3#include <libultraship.h>
27 virtual void Load()
override;
41 virtual void DrawWater(
struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
override;
43 virtual void Destroy()
override;
const course_texture banshee_boardwalk_textures[]
Definition BansheeBoardwalk.cpp:41
virtual void ScrollingTextures() override
Definition BansheeBoardwalk.cpp:318
virtual void SomeSounds() override
Definition BansheeBoardwalk.cpp:222
virtual void Destroy() override
Definition BansheeBoardwalk.cpp:357
virtual void RenderCourseObjects(s32 cameraId) override
Definition BansheeBoardwalk.cpp:215
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:240
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition BansheeBoardwalk.cpp:255
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition BansheeBoardwalk.cpp:225
virtual void DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition BansheeBoardwalk.cpp:339
virtual void CreditsSpawnActors() override
Definition BansheeBoardwalk.cpp:353
virtual void Waypoints(Player *, int8_t) override
Definition BansheeBoardwalk.cpp:327
virtual void LoadTextures() override
Definition BansheeBoardwalk.cpp:157
virtual void UpdateCourseObjects() override
Definition BansheeBoardwalk.cpp:205
BansheeBoardwalk()
Definition BansheeBoardwalk.cpp:67
virtual void InitCourseObjects() override
Definition BansheeBoardwalk.cpp:198
virtual void BeginPlay() override
Definition BansheeBoardwalk.cpp:160
virtual void RenderCredits() override
Definition BansheeBoardwalk.cpp:314
virtual ~BansheeBoardwalk()=default
virtual void Load() override
Definition BansheeBoardwalk.cpp:145
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10