Mario Kart 64
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Course.h
Go to the documentation of this file.
1#ifndef ENGINE_COURSE_H
2#define ENGINE_COURSE_H
3
4#include <libultraship.h>
5#include "CoreMath.h"
6
7#ifdef __cplusplus
10extern "C" {
11#endif
12
13#include "camera.h"
14#include "course_offsets.h"
15#include "data/some_data.h"
16#include "defines.h"
17#include "bomb_kart.h"
18#include "path_spawn_metadata.h"
19#include "waypoints.h"
20#include "sounds.h"
21#include "common_structs.h"
22
23#ifdef __cplusplus
24}
25#endif
26
37
38// Extends infinitely in the Y direction
39// If a player is overtop of a water volume then it should use its height
40// Recommend using the new water surface type. This is here to support the stock tracks.
41// Albeit, there's no reason you cannot use this so long as you input a square.
42// How to use: WaterVolumes.push_back({0, -100, 100, -100, 100});
44 float Height; // Y coordinate of the Water level
45 float MinX;
46 float MaxX;
47 float MinZ;
48 float MaxZ;
49};
50
51typedef struct MinimapProps {
52 const char* Texture;
53 int16_t Width;
54 int16_t Height;
55 IVector2D Pos[2]; // Minimap position for players 1 and 2. 3/4 player mode is hard-coded to the center.
56 int32_t PlayerX; // The offset to place the player markers
57 int32_t PlayerY;
58 float PlayerScaleFactor; // Scale factor of the player markers
59 float FinishlineX; // The offset to place the finishline texture on the minimap
61 RGB8 Colour; // Colour of the visible pixels (the track path)
63
64typedef struct Properties {
65 char Name[128];
66 char DebugName[128];
67 char CourseLength[128];
70 const char* AIBehaviour;
73 float NearPersp;
74 float FarPersp;
75 int16_t* AIDistance;
84 uint8_t* CloudTexture;
90 float WaterLevel; // Used for effects, and Lakitu pick up height. Not necessarily the visual water model height.
91
92#ifdef __cplusplus
93 nlohmann::json to_json() const {
94 nlohmann::json j;
95 // j["Id"] = Id ? Id : "";
96 j["Name"] = Name ? Name : "";
97 j["DebugName"] = DebugName ? DebugName : "";
98 j["CourseLength"] = CourseLength ? CourseLength : "";
99 //j["AIBehaviour"] = AIBehaviour ? AIBehaviour : "";
100 j["LakituTowType"] = LakituTowType;
101 j["AIMaximumSeparation"] = AIMaximumSeparation;
102 j["AIMinimumSeparation"] = AIMinimumSeparation;
103 j["NearPersp"] = NearPersp;
104 j["FarPersp"] = FarPersp;
105
106 // AIDistance as a JSON array
107 j["AIDistance"] = std::vector<int16_t>(AIDistance, AIDistance + 32); // gAIDistances array size of 32
108
109 j["AISteeringSensitivity"] = AISteeringSensitivity;
110
111 // PathSizes - Assuming _struct_gCoursePathSizes_0x10 can be serialized similarly
112 // j["PathSizes"] = PathSizes; // Implement your serialization logic here
113
114 j["CurveTargetSpeed"] = { CurveTargetSpeed[0], CurveTargetSpeed[1], CurveTargetSpeed[2], CurveTargetSpeed[3] };
115 j["NormalTargetSpeed"] = { NormalTargetSpeed[0], NormalTargetSpeed[1], NormalTargetSpeed[2], NormalTargetSpeed[3] };
116 j["D_0D0096B8"] = { D_0D0096B8[0], D_0D0096B8[1], D_0D0096B8[2], D_0D0096B8[3] };
117 j["OffTrackTargetSpeed"] = { OffTrackTargetSpeed[0], OffTrackTargetSpeed[1], OffTrackTargetSpeed[2], OffTrackTargetSpeed[3] };
118
119 // Serialize arrays PathTable and PathTable2 (convert pointers into a JSON array if possible)
120 //j["PathTable"] = {{}};
121 //j["PathTable2"] = {{}};
122 // Populate PathTable and PathTable2
123
124 //j["Clouds"] = Clouds ? nlohmann::json{{"x", Clouds->x, "y", Clouds->y, "z", Clouds->z}} : nullptr;
125 //j["CloudList"] = CloudList ? nlohmann::json{{"x", CloudList->x, "y", CloudList->y, "z", CloudList->z}} : nullptr;
126
127 j["MinimapPosition"] = {Minimap.Pos[0].X, Minimap.Pos[0].Y};
128 j["MinimapPosition2P"] = {Minimap.Pos[1].X, Minimap.Pos[1].Y};
129 j["MinimapPlayerX"] = Minimap.PlayerX;
130 j["MinimapPlayerY"] = Minimap.PlayerY;
131 j["MinimapPlayerScaleFactor"] = Minimap.PlayerScaleFactor;
132 j["MinimapFinishlineX"] = Minimap.FinishlineX;
133 j["MinimapFinishlineY"] = Minimap.FinishlineY;
134 j["MinimapColour"] = {static_cast<int>(Minimap.Colour.r), static_cast<int>(Minimap.Colour.g), static_cast<int>(Minimap.Colour.b)};
135 // SkyboxColors - assuming SkyboxColors can be serialized similarly
136
137 #define TO_INT(value) static_cast<int>(value)
138 j["Skybox"] = {
139 TO_INT(Skybox.TopRight.r), TO_INT(Skybox.TopRight.g), TO_INT(Skybox.TopRight.b),
140 TO_INT(Skybox.BottomRight.r), TO_INT(Skybox.BottomRight.g), TO_INT(Skybox.BottomRight.b),
141 TO_INT(Skybox.BottomLeft.r), TO_INT(Skybox.BottomLeft.g), TO_INT(Skybox.BottomLeft.b),
142 TO_INT(Skybox.TopLeft.r), TO_INT(Skybox.TopLeft.g), TO_INT(Skybox.TopLeft.b),
143 TO_INT(Skybox.FloorTopRight.r), TO_INT(Skybox.FloorTopRight.g), TO_INT(Skybox.FloorTopRight.b),
144 TO_INT(Skybox.FloorBottomRight.r), TO_INT(Skybox.FloorBottomRight.g), TO_INT(Skybox.FloorBottomRight.b),
145 TO_INT(Skybox.FloorBottomLeft.r), TO_INT(Skybox.FloorBottomLeft.g), TO_INT(Skybox.FloorBottomLeft.b),
146 TO_INT(Skybox.FloorTopLeft.r), TO_INT(Skybox.FloorTopLeft.g), TO_INT(Skybox.FloorTopLeft.b)
147 };
148 j["Sequence"] = static_cast<int>(Sequence);
149
150 j["WaterLevel"] = static_cast<float>(WaterLevel);
151 #undef CAST_TO_INT
152
153 return j;
154 }
155
156 // Function to load struct from JSON
157 void from_json(const nlohmann::json& j) {
158 //Id = j.at("Id").get<std::string>().c_str();
159// Name = j.at("Name").get<std::string>().c_str();
160 strncpy(Name, j.at("Name").get<std::string>().c_str(), sizeof(Name) - 1);
161 Name[sizeof(Name) - 1] = '\0'; // Ensure null termination
162
163// DebugName = j.at("DebugName").get<std::string>().c_str();
164 strncpy(DebugName, j.at("DebugName").get<std::string>().c_str(), sizeof(DebugName) - 1);
165 DebugName[sizeof(DebugName) - 1] = '\0'; // Ensure null termination
166
167 // CourseLength = j.at("CourseLength").get<std::string>().c_str();
168 strncpy(CourseLength, j.at("CourseLength").get<std::string>().c_str(), sizeof(CourseLength) - 1);
169 CourseLength[sizeof(CourseLength) - 1] = '\0'; // Ensure null termination
170
171 //AIBehaviour = j.at("AIBehaviour").get<std::string>().c_str();
172 LakituTowType = j.at("LakituTowType").get<int>();
173
174 AIMaximumSeparation = j.at("AIMaximumSeparation").get<float>();
175 AIMinimumSeparation = j.at("AIMinimumSeparation").get<float>();
176 NearPersp = j.at("NearPersp").get<float>();
177 FarPersp = j.at("FarPersp").get<float>();
178
179 const auto temp = j.at("AIDistance").get<std::vector<int16_t>>();
180
181 // Ensure the vector has 32 entries
182 if (temp.size() == 32) {
183 // Copy the data into the existing AIDistances array
184 std::copy(temp.begin(), temp.end(), AIDistance);
185 } else {
186 printf("Course::from_json() AIDistance array not size of 32\n");
187 }
188
189 AISteeringSensitivity = j.at("AISteeringSensitivity").get<uint32_t>();
190
191 // Deserialize PathSizes and other custom structs if needed
192
193 CurveTargetSpeed[0] = j.at("CurveTargetSpeed")[0].get<float>();
194 CurveTargetSpeed[1] = j.at("CurveTargetSpeed")[1].get<float>();
195 CurveTargetSpeed[2] = j.at("CurveTargetSpeed")[2].get<float>();
196 CurveTargetSpeed[3] = j.at("CurveTargetSpeed")[3].get<float>();
197
198 NormalTargetSpeed[0] = j.at("NormalTargetSpeed")[0].get<float>();
199 NormalTargetSpeed[1] = j.at("NormalTargetSpeed")[1].get<float>();
200 NormalTargetSpeed[2] = j.at("NormalTargetSpeed")[2].get<float>();
201 NormalTargetSpeed[3] = j.at("NormalTargetSpeed")[3].get<float>();
202
203 D_0D0096B8[0] = j.at("D_0D0096B8")[0].get<float>();
204 D_0D0096B8[1] = j.at("D_0D0096B8")[1].get<float>();
205 D_0D0096B8[2] = j.at("D_0D0096B8")[2].get<float>();
206 D_0D0096B8[3] = j.at("D_0D0096B8")[3].get<float>();
207
208 OffTrackTargetSpeed[0] = j.at("OffTrackTargetSpeed")[0].get<float>();
209 OffTrackTargetSpeed[1] = j.at("OffTrackTargetSpeed")[1].get<float>();
210 OffTrackTargetSpeed[2] = j.at("OffTrackTargetSpeed")[2].get<float>();
211 OffTrackTargetSpeed[3] = j.at("OffTrackTargetSpeed")[3].get<float>();
212
213 // Deserialize arrays PathTable and PathTable2 similarly
214
215 //Clouds = nullptr; // Deserialize if data is present
216 //CloudList = nullptr; // Deserialize if data is present
217 Minimap.Pos[0].X = j.at("MinimapPosition")[0].get<int32_t>();
218 Minimap.Pos[0].Y = j.at("MinimapPosition")[1].get<int32_t>();
219 Minimap.Pos[1].X = j.at("MinimapPosition2P")[0].get<int32_t>();
220 Minimap.Pos[1].Y = j.at("MinimapPosition2P")[1].get<int32_t>();
221 Minimap.PlayerX = j.at("MinimapPlayerX").get<int32_t>();
222 Minimap.PlayerY = j.at("MinimapPlayerY").get<int32_t>();
223 Minimap.PlayerScaleFactor = j.at("MinimapPlayerScaleFactor").get<float>();
224 Minimap.FinishlineX = j.at("MinimapFinishlineX").get<float>();
225 Minimap.FinishlineY = j.at("MinimapFinishlineY").get<float>();
226 Minimap.Colour.r = j.at("MinimapColour")[0].get<uint8_t>();
227 Minimap.Colour.g = j.at("MinimapColour")[1].get<uint8_t>();
228 Minimap.Colour.b = j.at("MinimapColour")[2].get<uint8_t>();
229 //textures = nullptr; // Deserialize textures if present
230
231 Skybox.TopRight.r = j.at("Skybox")[0].get<uint8_t>();
232 Skybox.TopRight.g = j.at("Skybox")[1].get<uint8_t>();
233 Skybox.TopRight.b = j.at("Skybox")[2].get<uint8_t>();
234
235 Skybox.BottomRight.r = j.at("Skybox")[3].get<uint8_t>();
236 Skybox.BottomRight.g = j.at("Skybox")[4].get<uint8_t>();
237 Skybox.BottomRight.b = j.at("Skybox")[5].get<uint8_t>();
238
239 Skybox.BottomLeft.r = j.at("Skybox")[6].get<uint8_t>();
240 Skybox.BottomLeft.g = j.at("Skybox")[7].get<uint8_t>();
241 Skybox.BottomLeft.b = j.at("Skybox")[8].get<uint8_t>();
242
243 Skybox.TopLeft.r = j.at("Skybox")[9].get<uint8_t>();
244 Skybox.TopLeft.g = j.at("Skybox")[10].get<uint8_t>();
245 Skybox.TopLeft.b = j.at("Skybox")[11].get<uint8_t>();
246
247 Skybox.FloorTopRight.r = j.at("Skybox")[12].get<uint8_t>();
248 Skybox.FloorTopRight.g = j.at("Skybox")[13].get<uint8_t>();
249 Skybox.FloorTopRight.b = j.at("Skybox")[14].get<uint8_t>();
250
251 Skybox.FloorBottomRight.r = j.at("Skybox")[15].get<uint8_t>();
252 Skybox.FloorBottomRight.g = j.at("Skybox")[16].get<uint8_t>();
253 Skybox.FloorBottomRight.b = j.at("Skybox")[17].get<uint8_t>();
254
255 Skybox.FloorBottomLeft.r = j.at("Skybox")[18].get<uint8_t>();
256 Skybox.FloorBottomLeft.g = j.at("Skybox")[19].get<uint8_t>();
257 Skybox.FloorBottomLeft.b = j.at("Skybox")[20].get<uint8_t>();
258
259 Skybox.FloorTopLeft.r = j.at("Skybox")[21].get<uint8_t>();
260 Skybox.FloorTopLeft.g = j.at("Skybox")[22].get<uint8_t>();
261 Skybox.FloorTopLeft.b = j.at("Skybox")[23].get<uint8_t>();
262
263 Sequence = static_cast<MusicSeq>(j.at("Sequence").get<int>());
264 WaterLevel = j.at("WaterLevel").get<float>();
265 }
266 void SetText(char* name, const char* title, size_t bufferSize) {
267 // Copy the title into the name buffer, ensuring it's null-terminated and within bounds
268 std::strncpy(name, title, bufferSize - 1);
269 name[bufferSize - 1] = '\0'; // Ensure the string is null-terminated
270 }
271
272 const char* GetName() {
273 return Name;
274 }
275
276 void New() {
277 SetText(Name, "", sizeof(Name));
278 SetText(DebugName, "", sizeof(DebugName));
279 SetText(CourseLength, "", sizeof(CourseLength));
280 }
281#endif
282
284
285#ifdef __cplusplus
286
287class World; // <-- Forward declare
288
289class Course {
290
291public:
292 std::string Id;
293 Properties Props;
294
295 // This allows multiple water levels in a map.
296 // Ex. DK Jungle where there's a waterfall and you can drive above and below it.
297 std::vector<WaterVolume> WaterVolumes;
298
299 const char* vtx = nullptr;
300 const char* gfx = nullptr;
301 size_t gfxSize = 0;
302 const course_texture* textures = nullptr;
303 bool bSpawnFinishline = true;
304 std::optional<FVector> FinishlineSpawnPoint;
305 std::string TrackSectionsPtr;
306 bool bIsMod = false;
307
308 virtual ~Course() = default;
309
310 explicit Course();
311
312 virtual void LoadO2R(std::string trackPath); // Load custom track from o2r
313 virtual void Load(); // Decompress and load stock courses or from o2r but TrackSectionsPtr must be set.
314 virtual void Load(Vtx* vtx, Gfx *gfx); // Load custom track from code. Load must be overridden and then call to this base class method impl.
315 virtual void LoadTextures();
316 virtual void ParseCourseSections(TrackSectionsO2R* sections, size_t size);
317
322 virtual void BeginPlay();
323 virtual void TestPath();
324 virtual void InitClouds();
325 virtual void UpdateClouds(s32, Camera*);
326 virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7);
327 virtual void InitCourseObjects();
328 virtual void UpdateCourseObjects();
329 virtual void RenderCourseObjects(s32 cameraId);
330 virtual void SomeSounds();
331 virtual void CreditsSpawnActors();
332 virtual void WhatDoesThisDo(Player*, int8_t);
333 virtual void WhatDoesThisDoAI(Player*, int8_t);
334 virtual void SetStaffGhost();
335 virtual void Render(struct UnkStruct_800DC5EC*);
336 virtual void RenderCredits();
337 virtual void Waypoints(Player* player, int8_t playerId);
338 virtual f32 GetWaterLevel(FVector pos, Collision* collision);
339 virtual void ScrollingTextures();
340 virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
341 uint16_t playerDirection);
342 virtual void Destroy();
343 virtual bool IsMod();
344
345 private:
346 void Init();
347};
348
349#endif
350
351#endif // ENGINE_COURSE_H
struct Properties Properties
Definition World.h:42
f32 Vec3f[3]
Definition common_structs.h:10
f32 Vec4f[4]
Definition common_structs.h:11
#define j
void Destroy()
Definition ImguiUI.cpp:97
@ f32
Definition GenericArray.h:59
struct StarData CloudData
MusicSeq
Definition sounds.h:118
Definition CoreMath.h:101
Definition Course.h:51
IVector2D Pos[2]
Definition Course.h:55
int16_t Width
Definition Course.h:53
RGB8 Colour
Definition Course.h:61
float FinishlineY
Definition Course.h:60
int32_t PlayerY
Definition Course.h:57
const char * Texture
Definition Course.h:52
float PlayerScaleFactor
Definition Course.h:58
float FinishlineX
Definition Course.h:59
int32_t PlayerX
Definition Course.h:56
int16_t Height
Definition Course.h:54
Definition Course.h:64
char Name[128]
Definition Course.h:65
uint8_t * CloudTexture
Definition Course.h:84
const course_texture * textures
Definition Course.h:88
_struct_gCoursePathSizes_0x10 PathSizes
Definition Course.h:77
CloudData * Clouds
Definition Course.h:85
Vec4f D_0D0096B8
Definition Course.h:80
Vec4f CurveTargetSpeed
Definition Course.h:78
float AIMaximumSeparation
Definition Course.h:71
TrackPathPoint * PathTable2[4]
Definition Course.h:83
float WaterLevel
Definition Course.h:90
int32_t LakituTowType
Definition Course.h:68
Vec4f OffTrackTargetSpeed
Definition Course.h:81
uint32_t AISteeringSensitivity
Definition Course.h:76
TrackPathPoint * PathTable[4]
Definition Course.h:82
const char * AIBehaviour
Definition Course.h:70
char CourseLength[128]
Definition Course.h:67
float NearPersp
Definition Course.h:73
SkyboxColours Skybox
Definition Course.h:87
float AIMinimumSeparation
Definition Course.h:72
enum MusicSeq Sequence
Definition Course.h:89
int16_t * AIDistance
Definition Course.h:75
char DebugName[128]
Definition Course.h:66
CloudData * CloudList
Definition Course.h:86
float FarPersp
Definition Course.h:74
MinimapProps Minimap
Definition Course.h:69
Vec4f NormalTargetSpeed
Definition Course.h:79
Definition common_structs.h:411
Definition Course.h:27
RGB8 BottomLeft
Definition Course.h:30
RGB8 FloorBottomRight
Definition Course.h:33
RGB8 BottomRight
Definition Course.h:29
RGB8 FloorBottomLeft
Definition Course.h:34
RGB8 TopRight
Definition Course.h:28
RGB8 TopLeft
Definition Course.h:31
RGB8 FloorTopRight
Definition Course.h:32
RGB8 FloorTopLeft
Definition Course.h:35
Definition waypoints.h:14
Definition Course.h:43
float Height
Definition Course.h:44
float MaxX
Definition Course.h:46
float MinZ
Definition Course.h:47
float MinX
Definition Course.h:45
float MaxZ
Definition Course.h:48
Definition path_spawn_metadata.h:9
Definition course_offsets.h:10