Mario Kart 64
Loading...
Searching...
No Matches
defines.h
Go to the documentation of this file.
1#ifndef DEFINES_H
2#define DEFINES_H
3
7#define OK 1
8#define BAD 0
9
40#if defined(GCC) || defined(DEBUG)
41#define DEBUG_MODE 1
42#define DEBUG_MENU 2
43#else
44#define DEBUG_MODE 1
45#define DEBUG_MENU 2
46#endif
47
48#define HOLD_ALL_DPAD_AND_C_BUTTONS \
49 (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
50
54#define DEMO_MODE_ACTIVE 1
55#define DEMO_MODE_INACTIVE 0
56
57#ifdef VERSION_EU
58#define COURSE_TIMER_ITER 0.020041665999999999 // 1 / 50
59#define COURSE_TIMER_ITER_f 0.020041665999999999f // 1 / 50
60#else
61#define COURSE_TIMER_ITER 0.01666666 // 1 / 60
62#define COURSE_TIMER_ITER_f 0.01666666f // 1 / 60
63#endif
64
65#define V_BlANK_TIMER_ITER 0.01666666
66
73#define PLAYER_INACTIVE 0 // 0x0000
74#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
75#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
76#define PLAYER_STAGING (1 << 9) // 0x0200
77#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
78#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
79#define PLAYER_CPU (1 << 12) // 0x1000
80#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
81#define PLAYER_HUMAN (1 << 14) // 0x4000
82#define PLAYER_EXISTS (1 << 15) // 0x8000
83
84// Compiles to -0x1000 in diff.py
85#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
86
87#define ZERO_PLAYERS_SELECTED 0
88#define ONE_PLAYERS_SELECTED 1
89#define TWO_PLAYERS_SELECTED 2
90#define THREE_PLAYERS_SELECTED 3
91#define FOUR_PLAYERS_SELECTED 4
92#define SELECTED_PLAYER_DEFINES_TOTAL 5
93
105
106#define NUM_PLAYERS 8
107
108#define MARIO_SIZE 0.75f
109#define LUIGI_SIZE 0.75f
110#define YOSHI_SIZE 0.75f
111#define TOAD_SIZE 0.75f
112#define DK_SIZE 0.75f
113#define WARIO_SIZE 0.75f
114#define PEACH_SIZE 0.75f
115#define BOWSER_SIZE 0.75f
116
117// 2P Game has Grand Prix, VS, and Battle as available game types
118#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
119
123#define GRAND_PRIX 0
124#define TIME_TRIALS 1
125#define VERSUS 2
126#define BATTLE 3
127
135
136#define CC_50 0
137#define CC_100 1
138#define CC_150 2
139#define CC_EXTRA 3
140#define CC_BATTLE 4
141
149
150#define NUM_COURSES_PER_CUP 4
151
156
163#define MARIO 0
164#define LUIGI 1
165#define YOSHI 2
166#define TOAD 3
167#define DK 4
168#define WARIO 5
169#define PEACH 6
170#define BOWSER 7
171
175#define OPTIONS_MENU 5
176#define DATA_MENU 6
177#define COURSE_DATA_MENU 7
178#define LOGO_INTRO_MENU 8
179#define CONTROLLER_PAK_MENU 9
180#define START_MENU 10
181#define MAIN_MENU 11
182#define CHARACTER_SELECT_MENU 12
183#define COURSE_SELECT_MENU 13
184#define RACING_DUPLICATE 14
185#define HARBOUR_MASTERS_MENU 15
186
190#define START_MENU_FROM_QUIT 0
191#define MAIN_MENU_FROM_QUIT 1
192#define PLAYER_SELECT_MENU_FROM_QUIT 2
193#define COURSE_SELECT_MENU_FROM_QUIT 3
194#define RACING 4
195#define ENDING 5
196#define CREDITS_SEQUENCE 9
197
201#define RACE_INIT 0
202#define RACE_SETUP 1
203#define RACE_STAGING 2
204#define RACE_IN_PROGRESS 3
205#define RACE_CALCULATE_RANKS 4
206#define RACE_FINISHED 5 // End of race and score screen
207#define RACE_UNK 6
208#define RACE_EXIT 7
209
213#define SCREEN_MODE_1P 0
214#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
215#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
216#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
217#define NUM_SCREEN_MODES 4
218
222#define TIME_TRIAL_3LAP_RECORD_1 0
223#define TIME_TRIAL_3LAP_RECORD_2 1
224#define TIME_TRIAL_3LAP_RECORD_3 2
225#define TIME_TRIAL_3LAP_RECORD_4 3
226#define TIME_TRIAL_3LAP_RECORD_5 4
227#define TIME_TRIAL_1LAP_RECORD 5
228
245
251#define SOUND_STEREO 0
252#define SOUND_HEADPHONES 1
253#define SOUND_UNUSED 2
254#define SOUND_MONO 3
255#define NUM_SOUND_MODES 4
256
261#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
262#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
263#define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
264#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
265#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
266#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
267#define NUM_DEMOS 6
268
272enum ITEMS {
273 /* 0x00 */ ITEM_NONE = 0,
274 /* 0x01 */ ITEM_BANANA,
278 /* 0x05 */ ITEM_RED_SHELL,
283 /* 0x0A */ ITEM_STAR,
284 /* 0x0B */ ITEM_BOO,
285 /* 0x0C */ ITEM_MUSHROOM,
289 /* 0x0G */ ITEM_MAX,
290};
291
306
308
310
314#define BALLOON_STATUS_GONE 0
315#define BALLOON_STATUS_PRESENT 1
316#define BALLOON_STATUS_DEPARTING 2
317
321#define NUM_PODIUMS 3
322
326#define MAX_TIME 0x927C0
327
332#define HIT_SOUND_EFFECT 0x100 // hitting an object
333#define BOOST_SOUND_EFFECT 0x200 // being boosted by trigger a mushroom
334#define BOO_SOUND_EFFECT 0x800 // being a boo
335#define STAR_SOUND_EFFECT 0x2000 // being a star
336#define HIT_ROTATING_SOUND_EFFECT 0x4000 // hitting a rotating object
337#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000 // being boosted by a ramp
338#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
339#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
340#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
341#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
342
347#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
348#define STAR_EFFECT 0x200 // being a star
349#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
350#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
351#define REVERSE_EFFECT 0x400000 // being in reverse of the course
352#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
353#define HIT_EFFECT 0x4000000 // hitting an object
354#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
355#define BOO_EFFECT 0x80000000 // being a boo
356
361#define SPAWN_FIRST_SHELL 0
362#define SPAWN_SECOND_SHELL 1
363#define SPAWN_THIRD_SHELL 2
364
365#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
366#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
367#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
368#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
369
375
376#define GRID_SIZE 32
377
378#define FACING_Y_AXIS 0x4000
379#define FACING_X_AXIS 0x8000
380#define FACING_Z_AXIS 0x2000
381
382#endif // DEFINES_H
383
389#define MIN_LAPS 0
390#define MAX_LAPS 3
COLOR_ID
Text color options The 2 cycling options cycle through Blue -> Green -> Red Cycle 2 appears to be one...
Definition defines.h:237
@ TEXT_BLUE_GREEN_RED_CYCLE_2
Definition defines.h:243
@ TEXT_BLUE_GREEN_RED_CYCLE_1
Definition defines.h:242
@ TEXT_YELLOW
Definition defines.h:241
@ TEXT_RED
Definition defines.h:240
@ TEXT_GREEN
Definition defines.h:239
@ TEXT_BLUE
Definition defines.h:238
PLACE
Definition defines.h:309
@ FIRST_PLACE
Definition defines.h:309
@ FOURTH_PLACE
Definition defines.h:309
@ SECOND_PLACE
Definition defines.h:309
@ THIRD_PLACE
Definition defines.h:309
PlayerId
Definition defines.h:94
@ PLAYER_SIX
Definition defines.h:101
@ PLAYER_FIVE
Definition defines.h:100
@ PLAYER_SEVEN
Definition defines.h:102
@ PLAYER_FOUR
Definition defines.h:99
@ PLAYER_EIGHT
Definition defines.h:103
@ PLAYER_NONE
Definition defines.h:95
@ PLAYER_TWO
Definition defines.h:97
@ PLAYER_ONE
Definition defines.h:96
@ PLAYER_THREE
Definition defines.h:98
ITEMS
Item IDs.
Definition defines.h:272
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:287
@ ITEM_THUNDERBOLT
Definition defines.h:281
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:277
@ ITEM_STAR
Definition defines.h:283
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:280
@ ITEM_BANANA_BUNCH
Definition defines.h:275
@ ITEM_GREEN_SHELL
Definition defines.h:276
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:282
@ ITEM_NONE
Definition defines.h:273
@ ITEM_RED_SHELL
Definition defines.h:278
@ ITEM_SUPER_MUSHROOM
Definition defines.h:288
@ ITEM_MAX
Definition defines.h:289
@ ITEM_BANANA
Definition defines.h:274
@ ITEM_MUSHROOM
Definition defines.h:285
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:286
@ ITEM_BOO
Definition defines.h:284
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:279
DIRECTION
Definition defines.h:307
@ SOUTH
Definition defines.h:307
@ EAST
Definition defines.h:307
@ NORTH
Definition defines.h:307
@ WEST
Definition defines.h:307
CPU_BEHAVIOURS
Definition defines.h:292
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:300
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:299
@ BEHAVIOUR_DRIVE_CENTER
Definition defines.h:296
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:301
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:304
@ BEHAVIOUR_DRIVE_OUTER
Definition defines.h:298
@ BEHAVIOUR_HOP
Definition defines.h:295
@ BEHAVIOUR_9
Definition defines.h:302
@ BEHAVIOUR_DRIVE_LEFT
Definition defines.h:297
@ BEHAVIOUR_NONE
Definition defines.h:293
@ BEHAVIOUR_1
Definition defines.h:294
@ BEHAVIOUR_10
Definition defines.h:303
@ COURSE_ONE
Definition defines.h:155
@ COURSE_THREE
Definition defines.h:155
@ COURSE_TWO
Definition defines.h:155
@ COURSE_FOUR
Definition defines.h:155
@ NUM_CUPS
Definition defines.h:148
@ STAR_CUP
Definition defines.h:148
@ FLOWER_CUP
Definition defines.h:148
@ SPECIAL_CUP
Definition defines.h:148
@ MUSHROOM_CUP
Definition defines.h:148
@ BATTLE_CUP
Definition defines.h:148