cpp:630
u32 GetCupIndex(void)
Definition Game.cpp:201
void CM_Editor_SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY)
Definition Game.cpp:568
size_t CM_GetActorSize()
Definition Game.cpp:830
bool IsBlockFort()
Definition Game.cpp:863
void CM_CleanWorld(void)
Definition Game.cpp:783
void SelectDkJungle()
Definition Game.cpp:888
void SelectSkyscraper()
Definition Game.cpp:886
void CM_DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:677
void SelectChocoMountain()
Definition Game.cpp:872
bool IsWarioStadium()
Definition Game.cpp:862
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:297
void CM_ActorGenerateCollision(struct Actor *actor)
Definition Game.cpp:803
Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:449
void SelectToadsTurnpike()
Definition Game.cpp:880
void CM_DrawActors(Camera *camera)
Definition Game.cpp:356
void SetCourseById(s32 course)
Definition Game.cpp:238
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:264
void NextCourse()
Definition Game.cpp:230
void SelectBlockFort()
Definition Game.cpp:885
void CM_SetStaffGhost()
Definition Game.cpp:654
bool IsLuigiRaceway()
Definition Game.cpp:849
void CM_UpdateClouds(s32 arg0, Camera *camera)
Definition Game.cpp:590
void CM_AttachCamera(Camera *camera, s32 playerIdx)
Definition Game.cpp:502
Properties * CM_GetProps()
Definition Game.cpp:660
void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:578
void CM_DrawStaticMeshActors()
Definition Game.cpp:373
void CM_ActivateTourCamera(Camera *camera)
Definition Game.cpp:532
void SetCourseFromCup()
Definition Game.cpp:741
void HM_DrawIntro(void)
Definition Game.cpp:173
bool IsBansheeBoardwalk()
Definition Game.cpp:852
void SelectMooMooFarm()
Definition Game.cpp:879
void SelectWarioStadium()
Definition Game.cpp:884
struct Actor * CM_AddBaseActor()
Definition Game.cpp:795
bool IsSherbetLand()
Definition Game.cpp:860
bool IsDkJungle()
Definition Game.cpp:866
void CM_RenderCourse(struct UnkStruct_800DC5EC *arg0)
Definition Game.cpp:320
bool IsDoubleDeck()
Definition Game.cpp:865
bool IsMarioRaceway()
Definition Game.cpp:848
bool IsRainbowRoad()
Definition Game.cpp:861
void CM_ClearVehicles(void)
Definition Game.cpp:285
void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:596
void CM_TickCameras()
Definition Game.cpp:427
void CM_SetViewProjection(Camera *camera)
Definition Game.cpp:419
void HM_InitIntro(void)
Definition Game.cpp:165
void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:554
void CM_RunGarbageCollector(void)
Definition Game.cpp:914
void CM_UpdateCourseObjects()
Definition Game.cpp:615
size_t GetCourseIndex()
Definition Game.cpp:222
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:749
void SelectYoshiValley()
Definition Game.cpp:875
void CM_ResetAudio(void)
Definition Game.cpp:918
void Editor_CleanWorld()
Definition Game.cpp:823
void CM_TickEditor()
Definition Game.cpp:560
void UnLoadCourse()
Definition Game.cpp:218
void * GetSpecialCup(void)
Definition Game.cpp:905
void * GetBattleCup(void)
Definition Game.cpp:909
void CM_TickObjects()
Definition Game.cpp:540
Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:431
bool CM_IsTourEnabled()
Definition Game.cpp:481
void CM_InitCourseObjects()
Definition Game.cpp:609
void CM_DrawBombKarts(s32 cameraId)
void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:714
void CM_TickParticles(void)
Definition Game.cpp:572
bool IsToadsTurnpike()
Definition Game.cpp:858
void CM_SetCupIndex(size_t index)
Definition Game.cpp:205
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:842
void CM_BeginPlay()
Definition Game.cpp:377
void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:642
bool IsMooMooFarm()
Definition Game.cpp:857
void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:602
void SelectRainbowRoad()
Definition Game.cpp:883
bool IsBowsersCastle()
Definition Game.cpp:851
void * GetMushroomCup(void)
Definition Game.cpp:893
void Editor_ClearMatrix()
Definition Game.cpp:819
size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:759
void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:700
void SelectBowsersCastle()
Definition Game.cpp:873
void SelectPodiumCeremony()
Definition Game.cpp:890
void SelectRoyalRaceway()
Definition Game.cpp:878
void * GetStarCup(void)
Definition Game.cpp:901
void CM_RenderCourseObjects(s32 cameraId)
Definition Game.cpp:622
void SelectFrappeSnowland()
Definition Game.cpp:876
Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:493
bool IsChocoMountain()
Definition Game.cpp:850
void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:721
bool IsSkyscraper()
Definition Game.cpp:864
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:305
bool IsKoopaTroopaBeach()
Definition Game.cpp:855
u32 WorldPreviousCup(void)
Definition Game.cpp:189
void * GetCup()
Definition Game.cpp:197
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:279
void SelectMarioRaceway()
Definition Game.cpp:870
bool IsPodiumCeremony()
Definition Game.cpp:868
void LoadCourse()
Definition Game.cpp:213
void SelectDoubleDeck()
Definition Game.cpp:887
void CM_CreditsSpawnActors()
Definition Game.cpp:636
bool IsYoshiValley()
Definition Game.cpp:853
void SelectKoopaTroopaBeach()
Definition Game.cpp:877
void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:648
void * GetFlowerCup(void)
Definition Game.cpp:897
void CM_TickObjects60fps()
Definition Game.cpp:548
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:246
u32 WorldNextCup(void)
Definition Game.cpp:185
bool IsBigDonut()
Definition Game.cpp:867
void CM_CleanCameras(void)
Definition Game.cpp:787
void CM_SpawnStarterLakitu()
Definition Game.cpp:687
void HM_TickIntro(void)
Definition Game.cpp:169
void CM_CameraSetActive(size_t idx, bool state)
Definition Game.cpp:506
void SelectBigDonut()
Definition Game.cpp:889
void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:707
void CM_ActorBeginPlay(struct Actor *actor)
Definition Game.cpp:799
void CM_DrawEditor()
Definition Game.cpp:564
void CM_DeleteActor(size_t index)
Definition Game.cpp:773
void PreviousCourse()
Definition Game.cpp:234
bool IsKalimariDesert()
Definition Game.cpp:859
Camera * CM_GetPlayerCamera(s32 playerIndex)
Definition Game.cpp:406
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:254
void CM_ScrollingTextures()
Definition Game.cpp:671
Properties * CM_GetPropsCourseId(s32 courseId)
Definition Game.cpp:667
void SelectLuigiRaceway()
Definition Game.cpp:871
void CM_SetFreeCamera(bool state)
Definition Game.cpp:512
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:834
void SelectBansheeBoardwalk()
Definition Game.cpp:874
void CM_SetCup(void *)
Definition Game.cpp:193
size_t GetCupCursorPosition()
Definition Game.cpp:728
void CM_TickActors()
Definition Game.cpp:350
void SetCupCursorPosition(size_t position)
Definition Game.cpp:732
void CM_CrossingTrigger()
Definition Game.cpp:289
void Editor_AddLight(s8 *direction)
Definition Game.cpp:813
size_t GetCupSize()
Definition Game.cpp:737
Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:440
void SetMarioRaceway(void)
Definition Game.cpp:178
const char * GetCupName(void)
Definition Game.cpp:209
void SelectKalimariDesert()
Definition Game.cpp:881
bool IsFrappeSnowland()
Definition Game.cpp:854
void SelectSherbetLand()
Definition Game.cpp:882
void SetCourse(const char *name)
Definition Game.cpp:226
bool IsRoyalRaceway()
Definition Game.cpp:856
void * GetCourse(void)
Definition Game.cpp:745
f32 Vec3f[3]
Definition common_structs.h:10
Definition actor_types.h:124
Vec3f pos
Definition actor_types.h:133
Definition common_structs.h:147
Definition common_structs.h:264
Definition code_800029B0.h:9