26 if (CVarGetInteger(
"gNoCulling", 0) == 1) {
27 temp_f0 =
MAX(temp_f0, 0.0f);
38 if (CVarGetInteger(
"gDisableLod", 1) == 1) {
44 if ((arg3 > 12) && (arg3 < 20)) {
45 if (temp_f0 < 640000.0f) {
46 sp54[0] = egg->
pos[0];
48 sp54[2] = egg->
pos[2];
67 arg1[3][0] = egg->
pos[0];
68 arg1[3][1] = egg->
pos[1];
69 arg1[3][2] = egg->
pos[2];
void FrameInterpolation_RecordMatrixPop(Mat4 *matrix)
Definition FrameInterpolation.cpp:705
void FrameInterpolation_RecordMatrixPush(Mat4 *matrix)
Definition FrameInterpolation.cpp:689
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
void func_802976D8(Vec3s arg0)
Definition actors.c:382
void func_8029794C(Vec3f pos, Vec3s rot, f32 scale)
Definition actors.c:450
Camera * camera1
Definition camera.c:29
f32 Vec3f[3]
Definition common_structs.h:10
s16 Vec3s[3]
Definition common_structs.h:15
f32 Mat4[4][4]
Definition common_structs.h:20
#define CREDITS_SEQUENCE
Definition defines.h:196
#define MAX(a, b)
Definition macros.h:130
Gfx * gDisplayListHead
Definition main.c:144
f32 gCameraZoom[4]
Definition main.c:134
s32 gGamestate
Definition main.c:180
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:54
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1100
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:450
Vec3s rot
Definition camera.h:34
Vec3f pos
Definition camera.h:28
Definition actor_types.h:222
s16 eggRot
Definition actor_types.h:230
Vec3f pos
Definition actor_types.h:233
void render_actor_yoshi_egg(Camera *arg0, Mat4 arg1, struct YoshiValleyEgg *egg, u16 arg3)
Renders the Yoshi egg actor. Actor used in Yoshi Valley.
Definition render.inc.c:16