#include #include #include #include #include "TestCourse.h" #include "World.h" #include "engine/actors/AFinishline.h" #include "engine/objects/OBombKart.h" #include "assets/mario_raceway_data.h" #include "assets/bowsers_castle_data.h" #include "assets/bowsers_castle_displaylists.h" #include "engine/actors/ATree.h" #include "engine/actors/ACloud.h" #include "engine/vehicles/Train.h" extern "C" { #include "main.h" #include "camera.h" #include "course_offsets.h" #include "code_800029B0.h" #include "render_courses.h" #include "code_8006E9C0.h" #include "code_80057C60.h" #include "defines.h" #include "math_util.h" #include "external.h" #include "code_80005FD0.h" #include "spawn_players.h" #include "render_objects.h" #include "assets/common_data.h" #include "save.h" #include "staff_ghosts.h" #include "actors.h" #include "collision.h" #include "memory.h" typedef struct { Gfx* addr; u8 surfaceType; u8 sectionId; u16 flags; } TrackSections; extern Gfx test_course_dls[]; extern Vtx mario_Plane_001_mesh_vtx_1[]; extern Gfx mario_Plane_001_mesh[]; extern TrackWaypoint test_course_path[]; extern TrackSections test_course_addr[]; } TestCourse::TestCourse() { this->gfxSize = 100; this->textures = NULL; Props.MinimapTexture = gTextureCourseOutlineMarioRaceway; Props.D_800E5548[0] = 64; Props.D_800E5548[1] = 64; Props.Id = "mk:test_course"; Props.Name = "Test Course"; Props.DebugName = "test track"; Props.CourseLength = "100m"; Props.AIBehaviour = D_0D008F28; Props.AIMaximumSeparation = 50.0f; Props.AIMinimumSeparation = 0.3f; Props.SomePtr = D_800DCB34; Props.AISteeringSensitivity = 48; Props.NearPersp = 9.0f; Props.FarPersp = 4500.0f; Props.PathSizes = {51, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0}; Props.D_0D009418[0] = 4.1666665f; Props.D_0D009418[1] = 5.5833334f; Props.D_0D009418[2] = 6.1666665f; Props.D_0D009418[3] = 6.75f; Props.D_0D009568[0] = 3.75f; Props.D_0D009568[1] = 5.1666665f; Props.D_0D009568[2] = 5.75f; Props.D_0D009568[3] = 6.3333334f; Props.D_0D0096B8[0] = 3.3333332f; Props.D_0D0096B8[1] = 3.9166667f; Props.D_0D0096B8[2] = 4.5f; Props.D_0D0096B8[3] = 5.0833334f; Props.D_0D009808[0] = 3.75f; Props.D_0D009808[1] = 5.1666665f; Props.D_0D009808[2] = 5.75f; Props.D_0D009808[3] = 6.3333334f; Props.PathTable[0] = test_course_path; Props.PathTable[1] = NULL; Props.PathTable[2] = NULL; Props.PathTable[3] = NULL; Props.PathTable2[0] = test_course_path; Props.PathTable2[1] = NULL; Props.PathTable2[2] = NULL; Props.PathTable2[3] = NULL; Props.Clouds = gKalimariDesertClouds; Props.CloudList = gLuigiRacewayClouds; Props.MinimapFinishlineX = 0; Props.MinimapFinishlineY = 0; Props.Skybox.TopRight = {120, 140, 188}; Props.Skybox.BottomRight = {216, 232, 248}; Props.Skybox.BottomLeft = {216, 232, 248}; Props.Skybox.TopLeft = {40, 184, 208}; Props.Skybox.FloorTopRight = {0, 0, 0}; Props.Skybox.FloorBottomRight = {0, 0, 0}; Props.Skybox.FloorBottomLeft = {0, 0, 0}; Props.Skybox.FloorTopLeft = {0, 0, 0}; Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM; } void TestCourse::Load() { Course::Load(mario_Plane_001_mesh_vtx_1, NULL); generate_collision_mesh_with_defaults(mario_Plane_001_mesh); parse_course_displaylists((TrackSectionsI*)test_course_addr); func_80295C6C(); D_8015F8E4 = gCourseMinY - 10.0f; } void TestCourse::LoadTextures() { dma_textures(gTextureTrees1, 0x0000035BU, 0x00000800U); D_802BA058 = dma_textures(gTexturePiranhaPlant1, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant2, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant3, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant4, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant5, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant6, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant7, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant8, 0x000003E8U, 0x00000800U); dma_textures(gTexturePiranhaPlant9, 0x000003E8U, 0x00000800U); } void TestCourse::SpawnActors() { struct ActorSpawnData itemboxes[] = { { 200, 1500, 200 , 0}, { 350, 2500, 300 , 1}, { 400, 2000, 350 , 2}, { 40, 0, -800, 0}, { -40, 0, -800, 0}, { 0, 0, -800, 0}, { 999, 6, 482, 0}, { 1064, 8, 275, {0}}, { 1028, 5, -39 , {0}}, { 320, 0, 1020, {0}}, { 293, 0, 950, {0}}, {{ -32768, 0, 0 }, {0}}, }; struct ActorSpawnData rocks[] = { {{ 200, 1500, 200 }, {0}}, {{ 350, 2500, 300 }, {1}}, {{ 400, 2000, 350 }, {2}}, {{ -32768, 0, 0 }, {0}}, }; gWorldInstance.AddActor(new AFinishline()); spawn_all_item_boxes(itemboxes); spawn_falling_rocks(rocks); Vec3f test = {-100, 0, -150}; Vec3s rot = {0, 0, 0}; Vec3f vel = {0, 0, 0}; add_actor_to_empty_slot(test, rot, vel, ACTOR_TREE_MARIO_RACEWAY); struct RailroadCrossing* rrxing; Vec3f position; Vec3f velocity = { 0.0f, 0.0f, 0.0f }; Vec3s rotation = { 0, 0, 0 }; vec3f_set(position, 50.0f, 2.0f, 50.0f); Vec3f crossingPos = {0, 2, 0}; uintptr_t* crossing1 = (uintptr_t*) gWorldInstance.AddCrossing(crossingPos, 0, 2, 900.0f, 650.0f); position[0] *= gCourseDirection; rrxing = (struct RailroadCrossing*) GET_ACTOR(add_actor_to_empty_slot(position, rotation, velocity, ACTOR_RAILROAD_CROSSING)); rrxing->crossingTrigger = crossing1; //Vec3f pos = {-80, 7, -20}; //gWorldInstance.AddActor(new ACloud(pos)); } // Likely sets minimap boundaries void TestCourse::MinimapSettings() { D_8018D220 = reinterpret_cast(dma_textures(gTextureExhaust5, 0x443, 0x1000)); D_8018D2A0 = 0.022f; D_8018D2E0 = 6; D_8018D2E8 = 28; D_8018D2C0[0] = 260; D_8018D2D8[0] = 170; D_80165718 = 0; D_80165720 = 5; D_80165728 = -240; } Path2D test_course_path2D[] = { { 0, 0}, { 0, -100}, { 0, -200}, { 0, -300}, { 0, -400}, { 0, -500}, { 0, -600}, { 0, -700}, { 0, -800}, { 0, -900}, { 0, -1000}, { 0, -1096}, // Main point 1 { 100, -1090}, { 200, -1085}, { 300, -1080}, { 400, -1075}, { 500, -1072}, // Curve begins to smooth here { 600, -1068}, { 700, -1065}, { 800, -1063}, { 900, -1061}, { 984, -1060}, // Main point 2 { 990, -900}, { 995, -800}, { 997, -700}, { 998, -600}, { 999, -500}, { 999, -400}, { 999, -300}, { 999, -200}, { 999, -100}, { 999, 0}, { 999, 100}, { 999, 200}, { 999, 300}, { 999, 400}, { 999, 500}, { 999, 600}, { 999, 700}, { 999, 800}, { 999, 900}, { 999, 940}, // Main point 3 { 900, 945}, { 800, 945}, { 700, 947}, { 600, 948}, { 500, 949}, { 400, 949}, { 300, 949}, { 200, 950}, { 100, 950}, { 0, 950}, // Main point 4 // End of path { -32768, -32768 } // Terminator }; void TestCourse::SpawnVehicles() { gVehicle2DWaypoint = test_course_path2D; gVehicle2DWaypointLength = 53; D_80162EB0 = spawn_actor_on_surface(test_course_path2D[0].x, 2000.0f, test_course_path2D[0].z); //gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 0); //gWorldInstance.AddTrain(ATrain::TenderStatus::HAS_TENDER, 5, 2.5f, 8); Vec3f pos = {0, 0, 0}; gWorldInstance.AddBombKart(pos, &D_80164550[0][25], 25, 4, 0.8333333f); gWorldInstance.AddBombKart(pos, &D_80164550[0][45], 45, 4, 0.8333333f); } void TestCourse::UpdateVehicles() { update_vehicle_trains(); } void TestCourse::InitCourseObjects() {} void TestCourse::SomeSounds() {} void TestCourse::WhatDoesThisDo(Player* player, int8_t playerId) { if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) { if (D_80165300[playerId] != 1) { func_800CA288(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA2B8(playerId); D_80165300[playerId] = 0; } } } void TestCourse::WhatDoesThisDoAI(Player* player, int8_t playerId) { if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x19B) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x1B9)) { if (D_80165300[playerId] != 1) { func_800CA2E4(playerId, 0x55); } D_80165300[playerId] = 1; } else { if (D_80165300[playerId] != 0) { func_800CA30C(playerId); D_80165300[playerId] = 0; } } } // Positions the finishline on the minimap void TestCourse::MinimapFinishlinePosition() { //! todo: Place hard-coded values here. draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line); } void TestCourse::Render(struct UnkStruct_800DC5EC* arg0) { gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); func_802B5D64(D_800DC610, D_802B87D4, 0, 1); gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); if (func_80290C20(arg0->camera) == 1) { gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2); // d_course_big_donut_packed_dl_DE8 } gSPDisplayList(gDisplayListHead++, mario_Plane_001_mesh); } void TestCourse::RenderCredits() { } void TestCourse::Collision() {} void TestCourse::Destroy() { } bool TestCourse::IsMod() { return true; }