3#include <libultraship.h>
27 virtual void Load()
override;
34 virtual void DrawWater(
struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
override;
const course_texture sherbet_land_textures[]
Definition SherbetLand.cpp:38
SherbetLand()
Definition SherbetLand.cpp:47
virtual f32 GetWaterLevel(FVector pos, Collision *collision) override
Definition SherbetLand.cpp:138
virtual void CreditsSpawnActors() override
Definition SherbetLand.cpp:271
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition SherbetLand.cpp:232
virtual void UpdateCourseObjects() override
Definition SherbetLand.cpp:220
virtual void DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition SherbetLand.cpp:245
virtual void Load() override
Definition SherbetLand.cpp:127
virtual void RenderCourseObjects(s32 cameraId) override
Definition SherbetLand.cpp:226
virtual void BeginPlay() override
Definition SherbetLand.cpp:145
virtual ~SherbetLand()=default
virtual void RenderCredits() override
Definition SherbetLand.cpp:241
Definition common_structs.h:147
Definition code_800029B0.h:9
Definition course_offsets.h:10