4#include <libultraship.h>
120 uint16_t playerDirection);
s32 gTrophyIndex
Definition Game.cpp:86
HarbourMastersIntro gMenuIntro
Definition Game.cpp:82
Editor::Editor gEditor
Definition Game.cpp:84
void CM_InitClouds()
Definition Game.cpp:440
void CM_SomeSounds()
Definition Game.cpp:486
u32 GetCupIndex(void)
Definition Game.cpp:217
void CM_Editor_SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY)
Definition Game.cpp:414
size_t CM_GetActorSize()
Definition Game.cpp:689
bool IsBlockFort()
Definition Game.cpp:722
void CM_CleanWorld(void)
Definition Game.cpp:639
void SelectDkJungle()
Definition Game.cpp:747
void SelectSkyscraper()
Definition Game.cpp:745
void CM_DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:533
void SelectChocoMountain()
Definition Game.cpp:731
bool IsWarioStadium()
Definition Game.cpp:721
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:310
void SelectToadsTurnpike()
Definition Game.cpp:739
void SetCourseById(s32 course)
Definition Game.cpp:251
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:277
void NextCourse()
Definition Game.cpp:243
void SelectBlockFort()
Definition Game.cpp:744
void CM_SetStaffGhost()
Definition Game.cpp:510
bool IsLuigiRaceway()
Definition Game.cpp:708
void CM_UpdateClouds(s32 arg0, Camera *camera)
Definition Game.cpp:446
Properties * CM_GetProps()
Definition Game.cpp:516
void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:424
void CM_DrawStaticMeshActors()
Definition Game.cpp:366
void SetCourseFromCup()
Definition Game.cpp:597
void HM_DrawIntro(void)
Definition Game.cpp:185
bool IsBansheeBoardwalk()
Definition Game.cpp:711
void SelectMooMooFarm()
Definition Game.cpp:738
void SelectWarioStadium()
Definition Game.cpp:743
struct Actor * CM_AddBaseActor()
Definition Game.cpp:671
bool IsSherbetLand()
Definition Game.cpp:719
bool IsDkJungle()
Definition Game.cpp:725
void CM_RenderCourse(struct UnkStruct_800DC5EC *arg0)
Definition Game.cpp:331
bool IsDoubleDeck()
Definition Game.cpp:724
void CM_RenderCredits()
Definition Game.cpp:347
bool IsMarioRaceway()
Definition Game.cpp:707
bool IsRainbowRoad()
Definition Game.cpp:720
void CM_ClearVehicles(void)
Definition Game.cpp:298
void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:452
void HM_InitIntro(void)
Definition Game.cpp:177
void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:400
void CM_RunGarbageCollector(void)
Definition Game.cpp:773
void CM_UpdateCourseObjects()
Definition Game.cpp:471
size_t GetCourseIndex()
Definition Game.cpp:235
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:605
void SelectYoshiValley()
Definition Game.cpp:734
void CM_TickEditor()
Definition Game.cpp:406
void * GetSpecialCup(void)
Definition Game.cpp:764
void * GetBattleCup(void)
Definition Game.cpp:768
void CM_TickObjects()
Definition Game.cpp:386
void CM_DrawActors(Camera *camera, struct Actor *actor)
Definition Game.cpp:359
void CM_InitCourseObjects()
Definition Game.cpp:465
void CM_DrawBombKarts(s32 cameraId)
void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:570
void CM_TickParticles(void)
Definition Game.cpp:418
bool IsToadsTurnpike()
Definition Game.cpp:717
void CM_SetCupIndex(size_t index)
Definition Game.cpp:221
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:701
bool CM_DoesFinishlineExist()
Definition Game.cpp:431
void CM_BeginPlay()
Definition Game.cpp:370
void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:498
bool IsMooMooFarm()
Definition Game.cpp:716
void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:458
void SelectRainbowRoad()
Definition Game.cpp:742
bool IsBowsersCastle()
Definition Game.cpp:710
void * GetMushroomCup(void)
Definition Game.cpp:752
void Editor_ClearMatrix()
Definition Game.cpp:685
size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:615
void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:556
void SelectBowsersCastle()
Definition Game.cpp:732
void SelectPodiumCeremony()
Definition Game.cpp:749
void SelectRoyalRaceway()
Definition Game.cpp:737
void * GetStarCup(void)
Definition Game.cpp:760
void CM_RenderCourseObjects(s32 cameraId)
Definition Game.cpp:478
void SelectFrappeSnowland()
Definition Game.cpp:735
void CM_SpawnFromLevelProps()
Definition Game.cpp:189
bool IsChocoMountain()
Definition Game.cpp:709
void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:577
bool IsSkyscraper()
Definition Game.cpp:723
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:318
bool IsKoopaTroopaBeach()
Definition Game.cpp:714
u32 WorldPreviousCup(void)
Definition Game.cpp:205
void * GetCup()
Definition Game.cpp:213
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:292
void SelectMarioRaceway()
Definition Game.cpp:729
bool IsPodiumCeremony()
Definition Game.cpp:727
void CM_AddEditorObject(struct Actor *actor, const char *name)
Definition Game.cpp:675
void LoadCourse()
Definition Game.cpp:229
void SelectDoubleDeck()
Definition Game.cpp:746
void CM_CreditsSpawnActors()
Definition Game.cpp:492
bool IsYoshiValley()
Definition Game.cpp:712
void SelectKoopaTroopaBeach()
Definition Game.cpp:736
void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:504
void * GetFlowerCup(void)
Definition Game.cpp:756
void CM_TickObjects60fps()
Definition Game.cpp:394
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:259
u32 WorldNextCup(void)
Definition Game.cpp:201
bool IsBigDonut()
Definition Game.cpp:726
void CM_SpawnStarterLakitu()
Definition Game.cpp:543
void HM_TickIntro(void)
Definition Game.cpp:181
void SelectBigDonut()
Definition Game.cpp:748
void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:563
void CM_DrawEditor()
Definition Game.cpp:410
void CM_DeleteActor(size_t index)
Definition Game.cpp:629
void PreviousCourse()
Definition Game.cpp:247
bool IsKalimariDesert()
Definition Game.cpp:718
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:267
void CM_ScrollingTextures()
Definition Game.cpp:527
Properties * CM_GetPropsCourseId(s32 courseId)
Definition Game.cpp:523
void SelectLuigiRaceway()
Definition Game.cpp:730
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:693
void SelectBansheeBoardwalk()
Definition Game.cpp:733
void CM_SetCup(void *)
Definition Game.cpp:209
size_t GetCupCursorPosition()
Definition Game.cpp:584
void CM_TickActors()
Definition Game.cpp:353
void SetCupCursorPosition(size_t position)
Definition Game.cpp:588
void CM_CrossingTrigger()
Definition Game.cpp:302
void Editor_AddLight(s8 *direction)
Definition Game.cpp:679
size_t GetCupSize()
Definition Game.cpp:593
void CM_LoadTextures()
Definition Game.cpp:325
const char * GetCupName(void)
Definition Game.cpp:225
void SelectKalimariDesert()
Definition Game.cpp:740
bool IsFrappeSnowland()
Definition Game.cpp:713
void SelectSherbetLand()
Definition Game.cpp:741
void SetCourse(const char *name)
Definition Game.cpp:239
bool IsRoyalRaceway()
Definition Game.cpp:715
void * GetCourse(void)
Definition Game.cpp:601
f32 Vec3f[3]
Definition common_structs.h:10
Definition actor_types.h:124
Vec3f pos
Definition actor_types.h:133
Definition common_structs.h:147
Definition common_structs.h:264
Definition code_800029B0.h:9