#include "BowserStatue.h" #include extern "C" { #include "common_structs.h" #include "math_util.h" #include "main.h" #include "assets/bowsers_castle_data.h" } Vtx gBowserStatueVtx[717]; Gfx gBowserStatueGfx[162]; ABowserStatue::ABowserStatue(FVector pos, ABowserStatue::Behaviour behaviour) { Name = "Bowser Statue"; Pos = pos; ABowserStatue::Behaviour _behaviour = behaviour; } void ABowserStatue::Tick() { switch(_behaviour) { case DEFAULT: break; case CRUSH: break; } } void ABowserStatue::Draw(Camera *camera) { Mat4 mtx; Vec3f pos; pos[0] = Pos.x + 76; pos[1] = Pos.y; pos[2] = Pos.z + 1846; gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); mtxf_pos_rotation_xyz(mtx, pos, Rot); if (render_set_position(mtx, 0) != 0) { gSPDisplayList(gDisplayListHead++, gBowserStatueGfx); } } bool ABowserStatue::IsMod() { return true; }