#include #include "Object.h" #include "World.h" extern "C" { #include "camera.h" } //GameActor() OObject::OObject() {} // Virtual functions to be overridden by derived classes void OObject::Tick() { } void OObject::Tick60fps() {} void OObject::Draw(s32 cameraId) { } void OObject::Expire() { } void OObject::Destroy() { bPendingDestroy = true; } void OObject::Reset() { }