35 if (CVarGetInteger(
"gNoCulling", 0) == 1) {
36 temp_f0 =
CLAMP(temp_f0, 0.0f, 600000.0f);
38 if (!(temp_f0 < 0.0f) && !(600000.0f < temp_f0)) {
39 if ((item_box->
state == 2) && (temp_f0 < 100000.0f)) {
41 someRot[1] = item_box->
rot[1];
43 someVec2[0] = item_box->
pos[0];
45 someVec2[2] = item_box->
pos[2];
55 someRot[1] = item_box->
rot[1] * 2;
56 someVec2[1] = item_box->
pos[1];
66 if (item_box->
state == 5) {
75 if (item_box->
state != 3) {
92 if ((item_box->
rot[1] < 0xAA1) && (item_box->
rot[1] > 0)) {
93 gDPSetRenderMode(
gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
94 }
else if ((item_box->
rot[1] >= 0x6AA5) && (item_box->
rot[1] < 0x754E)) {
95 gDPSetRenderMode(
gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
96 }
else if ((item_box->
rot[1] >= 0x38E1) && (item_box->
rot[1] < 0x438A)) {
97 gDPSetRenderMode(
gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
98 }
else if ((item_box->
rot[1] >= 0xC711) && (item_box->
rot[1] < 0xD1BA)) {
99 gDPSetRenderMode(
gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
118 someMultiplier = 1.0f;
120 someMultiplier = 1.0f - ((thing - 10.0f) * 0.1f);
124 gDPSetRenderMode(
gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
128 temp_f2 = 2.0f * thing;
130 someVec1[1] = temp_f2;
140 temp_f2_2 = 0.8f * thing;
141 temp_f12 = 0.5f * thing;
142 someVec1[0] = temp_f2_2;
143 someVec1[1] = 2.3f * thing;
144 someVec1[2] = temp_f12;
153 temp_f0_2 = -0.5f * thing;
154 someVec1[0] = temp_f2_2;
155 someVec1[1] = 1.2f * thing;
156 someVec1[2] = temp_f0_2;
167 gDPSetRenderMode(
gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
172 someVec1[1] = 1.8f * thing;
173 someVec1[2] = -1.0f * thing;
183 temp_f0_3 = -0.8f * thing;
184 someVec1[0] = temp_f0_3;
185 someVec1[1] = 0.6f * thing;
186 someVec1[2] = temp_f0_2;
196 someVec1[0] = temp_f0_3;
197 someVec1[1] = temp_f2;
198 someVec1[2] = temp_f12;
void render_actor_item_box(Camera *camera, struct ItemBox *item_box)
Renders the item box actor.
Definition render.inc.c:12
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1100