Mario Kart 64
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WarioStadium.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Course.h"
5
6extern "C" {
10#include "course_offsets.h"
11#include "camera.h"
12#include "data/some_data.h"
13#include "objects.h"
14#include "path_spawn_metadata.h"
16}
17
18class WarioStadium : public Course {
19 void Jumbotron();
20
21 public:
22 virtual ~WarioStadium() = default; // Virtual destructor for proper cleanup in derived classes
23
24 // Constructor
25 explicit WarioStadium();
26
27 // virtual void Load(const char* courseVtx,
28 // course_texture* textures, const char* displaylists, size_t dlSize);
29 virtual void Load() override;
30 virtual void LoadTextures() override;
31 virtual void BeginPlay() override;
32 virtual void InitClouds() override;
33 virtual void UpdateClouds(s32, Camera*) override;
34 virtual void InitCourseObjects() override;
35 virtual void SomeSounds() override;
36 virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
37 virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
38 virtual void Render(struct UnkStruct_800DC5EC*) override;
39 virtual void RenderCredits() override;
40 virtual void SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
41 f32* arg7) override;
42 virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
43 uint16_t playerDirection) override;
44 virtual void CreditsSpawnActors() override;
45 virtual void Destroy() override;
46};
const course_texture wario_stadium_textures[]
Definition WarioStadium.cpp:40
virtual void UpdateClouds(s32, Camera *) override
Definition WarioStadium.cpp:204
virtual void DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition WarioStadium.cpp:373
virtual void BeginPlay() override
Definition WarioStadium.cpp:172
void Jumbotron()
Definition WarioStadium.cpp:228
virtual void RenderCredits() override
Definition WarioStadium.cpp:364
virtual void Load() override
Definition WarioStadium.cpp:145
virtual void Render(struct UnkStruct_800DC5EC *) override
Definition WarioStadium.cpp:303
virtual ~WarioStadium()=default
virtual void CreditsSpawnActors() override
Definition WarioStadium.cpp:401
virtual void Destroy() override
Definition WarioStadium.cpp:430
virtual void SomeSounds() override
Definition WarioStadium.cpp:211
virtual void InitCourseObjects() override
Definition WarioStadium.cpp:208
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:225
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:222
WarioStadium()
Definition WarioStadium.cpp:64
virtual void LoadTextures() override
Definition WarioStadium.cpp:169
virtual void InitClouds() override
Definition WarioStadium.cpp:200
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition WarioStadium.cpp:368
f32 Vec3f[3]
Definition common_structs.h:10
Definition camera.h:27
Definition common_structs.h:264
Definition code_800029B0.h:9
Definition course_offsets.h:10