Mario Kart 64
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WarioStadium.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Track.h"
5
6extern "C" {
10#include "course_offsets.h"
11#include "camera.h"
12#include "data/some_data.h"
13#include "objects.h"
14#include "path_spawn_metadata.h"
15#include "code_800029B0.h"
17}
18
19class WarioStadium : public Track {
20 void CopyJumbotron(s32 ulx, s32 uly, s16 portionToDraw, u16* source);
21
22 public:
23 // Constructor
24 explicit WarioStadium();
25
26 // virtual void Load(const char* courseVtx,
27 // course_texture* textures, const char* displaylists, size_t dlSize);
28 virtual void Load() override;
29 virtual void BeginPlay() override;
30 virtual void InitClouds() override;
31 virtual void TickClouds(s32, Camera*) override;
32 virtual void InitTrackObjects() override;
33 virtual void SomeSounds() override;
34 virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
35 virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
36 virtual void Draw(ScreenContext*) override;
37 virtual void DrawCredits() override;
38 virtual void SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
39 f32* arg7) override;
40 virtual void DrawWater(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot,
41 uint16_t playerDirection) override;
42 virtual void CreditsSpawnActors() override;
43 virtual void Destroy() override;
44};
const course_texture wario_stadium_textures[]
virtual void TickClouds(s32, Camera *) override
Definition WarioStadium.cpp:175
virtual void BeginPlay() override
Definition WarioStadium.cpp:153
virtual void DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
Definition WarioStadium.cpp:304
void CopyJumbotron(s32 ulx, s32 uly, s16 portionToDraw, u16 *source)
Definition WarioStadium.cpp:199
virtual void Load() override
Definition WarioStadium.cpp:119
virtual void DrawCredits() override
Definition WarioStadium.cpp:295
virtual void CreditsSpawnActors() override
Definition WarioStadium.cpp:328
virtual void Destroy() override
Definition WarioStadium.cpp:357
virtual void SomeSounds() override
Definition WarioStadium.cpp:182
virtual void WhatDoesThisDoAI(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:196
virtual void WhatDoesThisDo(Player *player, int8_t playerId) override
Definition WarioStadium.cpp:193
virtual void InitTrackObjects() override
Definition WarioStadium.cpp:179
virtual void Draw(ScreenContext *) override
Definition WarioStadium.cpp:236
WarioStadium()
Definition WarioStadium.cpp:40
virtual void InitClouds() override
Definition WarioStadium.cpp:171
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
Definition WarioStadium.cpp:299
f32 Vec3f[3]
Definition common_structs.h:10
Definition camera.h:35
Definition common_structs.h:264
Definition code_800029B0.h:10
Definition course_offsets.h:10