#include #include "engine/objects/Object.h" #include "BombKart.h" #include #include "port/Game.h" #include "engine/Matrix.h" extern "C" { #include "macros.h" #include "main.h" #include "actors.h" #include "math_util.h" #include "sounds.h" #include "update_objects.h" #include "render_player.h" #include "external.h" #include "bomb_kart.h" #include "collision.h" #include "code_80086E70.h" #include "render_objects.h" #include "code_80057C60.h" #include "defines.h" #include "code_80005FD0.h" #include "math_util_2.h" #include "collision.h" extern s8 gPlayerCount; } size_t OBombKart::_count = 0; OBombKart::OBombKart(FVector pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) { Name = "Bomb Kart"; _idx = _count; Vec3f _pos = {0, 0, 0}; if (waypoint) { // Spawn kart on waypoint _pos[0] = waypoint->posX; _pos[1] = waypoint->posY; _pos[2] = waypoint->posZ; } else { // Spawn kart on a surface with the provided position // Set height to the default value of 2000.0f unless Pos[1] is higher. // This allows placing these on very high surfaces. f32 height = (pos.y > 2000.0f) ? pos.y : 2000.0f; _pos[0] = pos.x; _pos[1] = spawn_actor_on_surface(pos.x, height, pos.z); _pos[2] = pos.z; } WaypointIndex = waypointIndex; Unk_3C = unk_3C; State = static_cast(state); Pos[0] = _pos[0]; Pos[1] = _pos[1]; Pos[2] = _pos[2]; _spawnPos[0] = _pos[0]; _spawnPos[1] = _pos[1]; _spawnPos[2] = _pos[2]; CenterY = _pos[1]; WheelPos[0][0] = _pos[0]; WheelPos[0][1] = _pos[1]; WheelPos[0][2] = _pos[2]; WheelPos[1][0] = _pos[0]; WheelPos[1][1] = _pos[1]; WheelPos[1][2] = _pos[2]; WheelPos[2][0] = _pos[0]; WheelPos[2][1] = _pos[1]; WheelPos[2][2] = _pos[2]; WheelPos[3][0] = _pos[0]; WheelPos[3][1] = _pos[1]; WheelPos[3][2] = _pos[2]; check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]); find_unused_obj_index(&_objectIndex); _count++; } void OBombKart::Tick() { f32 sp118; f32 var_f18; TrackWaypoint* temp_v0_2; f32 temp_f0_3; f32 sp108; f32 temp_f14; f32 temp_f16; f32 temp_f0; f32 temp_f0_4; u16 waypoint; f32 unk_3C; u16 someRot; f32 temp_f12; f32 temp_f12_3; f32 temp_f12_4; f32 temp_f14_2; f32 spAC; f32 temp_f16_2; f32 spA0; f32 temp_f2; f32 temp_f2_4; f32 sp94; f32 sp88; Vec3f newPos; States state; u16 bounceTimer; UNUSED u16 sp4C; u16 temp_t6; u16 temp_t7; u16 circleTimer; TrackWaypoint* temp_v0_4; Player* player; state = State; if (state == States::DISABLED) { return; } if (((Unk_4A != 1) || (GetCourse() == GetPodiumCeremony()))) { newPos[0] = Pos[0]; newPos[1] = Pos[1]; newPos[2] = Pos[2]; waypoint = WaypointIndex; unk_3C = Unk_3C; someRot = SomeRot; bounceTimer = BounceTimer; circleTimer = CircleTimer; if ((state != States::DISABLED) && (state != States::EXPLODE)) { if (GetCourse() == GetPodiumCeremony()) { if (D_8016347E == 1) { player = gPlayerFour; temp_f0 = newPos[0] - player->pos[0]; temp_f2 = newPos[2] - player->pos[1]; temp_f12 = newPos[2] - player->pos[2]; if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) + (temp_f12 * temp_f12)) < 25.0f) { circleTimer = 0; state = States::EXPLODE; player->soundEffects |= 0x400000; player->type &= ~0x2000; } } } else { for (size_t i = 0; i < gPlayerCount; i++) { player = &gPlayers[i]; if (!(player->effects & 0x80000000)) { temp_f0 = newPos[0] - player->pos[0]; temp_f2 = newPos[1] - player->pos[1]; temp_f12 = newPos[2] - player->pos[2]; if ((((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) + (temp_f12 * temp_f12)) < 25.0f) { state = States::EXPLODE; circleTimer = 0; if (GetCourse() == GetFrappeSnowland()) { player->soundEffects |= 0x01000000; } else { player->soundEffects |= 0x400000; } } } } } } switch(state) { case States::CCW: circleTimer = (circleTimer + 356) % 360; temp_t6 = (circleTimer * 0xFFFF) / 360; sp118 = coss(temp_t6) * 25.0; temp_f0_3 = sins(temp_t6) * 25.0; temp_v0_2 = &D_80164550[0][waypoint]; newPos[0] = temp_v0_2->posX + sp118; newPos[1] = CenterY + 3.5f; newPos[2] = temp_v0_2->posZ + temp_f0_3; D_80162FB0[0] = newPos[0]; D_80162FB0[1] = newPos[1]; D_80162FB0[2] = newPos[2]; temp_t7 = (((circleTimer + 1) % 360) * 0xFFFF) / 360; sp118 = coss(temp_t7) * 25.0; temp_f0_3 = sins(temp_t7) * 25.0; D_80162FC0[0] = temp_v0_2->posX + sp118; D_80162FC0[1] = temp_v0_2->posY; D_80162FC0[2] = temp_v0_2->posZ + temp_f0_3; someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520; break; case States::CW: circleTimer = (circleTimer + 4) % 360; temp_t6 = (circleTimer * 0xFFFF) / 360; sp118 = coss(temp_t6) * 25.0; temp_f0_3 = sins(temp_t6) * 25.0; temp_v0_2 = &D_80164550[0][waypoint]; newPos[0] = temp_v0_2->posX + sp118; newPos[1] = CenterY + 3.5f; newPos[2] = temp_v0_2->posZ + temp_f0_3; D_80162FB0[0] = newPos[0]; D_80162FB0[1] = newPos[1]; D_80162FB0[2] = newPos[2]; temp_t7 = (((circleTimer + 1) % 360) * 0xFFFF) / 360; sp118 = coss(temp_t7) * 25.0; temp_f0_3 = sins(temp_t7) * 25.0; D_80162FC0[0] = temp_v0_2->posX + sp118; D_80162FC0[1] = temp_v0_2->posY; D_80162FC0[2] = temp_v0_2->posZ + temp_f0_3; someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520; break; case States::STATIONARY: newPos[1] = CenterY + 3.5f; someRot = 0; break; case States::PODIUM_CEREMONY: if ((D_8016347C == 0) || (gNearestWaypointByPlayerId[3] < 5)) { break; } else { waypoint = func_8000D2B4(newPos[0], newPos[1], newPos[2], waypoint, 3); if ((waypoint < 0) || (gWaypointCountByPathIndex[3] < waypoint)) { waypoint = 0; } if (((s32) waypoint) < 0x1A) { temp_v0_2 = &D_80164550[3][(waypoint + 1) % gWaypointCountByPathIndex[3]]; D_80162FB0[0] = temp_v0_2->posX; D_80162FB0[1] = temp_v0_2->posY; D_80162FB0[2] = temp_v0_2->posZ; temp_v0_4 = &D_80164550[3][(waypoint + 2) % gWaypointCountByPathIndex[3]]; D_80162FC0[0] = temp_v0_4->posX; D_80162FC0[1] = temp_v0_4->posY; D_80162FC0[2] = temp_v0_4->posZ; someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520; } else { D_80162FB0[0] = newPos[0]; D_80162FB0[1] = newPos[1]; D_80162FB0[2] = newPos[2]; D_80162FC0[0] = -2409.197f; D_80162FC0[1] = 0.0f; D_80162FC0[2] = -355.254f; someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520; } temp_f14 = ((D_80162FB0[0] + D_80162FC0[0]) * 0.5f) - newPos[0]; temp_f16 = ((D_80162FB0[2] + D_80162FC0[2]) * 0.5f) - newPos[2]; temp_f0_4 = sqrtf((temp_f14 * temp_f14) + (temp_f16 * temp_f16)); if (temp_f0_4 > 0.01f) { newPos[0] += (Unk_3C * temp_f14) / temp_f0_4; newPos[2] += (Unk_3C * temp_f16) / temp_f0_4; } else { newPos[0] += temp_f14 / 5.0f; newPos[2] += temp_f16 / 5.0f; } newPos[1] = calculate_surface_height(newPos[0], 2000.0f, newPos[2], _Collision.meshIndexZX) + 3.5f; if (newPos[1] < (-1000.0)) { newPos[1] = Pos[1]; } check_bounding_collision(&_Collision, 10.0f, newPos[0], newPos[1], newPos[2]); } break; case States::CHASE: if (!_target) { _target = OBombKart::FindTarget(); } else { OBombKart::Chase(_target, newPos); } break; case States::EXPLODE: temp_v0_2 = &D_80164550[0][waypoint]; D_80162FB0[0] = temp_v0_2->posX; D_80162FB0[1] = temp_v0_2->posY; D_80162FB0[2] = temp_v0_2->posZ; temp_v0_4 = &D_80164550[0][(waypoint + 1) % gWaypointCountByPathIndex[0]]; D_80162FC0[0] = temp_v0_4->posX; D_80162FC0[1] = temp_v0_4->posY; D_80162FC0[2] = temp_v0_4->posZ; newPos[1] += 3.0f - (circleTimer * 0.3f); someRot = (get_angle_between_two_vectors(D_80162FB0, D_80162FC0) * 0xFFFF) / 65520; break; default: break; } if (state == States::EXPLODE) { sp108 = 2.0f * circleTimer; sp118 = coss(0xFFFF - someRot) * circleTimer; var_f18 = sins(0xFFFF - someRot) * circleTimer; circleTimer++; temp_f2_4 = (newPos[1] - 2.3f) + (sp108 / 3.0f); spAC = temp_f2_4; spA0 = temp_f2_4; sp94 = temp_f2_4; sp88 = temp_f2_4; if (circleTimer >= 31) { state = States::DISABLED; } } else { sp118 = coss(0xFFFF - someRot) * 1.5f; var_f18 = sins(0xFFFF - someRot) * 1.5f; temp_f16_2 = newPos[1] - 2.3f; temp_f12_3 = (bounceTimer % 3) * 0.15f; temp_f14_2 = temp_f16_2 - temp_f12_3; temp_f12_4 = temp_f16_2 + temp_f12_3; spAC = temp_f14_2; sp94 = temp_f14_2; spA0 = temp_f12_4; sp88 = temp_f12_4; newPos[1] += sins((bounceTimer * 0x13FFEC) / 360); bounceTimer = (bounceTimer + 1) % 18; } WheelPos[0][0] = (sp118 - var_f18) + newPos[0]; WheelPos[0][1] = spAC; WheelPos[0][2] = (var_f18 + sp118) + newPos[2]; WheelPos[1][0] = (var_f18 + sp118) + newPos[0]; WheelPos[1][1] = spA0; WheelPos[1][2] = (var_f18 - sp118) + newPos[2]; WheelPos[2][0] = ((-sp118) - var_f18) + newPos[0]; WheelPos[2][1] = sp94; WheelPos[2][2] = ((-var_f18) + sp118) + newPos[2]; WheelPos[3][0] = ((-sp118) + var_f18) + newPos[0]; WheelPos[3][1] = sp88; WheelPos[3][2] = ((-var_f18) - sp118) + newPos[2]; Pos[0] = newPos[0]; Pos[1] = newPos[1]; Pos[2] = newPos[2]; WaypointIndex = waypoint; Unk_3C = unk_3C; SomeRot = someRot; State = state; BounceTimer = bounceTimer; CircleTimer = circleTimer; } } void OBombKart::Draw(s32 cameraId) { if (gModeSelection == BATTLE) { for (size_t playerId = 0; playerId < NUM_BOMB_KARTS_BATTLE; playerId++) { Object* object = &gObjectList[_objectIndex]; if (object->state != 0) { s32 primAlpha = object->primAlpha; Player* player = &gPlayerOne[playerId]; object->pos[0] = player->pos[0]; object->pos[1] = player->pos[1] - 2.0; object->pos[2] = player->pos[2]; object->surfaceHeight = player->unk_074; func_800563DC(_objectIndex, cameraId, primAlpha); func_8005669C(_objectIndex, cameraId, primAlpha); func_800568A0(_objectIndex, cameraId); } } return; } if (GetCourse() == GetPodiumCeremony()) { if ((_idx == 0) && (WaypointIndex < 16)) { return; } else { cameraId = PLAYER_FOUR; } } if (gGamestate == ENDING) { cameraId = 0; } Camera* camera = &camera1[cameraId]; if (cameraId == PLAYER_ONE) { if (is_obj_flag_status_active(_objectIndex, 0x00200000) != 0) { Unk_4A = 0; } else if (gGamestate != ENDING) { Unk_4A = 1; } clear_object_flag(_objectIndex, 0x00200000); } // huh??? s32 state = State; if (State != States::DISABLED) { gObjectList[_objectIndex].pos[0] = Pos[0]; gObjectList[_objectIndex].pos[1] = Pos[1]; gObjectList[_objectIndex].pos[2] = Pos[2]; s32 temp_s4 = func_8008A364(_objectIndex, cameraId, 0x31C4U, 0x000001F4); if (is_obj_flag_status_active(_objectIndex, VISIBLE) != 0) { set_object_flag(_objectIndex, 0x00200000); D_80183E80[0] = 0; D_80183E80[1] = func_800418AC(Pos[0], Pos[2], camera->pos); D_80183E80[2] = 0x8000; func_800563DC(_objectIndex, cameraId, 0x000000FF); OBombKart::SomeRender(camera->pos); if (((u32) temp_s4 < 0x4E21U) && (state != BOMB_STATE_EXPLODED)) { OBombKart::LoadMtx(); } } } } void OBombKart::DrawBattle(s32 cameraId) { } void OBombKart::SomeRender(Vec3f arg1) { D_80183E80[0] = 0; D_80183E80[2] = 0x8000; gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8); load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010); D_80183E80[1] = func_800418AC(WheelPos[0][0], WheelPos[0][2], arg1); func_800431B0(WheelPos[0], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle); D_80183E80[1] = func_800418AC(WheelPos[1][0], WheelPos[1][2], arg1); func_800431B0(WheelPos[1], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle); D_80183E80[1] = func_800418AC(WheelPos[2][0], WheelPos[2][2], arg1); func_800431B0(WheelPos[2], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle); D_80183E80[1] = func_800418AC(WheelPos[3][0], WheelPos[3][2], arg1); func_800431B0(WheelPos[3], D_80183E80, 0.15f, (Vtx*)common_vtx_rectangle); gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void OBombKart::LoadMtx() { Mat4 mat; D_80183E50[0] = Pos[0]; D_80183E50[1] = CenterY + 1.0; D_80183E50[2] = Pos[2]; set_transform_matrix(mat, _Collision.orientationVector, D_80183E50, 0U, 0.5f); //convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat); AddHudMatrix(mat, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), // G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007B98); } void OBombKart::Waypoint(s32 screenId) { s32 playerWaypoint; s32 bombWaypoint; s32 waypointDiff; playerWaypoint = gNearestWaypointByPlayerId[screenId]; playerHUD[screenId].unk_74 = 0; if ((State == States::EXPLODE) || (State == States::DISABLED)) { return; }; bombWaypoint = WaypointIndex; waypointDiff = bombWaypoint - playerWaypoint; if ((waypointDiff < -5) || (waypointDiff > 0x1E)) { return; }; playerHUD[screenId].unk_74 = 1; } Player* OBombKart::FindTarget() { for (size_t i = 0; i < NUM_PLAYERS; i++) { if (gPlayers[i].type & PLAYER_HUMAN) { if (is_within_distance_2d(Pos[0], Pos[2], gPlayers[i].pos[0], gPlayers[i].pos[2], 500)) { return &gPlayers[i]; } } } return NULL; } void OBombKart::Chase(Player* player, Vec3f pos) { const f32 speed = 2.7f; // Speed the kart uses in a chase if (!player) return; // Ensure player is valid // Calculate the directional vector toward the player Vec3f direction; direction[0] = player->pos[0] - pos[0]; direction[1] = player->pos[1] - pos[1]; direction[2] = player->pos[2] - pos[2]; // Calculate the distance in the XZ plane f32 xz_dist = sqrtf((direction[0] * direction[0]) + (direction[2] * direction[2])); // Reset distance if (xz_dist > 700.0f) { _target = NULL; pos[0] = _spawnPos[0]; pos[1] = _spawnPos[1]; pos[2] = _spawnPos[2]; return; } // Break off the chase if player has boo item if (player->effects & BOO_EFFECT) { _target = NULL; pos[0] = _spawnPos[0]; pos[1] = _spawnPos[1]; pos[2] = _spawnPos[2]; return; } if (xz_dist > 0.0f) { // Normalize the direction vector in the XZ plane direction[0] /= xz_dist; direction[2] /= xz_dist; // Scale the movement by a fixed step size pos[0] += direction[0] * speed; pos[2] += direction[2] * speed; } Vec3f newPosition; newPosition[0] = pos[0]; newPosition[1] = pos[1]; newPosition[2] = pos[2]; newPosition[1] = calculate_surface_height(pos[0], 2000.0f, pos[2], _Collision.meshIndexZX) + 3.5f; pos[0] = newPosition[0]; pos[1] = newPosition[1]; pos[2] = newPosition[2]; check_bounding_collision(&_Collision, 10.0f, pos[0], pos[1], pos[2]); }