SpaghettiKart
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Game.h
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1#ifndef _GAME_H
2#define _GAME_H
3
4#include <libultraship.h>
6#include "engine/HM_Intro.h"
7#include "macros.h"
8
9#ifdef __cplusplus
13class Track;
14struct Properties;
15class World;
16
17template<class T, typename... TArgs> T* SpawnActor(TArgs&&... args) {
18 return T::Spawn(std::forward<TArgs>(args)...);
19}
20
21extern "C" {
22#endif
23#include "camera.h"
24#include "actor_types.h"
25#include "code_800029B0.h"
26
27extern s32 gTrophyIndex;
28
29#ifdef __cplusplus
30extern TrackEditor::Editor gEditor;
31extern HarbourMastersIntro gMenuIntro;
32extern bool bCleanWorld;
37World* GetWorld(void); // Retrieve the world instance
38void CM_RequestReset(void); // Queue a game reset; applied at the top of the next game frame
39#endif
40// NOLINTBEGIN(readability-identifier-naming)
41
42void Graphics_PushFrame(Gfx* pool);
43
44uintptr_t CM_GetTrack();
46
47void HM_InitIntro(void);
48void HM_TickIntro(void);
49void HM_DrawIntro(void);
50
51void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha);
52void CM_DrawBattleBombKarts(s32 cameraId);
53
54u32 WorldNextCup(void);
55
56u32 WorldPreviousCup(void);
57
58u32 GetCupIndex(void);
59
60const char* GetCupName(void);
61
62void LoadTrack();
63
64void CM_SetCup(void*);
65
66void CM_SetCupIndex(size_t index);
67
68void CM_DrawTrack(ScreenContext* arg0);
69
71void CM_ActivateFinishLakitu(s32 playerId);
72void CM_ActivateSecondLapLakitu(s32 playerId);
73void CM_ActivateFinalLapLakitu(s32 playerId);
74void CM_ActivateReverseLakitu(s32 playerId);
75
76void CM_DrawActors(Camera* camera);
78
79Camera* CM_GetPlayerCamera(s32 playerIndex);
80void CM_SetViewProjection(Camera* camera);
81void CM_TickCameras();
82Camera* CM_AddCamera(Vec3f spawn, s16 rot, u32 mode);
83Camera* CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode);
84Camera* CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode);
85bool CM_IsTourEnabled();
86Camera* CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode);
87void CM_AttachCamera(Camera* camera, s32 playerIdx);
88void CM_SetFreeCamera(bool state);
89void CM_CameraSetActive(size_t idx, bool state);
90void CM_ActivateTourCamera(Camera* camera);
91void CM_TickObjects();
93void CM_DrawObjects(s32 cameraId);
94
95void CM_TickEditor();
96void CM_DrawEditor();
100
101void CM_TickParticles(void);
102void CM_DrawParticles(s32 cameraId);
103
104void CM_RaceDrawSky(ScreenContext* screen, s32 someId);
105
106void CM_Waypoints(Player* player, int8_t playerId);
107
108void CM_SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
109 f32* arg7);
110
112
114
115void CM_DrawTrackObjects(s32 cameraId);
116
117void CM_SomeSounds();
118
120
121void CM_WhatDoesThisDo(Player* player, int8_t playerId);
122
123void CM_WhatDoesThisDoAI(Player* player, int8_t playerId);
124
125void CM_SetStaffGhost();
126
127void CM_BombKartsWaypoint(s32 cameraId);
128
129void CM_TickTrack();
130
131s32 CM_GetCrossingOnTriggered(uintptr_t* crossing);
132
133void CM_BeginPlay();
134
135void CM_DrawTransparency(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot,
136 uint16_t playerDirection);
137
138void CM_AICrossingBehaviour(s32 playerId);
139
140void CM_ClearVehicles(void);
141
142void CM_CrossingTrigger();
143
144void CM_VehicleCollision(s32 playerId, Player* player);
145
146void CM_TickActors();
147
148void CM_DrawBombKarts(s32 cameraId);
149
150void SetMarioRaceway(void);
151
152size_t GetCupCursorPosition();
153
154void SetCupCursorPosition(size_t position);
155
156size_t GetCupSize();
157
158void* GetTrack(void);
159
160struct Actor* CM_GetActor(size_t index);
161void CM_DeleteActor(size_t index);
162struct Actor* CM_AddBaseActor();
163void CM_ActorBeginPlay(struct Actor* actor);
164void CM_ActorGenerateCollision(struct Actor* actor);
165void Editor_AddLight(s8* direction);
166size_t CM_GetActorSize();
167size_t CM_FindActorIndex(struct Actor* actor);
168void CM_ActorCollision(Player* player, struct Actor* actor);
169void CM_CleanCameras(void);
170void CM_CleanWorld(void);
171
172f32 CM_GetWaterLevel(Vec3f pos, struct Collision* collision);
173
174bool IsMarioRaceway();
175bool IsLuigiRaceway();
176bool IsChocoMountain();
177bool IsBowsersCastle();
178bool IsBansheeBoardwalk();
179bool IsYoshiValley();
180bool IsFrappeSnowland();
181bool IsKoopaTroopaBeach();
182bool IsRoyalRaceway();
183bool IsMooMooFarm();
184bool IsToadsTurnpike();
185bool IsKalimariDesert();
186bool IsSherbetLand();
187bool IsRainbowRoad();
188bool IsWarioStadium();
189bool IsBlockFort();
190bool IsSkyscraper();
191bool IsDoubleDeck();
192bool IsDkJungle();
193bool IsBigDonut();
194bool IsPodiumCeremony();
195
196void SelectMarioRaceway();
197void SelectLuigiRaceway();
201void SelectYoshiValley();
204void SelectRoyalRaceway();
205void SelectMooMooFarm();
208void SelectSherbetLand();
209void SelectRainbowRoad();
210void SelectWarioStadium();
211void SelectBlockFort();
212void SelectSkyscraper();
213void SelectDoubleDeck();
214void SelectDkJungle();
215void SelectBigDonut();
217
218void* GetMushroomCup(void);
219
220void* GetFlowerCup(void);
221
222void* GetStarCup(void);
223
224void* GetSpecialCup(void);
225
226void* GetBattleCup(void);
227
228void* GetCup();
229
230void CM_RunGarbageCollector(void);
231void CM_ResetAudio(void);
232
233NORETURN void CM_ThrowRuntimeError(const char* fmt, ...)
234#if defined(__GNUC__) || defined(__clang__)
235 __attribute__((format(printf, 1, 2)))
236#endif
237 ;
238
239// NOLINTEND(readability-identifier-naming)
240
241#ifdef __cplusplus
242}
243#endif
244
245#endif // _GAME_H
Registry< TrackInfo > gTrackRegistry
Definition Game.cpp:79
bool bCleanWorld
Definition Game.cpp:64
Registry< ItemInfo > gItemRegistry
Definition Game.cpp:81
DataRegistry< RandomItemTable > gItemTableRegistry
Definition Game.cpp:84
s32 gTrophyIndex
Definition Game.cpp:76
HarbourMastersIntro gMenuIntro
Definition Game.cpp:72
TrackEditor::Editor gEditor
Definition Game.cpp:74
void CM_RequestReset(void)
Definition Game.cpp:918
Registry< ActorInfo, const SpawnParams & > gActorRegistry
Definition Game.cpp:80
World * GetWorld()
Definition Game.cpp:89
void CM_SomeSounds()
Definition Game.cpp:610
u32 GetCupIndex(void)
Definition Game.cpp:211
size_t CM_GetActorSize()
Definition Game.cpp:814
bool IsBlockFort()
Definition Game.cpp:847
void * GetTrack(void)
Definition Game.cpp:730
NORETURN void CM_ThrowRuntimeError(const char *fmt,...)
Definition Game.cpp:991
void CM_CleanWorld(void)
Definition Game.cpp:771
void SelectDkJungle()
Definition Game.cpp:872
void SelectSkyscraper()
Definition Game.cpp:870
void SelectChocoMountain()
Definition Game.cpp:856
bool IsWarioStadium()
Definition Game.cpp:846
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:278
void CM_ActorGenerateCollision(struct Actor *actor)
Definition Game.cpp:787
Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:434
void SelectToadsTurnpike()
Definition Game.cpp:864
void CM_DrawActors(Camera *camera)
Definition Game.cpp:347
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:245
void SelectBlockFort()
Definition Game.cpp:869
void CM_SetStaffGhost()
Definition Game.cpp:634
bool IsLuigiRaceway()
Definition Game.cpp:833
void CM_TickTrack()
Definition Game.cpp:652
void CM_AttachCamera(Camera *camera, s32 playerIdx)
Definition Game.cpp:487
Properties * CM_GetProps()
Definition Game.cpp:645
void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:559
void CM_DrawStaticMeshActors()
Definition Game.cpp:364
void CM_ActivateTourCamera(Camera *camera)
Definition Game.cpp:517
void HM_DrawIntro(void)
Definition Game.cpp:183
bool IsBansheeBoardwalk()
Definition Game.cpp:836
void SelectMooMooFarm()
Definition Game.cpp:863
void SelectWarioStadium()
Definition Game.cpp:868
struct Actor * CM_AddBaseActor()
Definition Game.cpp:779
uintptr_t CM_GetTrack()
Definition Game.cpp:641
bool IsSherbetLand()
Definition Game.cpp:844
bool IsDkJungle()
Definition Game.cpp:850
bool IsDoubleDeck()
Definition Game.cpp:849
bool IsMarioRaceway()
Definition Game.cpp:832
bool IsRainbowRoad()
Definition Game.cpp:845
void CM_ClearVehicles(void)
Definition Game.cpp:266
void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:576
void CM_TickCameras()
Definition Game.cpp:412
void CM_SetViewProjection(Camera *camera)
Definition Game.cpp:404
void HM_InitIntro(void)
Definition Game.cpp:175
void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:539
void CM_RunGarbageCollector(void)
Definition Game.cpp:898
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:734
void CM_DrawTransparency(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:658
void SelectYoshiValley()
Definition Game.cpp:859
void CM_ResetAudio(void)
Definition Game.cpp:902
void Editor_CleanWorld()
Definition Game.cpp:807
void Graphics_PushFrame(Gfx *pool)
Definition Game.cpp:56
void CM_TickEditor()
Definition Game.cpp:545
void CM_DrawTrack(ScreenContext *arg0)
Definition Game.cpp:302
void * GetSpecialCup(void)
Definition Game.cpp:889
void * GetBattleCup(void)
Definition Game.cpp:893
void CM_TickObjects()
Definition Game.cpp:525
Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:416
bool CM_IsTourEnabled()
Definition Game.cpp:466
void CM_DrawBombKarts(s32 cameraId)
void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:703
void CM_TickParticles(void)
Definition Game.cpp:553
bool IsToadsTurnpike()
Definition Game.cpp:842
void CM_SetCupIndex(size_t index)
Definition Game.cpp:215
void CM_InitTrackObjects()
Definition Game.cpp:589
void CM_BeginPlay()
Definition Game.cpp:368
void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:622
bool IsMooMooFarm()
Definition Game.cpp:841
void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:582
void SelectRainbowRoad()
Definition Game.cpp:867
bool IsBowsersCastle()
Definition Game.cpp:835
void * GetMushroomCup(void)
Definition Game.cpp:877
void Editor_ClearMatrix()
Definition Game.cpp:803
size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:744
void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:689
void SelectBowsersCastle()
Definition Game.cpp:857
void SelectPodiumCeremony()
Definition Game.cpp:874
void SelectRoyalRaceway()
Definition Game.cpp:862
void * GetStarCup(void)
Definition Game.cpp:885
void SelectFrappeSnowland()
Definition Game.cpp:860
Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:478
bool IsChocoMountain()
Definition Game.cpp:834
void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:710
bool IsSkyscraper()
Definition Game.cpp:848
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:286
bool IsKoopaTroopaBeach()
Definition Game.cpp:839
void CM_TickTrackObjects()
Definition Game.cpp:595
u32 WorldPreviousCup(void)
Definition Game.cpp:199
void * GetCup()
Definition Game.cpp:207
void CM_RaceDrawSky(ScreenContext *screen, s32 someId)
Definition Game.cpp:565
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:260
void SelectMarioRaceway()
Definition Game.cpp:854
bool IsPodiumCeremony()
Definition Game.cpp:852
void CM_TickDraw()
void SelectDoubleDeck()
Definition Game.cpp:871
void CM_CreditsSpawnActors()
Definition Game.cpp:616
bool IsYoshiValley()
Definition Game.cpp:837
void SelectKoopaTroopaBeach()
Definition Game.cpp:861
void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:628
void * GetFlowerCup(void)
Definition Game.cpp:881
void CM_TickObjects60fps()
Definition Game.cpp:533
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:227
u32 WorldNextCup(void)
Definition Game.cpp:195
void CM_DrawTrackObjects(s32 cameraId)
Definition Game.cpp:602
bool IsBigDonut()
Definition Game.cpp:851
void CM_CleanCameras(void)
Definition Game.cpp:775
void CM_SpawnStarterLakitu()
Definition Game.cpp:668
void HM_TickIntro(void)
Definition Game.cpp:179
void CM_CameraSetActive(size_t idx, bool state)
Definition Game.cpp:491
void SelectBigDonut()
Definition Game.cpp:873
void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:696
void CM_ActorBeginPlay(struct Actor *actor)
Definition Game.cpp:783
void CM_DrawEditor()
Definition Game.cpp:549
void CM_DeleteActor(size_t index)
Definition Game.cpp:761
bool IsKalimariDesert()
Definition Game.cpp:843
Camera * CM_GetPlayerCamera(s32 playerIndex)
Definition Game.cpp:391
f32 CM_GetWaterLevel(Vec3f pos, struct Collision *collision)
Definition Game.cpp:826
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:235
void SelectLuigiRaceway()
Definition Game.cpp:855
void CM_SetFreeCamera(bool state)
Definition Game.cpp:497
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:818
void SelectBansheeBoardwalk()
Definition Game.cpp:858
void CM_SetCup(void *)
Definition Game.cpp:203
size_t GetCupCursorPosition()
Definition Game.cpp:717
void CM_TickActors()
Definition Game.cpp:341
void SetCupCursorPosition(size_t position)
Definition Game.cpp:721
void CM_CrossingTrigger()
Definition Game.cpp:270
void Editor_AddLight(s8 *direction)
Definition Game.cpp:797
size_t GetCupSize()
Definition Game.cpp:726
Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:425
void SetMarioRaceway(void)
Definition Game.cpp:188
const char * GetCupName(void)
Definition Game.cpp:219
void SelectKalimariDesert()
Definition Game.cpp:865
bool IsFrappeSnowland()
Definition Game.cpp:838
void SelectSherbetLand()
Definition Game.cpp:866
void LoadTrack()
Definition Game.cpp:223
bool IsRoyalRaceway()
Definition Game.cpp:840
Definition DataRegistry.h:8
Definition Registry.h:60
Definition World.h:40
f32 Vec3f[3]
Definition common_structs.h:10
#define NORETURN
Definition macros.h:18
#define fmt(...)
Definition pak.cpp:8
Definition actor_types.h:124
Vec3f pos
Definition actor_types.h:133
Definition camera.h:35
Definition common_structs.h:147
Definition common_structs.h:264
Definition Track.h:93
Definition code_800029B0.h:14