#pragma once #include #include #include "Object.h" #include "World.h" extern "C" { #include "macros.h" #include "main.h" #include "vehicles.h" #include "waypoints.h" #include "common_structs.h" #include "objects.h" #include "camera.h" #include "some_data.h" } class OHotAirBalloon : public OObject { public: explicit OHotAirBalloon(const FVector& pos); virtual void Tick() override; virtual void Draw(s32 cameraId) override; void func_80055CCC(s32 objectIndex, s32 cameraId); void init_hot_air_balloon(s32 objectIndex); void func_80085534(s32 objectIndex); void func_80085768(s32 objectIndex); private: FVector _pos; bool *_visible; };