6#define ALIGN_ASSET(x) __declspec(align(x))
8#define ALIGN_ASSET(x) __attribute__((aligned(x)))
11#define LOAD_ASSET(path) \
12 (path == NULL ? NULL \
13 : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
14#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
bool GameEngine_OTRSigCheck(char *imgData)