/** * @file render_objects.c renders hud elements * A more suitable name may be print.c **/ #include #include #include #include #include #include #include #include #include "camera.h" #include "memory.h" #include "math_util.h" #include "math_util_2.h" #include "objects.h" #include "waypoints.h" #include "bomb_kart.h" #include #include "render_player.h" #include "animation.h" #include "code_80005FD0.h" #include "code_80057C60.h" #include "code_8006E9C0.h" #include "render_objects.h" #include "update_objects.h" #include "menu_items.h" #include "collision.h" #include "main.h" #include "menus.h" #include "code_80086E70.h" #include "code_800029B0.h" #include "courses/all_course_data.h" #include #include "data/some_data.h" #include #include #include #include #include #include "port/Game.h" #include "port/Engine.h" #include "engine/courses/Course.h" #include "engine/Matrix.h" #include "port/interpolation/FrameInterpolation.h" Lights1 D_800E45C0[] = { gdSPDefLights1(100, 0, 0, 100, 0, 0, 0, -120, 0), gdSPDefLights1(100, 100, 0, 255, 255, 0, 0, -120, 0), gdSPDefLights1(100, 100, 100, 255, 255, 255, 0, -120, 0), gdSPDefLights1(100, 0, 0, 100, 0, 0, 0, -120, 0), }; Lights1 D_800E4620 = gdSPDefLights1(150, 180, 250, 255, 255, 255, 0, 0, 0); Lights1 D_800E46B0 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120); Lights1 D_800E46C8 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120); Lights1 D_800E46E0 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120); void func_800431B0(Vec3f pos, Vec3su orientation, f32 scale, Vtx* vtx) { rsp_set_matrix_transformation(pos, orientation, scale); gSPVertex(gDisplayListHead++, vtx, 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); } void func_80043220(Vec3f pos, Vec3su orientation, f32 scale, Gfx* gfx) { rsp_set_matrix_transformation(pos, orientation, scale); gSPDisplayList(gDisplayListHead++, D_0D0077A0); gSPDisplayList(gDisplayListHead++, gfx); } UNUSED void func_80043288(Vec3f pos, Vec3su orientation, f32 arg2, Gfx* gfx) { rsp_set_matrix_transformation(pos, orientation, arg2); gSPDisplayList(gDisplayListHead++, D_0D0077A0); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH); gSPDisplayList(gDisplayListHead++, gfx); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); } void func_80043328(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D0077D0); gSPDisplayList(gDisplayListHead++, gfx); } UNUSED void func_80043390(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D0077F8); gSPDisplayList(gDisplayListHead++, gfx); } UNUSED void func_800433F8(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007828); gSPDisplayList(gDisplayListHead++, gfx); } UNUSED void func_80043460(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007828); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH); gSPDisplayList(gDisplayListHead++, gfx); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); } void func_80043500(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007850); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH); gSPDisplayList(gDisplayListHead++, gfx); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); } void func_800435A0(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx, s32 arg4) { rsp_set_matrix_transformation_inverted_x_y_orientation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007878); gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0xFF, arg4); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH); gSPDisplayList(gDisplayListHead++, gfx); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); } UNUSED void func_80043668(Vec3f arg0, Vec3su arg1, f32 arg2, Gfx* gfx) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D0078A0); gSPDisplayList(gDisplayListHead++, gfx); } UNUSED void func_800436D0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D0078A0); gSPVertex(gDisplayListHead++, vtx, 3, 0); gSPDisplayList(gDisplayListHead++, D_0D006930); } UNUSED void func_80043764(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D0078A0); gSPVertex(gDisplayListHead++, vtx, 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); } UNUSED void func_800437F8(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx, s32 arg5) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D0078A0); gDPSetRenderMode(gDisplayListHead++, G_RM_CLD_SURF, G_RM_CLD_SURF2); vtx[0].v.cn[3] = arg5; vtx[1].v.cn[3] = arg5; vtx[2].v.cn[3] = arg5; vtx[3].v.cn[3] = arg5; gSPVertex(gDisplayListHead++, vtx, 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); } UNUSED void func_800438C4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx, s32 arg5) { vtx[1].v.ob[0] = arg5; vtx[2].v.ob[0] = arg5; func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D0078A0); gDPSetRenderMode(gDisplayListHead++, G_RM_CLD_SURF, G_RM_CLD_SURF2); gSPVertex(gDisplayListHead++, vtx, 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); } UNUSED void func_8004398C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, Vtx* vtx, s32 arg5) { vtx[0].v.ob[0] = arg5; vtx[3].v.ob[0] = arg5; func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D0078A0); gDPSetRenderMode(gDisplayListHead++, G_RM_CLD_SURF, G_RM_CLD_SURF2); gSPVertex(gDisplayListHead++, vtx, 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); } s32 func_80043A54(s32 arg0) { s32 temp_a1; s32 phi_v0; s32 phi_v1 = 0; phi_v0 = arg0; do { phi_v1++; temp_a1 = phi_v0 / 2; phi_v0 = temp_a1; } while (temp_a1 != 1); return phi_v1; } void load_texture_block_rgba32_nomirror(u8* texture, s32 width, s32 height) { gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } void load_texture_tile_rgba32_nomirror(u8* texture, s32 width, s32 height) { gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1, height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } void load_texture_block_rgba16_mirror(u8* texture, s32 width, s32 height) { gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } void load_texture_block_rgba16_nomirror(u8* texture, s32 width, s32 height, s32 someMask) { gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, someMask, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } void load_texture_tile_rgba16_nomirror(u8* texture, s32 width, s32 height) { gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, 0, width - 1, height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } void load_texture_block_ia16_nomirror(u8* texture, s32 width, s32 height) { gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } void load_texture_tile_ia16_nomirror(u8* texture, s32 width, s32 height) { gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_16b, width, height, 0, 0, width - 1, height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } void load_texture_block_ia8_nomirror(u8* texture, s32 width, s32 height) { gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } void load_texture_tile_ia8_nomirror(u8* texture, s32 width, s32 height) { gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, 0, width - 1, height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } void load_texture_block_i8_nomirror(u8* texture, s32 width, s32 height) { gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } void func_80044924(u8* texture, s32 width, s32 height) { // This macro ought to be equivalent to the block of macros below but it doesn't match // See comment above the `gDPLoadBlock` macro // gDPLoadTextureBlock_4b(gDisplayListHead++, texture, G_IM_FMT_I, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, // G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture); gDPSetTile(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, G_TX_RENDERTILE, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gDisplayListHead++); // The last argument to this macro really should be `CALC_DXT_4b(width)` but that creates a massive diff gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, (((width * height) + 3) >> 2) - 1, ((width / 16) + 2047) / (width / 16)); gDPPipeSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_4b, (((width >> 1) + 7) >> 3), G_TX_RENDERTILE, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD); gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC, (height - 1) << G_TEXTURE_IMAGE_FRAC); } UNUSED void func_80044AB8(u8* texture, s32 width, s32 height) { gMKLoadTextureTile_4b(gDisplayListHead++, texture, G_IM_FMT_IA, width, height, 0, 0, width - 1, height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } void func_80044BF8(u8* texture, s32 width, s32 height) { gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } void func_80044DA0(u8* image, s32 width, s32 height) { // This macro ought to be equivalent to the block of macros below but it doesn't match // See comment above the `gDPLoadBlock` macro // gDPLoadTextureBlock_4b(gDisplayListHead++, image, G_IM_FMT_I, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, // G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 1, image); gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 0, G_TX_RENDERTILE, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gDisplayListHead++); // The last argument to this macro really should be `CALC_DXT_4b(width)` but that creates a massive diff gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, (((width * height) + 3) >> 2) - 1, ((width / 16) + 2047) / (width / 16)); gDPPipeSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_4b, (((width >> 1) + 7) >> 3), G_TX_RENDERTILE, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD); gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC, (height - 1) << G_TEXTURE_IMAGE_FRAC); } // Appears to be a complete copy of `func_80044F34`? void func_80044F34(u8* image, s32 width, s32 height) { // This macro ought to be equivalent to the block of macros below but it doesn't match // See comment above the `gDPLoadBlock` macro // gDPLoadTextureBlock_4b(gDisplayListHead++, image, G_IM_FMT_I, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, // G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 1, image); gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 0, G_TX_RENDERTILE, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadSync(gDisplayListHead++); // The last argument to this macro really should be `CALC_DXT_4b(width)` but that creates a massive diff gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, (((width * height) + 3) >> 2) - 1, ((width / 16) + 2047) / (width / 16)); gDPPipeSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_4b, (((width >> 1) + 7) >> 3), G_TX_RENDERTILE, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD); gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC, (height - 1) << G_TEXTURE_IMAGE_FRAC); } void func_800450C8(u8* image, s32 width, s32 height) { // This macro ought to be equivalent to the block of macros below but it doesn't match // See comment above the `gDPLoadBlock` macro // gDPLoadTextureBlock_4b(gDisplayListHead++, image, G_IM_FMT_I, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, // G_TX_MIRROR | G_TX_WRAP, G_TX_NOMASK, masks, G_TX_NOLOD, G_TX_NOLOD); s32 masks = func_80043A54(width); gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 1, image); gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_16b, 0, G_TX_RENDERTILE, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, masks, G_TX_NOLOD); gDPLoadSync(gDisplayListHead++); // The last argument to this macro really should be `CALC_DXT_4b(width)` but that creates a massive diff gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, (((width * height) + 3) >> 2) - 1, ((width / 16) + 2047) / (width / 16)); gDPPipeSync(gDisplayListHead++); gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_4b, (((width >> 1) + 7) >> 3), G_TX_RENDERTILE, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOLOD, G_TX_MIRROR | G_TX_WRAP, masks, G_TX_NOLOD); gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC, (height - 1) << G_TEXTURE_IMAGE_FRAC); } void rsp_load_texture(u8* texture, s32 width, s32 height) { gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } void rsp_load_texture_mask(u8* texture, s32 width, s32 height, s32 someMask) { gDPLoadTextureBlock(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0, G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, someMask, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } UNUSED void func_80045614(u8* texture, s32 width, s32 height) { gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_CI, G_IM_SIZ_8b, width, height, 0, 0, width - 1, height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } UNUSED void func_80045738(u8* image1, u8* image2, s32 width, s32 height) { gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL1, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED); gDPLoadMultiBlock(gDisplayListHead++, image2, 0x100, G_TX_RENDERTILE, G_IM_FMT_I, G_IM_SIZ_8b, width, height, 0, G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gDPLoadTextureBlock(gDisplayListHead++, image1, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gDPSetTile(gDisplayListHead++, G_IM_FMT_I, G_IM_SIZ_8b, (width + 7) >> 3, 0x0100, 1, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); ; gDPSetTileSize(gDisplayListHead++, 1, 0, 0, (width - 1) << G_TEXTURE_IMAGE_FRAC, (height - 1) << G_TEXTURE_IMAGE_FRAC); } void func_80045B2C(Vtx* arg0) { gSPVertex(gDisplayListHead++, arg0, 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); } void func_80045B74(Vtx* arg0) { gSPVertex(gDisplayListHead++, arg0, 3, 0); gSPDisplayList(gDisplayListHead++, D_0D006930); } UNUSED void func_80045BBC(Vec3f arg0, Vec3su arg1, f32 arg2, Vtx* arg3) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D0078A0); gSPVertex(gDisplayListHead++, arg3, 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); } UNUSED void func_80045C48(Vec3f arg0, Vec3su arg1, f32 arg2, Vtx* arg3) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D0078D0); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH); gSPVertex(gDisplayListHead++, arg3, 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); } void func_80045D0C(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height) { s32 heightIndex; s32 vertexIndex = 0; u8* img = texture; for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) { load_texture_block_rgba16_mirror(img, width, height); func_80045B2C(&arg1[vertexIndex]); img += width * height * 2; vertexIndex += 4; } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_80045E10(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height) { s32 heightIndex; s32 vertexIndex = 0; u8* img = texture; for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) { load_texture_block_rgba16_mirror(img, width, height); func_80045B2C(&arg1[vertexIndex]); img += width * (height - 1) * 2; vertexIndex += 4; } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_80045F18(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height, s32 someMask) { s32 heightIndex; s32 vertexIndex = 0; u8* img = texture; for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) { load_texture_block_rgba16_nomirror(img, width, height, someMask); func_80045B2C(&arg1[vertexIndex]); img += width * (height - 1) * 2; vertexIndex += 4; } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } //! @todo tlut/texture unconfirmed. This could be texture1 and texture2 UNUSED void func_80046030(u8* tlut, u8* texture, Vtx* arg2, s32 width, s32 arg4, s32 height) { s32 var_s0 = 0; u8* img1 = tlut; u8* img2 = texture; s32 temp_lo_2; s32 var; s32 i; gSPDisplayList(gDisplayListHead++, D_0D008138); for (i = 0; i < arg4 / height; i++) { func_80045738(img1, img2, width, height); func_80045B2C(&arg2[var_s0]); var = height - 1; temp_lo_2 = (width * var); img1 += temp_lo_2 * 2; img2 += temp_lo_2; var_s0 += 4; } gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF); gSPDisplayList(gDisplayListHead++, D_0D008120); } void func_800461A4(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height) { s32 heightIndex; s32 vertexIndex = 0; u8* img = texture; for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) { load_texture_block_rgba32_nomirror(img, width, height); func_80045B2C(&arg1[vertexIndex]); img += width * height * 4; vertexIndex += 4; } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_800462A8(u8* texture, Vtx* arg1, s32 width, s32 arg3, s32 height) { s32 heightIndex; s32 vertexIndex = 0; u8* img = texture; for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) { load_texture_block_rgba32_nomirror(img, width, height); func_80045B2C(&arg1[vertexIndex]); img += width * (height - 1) * 4; vertexIndex += 4; } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_800463B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, UNUSED s32 arg8, s32 arg9) { switch (gScreenModeSelection) { case SCREEN_MODE_1P: case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: func_80042330(arg0, arg1, arg2, arg3); break; case SCREEN_MODE_3P_4P_SPLITSCREEN: func_80042330_unchanged(arg0, arg1, arg2, arg3); break; } gSPDisplayList(gDisplayListHead++, D_0D007928); func_80045D0C(texture, arg5, arg6, arg7, arg9); } void func_80046424(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, UNUSED s32 arg8, s32 arg9) { switch (gScreenModeSelection) { case SCREEN_MODE_1P: case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: func_80042330(arg0, arg1, arg2, arg3); break; case SCREEN_MODE_3P_4P_SPLITSCREEN: func_80042330_unchanged(arg0, arg1, arg2, arg3); break; } gSPDisplayList(gDisplayListHead++, D_0D007968); func_8004B614(D_801656C0, D_801656D0, D_801656E0, 128, 128, 128, 255); func_80045D0C(texture, arg5, arg6, arg7, arg9); } UNUSED void func_800464D0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, UNUSED s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007948); func_80045E10(texture, arg5, arg6, arg7, arg9); } UNUSED void func_80046544(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, UNUSED s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D0079A8); func_80045E10(texture, arg5, arg6, arg7, arg9); } void func_800465B8(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, UNUSED s32 arg9, s32 argA) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D0079E8); set_transparency(arg4); func_80045E10(texture, arg6, arg7, arg8, argA); } UNUSED void func_80046634(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, UNUSED s32 arg9, s32 argA) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007948); func_80046030(tlut, texture, arg6, arg7, arg8, argA); } void func_800466B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007948); load_texture_block_rgba16_mirror(texture, arg6, arg7); func_80045B74(arg5); } UNUSED void func_80046720(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, UNUSED s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007928); func_800461A4(texture, arg5, arg6, arg7, arg9); } UNUSED void func_80046794(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, UNUSED s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007948); func_800462A8(texture, arg5, arg6, arg7, arg9); } void func_80046808(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, UNUSED s32 arg7, s32 arg8) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007948); func_80045E10(texture, arg4, arg5, arg6, arg8); } UNUSED void func_80046874(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, UNUSED s32 arg7, s32 arg8) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D0079C8); func_80045E10(texture, arg4, arg5, arg6, arg8); } void func_800468E0(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, UNUSED s32 arg7, s32 arg8, s32 arg9) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D0079C8); func_80045F18(texture, arg4, arg5, arg6, arg8, arg9); } UNUSED void func_80046954(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, UNUSED s32 arg7, s32 arg8) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D0079C8); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH); func_80045E10(texture, arg4, arg5, arg6, arg8); gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); } void func_80046A00(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007948); load_texture_block_rgba16_mirror(texture, arg5, arg6); func_80045B74(arg4); } UNUSED void func_80046A68(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, UNUSED s32 arg7, s32 arg8) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D0079C8); func_800462A8(texture, arg4, arg5, arg6, arg8); } UNUSED void func_80046AD4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) { func_800464D0(arg0, arg1, arg2, arg3, texture, common_vtx_player_minimap_icon, 8, 8, 8, 8); } UNUSED void func_80046B38(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) { func_800464D0(arg0, arg1, arg2, arg3, texture, common_vtx_rectangle, 16, 16, 16, 16); } UNUSED void func_80046B9C(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture) { func_80046808(arg0, arg1, arg2, texture, common_vtx_rectangle, 16, 16, 16, 16); } UNUSED void func_80046BEC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) { func_800466B0(arg0, arg1, arg2, arg3, texture, arg5, 16, 16); } UNUSED void func_80046C3C(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4) { func_80046A00(arg0, arg1, arg2, texture, arg4, 16, 16); } UNUSED void func_80046C78(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) { func_800464D0(arg0, arg1, arg2, arg3, texture, D_0D005AE0, 32, 32, 32, 32); } UNUSED void func_80046CDC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) { func_800464D0(arg0, arg1, arg2, arg3, texture, D_0D005FB0, 64, 32, 64, 32); } UNUSED void func_80046D40(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture) { func_80046808(arg0, arg1, arg2, texture, D_0D005FB0, 64, 32, 64, 32); } UNUSED void func_80046D90(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture) { Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog); func_800464D0(arg0, arg1, arg2, arg3, texture, vtx, 64, 64, 64, 32); } UNUSED void func_80046DF4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* texture) { Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog); func_800465B8(arg0, arg1, arg2, arg3, arg4, texture, vtx, 64, 64, 64, 32); } void load_texture_and_tlut(u8* tlut, u8* texture, s32 width, s32 height) { gSPDisplayList(gDisplayListHead++, D_0D007D78); gDPLoadTLUT_pal256(gDisplayListHead++, tlut); rsp_load_texture(texture, width, height); } void func_80047068(u8* tlut, u8* texture, Vtx* arg2, UNUSED s32 arg3, s32 arg4, s32 width, s32 height) { s32 heightIndex; s32 vertexIndex = 0; u8* img = texture; gDPLoadTLUT_pal256(gDisplayListHead++, tlut); for (heightIndex = 0; heightIndex < arg4 / height; heightIndex++) { rsp_load_texture(img, width, height); gSPVertex(gDisplayListHead++, &arg2[vertexIndex], 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); img += width * height; vertexIndex += 4; } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void draw_rectangle_texture_overlap(u8* tlut, u8* texture, Vtx* arg2, UNUSED s32 w, s32 height, s32 width, s32 heighthalf) { s32 heightIndex; s32 vertexIndex = 0; u8* img = (u8*) LOAD_ASSET(texture); gDPLoadTLUT_pal256(gDisplayListHead++, tlut); for (heightIndex = 0; heightIndex < height / heighthalf; heightIndex++) { rsp_load_texture(img, width, heighthalf); gSPVertex(gDisplayListHead++, &arg2[vertexIndex], 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); img += width * (heighthalf - 1); vertexIndex += 4; } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_8004747C(u8* tlut, u8* texture, Vtx* arg2, UNUSED s32 arg3, s32 arg4, s32 width, s32 height, s32 someMask) { s32 heightIndex; s32 vertexIndex = 0; u8* img = texture; gDPLoadTLUT_pal256(gDisplayListHead++, tlut); for (heightIndex = 0; heightIndex < arg4 / height; heightIndex++) { rsp_load_texture_mask(img, width, height, someMask); gSPVertex(gDisplayListHead++, &arg2[vertexIndex], 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); img += width * (height - 1); vertexIndex += 4; } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_8004768C(u8* tlut, u8* texture, Vtx* arg2, s32 arg3, s32 width, s32 height) { s32 heightIndex; s32 vertexIndex = 0; u8* img = texture; gDPLoadTLUT_pal256(gDisplayListHead++, tlut); for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) { // Something seems off about arguments here, but if it matches it matches rsp_load_texture(img, height, width); gSPVertex(gDisplayListHead++, &arg2[vertexIndex], 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); img += height * width; vertexIndex += 4; } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_8004788C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007CB8); func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA); } void func_80047910(s32 x, s32 y, u16 angle, f32 size, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { func_80042330(x, y, angle, size); gSPDisplayList(gDisplayListHead++, D_0D007CD8); draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA); } void func_80047994(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007CF8); draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA); } void func_80047A18(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007D18); func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA); } void func_80047A9C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007D38); draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA); } UNUSED void func_80047B20(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007D38); func_8004768C(tlut, texture, arg6, arg7, arg8, arg9); } void func_80047B9C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7, s32 arg8, s32 arg9, s32 argA, s32 argB) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007DB8); set_transparency(arg4); func_80047068(tlut, texture, arg7, arg8, arg9, argA, argB); } UNUSED void func_80047C28(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7, s32 arg8, s32 arg9, s32 argA, s32 argB) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007DD8); set_transparency(arg4); draw_rectangle_texture_overlap(tlut, texture, arg7, arg8, arg9, argA, argB); } void func_80047CB4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7, s32 arg8, s32 arg9, s32 argA, s32 argB) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007E38); set_transparency(arg4); func_80047068(tlut, texture, arg7, arg8, arg9, argA, argB); } UNUSED void func_80047D40(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7, s32 arg8, s32 arg9, s32 argA, s32 argB) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007E58); set_transparency(arg4); draw_rectangle_texture_overlap(tlut, texture, arg7, arg8, arg9, argA, argB); } UNUSED void func_80047DCC(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007CB8); func_80047068(tlut, texture, arg5, arg6, arg7, arg8, arg9); } void func_80047E48(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007CD8); draw_rectangle_texture_overlap(tlut, texture, arg5, arg6, arg7, arg8, arg9); } UNUSED void func_80047EC4(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007D18); func_80047068(tlut, texture, arg5, arg6, arg7, arg8, arg9); } void func_80047F40(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007D38); draw_rectangle_texture_overlap(tlut, texture, arg5, arg6, arg7, arg8, arg9); } UNUSED void func_80047FBC(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007D58); draw_rectangle_texture_overlap(tlut, texture, arg5, arg6, arg7, arg8, arg9); } UNUSED void func_80048038(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007D98); func_80047068(tlut, texture, arg5, arg6, arg7, arg8, arg9); } void draw_2d_texture_at(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 width, s32 height, s32 width2, s32 height2) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007D78); draw_rectangle_texture_overlap(tlut, texture, arg5, width, height, width2, height2); } void func_80048130(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007D78); func_8004747C(tlut, texture, arg5, arg6, arg7, arg8, arg9, argA); } UNUSED void func_800481B4(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007D78); func_8004768C(tlut, texture, arg5, arg6, arg7, arg8); } UNUSED void func_80048228(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007DB8); set_transparency(arg3); func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA); } void func_800482AC(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007DD8); set_transparency(arg3); draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA); } UNUSED void func_80048330(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007E38); set_transparency(arg3); func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA); } void func_800483B4(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007E58); set_transparency(arg3); draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA); } void func_80048438(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007DF8); set_transparency(arg3); func_80047068(tlut, texture, arg6, arg7, arg8, arg9, argA); } void func_800484BC(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007E18); set_transparency(arg3); draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA); } void func_80048540(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007E98); set_transparency(arg3); draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA); } void func_800485C4(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6, s32 arg7, s32 arg8, s32 arg9, s32 argA) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007E98); gDPSetAlphaCompare(gDisplayListHead++, G_AC_DITHER); gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2); set_transparency(arg3); draw_rectangle_texture_overlap(tlut, texture, arg6, arg7, arg8, arg9, argA); gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE); } UNUSED void func_800486B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 24, 48, 24, 48); } UNUSED void func_80048718(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 32, 32, 32, 32); } UNUSED void func_80048780(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_80048540(arg0, arg1, arg2, arg3, tlut, texture, arg6, 48, 48, 48, 40); } UNUSED void func_800487DC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 48, 48, 48, 48); } UNUSED void func_80048844(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 32, 64, 32); } UNUSED void func_800488AC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_8004788C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32); } UNUSED void func_80048914(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_80047910(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32); } UNUSED void func_8004897C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_80047994(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32); } UNUSED void func_800489E4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_80047A18(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32); } UNUSED void func_80048A4C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_80047A9C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32); } UNUSED void func_80048AB4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7) { func_80047B9C(arg0, arg1, arg2, arg3, arg4, tlut, texture, arg7, 64, 64, 64, 32); } UNUSED void func_80048B24(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 arg4, u8* tlut, u8* texture, Vtx* arg7) { func_80047CB4(arg0, arg1, arg2, arg3, arg4, tlut, texture, arg7, 64, 64, 64, 32); } UNUSED void func_80048B94(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5) { func_80047E48(arg0, arg1, arg2, tlut, texture, arg5, 64, 64, 64, 32); } UNUSED void func_80048BE8(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5) { func_80047F40(arg0, arg1, arg2, tlut, texture, arg5, 64, 64, 64, 32); } UNUSED void func_80048C3C(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5) { draw_2d_texture_at(arg0, arg1, arg2, tlut, texture, arg5, 64, 64, 64, 32); } UNUSED void func_80048C90(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_800482AC(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32); } UNUSED void func_80048CEC(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_800483B4(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32); } UNUSED void func_80048D48(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_800484BC(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32); } UNUSED void func_80048DA4(Vec3f arg0, Vec3su arg1, f32 arg2, s32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_80048540(arg0, arg1, arg2, arg3, tlut, texture, arg6, 64, 64, 64, 32); } UNUSED void func_80048E00(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_80047910(arg0, arg1, arg2, arg3, tlut, texture, arg6, 72, 48, 72, 24); } UNUSED void func_80048E68(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_80047A18(arg0, arg1, arg2, arg3, tlut, texture, arg6, 72, 48, 72, 24); } UNUSED void func_80048ED0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* tlut, u8* texture, Vtx* arg6) { func_80047A9C(arg0, arg1, arg2, arg3, tlut, texture, arg6, 72, 48, 72, 24); } UNUSED void func_80048F38(Vec3f arg0, Vec3su arg1, f32 arg2, u8* tlut, u8* texture, Vtx* arg5) { draw_2d_texture_at(arg0, arg1, arg2, tlut, texture, arg5, 72, 48, 72, 24); } void func_80048F8C(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) { s32 heightIndex; s32 widthIndex; s32 vertexIndex = 0; u8* img = texture; for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) { for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) { load_texture_block_ia16_nomirror(img, width, height); gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); img += width * height * 2; vertexIndex += 4; } } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_80049130(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) { s32 heightIndex; s32 widthIndex; s32 vertexIndex = 0; u8* img = texture; for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) { for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) { load_texture_tile_ia16_nomirror(img, width, height); gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); img += width * height * 2; vertexIndex += 4; } } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_800492D4(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) { s32 heightIndex; s32 widthIndex; s32 vertexIndex = 0; u8* img = texture; for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) { for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) { load_texture_block_ia8_nomirror(img, width, height); gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); img += width * height; vertexIndex += 4; } } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_80049478(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) { s32 heightIndex; s32 widthIndex; s32 vertexIndex = 0; u8* img = texture; for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) { for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) { load_texture_tile_ia8_nomirror(img, width, height); gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); img += width * height; vertexIndex += 4; } } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_8004961C(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) { s32 i; s32 j; s32 var_s2 = 0; u8* img = texture; for (i = 0; i < arg3 / height; i++) { for (j = 0; j < arg2 / width; j++) { func_80044924(img, width, height); gSPVertex(gDisplayListHead++, &arg1[var_s2], 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); img += (width * height) / 2; var_s2 += 4; } } gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF); } void func_800497CC(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) { s32 heightIndex; s32 widthIndex; s32 vertexIndex = 0; u8* img = texture; for (heightIndex = 0; heightIndex < arg3 / height; heightIndex++) { for (widthIndex = 0; widthIndex < arg2 / width; widthIndex++) { func_80044BF8(img, width, height); gSPVertex(gDisplayListHead++, &arg1[vertexIndex], 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); img += width * height; vertexIndex += 4; } } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_80049970(u8* texture, Vtx* arg1, s32 arg2, s32 arg3, s32 width, s32 height) { s32 i; s32 j; s32 var_s2 = 0; u8* img = texture; for (i = 0; i < arg3 / height; i++) { for (j = 0; j < arg2 / width; j++) { func_80044DA0(img, width, height); gSPVertex(gDisplayListHead++, &arg1[var_s2], 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); img += (width * height) / 2; var_s2 += 4; } } gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF); } void func_80049B20(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A40); func_80048F8C(texture, arg5, arg6, arg7, arg8, arg9); } UNUSED void func_80049B9C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A40); func_80049130(texture, arg5, arg6, arg7, arg8, arg9); } void func_80049C18(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A40); func_800492D4(texture, arg5, arg6, arg7, arg8, arg9); } void func_80049C94(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A60); func_800492D4(texture, arg5, arg6, arg7, arg8, arg9); } void func_80049D10(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A80); func_800492D4(texture, arg5, arg6, arg7, arg8, arg9); } void func_80049D8C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007AA0); func_800492D4(texture, arg5, arg6, arg7, arg8, arg9); } UNUSED void func_80049E08(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture, Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A40); func_8004B35C(red, green, blue, alpha); func_800492D4(texture, arg9, argA, argB, argC, argD); } UNUSED void func_80049E98(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture, Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A60); func_8004B35C(red, green, blue, alpha); func_800492D4(texture, arg9, argA, argB, argC, argD); } UNUSED void func_80049F28(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture, Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007B00); func_8004B35C(red, green, blue, alpha); func_800492D4(texture, arg9, argA, argB, argC, argD); } UNUSED void func_80049FB8(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A40); func_80049478(texture, arg5, arg6, arg7, arg8, arg9); } UNUSED void func_8004A034(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A60); func_80049478(texture, arg5, arg6, arg7, arg8, arg9); } void func_8004A0B0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A40); func_8004961C(texture, arg5, arg6, arg7, arg8, arg9); } UNUSED void func_8004A12C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture, Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A60); func_8004B35C(red, green, blue, alpha); func_8004961C(texture, arg9, argA, argB, argC, argD); } UNUSED void func_8004A1BC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A40); gDPSetCombineLERP(gDisplayListHead++, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0); func_80049970(texture, arg5, arg6, arg7, arg8, arg9); } void func_8004A258(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A60); gDPSetCombineLERP(gDisplayListHead++, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0); func_80049970(texture, arg5, arg6, arg7, arg8, arg9); } void func_8004A2F4(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture, Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) { func_80042330(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A40); func_8004B414(red, green, blue, alpha); func_80049970(texture, arg9, argA, argB, argC, argD); } void func_8004A384(s32 arg0, s32 arg1, u16 arg2, f32 arg3, s32 red, s32 green, s32 blue, s32 alpha, u8* texture, Vtx* arg9, s32 argA, s32 argB, s32 argC, s32 argD) { func_80042330_wide(arg0, arg1, arg2, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A60); func_8004B414(red, green, blue, alpha); func_80049970(texture, arg9, argA, argB, argC, argD); } void func_8004A414(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007A40); func_800492D4(texture, arg4, arg5, arg6, arg7, arg8); } UNUSED void func_8004A488(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007A60); func_800492D4(texture, arg4, arg5, arg6, arg7, arg8); } UNUSED void func_8004A4FC(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007AC0); func_800492D4(texture, arg4, arg5, arg6, arg7, arg8); } UNUSED void func_8004A570(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007AE0); func_800492D4(texture, arg4, arg5, arg6, arg7, arg8); } UNUSED void func_8004A5E4(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4) { func_8004A414(arg0, arg1, arg2, texture, arg4, 16, 16, 16, 16); } void func_8004A630(Collision* arg0, Vec3f arg1, f32 arg2) { if (func_80041924(arg0, arg1) != 0) { D_80183E50[0] = arg1[0]; D_80183E50[1] = calculate_surface_height(arg1[0], 0.0f, arg1[2], arg0->meshIndexZX) + 0.8; D_80183E50[2] = arg1[2]; rsp_set_matrix_transl_rot_scale(D_80183E50, arg0->orientationVector, arg2); gSPDisplayList(gDisplayListHead++, D_0D007B98); } } void func_8004A6EC(s32 objectIndex, f32 scale) { Object* object; if ((is_obj_flag_status_active(objectIndex, 0x00000020) != 0) && (is_obj_flag_status_active(objectIndex, 0x00800000) != 0)) { object = &gObjectList[objectIndex]; D_80183E50[0] = object->pos[0]; D_80183E50[1] = object->surfaceHeight + 0.8; D_80183E50[2] = object->pos[2]; rsp_set_matrix_transformation(D_80183E50, object->unk_0B8, scale); gSPDisplayList(gDisplayListHead++, D_0D007B20); } } void func_8004A7AC(s32 objectIndex, f32 arg1) { Object* object; if (is_obj_flag_status_active(objectIndex, 0x00000020) != 0) { object = &gObjectList[objectIndex]; D_80183E50[0] = object->pos[0]; D_80183E50[1] = object->surfaceHeight + 0.8; D_80183E50[2] = object->pos[2]; D_80183E98[0] = 0x4000; D_80183E98[1] = 0; D_80183E98[2] = 0; rsp_set_matrix_transformation(D_80183E50, D_80183E98, arg1); gSPDisplayList(gDisplayListHead++, D_0D007B20); } } void func_8004A9B8(f32 arg0) { rsp_set_matrix_transl_rot_scale(D_80183E50, D_80183E70, arg0); gSPDisplayList(gDisplayListHead++, D_0D007C10); } UNUSED void func_8004AA10(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8) { rsp_set_matrix_transformation(arg0, arg1, arg2); gSPDisplayList(gDisplayListHead++, D_0D007AE0); func_8004B6C4(D_80165860, D_8016586C, D_80165878); func_800497CC(texture, arg4, arg5, arg6, arg7, arg8); } UNUSED void func_8004AAA0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) { func_80049B20(arg0, arg1, arg2, arg3, texture, arg5, 16, 16, 16, 16); } UNUSED void func_8004AB00(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) { func_80049C18(arg0, arg1, arg2, arg3, texture, arg5, 16, 16, 16, 16); } UNUSED void func_8004AB60(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) { func_8004A0B0(arg0, arg1, arg2, arg3, arg4, arg5, 16, 16, 16, 16); } UNUSED void func_8004ABC0(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) { func_80049B20(arg0, arg1, arg2, arg3, texture, arg5, 32, 32, 32, 32); } UNUSED void func_8004AC20(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) { func_80049C18(arg0, arg1, arg2, arg3, arg4, arg5, 32, 32, 32, 32); } UNUSED void func_8004AC80(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) { func_8004A0B0(arg0, arg1, arg2, arg3, arg4, arg5, 32, 32, 32, 32); } UNUSED void func_8004ACE0(Vec3f arg0, Vec3su arg1, f32 arg2, u8* texture, Vtx* arg4) { func_8004A414(arg0, arg1, arg2, texture, arg4, 32, 32, 32, 32); } UNUSED void func_8004AD2C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) { func_80049B20(arg0, arg1, arg2, arg3, texture, arg5, 64, 32, 64, 32); } UNUSED void func_8004AD8C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) { func_80049C18(arg0, arg1, arg2, arg3, arg4, arg5, 64, 32, 64, 32); } UNUSED void func_8004ADEC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* arg4, Vtx* arg5) { func_80049C94(arg0, arg1, arg2, arg3, arg4, arg5, 64, 32, 64, 32); } UNUSED void func_8004AE4C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) { func_80049D10(arg0, arg1, arg2, arg3, texture, arg5, 64, 32, 64, 32); } UNUSED void func_8004AEAC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) { func_80049D8C(arg0, arg1, arg2, arg3, texture, arg5, 64, 32, 64, 32); } UNUSED void func_8004AF0C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) { func_80049C18(arg0, arg1, arg2, arg3, texture, arg5, 64, 64, 64, 64); } UNUSED void func_8004AF6C(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) { func_80049B20(arg0, arg1, arg2, arg3, texture, arg5, 64, 64, 64, 32); } UNUSED void func_8004AFCC(s32 arg0, s32 arg1, u16 arg2, f32 arg3, u8* texture, Vtx* arg5) { func_80049C18(arg0, arg1, arg2, arg3, texture, arg5, 64, 96, 64, 48); } UNUSED void func_8004B02C(void) { gDPSetRenderMode(gDisplayListHead++, AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL | GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA), AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL | GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)); } void func_8004B05C(u8* tlut) { gDPLoadTLUT_pal256(gDisplayListHead++, tlut); gDPLoadSync(gDisplayListHead++); gDPSetTexturePersp(gDisplayListHead++, G_TP_NONE); } void func_8004B138(s32 red, s32 green, s32 blue, s32 alpha) { gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha); } UNUSED void func_8004B180(s32 red, s32 green, s32 blue, s32 alpha) { gDPSetEnvColor(gDisplayListHead++, red, green, blue, alpha); } void set_color_render(s32 primRed, s32 primGreen, s32 primBlue, s32 envRed, s32 envGreen, s32 envBlue, s32 primAlpha) { gDPSetPrimColor(gDisplayListHead++, 0, 0, primRed, primGreen, primBlue, primAlpha); gDPSetEnvColor(gDisplayListHead++, envRed, envGreen, envBlue, 0xFF); } UNUSED void func_8004B254(s32 red, s32 green, s32 blue) { gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, 0xFF); } void set_transparency(s32 alpha) { gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0xFF, alpha); } void func_8004B310(s32 alpha) { gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(gDisplayListHead++, 0, 0, 0x00, 0x00, 0x00, alpha); } void func_8004B35C(s32 red, s32 green, s32 blue, s32 alpha) { gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha); } void func_8004B3C8(s32 alpha) { gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, 1, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, 1, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(gDisplayListHead++, 0, 0, 0x00, 0x00, 0x00, alpha); } void func_8004B414(s32 red, s32 green, s32 blue, s32 alpha) { gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha); } void func_8004B480(s32 red, s32 green, s32 blue) { gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0); gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, 0xFF); } UNUSED void func_8004B4E8(s32 red, s32 green, s32 blue, s32 alpha) { gDPSetCombineLERP(gDisplayListHead++, 1, 0, SHADE, PRIMITIVE, 0, 0, 0, TEXEL0, 1, 0, SHADE, PRIMITIVE, 0, 0, 0, TEXEL0); gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha); } UNUSED void func_8004B554(s32 alpha) { gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, SHADE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, SHADE, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0xFF, alpha); } UNUSED void func_8004B5A8(s32 red, s32 green, s32 blue, s32 alpha) { gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha); gDPSetCombineLERP(gDisplayListHead++, 1, PRIMITIVE_ALPHA, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0, 1, PRIMITIVE_ALPHA, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0); } void func_8004B614(s32 primRed, s32 primGreen, s32 primBlue, s32 envRed, s32 envGreen, s32 envBlue, s32 primAlpha) { gDPSetPrimColor(gDisplayListHead++, 0, 0, primRed, primGreen, primBlue, primAlpha); gDPSetEnvColor(gDisplayListHead++, envRed, envGreen, envBlue, 0xFF); gDPSetCombineLERP(gDisplayListHead++, 1, ENVIRONMENT, TEXEL0, PRIMITIVE, PRIMITIVE, 0, TEXEL0, 0, 1, ENVIRONMENT, TEXEL0, PRIMITIVE, PRIMITIVE, 0, TEXEL0, 0); } void func_8004B6C4(s32 red, s32 green, s32 blue) { gDPSetCombineLERP(gDisplayListHead++, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0, 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0); gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, 0xFF); } void func_8004B72C(s32 primRed, s32 primGreen, s32 primBlue, s32 envRed, s32 envGreen, s32 envBlue, s32 primAlpha) { gDPSetPrimColor(gDisplayListHead++, 0, 0, primRed, primGreen, primBlue, primAlpha); gDPSetEnvColor(gDisplayListHead++, envRed, envGreen, envBlue, 0xFF); gDPSetCombineLERP(gDisplayListHead++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); } /** * Renders * * Menus: Mario Kart 64 Logo, Debug text * * 1P: Coloured square in third hud mode that players go around. * * */ void render_texture_rectangle(s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode) { s32 xh = (((x + width) - 1) << 2); s32 yh = (((y + height) - 1) << 2); s32 xl = ((x * 4)); s32 yl = y * 4; s32 xh2 = (((x + width)) << 2); s32 yh2 = ((y + height) << 2); // If no cycle mode is set, render texture rectangle in copy mode if (mode == 0) { //! @todo Update to F3DEX. Uses OLD definition for gspTextureRectangle. gSPTextureRectangle(gDisplayListHead++, xl, yl, xh, yh, G_TX_RENDERTILE, s << 5, (w << 5), 4 << 10, 1 << 10); return; } // Render texture rectangle in default cycle mode (1 cycle or 2 cycle) gSPTextureRectangle(gDisplayListHead++, xl, yl, xh2, yh2, G_TX_RENDERTILE, s << 5, (w << 5), 1 << 10, 1 << 10); } /** * Renders * * For all game modes * * Minimap, CurrLap, Lap time * * */ void render_texture_rectangle_wide(s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6) { s32 xh = (((x + width) - 1)); s32 yh = (((y + height) - 1) << 2); s32 xl = ((x)); s32 yl = y << 2; s32 xh2 = (((x + width))); s32 yh2 = ((y + height) << 2); // if center of image is to the left side of the screen then align left, // otherwise align right s32 coordX = 0; s32 coordX2 = 0; if (arg6 == 0) { switch (gScreenModeSelection) { case SCREEN_MODE_1P: case SCREEN_MODE_3P_4P_SPLITSCREEN: case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: if ((xl - (width / 2)) < (SCREEN_WIDTH / 2)) { coordX = (s32) OTRGetDimensionFromLeftEdge(xl) << 2; coordX2 = (s32) (xh) << 2; } else { coordX = (s32) OTRGetDimensionFromRightEdge(xl) << 2; coordX2 = (s32) OTRGetDimensionFromRightEdge(xh) << 2; } //! @todo Update to F3DEX. Uses OLD definition for gspTextureRectangle. gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 4 << 10, 1 << 10); break; case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: gSPTextureRectangle(gDisplayListHead++, xl << 2, yl, xh << 2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10, 1 << 10); break; } // OTRGetDimensionFromLeftEdge // gSPTextureRectangle(gDisplayListHead++, xl, yl, xh, yh, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 4 << 10, // 1 << 10); } else { // minimap switch (gScreenModeSelection) { case SCREEN_MODE_3P_4P_SPLITSCREEN: if (gPlayerCount == 3) { // Center item in area of screen s32 center = (s32) ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2)); s32 coordX = (s32) (center - (width / 2)) << 2; s32 coordX2 = (s32) (center + (width / 2)) << 2; gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10, 1 << 10); } else { // 4 players s32 renderWidth = SCREEN_WIDTH; s32 center = (renderWidth / 2); coordX = (s32) (center - (width / 2)) << 2; coordX2 = (s32) (center + (width / 2)) << 2; gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10, 1 << 10); } break; default: coordX = (s32) OTRGetDimensionFromRightEdge(xl) << 2; coordX2 = (s32) OTRGetDimensionFromRightEdge(xh2) << 2; gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10, 1 << 10); break; } } // gSPTextureRectangle(gDisplayListHead++, xl, yl, xh2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10, // 1 << 10); } void render_texture_rectangle_wide_left(s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6) { s32 xh = (((x + width) - 1)); s32 yh = (((y + height) - 1) << 2); s32 xl = ((x)); s32 yl = y << 2; s32 xh2 = (((x + width))); s32 yh2 = ((y + height) << 2); // if center of image is to the left side of the screen then align left, // otherwise align right s32 coordX = 0; s32 coordX2 = 0; switch (gScreenModeSelection) { case SCREEN_MODE_3P_4P_SPLITSCREEN: if (gPlayerCount == 3) { // Center item in area of screen s32 center = (s32) ((OTRGetDimensionFromLeftEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2)); s32 coordX = (s32) (center - (width / 2)) << 2; s32 coordX2 = (s32) (center + (width / 2)) << 2; gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10, 1 << 10); } else { // 4 players s32 renderWidth = SCREEN_WIDTH; s32 center = (renderWidth / 2); coordX = (s32) (center - (width / 2)) << 2; coordX2 = (s32) (center + (width / 2)) << 2; gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10, 1 << 10); } break; default: coordX = (s32) OTRGetDimensionFromLeftEdge(xl) << 2; coordX2 = (s32) OTRGetDimensionFromLeftEdge(xh2) << 2; gSPWideTextureRectangle(gDisplayListHead++, coordX, yl, coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10, 1 << 10); break; } // gSPTextureRectangle(gDisplayListHead++, xl, yl, xh2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10, // 1 << 10); } void render_texture_rectangle_wrap(s32 x, s32 y, s32 width, s32 height, s32 mode) { // (0, 0) means texture coordinates will be rendered from the top left corner render_texture_rectangle(x, y, width, height, 0, 0, mode); } // Positions item window, the Lap 1/2/3, TIME texture, and minimap on the screen. void func_8004B97C(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { UNUSED s32 pad[2]; s32 sp2C; s32 var_a1; s32 var_v0; s32 var_v1; if ((-arg2 < arg0) && (-arg3 < arg1)) { var_v0 = 0; var_v1 = 0; sp2C = arg0; var_a1 = arg1; if (arg0 < 0) { var_v1 = -arg0; sp2C = 0; } if (arg1 < 0) { var_v0 = -arg1; var_a1 = 0; } render_texture_rectangle(sp2C, var_a1, arg2 - var_v1, arg3 - var_v0, var_v1, var_v0, arg4); } } // Positions item window, the Lap 1/2/3, TIME texture, and minimap on the screen. void func_8004B97C_wide(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { UNUSED s32 pad[2]; s32 sp2C; s32 var_a1; s32 var_v0; s32 var_v1; if ((-arg2 < arg0) && (-arg3 < arg1)) { var_v0 = 0; var_v1 = 0; sp2C = arg0; var_a1 = arg1; if (arg0 < 0) { var_v1 = -arg0; sp2C = 0; } if (arg1 < 0) { var_v0 = -arg1; var_a1 = 0; } render_texture_rectangle_wide(sp2C, var_a1, arg2 - var_v1, arg3 - var_v0, var_v1, var_v0, arg4); } } void func_8004B97C_wide_left(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { UNUSED s32 pad[2]; s32 sp2C; s32 var_a1; s32 var_v0; s32 var_v1; if ((-arg2 < arg0) && (-arg3 < arg1)) { var_v0 = 0; var_v1 = 0; sp2C = arg0; var_a1 = arg1; if (arg0 < 0) { var_v1 = -arg0; sp2C = 0; } if (arg1 < 0) { var_v0 = -arg1; var_a1 = 0; } render_texture_rectangle_wide_left(sp2C, var_a1, arg2 - var_v1, arg3 - var_v0, var_v1, var_v0, arg4); } } // extra mode minimap void func_8004BA08(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { UNUSED s32 pad[2]; s32 sp2C; s32 phi_a1; s32 phi_v1; s32 phi_v0; if ((-arg2 < arg0) && (-arg3 < arg1)) { phi_v0 = 0; phi_v1 = 0; sp2C = arg0; phi_a1 = arg1; if (arg0 < 0) { phi_v1 = -arg0; sp2C = 0; } if (arg1 < 0) { phi_v0 = -arg1; phi_a1 = 0; } render_texture_rectangle_wide(sp2C, phi_a1, arg2 - phi_v1, arg3 - phi_v0, phi_v1 + arg2, phi_v0, arg4); } } // Places the timer on the screen void func_8004BA98(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) { UNUSED s32 pad[2]; s32 sp34; s32 sp30; s32 sp2C; s32 phi_a3; s32 phi_v0; s32 phi_v1; if ((-arg2 < arg0) && (-arg3 < arg1)) { sp34 = arg0; sp30 = arg1; phi_v0 = arg4; sp2C = arg2; phi_a3 = arg3; phi_v1 = arg5; if (arg0 < 0) { phi_v0 = arg4 - arg0; sp34 = 0; sp2C = arg2 + arg0; } if (arg1 < 0) { phi_v1 = arg5 - arg1; sp30 = 0; phi_a3 = arg3 + arg1; } render_texture_rectangle_wide(sp34, sp30, sp2C, phi_a3, phi_v0, phi_v1, arg6); } } // Display lap count (but not the texture that says lap) void func_8004BA98_wide(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) { UNUSED s32 pad[2]; s32 sp34; s32 sp30; s32 sp2C; s32 phi_a3; s32 phi_v0; s32 phi_v1; if ((-arg2 < arg0) && (-arg3 < arg1)) { sp34 = arg0; sp30 = arg1; phi_v0 = arg4; sp2C = arg2; phi_a3 = arg3; phi_v1 = arg5; if (arg0 < 0) { phi_v0 = arg4 - arg0; sp34 = 0; sp2C = arg2 + arg0; } if (arg1 < 0) { phi_v1 = arg5 - arg1; sp30 = 0; phi_a3 = arg3 + arg1; } switch (gScreenModeSelection) { case SCREEN_MODE_1P: case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: render_texture_rectangle_wide(sp34, sp30, sp2C, phi_a3, phi_v0, phi_v1, arg6); break; default: render_texture_rectangle(sp34, sp30, sp2C, phi_a3, phi_v0, phi_v1, arg6); break; } } } UNUSED void func_8004BB34(void) { } void func_8004BB3C(s32 arg0, s32 arg1, s32 arg2, s32 arg3, f32 arg4) { s16 t; s16 s; s16 temp_t9; s32 var_t0; s32 var_t1; s32 xl; s32 yl; UNUSED s32 thing0; UNUSED s32 thing1; var_t0 = (arg2 * 4 * arg4) + 0.5; var_t1 = (arg3 * 4 * arg4) + 0.5; xl = (arg0 * 4) - (var_t0 / 2); yl = (arg1 * 4) - (var_t1 / 2); if (-var_t0 < xl) { t = 0; if (-var_t1 < yl) { s = 0; if (xl < 0) { var_t0 += xl; s = (-xl * 8) / arg4; xl = 0; } if (yl < 0) { var_t1 += yl; t = (-yl * 8) / arg4; yl = 0; } temp_t9 = (1024.0f / arg4) + 0.5; gSPTextureRectangle(gDisplayListHead++, xl, yl, xl + var_t0, yl + var_t1, 0, s, t, temp_t9, temp_t9); } } } UNUSED void func_8004BD14(s32 x, s32 y, u32 width, u32 height, s32 alpha, u8* texture1, u8* texture2) { gSPDisplayList(gDisplayListHead++, D_0D007F38); gSPDisplayList(gDisplayListHead++, D_0D008138); gDPSetTextureLOD(gDisplayListHead++, G_TL_TILE); gDPSetPrimColor(gDisplayListHead++, 0, 0, 0x00, 0x00, 0x00, alpha); gDPSetCombineLERP(gDisplayListHead++, TEXEL1, TEXEL0, PRIMITIVE_ALPHA, TEXEL0, TEXEL1, TEXEL0, PRIMITIVE, TEXEL0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED); gDPLoadMultiTile(gDisplayListHead++, texture1, 0, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, 0, width - 1, height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gDPLoadMultiTile(gDisplayListHead++, texture2, 256, G_TX_RENDERTILE + 1, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, height, 0, 0, width - 1, height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); render_texture_rectangle_wrap(x, y, width, height, 2); gSPDisplayList(gDisplayListHead++, D_0D008120); } void func_8004C024(s16 arg0, s16 arg1, s16 arg2, u16 red, u16 green, u16 blue, u16 alpha) { gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); gDPSetTexturePersp(gDisplayListHead++, G_TP_NONE); gDPSetCombineMode(gDisplayListHead++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2); func_8004B97C(arg0, arg1, arg2, 1, 1); } void func_8004C148(s16 arg0, s16 arg1, s16 arg2, u16 red, u16 green, u16 blue, u16 alpha) { gDPSetPrimColor(gDisplayListHead++, 0, 0, red, green, blue, alpha); gDPSetTextureLUT(gDisplayListHead++, G_TT_NONE); gDPSetTexturePersp(gDisplayListHead++, G_TP_NONE); gDPSetCombineMode(gDisplayListHead++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2); func_8004B97C(arg0, arg1, 1, arg2, 1); } void func_8004C268(u32 arg0, u32 arg1, u8* texture, u32 width, u32 arg4, u32 height, s32 arg6) { s32 i; u8* img2; arg0 -= (width / 2); arg1 -= (arg4 / 2); img2 = texture; for (i = 0; (u32) i < (arg4 / height); i++) { load_texture_block_rgba16_mirror(img2, width, height); func_8004B97C_wide(arg0, arg1, width, height, arg6); //! @todo fakematch? #ifdef AVOID_UB img2 += (width * height) * 2; #else img2 += (width * height) * 2 ^ ((arg4 / height) * 0); #endif arg1 += height; } } void func_8004C268_wide(u32 arg0, u32 arg1, u8* texture, u32 width, u32 arg4, u32 height, s32 arg6) { s32 i; u8* img2; arg0 -= (width / 2); arg1 -= (arg4 / 2); img2 = texture; for (i = 0; (u32) i < (arg4 / height); i++) { load_texture_block_rgba16_mirror(img2, width, height); func_8004B97C_wide_left(arg0, arg1, width, height, arg6); //! @todo fakematch? #ifdef AVOID_UB img2 += (width * height) * 2; #else img2 += (width * height) * 2 ^ ((arg4 / height) * 0); #endif arg1 += height; } } UNUSED void func_8004C354() { } UNUSED void func_8004C35C() { } void draw_hud_2d_texture(s32 x, s32 y, u32 width, u32 height, u8* texture) { gSPDisplayList(gDisplayListHead++, D_0D008108); gSPDisplayList(gDisplayListHead++, D_0D007EF8); gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD); load_texture_block_rgba16_mirror(texture, width, height); func_8004B97C(x - (width >> 1), y - (height >> 1), width, height, 0); gSPDisplayList(gDisplayListHead++, D_0D007EB8); } void draw_hud_2d_texture_wide(s32 x, s32 y, u32 width, u32 height, u8* texture) { gSPDisplayList(gDisplayListHead++, D_0D008108); gSPDisplayList(gDisplayListHead++, D_0D007EF8); gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD); load_texture_block_rgba16_mirror(texture, width, height); func_8004B97C_wide(x - (width >> 1), y - (height >> 1), width, height, 0); gSPDisplayList(gDisplayListHead++, D_0D007EB8); } void func_8004C450(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) { gSPDisplayList(gDisplayListHead++, D_0D007F38); func_8004B614(D_801656C0, D_801656D0, D_801656E0, 0x80, 0x80, 0x80, 0xFF); load_texture_block_rgba16_mirror(texture, arg2, arg3); func_8004B97C_wide(arg0 - (arg2 >> 1), arg1 - (arg3 >> 1), arg2, arg3, 1); gSPDisplayList(gDisplayListHead++, D_0D007EB8); } UNUSED void func_8004C53C(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) { gSPDisplayList(gDisplayListHead++, D_0D008108); gSPDisplayList(gDisplayListHead++, D_0D007EF8); gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD); load_texture_tile_rgba16_nomirror(texture, arg2, arg3); func_8004B97C_wide(arg0 - (arg2 >> 1), arg1 - (arg3 >> 1), arg2, arg3, 0); gSPDisplayList(gDisplayListHead++, D_0D007EB8); } void func_8004C628(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) { gSPDisplayList(gDisplayListHead++, D_0D007EF8); gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD); load_texture_block_rgba32_nomirror(texture, arg2, arg3); func_8004B97C_wide(arg0 - (arg2 >> 1), arg1 - (arg3 >> 1), arg2, arg3, 1); gSPDisplayList(gDisplayListHead++, D_0D007EB8); } // non-matching void render_texture_tile_rgba32_block(s16 x, s16 y, u8* texture, u32 width, u32 height) { s32 remainingSize; s32 currX; s32 currY; u32 size; s32 tileHeight; s32 numTiles; s32 numTilesDup; currX = x - (width / 2); currY = y - (height / 2); gSPDisplayList(gDisplayListHead++, D_0D007EF8); gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2); gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1, height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPWideTextureRectangle(gDisplayListHead++, currX * 4, currY * 4, ((x + width) << 2), ((y + height) << 2), G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); gSPDisplayList(gDisplayListHead++, D_0D007EB8); } void render_game_logo(s16 x, s16 y) { render_texture_tile_rgba32_block(x, y, LOAD_ASSET(gTextureLogoMarioKart64), ResourceGetTexWidthByName(gTextureLogoMarioKart64), ResourceGetTexHeightByName(gTextureLogoMarioKart64)); } UNUSED void func_8004C91C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, s32 arg5) { gSPDisplayList(gDisplayListHead++, D_0D008108); gSPDisplayList(gDisplayListHead++, D_0D007EF8); gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD); func_8004C268(arg0, arg1, texture, arg3, arg4, arg5, 0); gSPDisplayList(gDisplayListHead++, D_0D007EB8); } void func_8004C9D8(s32 arg0, s32 arg1, s32 arg2, u8* texture, s32 arg4, s32 arg5, UNUSED s32 arg6, s32 arg7) { gSPDisplayList(gDisplayListHead++, D_0D007F38); set_transparency(arg2); func_8004C268(arg0, arg1, texture, arg4, arg5, arg7, 1); } void func_8004C9D8_wide(s32 arg0, s32 arg1, s32 arg2, u8* texture, s32 arg4, s32 arg5, UNUSED s32 arg6, s32 arg7) { gSPDisplayList(gDisplayListHead++, D_0D007F38); set_transparency(arg2); func_8004C268_wide(arg0, arg1, texture, arg4, arg5, arg7, 1); } void func_8004CA58(s32 arg0, s32 arg1, f32 arg2, u8* texture, s32 arg4, s32 arg5) { gSPDisplayList(gDisplayListHead++, D_0D007F78); load_texture_block_rgba16_mirror(texture, arg4, arg5); func_8004BB3C(arg0, arg1, arg4, arg5, arg2); } void draw_hud_2d_texture_8x8(s32 x, s32 y, u8* texture) { switch (gScreenModeSelection) { case SCREEN_MODE_1P: case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL: case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL: draw_hud_2d_texture_wide(x, y, 8, 8, texture); break; case SCREEN_MODE_3P_4P_SPLITSCREEN: draw_hud_2d_texture(x, y, 8, 8, texture); break; } } UNUSED void draw_hud_2d_texture_8x16(s32 x, s32 y, u8* texture) { draw_hud_2d_texture_wide(x, y, 8, 16, texture); } UNUSED void draw_hud_2d_texture_16x16(s32 x, s32 y, u8* texture) { draw_hud_2d_texture_wide(x, y, 16, 16, texture); } void draw_hud_2d_texture_32x8(s32 x, s32 y, u8* texture) { draw_hud_2d_texture_wide(x, y, 32, 8, texture); } void draw_hud_2d_texture_32x16(s32 x, s32 y, u8* texture) { draw_hud_2d_texture_wide(x, y, 32, 16, texture); } UNUSED void func_8004CBC0(s32 arg0, s32 arg1, f32 arg2, u8* texture) { func_8004CA58(arg0, arg1, arg2, texture, 32, 16); } UNUSED void draw_hud_2d_texture_32x32(s32 x, s32 y, u8* texture) { draw_hud_2d_texture_wide(x, y, 32, 32, texture); } UNUSED void func_8004CC24(s32 arg0, s32 arg1, u8* texture) { func_8004C628(arg0, arg1, 32, 32, texture); } UNUSED void draw_hud_2d_texture_40x32(s32 x, s32 y, u8* texture) { draw_hud_2d_texture_wide(x, y, 40, 32, texture); } UNUSED void func_8004CC84(s32 x, s32 y, u8* texture) { func_8004C91C(x, y, texture, 48, 48, 24); } UNUSED void func_8004CCB4(s32 x, s32 y, u8* texture) { draw_hud_2d_texture_wide(x, y, 64, 32, texture); } UNUSED void func_8004CCE4(s32 arg0, s32 arg1, f32 arg2, u8* texture) { func_8004CA58(arg0, arg1, arg2, texture, 64, 32); } UNUSED void func_8004CD18(s32 arg0, s32 arg1, u8* texture) { func_8004C91C(arg0, arg1, texture, 64, 64, 32); } UNUSED void func_8004CD48(s32 arg0, s32 arg1, UNUSED u8* texture, s32 width, s32 arg4, s32 height) { UNUSED s32 pad; s32 var_s0; s32 i; u8* img; var_s0 = arg1 - (arg4 / 2); gSPDisplayList(gDisplayListHead++, D_0D007FE0); for (i = 0; i < arg4 / height; i++) { load_texture_block_ia16_nomirror(img, width, height); func_8004B97C_wide(arg0 - (width / 2), var_s0, width, height, 1); img += width * height * 2; var_s0 += height; } } UNUSED void func_8004CE8C(s32 arg0, s32 arg1, u8* texture, s32 width, s32 arg4, s32 height) { s32 var_s0 = arg1 - (arg4 / 2); s32 i; u8* img = texture; for (i = 0; i < arg4 / height; i++) { load_texture_block_ia8_nomirror(img, width, height); func_8004B97C_wide(arg0 - (width / 2), var_s0, width, height, 1); img += width * height; var_s0 += height; } } UNUSED void func_8004CF9C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, UNUSED s32 arg5, s32 arg6) { gSPDisplayList(gDisplayListHead++, D_0D007FE0); func_8004CE8C(arg0, arg1, texture, arg3, arg4, arg6); } UNUSED void func_8004CFF0(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, UNUSED s32 arg5, s32 arg6) { gSPDisplayList(gDisplayListHead++, D_0D008000); func_8004CE8C(arg0, arg1, texture, arg3, arg4, arg6); } UNUSED void func_8004D044(s32 arg0, s32 arg1, u8* texture, s32 red, s32 green, s32 blue, s32 alpha, s32 arg7, s32 arg8, UNUSED s32 arg9, s32 argA) { gSPDisplayList(gDisplayListHead++, D_0D007FE0); func_8004B35C(red, green, blue, alpha); func_8004CE8C(arg0, arg1, texture, arg7, arg8, argA); } UNUSED void func_8004D0CC(void) { } UNUSED void func_8004D0D4(s32 arg0, s32 arg1, u8* texture, s32 width, s32 arg4, s32 height) { s32 var_s0; u8* img; s32 i; var_s0 = arg1 - (arg4 / 2); img = texture; gSPDisplayList(gDisplayListHead++, D_0D007FE0); for (i = 0; i < arg4 / height; i++) { func_80044924(img, width, height); func_8004B97C_wide(arg0 - (width / 2), var_s0, width, height, 1); img += width * height; var_s0 += height; } } void func_8004D210(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 width, s32 arg8, UNUSED s32 arg9, s32 height) { s32 var_s3; u8* img; s32 i; var_s3 = arg1 - (arg8 / 2); img = texture; gSPDisplayList(gDisplayListHead++, D_0D007FE0); func_8004B35C(arg3, arg4, arg5, arg6); for (i = 0; i < arg8 / height; i++) { func_80044924(img, width, height); func_8004B97C_wide(arg0 - (width / 2), var_s3, width, height, 1); img += (width * height) / 2; var_s3 += height; } } void func_8004D37C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 width, s32 arg8, UNUSED s32 arg9, s32 height) { s32 var_s3; u8* img; s32 i; var_s3 = arg1 - (arg8 / 2); img = texture; gSPDisplayList(gDisplayListHead++, D_0D007FE0); func_8004B414(arg3, arg4, arg5, arg6); for (i = 0; i < arg8 / height; i++) { func_80044F34(img, width, height); func_8004B97C_wide(arg0 - (width / 2), var_s3, width, height, 1); img += (width * height) / 2; var_s3 += height; } } void func_8004D4E8(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 width, s32 arg8, UNUSED s32 arg9, s32 height) { s32 var_s3; u8* img; s32 i; var_s3 = arg1 - (arg8 / 2); img = texture; gSPDisplayList(gDisplayListHead++, D_0D007FE0); func_8004B414(arg3, arg4, arg5, arg6); for (i = 0; i < arg8 / height; i++) { func_800450C8(img, width, height); func_8004BA08(arg0 - (width / 2), var_s3, width, height, 1); img += (width * height) / 2; var_s3 += height; } } void func_8004D654(s32 arg0, s32 arg1, u8* texture, f32 arg3, s32 arg4, s32 arg5, s32 arg6, UNUSED s32 arg7, s32 width, s32 arg9, UNUSED s32 argA, s32 height) { s32 i; s32 var_s3; u8* textureCopy; var_s3 = arg1 - (arg9 / 2); textureCopy = texture; gSPDisplayList(gDisplayListHead++, D_0D008000); func_8004B480(arg4, arg5, arg6); for (i = 0; i < (arg9 / height); i++) { func_80044F34(textureCopy, width, height); func_8004BB3C(arg0, arg1, width, arg9, arg3); textureCopy += (width * height) / 2; var_s3 += height; } } void func_8004D7B4(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4) { s32 sp5C; f32 temp_f20; s16 temp_s7; s16 var_s1; u16 temp_s0; s32 temp_s5; s32 var_s3; u8* img; UNUSED s32 test[3]; s32 i; D_801656B0 += D_80165710; temp_f20 = D_8018D00C; temp_s7 = D_80165708; var_s1 = D_801656B0; img = texture; var_s3 = arg1 - (arg4 / 2); gSPDisplayList(gDisplayListHead++, D_0D007FE0); sp5C = arg3 * 2; for (i = 0; i < arg4; i++) { temp_s0 = var_s1; temp_s5 = (s32) ((sins(temp_s0) * temp_f20) + (f32) (arg0 - (arg3 / 2))); sins(temp_s0); load_texture_block_ia16_nomirror(img, arg3, 1); func_8004B97C_wide(temp_s5, var_s3, arg3, 1, 1); var_s1 += temp_s7; var_s3 += 1; img += sp5C; } } void func_8004D93C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4) { f32 temp_f20; s16 temp_s7; s16 var_s1; u16 temp_s0; s32 temp_s6; s32 var_s4; u8* img; s32 i; s32 var; D_801656B0 += D_80165710; temp_f20 = D_8018D00C; temp_s7 = D_80165708; var_s1 = D_801656B0; img = texture; var = arg3 / 2; var_s4 = arg1 - (arg4 / 2); gSPDisplayList(gDisplayListHead++, D_0D007FE0); for (i = 0; i < arg4; i++) { temp_s0 = var_s1; temp_s6 = (s32) ((sins(temp_s0) * temp_f20) + (f32) (arg0 - (var))); sins(temp_s0); load_texture_block_ia8_nomirror(img, arg3, 1); func_8004B97C_wide(temp_s6, var_s4, arg3, 1, 1); var_s1 += temp_s7; img = &img[arg3]; var_s4 += 1; } } UNUSED void func_8004DAB8(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4) { f32 temp_f20; s16 temp_s7; s16 var_s1; u16 temp_s0; s32 temp_s6; u8* img; s32 var_s4; s32 var; s32 i; D_801656B0 += D_80165710; temp_f20 = D_8018D00C; temp_s7 = D_80165708; var_s1 = (s16) D_801656B0; img = texture; var = arg3 / 2; var_s4 = arg1 - (arg4 / 2); gSPDisplayList(gDisplayListHead++, D_0D007FE0); for (i = 0; i < arg4; i++) { temp_s0 = var_s1; temp_s6 = (s32) ((sins(temp_s0) * temp_f20) + (f32) (arg0 - (var))); sins(temp_s0); func_80044924(img, arg3, 1); func_8004B97C_wide(temp_s6, var_s4, arg3, 1, 1); var_s1 += temp_s7; img += arg3; var_s4 += 1; } } UNUSED void func_8004DC34(s32 arg0, s32 arg1, u8* texture) { func_8004CF9C(arg0, arg1, texture, 8, 160, 8, 160); } UNUSED void func_8004DC6C(s32 arg0, s32 arg1, u8* texture) { func_8004CF9C(arg0, arg1, texture, 12, 160, 12, 160); } UNUSED void func_8004DCA4(s32 arg0, s32 arg1, u8* texture) { func_8004CF9C(arg0, arg1, texture, 12, 192, 12, 192); } UNUSED void func_8004DCDC(s32 arg0, s32 arg1, u8* texture) { func_8004CD48(arg0, arg1, texture, 16, 16, 16); } UNUSED void func_8004DD0C(s32 arg0, s32 arg1, u8* texture) { func_8004CF9C(arg0, arg1, texture, 16, 160, 16, 160); } UNUSED void func_8004DD44(s32 arg0, s32 arg1, u8* texture) { func_8004CD48(arg0, arg1, texture, 32, 32, 32); } UNUSED void func_8004DD74(s32 arg0, s32 arg1, u8* texture) { func_8004CF9C(arg0, arg1, texture, 32, 32, 32, 32); } UNUSED void func_8004DDAC(s32 arg0, s32 arg1, u8* texture) { func_8004D0D4(arg0, arg1, texture, 32, 32, 32); } UNUSED void func_8004DDDC(s32 arg0, s32 arg1, u8* texture) { func_8004D7B4(arg0, arg1, texture, 32, 32); } UNUSED void func_8004DE04(s32 arg0, s32 arg1, u8* texture) { func_8004D93C(arg0, arg1, texture, 32, 32); } UNUSED void func_8004DE2C(s32 arg0, s32 arg1, u8* arg2) { func_8004DAB8(arg0, arg1, arg2, 32, 32); } UNUSED void func_8004DE54(s32 arg0, s32 arg1, u8* arg2) { func_8004CD48(arg0, arg1, arg2, 64, 32, 32); } UNUSED void func_8004DE84(s32 arg0, s32 arg1, u8* arg2) { func_8004CD48(arg0, arg1, arg2, 64, 64, 32); } UNUSED void func_8004DEB4(s32 arg0, s32 arg1, u8* texture) { func_8004CF9C(arg0, arg1, texture, 64, 96, 64, 48); } UNUSED void func_8004DEEC(s32 arg0, s32 arg1, u8* arg2) { func_8004CF9C(arg0, arg1, arg2, 112, 32, 112, 32); } UNUSED void func_8004DF24(s32 arg0, s32 arg1, u8* arg2) { func_8004CF9C(arg0, arg1, arg2, 128, 32, 128, 32); } // Positions the item box on screen void func_8004DF5C(s32 arg0, s32 arg1, u8* texture, s32 width, s32 arg4, s32 height) { s32 var_s0 = var_s0 = arg1 - (arg4 / 2); u8* img = texture; s32 i; for (i = 0; i < arg4 / height; i++) { rsp_load_texture(img, width, height); func_8004B97C(arg0 - (width / 2), var_s0, width, height, 1); img += width * height; var_s0 += height; } } void func_8004E06C(s32 arg0, s32 arg1, u8* texture, s32 arg3, s32 arg4) { f32 temp_f20; s16 temp_s7; s16 var_s1; u16 temp_s0; s32 var_s4; u8* img; u32 temp_s6; s32 i; s32 var; D_801656B0 += D_80165710; temp_f20 = D_8018D00C; var_s1 = (s16) D_801656B0; temp_s7 = D_80165708; img = texture; var = arg3 / 2; var_s4 = arg1 - (arg4 / 2); for (i = 0; i < arg4; i++) { temp_s0 = var_s1; temp_s6 = (u32) ((sins(temp_s0) * temp_f20) + (f32) (arg0 - var)); sins(temp_s0); rsp_load_texture(img, arg3, 1); func_8004B97C_wide(temp_s6, var_s4, arg3, 1, 1); var_s1 += temp_s7; img += arg3; var_s4 += 1; } } UNUSED void func_8004E238(void) { } void func_8004E240(s32 arg0, s32 arg1, u8* tlut, u8* texture, s32 arg4, s32 arg5, s32 arg6) { gSPDisplayList(gDisplayListHead++, D_0D007CB8); func_8004B05C(tlut); func_8004DF5C(arg0, arg1, texture, arg4, arg5, arg6); } void func_8004E2B8(s32 arg0, s32 arg1, s32 arg2, u8* tlut, u8* texture, s32 arg5, s32 arg6, s32 arg7) { gSPDisplayList(gDisplayListHead++, D_0D007DB8); set_transparency(arg2); func_8004B05C(tlut); func_8004DF5C(arg0, arg1, texture, arg5, arg6, arg7); } void func_8004E338(s32 arg0, s32 arg1, u8* tlut, u8* texture, s32 arg4, s32 arg5) { gSPDisplayList(gDisplayListHead++, D_0D007DB8); set_transparency(D_8016589C); func_8004B05C(tlut); func_8004E06C(arg0, arg1, texture, arg4, arg5); } UNUSED void func_8004E3B8(void) { } UNUSED void func_8004E3C0(s32 arg0, s32 arg1, u8* tlut, u8* texture, s32 arg4, s32 arg5, UNUSED s32 arg6, s32 arg7) { func_8004E240(arg0, arg1, tlut, texture, arg4, arg5, arg7); } UNUSED void func_8004E3F4(s32 arg0, s32 arg1, s32 arg2, u8* tlut, u8* texture, s32 arg5, s32 arg6, UNUSED s32 arg7, s32 arg8) { func_8004E2B8(arg0, arg1, arg2, tlut, texture, arg5, arg6, arg8); } UNUSED void func_8004E430(s32 arg0, s32 arg1, u8* tlut, u8* texture) { func_8004E240(arg0, arg1, tlut, texture, 8, 128, 128); } UNUSED void func_8004E464(s32 arg0, s32 arg1, u8* tlut, u8* texture) { func_8004E240(arg0, arg1, tlut, texture, 32, 32, 32); } UNUSED void func_8004E498(s32 arg0, s32 arg1, u8* tlut, u8* texture) { func_8004E240(arg0, arg1, tlut, texture, 32, 64, 64); } void func_8004E4CC(s32 arg0, s32 arg1, u8* tlut, u8* texture) { func_8004E240(arg0, arg1, tlut, texture, 40, 32, 32); } UNUSED void func_8004E500(s32 arg0, s32 arg1, u8* tlut, u8* texture) { func_8004E240(arg0, arg1, tlut, texture, 48, 48, 24); } UNUSED void func_8004E534(s32 arg0, s32 arg1, u8* tlut, u8* texture) { func_8004E240(arg0, arg1, tlut, texture, 64, 32, 32); } UNUSED void func_8004E568(s32 arg0, s32 arg1, u8* tlut, u8* texture) { func_8004E240(arg0, arg1, tlut, texture, 64, 64, 32); } UNUSED void func_8004E59C(s32 arg0, s32 arg1, s32 arg2, u8* tlut, u8* texture) { func_8004E2B8(arg0, arg1, arg2, tlut, texture, 64, 64, 32); } UNUSED void func_8004E5D8(s32 arg0, s32 arg1, u8* tlut, u8* arg3) { func_8004E338(arg0, arg1, tlut, arg3, 64, 64); } UNUSED void func_8004E604(s32 arg0, s32 arg1, u8* tlut, u8* texture) { func_8004E240(arg0, arg1, tlut, texture, SCREEN_WIDTH, SCREEN_HEIGHT, 6); } void draw_item_window(s32 playerId) { s32 objectIndex; Object* object; hud_player* temp_v0; objectIndex = gItemWindowObjectByPlayerId[playerId]; object = &gObjectList[objectIndex]; if (object->state >= 2) { temp_v0 = &playerHUD[playerId]; func_8004E4CC(temp_v0->slideItemBoxX + temp_v0->itemBoxX, temp_v0->slideItemBoxY + temp_v0->itemBoxY, (u8*) object->activeTLUT, object->activeTexture); } } void func_8004E6C4(s32 playerId) { s32 objectIndex; Object* object; hud_player* temp_v0; objectIndex = gItemWindowObjectByPlayerId[playerId]; object = &gObjectList[objectIndex]; if (object->state >= 2) { temp_v0 = &playerHUD[playerId]; func_80047910(temp_v0->slideItemBoxX + temp_v0->itemBoxX, temp_v0->slideItemBoxY + temp_v0->itemBoxY, 0U, temp_v0->unknownScaling, (u8*) object->activeTLUT, (u8*) object->activeTexture, D_0D005C30, 0x00000028, 0x00000020, 0x00000028, 0x00000020); } } void draw_simplified_lap_count(s32 playerId) { draw_hud_2d_texture_32x8((s32) playerHUD[playerId].lapX, playerHUD[playerId].lapY + 3, (u8*) common_texture_hud_lap); draw_hud_2d_texture_32x16(playerHUD[playerId].lapX + 0x1C, (s32) playerHUD[playerId].lapY, (u8*) gHudLapTextures[playerHUD[playerId].alsoLapCount]); } void func_8004E800(s32 playerId) { // @port: Tag the transform. FrameInterpolation_RecordOpenChild("Player place HUD", playerId); if (playerHUD[playerId].unk_81 != 0) { if (playerHUD[playerId].lapCount != 3) { func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX, playerHUD[playerId].rankY + playerHUD[playerId].slideRankY, 0U, playerHUD[playerId].rankScaling, 0x000000FF, D_800E55F8[D_8018CF98[playerId]], 0, 0x000000FF, common_texture_hud_place[D_8018CF98[playerId]], D_0D0068F0, 0x00000080, 0x00000040, 0x00000080, 0x00000040); } else { func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX, playerHUD[playerId].rankY + playerHUD[playerId].slideRankY, 0U, playerHUD[playerId].rankScaling, 0x000000FF, D_800E55F8[D_80165594], 0, 0x000000FF, common_texture_hud_place[gGPCurrentRaceRankByPlayerId[playerId]], D_0D0068F0, 0x00000080, 0x00000040, 0x00000080, 0x00000040); } } // @port Pop the transform id. FrameInterpolation_RecordCloseChild(); } void func_8004E998(s32 playerId) { if (playerHUD[playerId].unk_81 != 0) { if (playerHUD[playerId].lapCount != 3) { func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX, playerHUD[playerId].rankY + playerHUD[playerId].slideRankY, 0U, playerHUD[playerId].rankScaling, 0x000000FF, D_800E5618[gGPCurrentRaceRankByPlayerId[playerId]], 0, 0x000000FF, D_0D015258[gGPCurrentRaceRankByPlayerId[playerId]], D_0D006030, 0x00000040, 0x00000040, 0x00000040, 0x00000040); } else { func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX, playerHUD[playerId].rankY + playerHUD[playerId].slideRankY, 0U, playerHUD[playerId].rankScaling, 0x000000FF, D_800E5618[D_80165598], 0, 0x000000FF, D_0D015258[gGPCurrentRaceRankByPlayerId[playerId]], D_0D006030, 0x00000040, 0x00000040, 0x00000040, 0x00000040); } } } void func_8004EB30(UNUSED s32 arg0) { } void func_8004EB38(s32 playerId) { hud_player* temp_s0; temp_s0 = &playerHUD[playerId]; if ((u8) temp_s0->unk_7B != 0) { func_8004C9D8(temp_s0->lap1CompletionTimeX - 0x13, temp_s0->timerY + 8, 0x00000080, (u8*) common_texture_hud_time, 0x00000020, 0x00000010, 0x00000020, 0x00000010); func_8004F950((s32) temp_s0->lap1CompletionTimeX, (s32) temp_s0->timerY, 0x00000080, (s32) temp_s0->someTimer); } if ((u8) temp_s0->unk_7C != 0) { func_8004C9D8(temp_s0->lap2CompletionTimeX - 0x13, temp_s0->timerY + 8, 0x00000050, (u8*) common_texture_hud_time, 0x00000020, 0x00000010, 0x00000020, 0x00000010); func_8004F950((s32) temp_s0->lap2CompletionTimeX, (s32) temp_s0->timerY, 0x00000050, (s32) temp_s0->someTimer); } if ((u8) temp_s0->unk_7E != 0) { func_8004C9D8_wide((s32) temp_s0->lapAfterImage1X, temp_s0->lapY + 3, 0x00000080, (u8*) common_texture_hud_lap, 0x00000020, 8, 0x00000020, 8); func_8004C9D8_wide(temp_s0->lapAfterImage1X + 0x1C, (s32) temp_s0->lapY, 0x00000080, (u8*) gHudLapTextures[temp_s0->alsoLapCount], 0x00000020, 0x00000010, 0x00000020, 0x00000010); } if ((u8) temp_s0->unk_7F != 0) { func_8004C9D8_wide((s32) temp_s0->lapAfterImage2X, temp_s0->lapY + 3, 0x00000050, (u8*) common_texture_hud_lap, 0x00000020, 8, 0x00000020, 8); func_8004C9D8_wide(temp_s0->lapAfterImage2X + 0x1C, (s32) temp_s0->lapY, 0x00000050, (u8*) gHudLapTextures[temp_s0->alsoLapCount], 0x00000020, 0x00000010, 0x00000020, 0x00000010); } } void func_8004ED40(s32 arg0) { func_8004A2F4(playerHUD[arg0].speedometerX, playerHUD[arg0].speedometerY, 0U, 1.0f, // RGBA CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b, 0xFF, LOAD_ASSET(common_texture_speedometer), LOAD_ASSET(D_0D0064B0), 64, 96, 64, 48); func_8004A258(D_8018CFEC, D_8018CFF4, D_8016579E, 1.0f, common_texture_speedometer_needle, D_0D005FF0, 0x40, 0x20, 0x40, 0x20); } // player is only 0 or 1 void func_8004EE54(s32 playerId) { if (gIsMirrorMode != 0) { func_8004D4E8(CM_GetProps()->Minimap.Pos[playerId].X, CM_GetProps()->Minimap.Pos[playerId].Y, (u8*) D_8018D240, // RGBA CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b, 0xFF, CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height, CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height); } else { func_8004D37C(CM_GetProps()->Minimap.Pos[playerId].X, CM_GetProps()->Minimap.Pos[playerId].Y, (u8*) D_8018D240, // RGBA CM_GetProps()->Minimap.Colour.r, CM_GetProps()->Minimap.Colour.g, CM_GetProps()->Minimap.Colour.b, 0xFF, CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height, CM_GetProps()->Minimap.Width, CM_GetProps()->Minimap.Height); } } void func_8004EF9C(s32 arg0) { s16 temp_t0; s16 temp_v0; temp_v0 = CM_GetProps()->Minimap.Width; temp_t0 = CM_GetProps()->Minimap.Height; func_8004D37C(0x00000104, 0x0000003C, CM_GetProps()->Minimap.Texture, 0x000000FF, 0x000000FF, 0x000000FF, 0x000000FF, temp_v0, temp_t0, temp_v0, temp_t0); } void set_minimap_finishline_position(s32 playerId) { f32 var_f0; f32 var_f2; s32 center = 0; //! @todo: Hardcode these x and y values. Because why not? if (gPlayerCount == 3) { center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2)); } else { center = CM_GetProps()->Minimap.Pos[playerId].X; } // minimap center pos - minimap left edge + offset var_f2 = (center - (CM_GetProps()->Minimap.Width / 2)) + CM_GetProps()->Minimap.PlayerX; // (center - (gMinimapWidth / 2)) + gMinimapPlayerX; var_f0 = (CM_GetProps()->Minimap.Pos[playerId].Y - (CM_GetProps()->Minimap.Height / 2)) + CM_GetProps()->Minimap.PlayerY; // (gMinimapY[arg0] - (gMinimapHeight / 2)) + gMinimapPlayerY var_f2 += CM_GetProps()->Minimap.FinishlineX; var_f0 += CM_GetProps()->Minimap.FinishlineY; draw_hud_2d_texture_8x8(var_f2, var_f0, (u8*) common_texture_minimap_finish_line); } #ifdef NON_MATCHING // https://decomp.me/scratch/FxA1w /** * characterId of 8 appears to be a type of null check or control flow alteration. */ #define EXPLICIT_AND 1 void func_8004F168(s32 arg0, s32 playerId, s32 characterId) { f32 thing0; f32 thing1; s16 temp_a0; s16 temp_a1; s32 center = 0; Player* player = &gPlayerOne[playerId]; if (player->type & (1 << 15)) { thing0 = player->pos[0] * CM_GetProps()->Minimap.PlayerScaleFactor; // gMinimapPlayerScale; thing1 = player->pos[2] * CM_GetProps()->Minimap.PlayerScaleFactor; // gMinimapPlayerScale; if (gPlayerCount == 3) { center = ((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2)); } else { center = CM_GetProps()->Minimap.Pos[arg0].X; } temp_a0 = (center - (CM_GetProps()->Minimap.Width / 2)) + CM_GetProps()->Minimap.PlayerX + (s16) (thing0); temp_a1 = (CM_GetProps()->Minimap.Pos[arg0].Y - (CM_GetProps()->Minimap.Height / 2)) + CM_GetProps()->Minimap.PlayerY + (s16) (thing1); if (characterId != 8) { if ((gGPCurrentRaceRankByPlayerId[playerId] == 0) && (gModeSelection != 3) && (gModeSelection != 1)) { #if EXPLICIT_AND == 1 func_80046424(temp_a0, temp_a1, (player->rotation[1] + 0x8000) & 0xFFFF, 1.0f, (u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon, 8, 8, 8, 8); #else func_80046424(temp_a0, temp_a1, player->rotation[1] + 0x8000, 1.0f, (u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon, 8, 8, 8, 8); #endif } else { #if EXPLICIT_AND == 1 func_800463B0(temp_a0, temp_a1, (player->rotation[1] + 0x8000) & 0xFFFF, 1.0f, (u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon, 8, 8, 8, 8); #else func_800463B0(temp_a0, temp_a1, player->rotation[1] + 0x8000, 1.0f, (u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon, 8, 8, 8, 8); #endif } } else { if (gGPCurrentRaceRankByPlayerId[playerId] == 0) { func_8004C450(temp_a0, temp_a1, 8, 8, (u8*) common_texture_minimap_progress_dot); } else { draw_hud_2d_texture_wide(temp_a0, temp_a1, 8, 8, (u8*) common_texture_minimap_progress_dot); } } } } #undef EXPLICIT_AND #else GLOBAL_ASM("asm/non_matchings/render_objects/func_8004F168.s") #endif // WTF is up with the gPlayerOne access in this function? void func_8004F3E4(s32 arg0) { UNUSED Player* player; s32 playerId; s32 idx; switch (gModeSelection) { /* irregular */ case GRAND_PRIX: for (idx = D_8018D158 - 1; idx >= 0; idx--) { playerId = gGPCurrentRacePlayerIdByRank[idx]; if ((gPlayerOne + playerId)->type & PLAYER_KART_AI) { func_8004F168(arg0, playerId, 8); } } for (idx = D_8018D158 - 1; idx >= 0; idx--) { playerId = gGPCurrentRacePlayerIdByRank[idx]; if (((gPlayerOne + playerId)->type & PLAYER_KART_AI) != PLAYER_KART_AI) { func_8004F168(arg0, playerId, (gPlayerOne + playerId)->characterId); } } break; case TIME_TRIALS: for (idx = 0; idx < 8; idx++) { if (((gPlayerOne + idx)->type & PLAYER_INVISIBLE_OR_BOMB) == PLAYER_INVISIBLE_OR_BOMB) { func_8004F168(arg0, idx, 8); } } func_8004F168(arg0, 0, gPlayerOne->characterId); break; case VERSUS: for (idx = gPlayerCountSelection1 - 1; idx >= 0; idx--) { playerId = gGPCurrentRacePlayerIdByRank[idx]; func_8004F168(arg0, playerId, (gPlayerOne + playerId)->characterId); } break; case BATTLE: for (idx = 0; idx < gPlayerCountSelection1; idx++) { if (!((gPlayerOne + idx)->type & PLAYER_UNKNOWN_0x40)) { func_8004F168(arg0, idx, (gPlayerOne + idx)->characterId); } } break; } } s32 func_8004F674(s32* arg0, s32 arg1) { s32 temp_v0; s32 ret; temp_v0 = *arg0; if (temp_v0 != 0) { ret = temp_v0 / arg1; *arg0 = temp_v0 % arg1; } else { *arg0 = 0; ret = 0; } return ret; } void func_8004F6D0(s32 arg0) { UNUSED s32 stackPadding0; UNUSED s32 stackPadding1; s32 sp24; sp24 = arg0; if (arg0 >= 599999) { sp24 = 599999; } D_801657D0[0] = func_8004F674(&sp24, 60000); D_801657D0[1] = func_8004F674(&sp24, 6000); D_801657D0[3] = func_8004F674(&sp24, 1000); D_801657D0[4] = func_8004F674(&sp24, 100); D_801657D0[6] = func_8004F674(&sp24, 10); D_801657D0[7] = sp24; D_801657D0[2] = 10; D_801657D0[5] = 11; } void func_8004F774(s32 arg0, s32 arg1) { s32 i; s32 phi_s1 = arg0; for (i = 0; i < 8; i++) { func_8004BA98(phi_s1, arg1, 8, 16, D_801657D0[i] * 8, 0, 0); phi_s1 += 8; } } void print_timer(s32 arg0, s32 arg1, s32 arg2) { gSPDisplayList(gDisplayListHead++, D_0D008108); gSPDisplayList(gDisplayListHead++, D_0D007EF8); gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD); load_texture_block_rgba16_mirror((u8*) common_texture_hud_normal_digit, 104, 16); func_8004F6D0(arg2); func_8004F774(arg0, arg1); gSPDisplayList(gDisplayListHead++, D_0D007EB8); } void func_8004F8CC(s32 arg0, s32 arg1) { s32 phi_s1 = arg0; s32 i; for (i = 0; i < 8; i++) { func_8004BA98(phi_s1, arg1, 8, 16, D_801657D0[i] * 8, 0, 1); phi_s1 += 8; } } void func_8004F950(s32 arg0, s32 arg1, s32 arg2, s32 arg3) { gSPDisplayList(gDisplayListHead++, D_0D007F38); set_transparency(arg2); load_texture_block_rgba16_mirror((u8*) common_texture_hud_normal_digit, 104, 16); func_8004F6D0(arg3); func_8004F8CC(arg0, arg1); } void print_timer_rainbow(s32 arg0, s32 arg1, s32 arg2) { gSPDisplayList(gDisplayListHead++, D_0D007F38); func_8004B614(D_801656C0, D_801656D0, D_801656E0, 128, 128, 128, 255); load_texture_block_rgba16_mirror((u8*) common_texture_hud_normal_digit, 104, 16); func_8004F6D0(arg2); func_8004F8CC(arg0, arg1); } void render_hud_timer(s32 playerId) { s32 var_s0; if ((gModeSelection != 2) && (gModeSelection != 3)) { if (D_8018D320 == playerHUD[playerId].lapCount) { if (D_8015F890 == 0) { for (var_s0 = 0; var_s0 < 3; var_s0++) { if (D_80165658[var_s0] == 0) { print_timer(playerHUD[playerId].lapCompletionTimeXs[var_s0], playerHUD[playerId].timerY + (var_s0 * 0x10), playerHUD[playerId].lapDurations[var_s0]); } else { print_timer_rainbow(playerHUD[playerId].lapCompletionTimeXs[var_s0], playerHUD[playerId].timerY + (var_s0 * 0x10), playerHUD[playerId].lapDurations[var_s0]); } } draw_hud_2d_texture_32x16(playerHUD[playerId].totalTimeX - 0x13, playerHUD[playerId].timerY + 0x38, (u8*) common_texture_hud_total_time); if (D_801657E5 != 0) { print_timer_rainbow(playerHUD[playerId].totalTimeX, playerHUD[playerId].timerY + 0x30, playerHUD[playerId].someTimer); } else { print_timer(playerHUD[playerId].totalTimeX, playerHUD[playerId].timerY + 0x30, playerHUD[playerId].someTimer); } } } else { if (playerHUD[playerId].blinkTimer == 0) { draw_hud_2d_texture_32x16(playerHUD[playerId].timerX - 0x13, playerHUD[playerId].timerY + 8, (u8*) common_texture_hud_time); print_timer(playerHUD[playerId].timerX, playerHUD[playerId].timerY, playerHUD[playerId].someTimer); } else { draw_hud_2d_texture_32x16(playerHUD[playerId].timerX - 0x13, playerHUD[playerId].timerY + 8, (u8*) common_texture_hud_lap_time); if (D_801657E3 != 0) { print_timer_rainbow(playerHUD[playerId].timerX, playerHUD[playerId].timerY, playerHUD[playerId].someTimer1); } else if (playerHUD[playerId].blinkState == 0) { print_timer(playerHUD[playerId].timerX, playerHUD[playerId].timerY, playerHUD[playerId].someTimer1); } } } } } void draw_lap_count(s16 lapX, s16 lapY, s8 lap) { gSPDisplayList(gDisplayListHead++, D_0D008108); gSPDisplayList(gDisplayListHead++, D_0D007EF8); gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD); load_texture_block_rgba16_mirror((u8*) common_texture_hud_123, 32, 8); // Display current lap. Ex. 1/3 func_8004BA98_wide(lapX, lapY, 8, 8, lap * 8, 0, 0); // display the digit func_8004BA98_wide(lapX + 8, lapY, 8, 8, 24, 0, 0); // display the / func_8004BA98_wide(lapX + 16, lapY, 8, 8, 16, 0, 0); // display the 3 gSPDisplayList(gDisplayListHead++, D_0D007EB8); } void func_8004FDB4(f32 arg0, f32 arg1, s16 arg2, s16 arg3, s16 characterId, s32 arg5, s32 arg6, s32 arg7, s32 arg8) { if ((IsYoshiValley()) && (arg3 < 3) && (arg8 == 0)) { func_80042330((s32) arg0, (s32) arg1, 0U, 1.0f); gSPDisplayList(gDisplayListHead++, D_0D007DB8); func_8004B35C(0x000000FF, 0x000000FF, 0x000000FF, D_8018D3E0); gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_portrait_bomb_kart_and_question_mark); rsp_load_texture(common_texture_portrait_question_mark, 0x00000020, 0x00000020); gSPDisplayList(gDisplayListHead++, D_0D0069E0); } else { func_80042330_portrait(arg0, arg1, 0U, 1.0f, arg3); gSPDisplayList(gDisplayListHead++, D_0D007DB8); func_8004B35C(0x000000FF, 0x000000FF, 0x000000FF, arg5); gDPLoadTLUT_pal256(gDisplayListHead++, gPortraitTLUTs[characterId]); rsp_load_texture(gPortraitTextures[characterId], 0x00000020, 0x00000020); if (arg7 != 0) { gSPDisplayList(gDisplayListHead++, D_0D0069F8); } else { gSPDisplayList(gDisplayListHead++, D_0D0069E0); } if (arg6 != 0) { func_80042330_portrait(arg0, arg1, 0U, 1.0f, arg3); gSPDisplayList(gDisplayListHead++, D_0D007A60); func_8004B35C(D_8018D3E4, D_8018D3E8, D_8018D3EC, 0x000000FF); func_80044924(common_texture_character_portrait_border, 0x20, 0x20); gSPDisplayList(gDisplayListHead++, D_0D0069E0); } gSPDisplayList(gDisplayListHead++, D_0D007DB8); func_8004B35C(0x000000FF, 0x000000FF, 0x000000FF, arg5); gSPDisplayList(gDisplayListHead++, D_0D007CB8); gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_hud_type_C_rank_font); rsp_load_texture(common_texture_hud_type_C_rank_font[arg2], 0x00000010, 0x00000010); if (arg7 != 0) { func_80042330_portrait((s32) (arg0 + 9.0f), (s32) (arg1 + 7.0f), 0U, 1.0f, arg3); } else { func_80042330_portrait((s32) (arg0 - 9.0f), (s32) (arg1 + 7.0f), 0U, 1.0f, arg3); } gSPDisplayList(gDisplayListHead++, D_0D006980); } } void func_80050320(void) { s16 temp_v0; s16 characterId; s32 i; s32 lapCount; s32 var_a0; if (D_801657E2 == 0) { for (i = 0; i < 4; i++) { var_a0 = 0; if (D_8018D050[i] >= 0.0f) { if (D_8018D078[i] < 0.0) { var_a0 = 1; } // @port: Tag the transform. FrameInterpolation_RecordOpenChild("ranking portraits", i | var_a0 << 16); temp_v0 = gGPCurrentRacePlayerIdByRank[i]; characterId = gGPCurrentRaceCharacterIdByRank[i]; lapCount = gLapCountByPlayerId[temp_v0]; if (characterId == gPlayerOne->characterId) { func_8004FDB4(D_8018D028[i], D_8018D050[i], i, lapCount, characterId, 0x000000FF, 1, var_a0, 0); } else { func_8004FDB4(D_8018D028[i], D_8018D050[i], i, lapCount, characterId, D_8018D3E0, 0, var_a0, 0); } // @port Pop the transform id. FrameInterpolation_RecordCloseChild(); } } } else { for (i = 0; i < 8; i++) { var_a0 = 0; if (D_8018D050[i] >= 0.0f) { if (D_8018D078[i] <= 0.0) { var_a0 = 1; } // @port: Tag the transform. FrameInterpolation_RecordOpenChild("ranking portraits 2", i | var_a0 << 16); temp_v0 = gGPCurrentRacePlayerIdByRank[i]; // ???? characterId = (gPlayerOne + temp_v0)->characterId; lapCount = gLapCountByPlayerId[temp_v0]; if (temp_v0 == 0) { func_8004FDB4(D_8018D028[i], D_8018D050[i], i, lapCount, characterId, 0x000000FF, 1, var_a0, 1); } else { func_8004FDB4(D_8018D028[i], D_8018D050[i], i, lapCount, characterId, 0x000000FF, 0, var_a0, 1); } // @port Pop the transform id. FrameInterpolation_RecordCloseChild(); } } } gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF); } s32 func_80050644(u16 arg0, s32* arg1, s32* arg2) { s32 var_v0 = 0; s32 thing = 0; s32 test = gLapCountByPlayerId[arg0]; if (test < 3) { if (gPlayerCountSelection1 == 1) { if (test >= 0) { thing = (s32) (gLapCompletionPercentByPlayerId[arg0] * 928); } if (thing < 0x104) { *arg1 = thing; *arg2 = 0; var_v0 = 1; } else if (thing < 0x1D0) { *arg1 = 0x00000104; *arg2 = thing - 0x104; var_v0 = 2; } else if (thing < 0x2D4) { *arg1 = 0x2D4 - thing; *arg2 = 0x000000CC; var_v0 = 3; } else { *arg1 = 0; *arg2 = 0x3A0 - thing; var_v0 = 4; } } else { if (test >= 0) { thing = (s32) (gLapCompletionPercentByPlayerId[arg0] * 260); } *arg1 = thing; *arg2 = 0; } } else if (gPlayerCountSelection1 == 1) { *arg1 = 0x00000020; *arg2 = (gGPCurrentRaceRankByPlayerId[arg0] * 0x14) + 0x20; } else { thing = (s32) (gLapCompletionPercentByPlayerId[arg0] * 260); *arg1 = thing; *arg2 = 0; } return var_v0; } void func_800507D8(u16 bombIndex, s32* arg1, s32* arg2) { s32 temp_v0 = gBombKarts[bombIndex].waypointIndex; s32 var_v1 = 0; if (temp_v0 != 0) { var_v1 = (s32) (temp_v0 * 0x3A0) / (s32) D_80164430; } if (var_v1 < 0x104) { *arg1 = var_v1; *arg2 = 0; } else if (var_v1 < 0x1D0) { *arg1 = 0x00000104; *arg2 = var_v1 - 0x104; } else if (var_v1 < 0x2D4) { *arg1 = 0x2D4 - var_v1; *arg2 = 0x000000CC; } else { *arg1 = 0; *arg2 = 0x3A0 - var_v1; } } void func_800508C0(void) { s32 sp54; s32 sp50; s32 sp4C; s32 temp_v1; s16 var_s0; UNUSED s16 stackPadding; u16 var_s0_2; u16 var_s1; u16 var_s2; if (gModeSelection == TIME_TRIALS) { var_s0 = D_80164378[0]; } else { var_s0 = gGPCurrentRacePlayerIdByRank[0]; } sp4C = func_80050644(var_s0, &sp54, &sp50); temp_v1 = gLapCountByPlayerId[var_s0]; if (temp_v1 > 0) { if (temp_v1 == 1) { var_s0_2 = 0; var_s1 = 0; var_s2 = 0x000000FF; } else { if (temp_v1 == 2) { var_s0_2 = 0x00FF; var_s1 = 0x000000FF; var_s2 = 0; } else { var_s0_2 = 0x00FF; var_s1 = 0; var_s2 = 0; } } func_8004C024(0x0020, 0x0012, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF); func_8004C148(0x0124, 0x0012, 0x00CC, var_s0_2, var_s1, var_s2, 0x000000FF); func_8004C024(0x0020, 0x00DE, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF); func_8004C148(0x0020, 0x0012, 0x00CC, var_s0_2, var_s1, var_s2, 0x000000FF); } if ((temp_v1 < 0) || (temp_v1 >= 3)) { return; } switch (temp_v1) { case 0: var_s0_2 = 0; var_s1 = 0; var_s2 = 0x00FF; break; case 1: var_s0_2 = 0x00FF; var_s1 = 0x00FF; var_s2 = 0; break; case 2: var_s0_2 = 0x00FF; var_s1 = 0; var_s2 = 0; break; default: break; } switch (sp4C) { case 1: func_8004C024(0x0020, 0x0012, sp54, var_s0_2, var_s1, var_s2, 0x000000FF); break; case 2: func_8004C024(0x0020, 0x0012, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF); func_8004C148(0x0124, 0x0012, sp50, var_s0_2, var_s1, var_s2, 0x000000FF); break; case 3: func_8004C024(0x0020, 0x0012, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF); func_8004C148(0x0124, 0x0012, 0x00CC, var_s0_2, var_s1, var_s2, 0x000000FF); func_8004C024(sp54 + 0x20, 0x00DE, 0x104 - sp54, var_s0_2, var_s1, var_s2, 0x000000FF); break; case 4: func_8004C024(0x0020, 0x0012, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF); func_8004C148(0x0124, 0x0012, 0x00CC, var_s0_2, var_s1, var_s2, 0x000000FF); func_8004C024(0x0020, 0x00DE, 0x0104, var_s0_2, var_s1, var_s2, 0x000000FF); func_8004C148(0x0020, sp50 + 0x12, 0xCC - sp50, var_s0_2, var_s1, var_s2, 0x000000FF); break; case 0: default: break; } } void func_80050C68(void) { UNUSED s32 stackPadding0; s32 sp88; s32 sp84; UNUSED s32 stackPadding1; s32 var_s1; for (var_s1 = 0; var_s1 < NUM_BOMB_KARTS_VERSUS; var_s1++) { if ((gBombKarts[var_s1].state != BOMB_STATE_EXPLODED) && (gBombKarts[var_s1].state != BOMB_STATE_INACTIVE)) { func_800507D8(var_s1, &sp88, &sp84); gSPDisplayList(gDisplayListHead++, D_0D007DB8); gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_portrait_bomb_kart_and_question_mark); rsp_load_texture(common_texture_portrait_bomb_kart, 0x00000020, 0x00000020); func_80042330(sp88 + 0x20, sp84 + 0x12, 0U, 0.6f); gSPDisplayList(gDisplayListHead++, D_0D0069E0); } } } #ifdef NON_MATCHING // Something about the handling of the `player` variable is weird. // All commands are present and correct, 2 of them are out of position // https://decomp.me/scratch/PvJ5D void func_80050E34(s32 playerId, s32 arg1) { s32 objectIndex; s32 spD0; s32 spCC; UNUSED s32 stackPadding; s32 spC4; s32 lapCount; s32 characterId; s32 spB8; s32 temp_v0_2; Object* object; Player* player; player = &gPlayerOne[playerId]; lapCount = gLapCountByPlayerId[playerId]; characterId = player->characterId; objectIndex = D_8018CE10[playerId].objectIndex; if (gPlayerCountSelection1 == 1) { spC4 = 0x00000012; } else { spC4 = 0x00000078; } temp_v0_2 = func_80050644(playerId, &spD0, &spCC); if ((temp_v0_2 == 2) || (temp_v0_2 == 3)) { spB8 = 1; } else { spB8 = 0; } if ((IsYoshiValley()) && (lapCount < 3)) { gSPDisplayList(gDisplayListHead++, D_0D007DB8); gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_portrait_bomb_kart_and_question_mark); rsp_load_texture(common_texture_portrait_question_mark, 0x00000020, 0x00000020); object = &gObjectList[objectIndex]; object->pos[0] = object->offset[0] + ((f32) (spD0 + 0x20)); object->pos[1] = object->offset[1] + ((f32) (spC4 + spCC)); object->pos[2] = object->offset[2]; rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling); gSPDisplayList(gDisplayListHead++, D_0D0069E0); } else { gDPLoadTLUT_pal256(gDisplayListHead++, gPortraitTLUTs[characterId]); gSPDisplayList(gDisplayListHead++, D_0D007DB8); if (player->effects & STAR_EFFECT) { func_8004B614((s32) D_801656C0, (s32) D_801656D0, (s32) D_801656E0, 0x00000080, 0x00000080, 0x00000080, (s32) gObjectList[objectIndex].primAlpha); } else { set_transparency((s32) gObjectList[objectIndex].primAlpha); } rsp_load_texture(gPortraitTextures[characterId], 0x00000020, 0x00000020); object = &gObjectList[objectIndex]; object->pos[0] = object->offset[0] + ((f32) (spD0 + 0x20)); object->pos[1] = object->offset[1] + ((f32) (spC4 + spCC)); object->pos[2] = object->offset[2]; rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling); if (spB8 != 0) { gSPDisplayList(gDisplayListHead++, D_0D0069F8); } else { gSPDisplayList(gDisplayListHead++, D_0D0069E0); } gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_hud_type_C_rank_tiny_font); rsp_load_texture(common_texture_hud_type_C_rank_tiny_font[arg1 + 1], 8, 8); if (spB8 != 0) { func_80042330_unchanged(spD0 + 0x26, (spC4 + spCC) + 4, 0U, 1.0f); } else { func_80042330_unchanged(spD0 + 0x1B, (spC4 + spCC) + 4, 0U, 1.0f); } gSPDisplayList(gDisplayListHead++, D_0D006950); if ((player == gPlayerOne) && (gScreenModeSelection == SCREEN_MODE_1P)) { gSPDisplayList(gDisplayListHead++, D_0D007A40); func_8004B35C(D_8018D3E4, D_8018D3E8, D_8018D3EC, 0x000000FF); func_80044924(common_texture_character_portrait_border, 0x00000020, 0x00000020); rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling); gSPDisplayList(gDisplayListHead++, D_0D0069E0); } } } #else GLOBAL_ASM("asm/non_matchings/render_objects/func_80050E34.s") #endif void func_800514BC(void) { s32 temp_a0; s32 var_s0; s32 var_s1; s32 var_s3; Player* player; if (gScreenModeSelection == 0) { func_800508C0(); } var_s3 = 8; if ((gPlayerCountSelection1 == 2) && (gActiveScreenMode == 2)) { var_s3 = 0; } for (var_s0 = var_s3 - 1, var_s1 = 0; var_s1 < var_s3; var_s1++, var_s0--) { temp_a0 = gGPCurrentRacePlayerIdByRank[var_s0]; player = &gPlayerOne[temp_a0]; if ((player->type & 0x8000) && ((temp_a0 != 0) || (gPlayerCountSelection1 != 1))) { func_80050E34(temp_a0, var_s0); } } if (gModeSelection == 1) { func_80050E34(0, D_80164408[0]); } else if (gPlayerCountSelection1 == 1) { func_80050E34(0, gGPCurrentRaceRankByPlayerId[0]); } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void render_object_leaf_particle(UNUSED s32 cameraId) { size_t i; s32 leafIndex; Object* object; gSPDisplayList(gDisplayListHead++, D_0D0079C8); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH); load_texture_block_rgba16_mirror((u8*) common_texture_particle_leaf, 0x00000020, 0x00000010); for (i = 0; i < gLeafParticle_SIZE; i++) { leafIndex = gLeafParticle[i]; // @port: Tag the transform. FrameInterpolation_RecordOpenChild("Leaves", leafIndex); if (leafIndex != -1) { object = &gObjectList[leafIndex]; if ((object->state >= 2) && (object->unk_0D5 == 7) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) { rsp_set_matrix_gObjectList(leafIndex); gSPDisplayList(gDisplayListHead++, D_0D0069C8); } } // @port Pop the transform id. FrameInterpolation_RecordCloseChild(); } gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void render_object_snowflakes_particles(void) { size_t i; s32 snowflakeIndex; gSPDisplayList(gDisplayListHead++, D_0D007AE0); gDPSetCombineLERP(gDisplayListHead++, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0); func_80044F34(D_0D0293D8, 0x10, 0x10); for (i = 0; i < NUM_SNOWFLAKES; i++) { snowflakeIndex = gObjectParticle1[i]; // @port: Tag the transform. FrameInterpolation_RecordOpenChild("SnowFlakes", snowflakeIndex); if (gObjectList[snowflakeIndex].state >= 2) { rsp_set_matrix_gObjectList(snowflakeIndex); gSPDisplayList(gDisplayListHead++, D_0D006980); } // @port Pop the transform id. FrameInterpolation_RecordCloseChild(); } gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } struct ObjectInterpData { s32 objectIndex; s16 x, y; }; struct ObjectInterpData prevObject[OBJECT_LIST_SIZE] = { 0 }; void func_800518F8(s32 objectIndex, s16 x, s16 y) { // Search all recorded objects for the one we're drawing for (int i = 0; i < OBJECT_LIST_SIZE; i++) { if (objectIndex == prevObject[i].objectIndex) { // Coincidence! // Skip drawing the object this frame if it warped to the other side of the screen if ((fabs(x - prevObject[i].x) > SCREEN_WIDTH / 2) || (fabs(y - prevObject[i].y) > SCREEN_HEIGHT / 2)) { prevObject[objectIndex].x = x; prevObject[objectIndex].y = y; prevObject[objectIndex].objectIndex = objectIndex; return; } } } if (gObjectList[objectIndex].status & 0x10) { // @port: Tag the transform. FrameInterpolation_RecordOpenChild("func_800518F8", (uintptr_t) &gObjectList[objectIndex]); if (D_8018D228 != gObjectList[objectIndex].unk_0D5) { D_8018D228 = gObjectList[objectIndex].unk_0D5; func_80044DA0(gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].textureWidth, gObjectList[objectIndex].textureHeight); } func_80042330_unchanged(x, y, 0, gObjectList[objectIndex].sizeScaling); gSPVertex(gDisplayListHead++, gObjectList[objectIndex].vertex, 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); // @port Pop the transform id. FrameInterpolation_RecordCloseChild(); } // Save current cloud index and x position prevObject[objectIndex].x = x; prevObject[objectIndex].y = y; prevObject[objectIndex].objectIndex = objectIndex; } void func_800519D4(s32 objectIndex, s16 arg1, s16 arg2) { if (gObjectList[objectIndex].status & 0x10) { if (D_8018D228 != gObjectList[objectIndex].unk_0D5) { D_8018D228 = gObjectList[objectIndex].unk_0D5; func_80044DA0(gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].textureWidth, gObjectList[objectIndex].textureHeight); } func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, gObjectList[objectIndex].primAlpha); func_80042330_unchanged(arg1, arg2, 0U, gObjectList[objectIndex].sizeScaling); gSPVertex(gDisplayListHead++, gObjectList[objectIndex].vertex, 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); } } // Render clouds void func_80051ABC(s16 arg0, s32 arg1) { s32 var_s0; s32 objectIndex; Object* object; D_8018D228 = 0xFF; gSPDisplayList(gDisplayListHead++, D_0D007A60); if ((u8) D_8018D230 != 0) { func_8004B414(255, 255, 255, 255); for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) { objectIndex = D_8018CC80[arg1 + var_s0]; object = &gObjectList[objectIndex]; func_800519D4(objectIndex, object->unk_09C, arg0 - object->unk_09E); } } else { func_8004B6C4(255, 255, 255); for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) { objectIndex = D_8018CC80[arg1 + var_s0]; object = &gObjectList[objectIndex]; // @port: Tag the transform. FrameInterpolation_RecordOpenChild("func_80051ABC", TAG_OBJECT(object)); func_800518F8(objectIndex, object->unk_09C, arg0 - object->unk_09E); // @port Pop the transform id. FrameInterpolation_RecordCloseChild(); } } } void func_80051C60(s16 arg0, s32 arg1) { s16 var_s5; s32 var_s0; s32 objectIndex; Object* object; if (D_801658FE == 0) { if (IsKoopaTroopaBeach()) { var_s5 = arg0; } else if (IsMooMooFarm()) { var_s5 = arg0 - 16; } else if (IsYoshiValley()) { var_s5 = arg0 - 16; } else { var_s5 = arg0 + 16; } } else if (IsKoopaTroopaBeach()) { var_s5 = arg0 * 2; } else { var_s5 = arg0 + 32; } D_8018D228 = 0xFF; gSPDisplayList(gDisplayListHead++, D_0D007A60); if ((u8) D_8018D230 != 0) { func_8004B414(255, 255, 255, 255); for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) { objectIndex = D_8018CC80[arg1 + var_s0]; object = &gObjectList[objectIndex]; func_800519D4(objectIndex, object->unk_09C, (var_s5 - object->unk_09E) / 2); } } else { func_8004B6C4(255, 255, 255); for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) { objectIndex = D_8018CC80[arg1 + var_s0]; object = &gObjectList[objectIndex]; func_800518F8(objectIndex, object->unk_09C, (var_s5 - object->unk_09E) / 2); } } } void func_80051EBC(void) { func_80051ABC(240 - D_800DC5EC->cameraHeight, 0); // 28 } void func_80051EF8(void) { s16 temp_a0; temp_a0 = 0xF0 - D_800DC5EC->cameraHeight; if (IsKoopaTroopaBeach()) { temp_a0 = temp_a0 - 0x30; } else if (IsMooMooFarm()) { temp_a0 = temp_a0 - 0x40; } else if (IsYoshiValley()) { temp_a0 = temp_a0 - 0x40; } else { temp_a0 = temp_a0 - 0x30; } func_80051ABC(temp_a0, 0); } void func_80051F9C(void) { s16 temp_a0; temp_a0 = 0xF0 - D_800DC5F0->cameraHeight; if (IsKoopaTroopaBeach()) { temp_a0 = temp_a0 - 0x30; } else if (IsMooMooFarm()) { temp_a0 = temp_a0 - 0x40; } else if (IsYoshiValley()) { temp_a0 = temp_a0 - 0x40; } else { temp_a0 = temp_a0 - 0x30; } func_80051ABC(temp_a0, D_8018D1F0); } void func_80052044(void) { func_80051C60(240 - D_800DC5EC->cameraHeight, 0); } void func_80052080(void) { func_80051C60(240 - D_800DC5F0->cameraHeight, D_8018D1F0); } void func_800520C0(s32 arg0) { // Lights1 *D_800E45C0 = LOAD_ASSET(D_800E45C0); if (gObjectList[arg0].unk_0D5 == 0) { D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] = D_800E45C0[3].l[0].l.dir[0] = 0; D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] = D_800E45C0[3].l[0].l.dir[1] = -0x78; D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] = D_800E45C0[3].l[0].l.dir[2] = 0; } else { D_800E45C0[0].l[0].l.dir[0] = D_800E45C0[1].l[0].l.dir[0] = D_800E45C0[2].l[0].l.dir[0] = D_800E45C0[3].l[0].l.dir[0] = 0x63; D_800E45C0[0].l[0].l.dir[1] = D_800E45C0[1].l[0].l.dir[1] = D_800E45C0[2].l[0].l.dir[1] = D_800E45C0[3].l[0].l.dir[1] = 0x42; D_800E45C0[0].l[0].l.dir[2] = D_800E45C0[1].l[0].l.dir[2] = D_800E45C0[2].l[0].l.dir[2] = D_800E45C0[3].l[0].l.dir[2] = 0; } } void func_8005285C(s32 arg0) { Player* temp_v0; temp_v0 = &gPlayerOne[arg0]; D_80183E40[0] = temp_v0->pos[0]; D_80183E40[1] = temp_v0->pos[1]; D_80183E40[2] = temp_v0->pos[2]; D_80183E80[0] = 0; D_80183E80[1] = 0; D_80183E80[2] = 0; func_80043500(D_80183E40, D_80183E80, 0.02f, d_course_sherbet_land_dl_ice_block); } void func_800528EC(s32 playerId) { s32 var_s3; s32 objectIndex; Object* object; // Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620); D_80183E80[0] = D_8016582C[0]; D_80183E80[1] = D_8016582C[1]; D_80183E80[2] = D_8016582C[2]; gSPDisplayList(gDisplayListHead++, D_0D007B00); gSPNumLights(gDisplayListHead++, 1); gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2); gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH); gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH); load_texture_block_ia16_nomirror(d_course_sherbet_land_ice, 32, 32); if (gPlayerCountSelection1 < 3) { for (var_s3 = 0; var_s3 < gObjectParticle2_SIZE; var_s3++) { objectIndex = gObjectParticle2[var_s3]; if (objectIndex != NULL_OBJECT_ID) { object = &gObjectList[objectIndex]; if (object->state > 0) { rsp_set_matrix_transformation(object->pos, D_80183E80, object->sizeScaling); gSPVertex(gDisplayListHead++, D_0D005BD0, 3, 0); gSPDisplayList(gDisplayListHead++, D_0D006930); } } } } else { for (var_s3 = 0; var_s3 < gObjectParticle2_SIZE; var_s3++) { objectIndex = gObjectParticle2[var_s3]; if (objectIndex != NULL_OBJECT_ID) { object = &gObjectList[objectIndex]; if ((object->state > 0) && (playerId == object->unk_084[7]) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) { rsp_set_matrix_transformation(object->pos, D_80183E80, object->sizeScaling); gSPVertex(gDisplayListHead++, D_0D005BD0, 3, 0); gSPDisplayList(gDisplayListHead++, D_0D006930); } } } } gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK); gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING); gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF); } void render_ice_block(s32 playerId) { s32 objectIndex; // Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620); D_800E4620.l[0].l.dir[0] = D_80165840[0]; D_800E4620.l[0].l.dir[1] = D_80165840[1]; D_800E4620.l[0].l.dir[2] = D_80165840[2]; gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2); for (size_t i = 0; i < gPlayerCountSelection1; i++) { objectIndex = gIndexLakituList[i]; if (objectIndex) {} if (func_80072320(objectIndex, 4) != false) { func_8005285C(i); } func_80072320(objectIndex, 0x00000010); } func_800528EC(playerId); } void func_80052D70(s32 playerId) { s32 test; Player* temp_v1; temp_v1 = &gPlayerOne[playerId]; test = gIndexLakituList[playerId]; if (func_80072320(test, 8) != 0) { D_80183E40[0] = temp_v1->pos[0]; D_80183E40[1] = temp_v1->unk_074 - 6.5; D_80183E40[2] = temp_v1->pos[2]; func_800435A0(D_80183E40, (u16*) D_80183E80, 0.02f, d_course_sherbet_land_dl_ice_block, 0x000000FF); } } void func_80052E30(UNUSED s32 arg0) { s32 var_s0; D_800E4620.l[0].l.dir[0] = D_80165840[0]; D_800E4620.l[0].l.dir[1] = D_80165840[1]; D_800E4620.l[0].l.dir[2] = D_80165840[2]; gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1); gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2); D_80183E80[0] = 0; D_80183E80[1] = 0; D_80183E80[2] = 0; if (gPlayerCount == 1) { for (var_s0 = 0; var_s0 < gPlayerCountSelection1; var_s0++) { func_80052D70(var_s0); } } } void render_object_train_smoke_particle(s32 objectIndex, s32 cameraId) { Camera* camera; camera = &camera1[cameraId]; if (objectIndex != NULL_OBJECT_ID) { if ((gObjectList[objectIndex].state >= 2) && (gObjectList[objectIndex].unk_0D5 == 1) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) { set_color_render((s32) gObjectList[objectIndex].type, (s32) gObjectList[objectIndex].type, (s32) gObjectList[objectIndex].type, 0, 0, 0, (s32) gObjectList[objectIndex].primAlpha); D_80183E80[1] = func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos); func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling, D_0D005AE0); } } } // Trains smoke particles. void render_object_trains_smoke_particles(s32 cameraId) { UNUSED s32 pad; UNUSED s32 j; Camera* camera; s32 i; camera = &camera1[cameraId]; gSPDisplayList(gDisplayListHead++, D_0D007AE0); load_texture_block_i8_nomirror(D_0D029458, 32, 32); func_8004B72C(255, 255, 255, 255, 255, 255, 255); D_80183E80[0] = 0; D_80183E80[2] = 0x8000; // Render smoke for any number of trains. Don't know enough about these variables yet. #ifdef AVOID_UB_WIP for (j = 0; j < NUM_TRAINS; j++) { if ((gTrainList[j].someFlags != 0) && (is_particle_on_screen(&gTrainList[j].locomotive.position, camera, 0x4000U) != 0)) { for (i = 0; i < 128; i++) { // Need to make a way to increase this array for each train. render_object_train_smoke_particle(gObjectParticle2[i], cameraId); } } } #else if ((gTrainList[0].someFlags != 0) && (is_particle_on_screen(gTrainList[0].locomotive.position, camera, 0x4000U) != 0)) { for (i = 0; i < gObjectParticle2_SIZE; i++) { render_object_train_smoke_particle(gObjectParticle2[i], cameraId); } } if ((gTrainList[1].someFlags != 0) && (is_particle_on_screen(gTrainList[1].locomotive.position, camera, 0x4000U) != 0)) { for (i = 0; i < gObjectParticle3_SIZE; i++) { render_object_train_smoke_particle(gObjectParticle3[i], cameraId); } } #endif } void render_object_paddle_boat_smoke_particle(s32 objectIndex, s32 cameraId) { Camera* camera; camera = &camera1[cameraId]; if (objectIndex != NULL_OBJECT_ID) { if ((gObjectList[objectIndex].state >= 2) && (gObjectList[objectIndex].unk_0D5 == 6) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) { set_color_render((s32) gObjectList[objectIndex].type, (s32) gObjectList[objectIndex].type, (s32) gObjectList[objectIndex].type, gObjectList[objectIndex].unk_0A2, gObjectList[objectIndex].unk_0A2, gObjectList[objectIndex].unk_0A2, (s32) gObjectList[objectIndex].primAlpha); D_80183E80[1] = func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos); func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling, D_0D005AE0); } } } // Likely smoke related. void render_object_paddle_boat_smoke_particles(s32 cameraId) { UNUSED s32 pad[2]; Camera* camera; s32 i; camera = &camera1[cameraId]; gSPDisplayList(gDisplayListHead++, D_0D007AE0); load_texture_block_i8_nomirror(D_0D029458, 32, 32); func_8004B72C(255, 255, 255, 255, 255, 255, 255); D_80183E80[0] = 0; D_80183E80[2] = 0x8000; if ((gPaddleBoats[0].someFlags != 0) && (is_particle_on_screen(gPaddleBoats[0].position, camera, 0x4000U) != 0)) { for (i = 0; i < gObjectParticle2_SIZE; i++) { render_object_paddle_boat_smoke_particle(gObjectParticle2[i], cameraId); } } if ((gPaddleBoats[1].someFlags != 0) && (is_particle_on_screen(gPaddleBoats[1].position, camera, 0x4000U) != 0)) { for (i = 0; i < gObjectParticle3_SIZE; i++) { render_object_paddle_boat_smoke_particle(gObjectParticle3[i], cameraId); } } } void render_object_bowser_flame_particle(s32 objectIndex, s32 cameraId) { Camera* camera; Object* object; camera = &camera1[cameraId]; if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) { object = &gObjectList[objectIndex]; // @port: Tag the transform. FrameInterpolation_RecordOpenChild("Bowser Statue Flame", TAG_ITEM_ADDR(object)); if (object->unk_0D5 == 9) { func_8004B72C(0xFF, (s32) object->type, 0, (s32) object->unk_0A2, 0, 0, (s32) object->primAlpha); } else { func_8004B138(0xFF, (s32) object->type, 0, (s32) object->primAlpha); } D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos); func_800431B0(object->pos, D_80183E80, object->sizeScaling, D_0D005AE0); // @port Pop the transform id. FrameInterpolation_RecordCloseChild(); } } void render_object_bowser_flame(s32 cameraId) { s32 var_s0; s32 objectIndex; gSPDisplayList(gDisplayListHead++, D_0D007AE0); load_texture_block_i8_nomirror(common_texture_particle_smoke[D_80165598], 0x00000020, 0x00000020); func_8004B414(0, 0, 0, 0x000000FF); D_80183E80[0] = 0; D_80183E80[2] = 0x8000; for (var_s0 = 0; var_s0 < gObjectParticle1_SIZE; var_s0++) { objectIndex = gObjectParticle1[var_s0]; if ((objectIndex != NULL_OBJECT_ID) && (gObjectList[objectIndex].state >= 3)) { render_object_bowser_flame_particle(objectIndex, cameraId); } } } void func_8005477C(s32 objectIndex, u8 arg1, Vec3f arg2) { if (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX) { switch (arg1) { /* irregular */ case 0: set_color_render(0xE6, 0xFF, 0xFF, 0x00, 0x00, 0xFF, (s32) gObjectList[objectIndex].primAlpha); break; case 1: set_color_render(0xFF, 0xFF, 0x96, 0xFF, 0x00, 0x00, (s32) gObjectList[objectIndex].primAlpha); break; case 2: set_color_render(0xFF, 0xE6, 0xFF, 0xFF, 0x00, 0x96, (s32) gObjectList[objectIndex].primAlpha); break; case 3: set_color_render(0xFF, 0xFF, 0x1E, 0xFF, 0x00, 0x00, (s32) gObjectList[objectIndex].primAlpha); break; default: break; } D_80183E80[1] = func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], arg2); func_800431B0(gObjectList[objectIndex].pos, D_80183E80, gObjectList[objectIndex].sizeScaling, D_0D005AE0); } } void render_object_smoke_particles(s32 cameraId) { UNUSED s32 stackPadding[2]; Camera* sp54; s32 i; s32 objectIndex; Object* object; sp54 = &camera1[cameraId]; gSPDisplayList(gDisplayListHead++, D_0D007AE0); load_texture_block_i8_nomirror(common_texture_particle_smoke[D_80165598], 32, 32); func_8004B72C(255, 255, 255, 255, 255, 255, 255); D_80183E80[0] = 0; D_80183E80[2] = 0x8000; for (i = 0; i < gObjectParticle4_SIZE; i++) { objectIndex = gObjectParticle4[i]; if (objectIndex != NULL_OBJECT_ID) { object = &gObjectList[objectIndex]; // @port: Tag the transform. FrameInterpolation_RecordOpenChild("SmokeParticles", (uintptr_t) object); if (object->state >= 2) { if (object->unk_0D8 == 3) { func_8008A364(objectIndex, cameraId, 0x4000U, 0x00000514); } else { func_8008A364(objectIndex, cameraId, 0x4000U, 0x000001F4); } if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { func_8005477C(objectIndex, object->unk_0D8, sp54->pos); } } // @port Pop the transform id. FrameInterpolation_RecordCloseChild(); } } } UNUSED void func_800557AC() { } void func_800557B4(s32 objectIndex, u32 arg1, u32 arg2) { Vec3f sp34; Object* object; object = &gObjectList[objectIndex]; // @port: Tag the transform. FrameInterpolation_RecordOpenChild("Penguin", (uintptr_t) object); if (object->state >= 2) { if (is_obj_flag_status_active(objectIndex, 0x00000020) != 0) { if (func_80072320(objectIndex, 4) != 0) { if (arg2 >= arg1) { sp34[0] = object->pos[0]; sp34[1] = object->pos[1] - 1.0; sp34[2] = object->pos[2]; rsp_set_matrix_transformation_inverted_x_y_orientation(sp34, object->orientation, object->sizeScaling); gSPDisplayList(gDisplayListHead++, D_0D0077D0); render_animated_model((Armature*) object->model, (Animation**) object->vertex, (s16) object->unk_0D8, (s16) object->textureListIndex); } } else if (arg1 < 0x15F91U) { func_8004A7AC(objectIndex, 1.5f); } } rsp_set_matrix_transformation(object->pos, object->orientation, object->sizeScaling); gSPDisplayList(gDisplayListHead++, D_0D0077D0); render_animated_model((Armature*) object->model, (Animation**) object->vertex, (s16) object->unk_0D8, (s16) object->textureListIndex); } // @port Pop the transform id. FrameInterpolation_RecordCloseChild(); } void func_80055EF4(s32 objectIndex, UNUSED s32 arg1) { Object* object; object = &gObjectList[objectIndex]; if (object->state >= 2) { func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model); } } void render_object_neon(s32 cameraId) { Camera* camera; s32 objectIndex; Object* object; camera = &camera1[cameraId]; for (size_t i = 0; i < 10; i++) { objectIndex = indexObjectList1[i]; if (D_8018E838[cameraId] == 0) { object = &gObjectList[objectIndex]; FrameInterpolation_RecordOpenChild(object, TAG_OBJECT((objectIndex << 8) + i)); if ((object->state >= 2) && (is_obj_index_flag_status_inactive(objectIndex, 0x00080000) != 0) && (is_object_visible_on_camera(objectIndex, camera, 0x2AABU) != 0)) { Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_hedgehog); object->orientation[1] = angle_between_object_camera(objectIndex, camera); draw_2d_texture_at(object->pos, object->orientation, object->sizeScaling, (u8*) object->activeTLUT, object->activeTexture, vtx, 0x00000040, 0x00000040, 0x00000040, 0x00000020); } FrameInterpolation_RecordCloseChild(); } } } Vec3iu D_800E46F8A[] = { { 255, 255, 255 }, { 255, 255, 0 }, { 255, 0, 0 }, }; u8 D_800E471CA[] = { 0, 1, 2, 3, 2, 1, 0, }; void func_800562E4(s32 arg0, s32 arg1, s32 arg2) { // Vec3iu *A_800E46F8 = LOAD_ASSET(D_800E46F8); D_80165860 = D_800E46F8A[arg0][0]; D_8016586C = D_800E46F8A[arg0][1]; D_80165878 = D_800E46F8A[arg0][2]; func_8004B138(D_80165860, D_8016586C, D_80165878, arg2); rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f); func_80044BF8(common_texture_particle_spark[arg1], 32, 32); gSPVertex(gDisplayListHead++, D_0D005AE0, 4, 0); gSPDisplayList(gDisplayListHead++, common_rectangle_display); } void func_800563DC(s32 objectIndex, s32 cameraId, s32 arg2) { s32 temp_s0; s32 temp_v0; s32 residue; Camera* camera; Object* object; camera = &camera1[cameraId]; object = &gObjectList[objectIndex]; residue = D_801655CC % 4U; D_80183E40[0] = object->pos[0]; D_80183E40[1] = object->pos[1] + 1.0; D_80183E40[2] = object->pos[2]; D_80183E80[0] = 0; D_80183E80[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos); D_80183E80[2] = 0x8000; rsp_set_matrix_transformation(D_80183E40, D_80183E80, 0.2f); gSPDisplayList(gDisplayListHead++, D_0D007E98); func_8004B310(arg2); draw_rectangle_texture_overlap((u8*) common_tlut_bomb, common_texture_bomb[residue], D_0D005AE0, 0x00000020, 0x00000020, 0x00000020, 0x00000020); temp_s0 = D_8018D400; gSPDisplayList(gDisplayListHead++, D_0D007B00); func_8004B414(0, 0, 0, arg2); D_80183E40[1] = D_80183E40[1] + 4.0; D_80183E80[2] = 0; func_800562E4(temp_s0 % 3, temp_s0 % 4, arg2); temp_v0 = temp_s0 + 1; D_80183E80[2] = 0x6000; func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2); temp_v0 = temp_s0 + 2; D_80183E80[2] = 0xA000; func_800562E4(temp_v0 % 3, temp_v0 % 4, arg2); gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_8005669C(s32 objectIndex, UNUSED s32 arg1, s32 arg2) { gSPDisplayList(gDisplayListHead++, D_0D0079E8); func_8004B310(arg2); load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010); D_80183E40[1] = gObjectList[objectIndex].pos[1] - 2.0; D_80183E40[0] = gObjectList[objectIndex].pos[0] + 2.0; D_80183E40[2] = gObjectList[objectIndex].pos[2] + 2.0; func_800431B0(D_80183E40, D_80183E80, 0.15f, common_vtx_rectangle); D_80183E40[0] = gObjectList[objectIndex].pos[0] + 2.0; D_80183E40[2] = gObjectList[objectIndex].pos[2] - 2.0; func_800431B0(D_80183E40, D_80183E80, 0.15f, common_vtx_rectangle); D_80183E40[0] = gObjectList[objectIndex].pos[0] - 2.0; D_80183E40[2] = gObjectList[objectIndex].pos[2] - 2.0; func_800431B0(D_80183E40, D_80183E80, 0.15f, common_vtx_rectangle); D_80183E40[0] = gObjectList[objectIndex].pos[0] - 2.0; D_80183E40[2] = gObjectList[objectIndex].pos[2] + 2.0; func_800431B0(D_80183E40, D_80183E80, 0.15f, common_vtx_rectangle); gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } Mat4 mtx; void func_800568A0(s32 objectIndex, s32 playerId) { Player* player; player = &gPlayerOne[playerId]; D_80183E50[0] = gObjectList[objectIndex].pos[0]; D_80183E50[1] = gObjectList[objectIndex].surfaceHeight + 0.8; D_80183E50[2] = gObjectList[objectIndex].pos[2]; set_transform_matrix(mtx, player->collision.orientationVector, D_80183E50, 0U, 0.5f); // convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mtx); // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), // G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); AddHudMatrix(mtx, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(gDisplayListHead++, D_0D007B98); } void func_800569F4(s32 playerIndex) { CM_DisplayBattleBombKart(playerIndex, 0); } void func_80056A40(s32 playerIndex, s32 arg1) { CM_DisplayBattleBombKart(playerIndex, arg1); } void func_80056A94(s32 playerIndex) { // func_80072428(gIndexObjectBombKart[playerIndex]); CM_DisplayBattleBombKart(playerIndex, 0); } void render_battle_bomb_karts(s32 cameraId) { Player* temp_v0; s32 temp_s1; s32 temp_s0; s32 payerId; Object* object; for (payerId = 0; payerId < NUM_BOMB_KARTS_BATTLE; payerId++) { temp_s0 = gIndexObjectBombKart[payerId]; object = &gObjectList[temp_s0]; if (object->state != 0) { temp_s1 = object->primAlpha; temp_v0 = &gPlayerOne[payerId]; object->pos[0] = temp_v0->pos[0]; object->pos[1] = temp_v0->pos[1] - 2.0; object->pos[2] = temp_v0->pos[2]; object->surfaceHeight = temp_v0->unk_074; func_800563DC(temp_s0, cameraId, temp_s1); func_8005669C(temp_s0, cameraId, temp_s1); func_800568A0(temp_s0, cameraId); } } } void func_80056BF0(s32 bombIndex) { UNUSED s32 stackPadding; u8 thing; s32 temp_s0; s32 temp_v0; u8* bombFrame; BombKart sp40 = gBombKarts[bombIndex]; temp_v0 = D_801655CC % 6U; thing = D_800E471CA[temp_v0]; bombFrame = common_texture_bomb[thing]; D_80183E40[0] = sp40.bombPos[0]; D_80183E40[1] = sp40.bombPos[1] + 1.0; D_80183E40[2] = sp40.bombPos[2]; draw_2d_texture_at(D_80183E40, D_80183E80, 0.25f, (u8*) common_tlut_bomb, bombFrame, D_0D005AE0, 0x20, 0x20, 0x20, 0x20); temp_s0 = D_8018D400; gSPDisplayList(gDisplayListHead++, D_0D007B00); func_8004B414(0, 0, 0, 0xFF); D_80183E40[1] = sp40.bombPos[1] + 5.0; D_80183E80[2] = 0; func_800562E4((s32) temp_s0 % 3, temp_s0 % 4, 0xFFU); temp_v0 = temp_s0 + 1; D_80183E80[2] = 0x6000; func_800562E4(temp_v0 % 3, temp_v0 % 4, 0xFFU); temp_v0 = temp_s0 + 2; D_80183E80[2] = 0xA000; func_800562E4(temp_v0 % 3, temp_v0 % 4, 0xFFU); } void func_80056E24(s32 bombIndex, Vec3f arg1) { UNUSED s32 stackPadding[2]; BombKart sp2C = gBombKarts[bombIndex]; D_80183E80[0] = 0; D_80183E80[2] = 0x8000; gSPDisplayList(gDisplayListHead++, D_0D0079C8); load_texture_block_rgba16_mirror((u8*) D_0D02AA58, 0x00000010, 0x00000010); D_80183E80[1] = func_800418AC(sp2C.wheel1Pos[0], sp2C.wheel1Pos[2], arg1); func_800431B0(sp2C.wheel1Pos, D_80183E80, 0.15f, common_vtx_rectangle); D_80183E80[1] = func_800418AC(sp2C.wheel2Pos[0], sp2C.wheel2Pos[2], arg1); func_800431B0(sp2C.wheel2Pos, D_80183E80, 0.15f, common_vtx_rectangle); D_80183E80[1] = func_800418AC(sp2C.wheel3Pos[0], sp2C.wheel3Pos[2], arg1); func_800431B0(sp2C.wheel3Pos, D_80183E80, 0.15f, common_vtx_rectangle); D_80183E80[1] = func_800418AC(sp2C.wheel4Pos[0], sp2C.wheel4Pos[2], arg1); func_800431B0(sp2C.wheel4Pos, D_80183E80, 0.15f, common_vtx_rectangle); gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } void func_80056FCC(s32 bombIndex) { Mat4 mat; BombKart* temp_v0; temp_v0 = &gBombKarts[bombIndex]; D_80183E50[0] = temp_v0->bombPos[0]; D_80183E50[1] = temp_v0->yPos + 1.0; D_80183E50[2] = temp_v0->bombPos[2]; set_transform_matrix(mat, gBombKartCollision[bombIndex].orientationVector, D_80183E50, 0U, 0.5f); // convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], mat); // gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]), // G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); AddHudMatrix(mat, G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(gDisplayListHead++, D_0D007B98); } void render_bomb_karts(s32 cameraId) { Camera* camera; s32 objectIndex; s32 temp_s4; s32 i; s32 state; BombKart* var_s1_2; if (gGamestate == 5) { cameraId = 0; } camera = &camera1[cameraId]; if (cameraId == PLAYER_ONE) { for (i = 0; i < NUM_BOMB_KARTS_VERSUS; i++) { objectIndex = gIndexObjectBombKart[i]; if (is_obj_flag_status_active(objectIndex, 0x00200000) != 0) { gBombKarts[i].unk_4A = 0; } else if (gGamestate != 5) { gBombKarts[i].unk_4A = 1; } clear_object_flag(objectIndex, 0x00200000); } } for (i = 0; i < NUM_BOMB_KARTS_VERSUS; i++) { var_s1_2 = &gBombKarts[i]; // huh??? state = var_s1_2->state; if (var_s1_2->state != BOMB_STATE_INACTIVE) { objectIndex = gIndexObjectBombKart[i]; gObjectList[objectIndex].pos[0] = var_s1_2->bombPos[0]; gObjectList[objectIndex].pos[1] = var_s1_2->bombPos[1]; gObjectList[objectIndex].pos[2] = var_s1_2->bombPos[2]; temp_s4 = func_8008A364(objectIndex, cameraId, 0x31C4U, 0x000001F4); if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) { set_object_flag(objectIndex, 0x00200000); D_80183E80[0] = 0; D_80183E80[1] = func_800418AC(var_s1_2->bombPos[0], var_s1_2->bombPos[2], camera->pos); D_80183E80[2] = 0x8000; func_800563DC(objectIndex, cameraId, 0x000000FF); func_80056E24(i, camera->pos); if (((u32) temp_s4 < 0x4E21U) && (state != BOMB_STATE_EXPLODED)) { func_80056FCC(i); } } } } } UNUSED void func_80057330(void) { } UNUSED void func_80057338(void) { gSPDisplayList(gDisplayListHead++, D_0D0079C8); gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH); gSPDisplayList(gDisplayListHead++, D_0D007AE0); gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF); } UNUSED void func_800573BC(void) { } UNUSED void func_800573C4(void) { } UNUSED void func_800573CC(void) { } UNUSED void func_800573D4(void) { } UNUSED void func_800573DC(void) { } void func_800573E4(s32 x, s32 y, s8 str) { render_texture_rectangle(x, y, 8, 8, (((str % 16) * 8) << 16) >> 16, (((unsigned short) (str / 16)) << 19) >> 16, 0); } void debug_wrap_text(s32* x, s32* y) { *x += 8; if (*x >= 296) { *x = 20; *y += 8; } } void debug_print_string(s32* x, s32* y, char* arg2) { *x += 20; *y += 20; while (*arg2 != '\0') { if (D_800E5628[(s32) *arg2] >= 0) { func_800573E4(*x, *y, D_800E5628[(s32) *arg2]); } debug_wrap_text(x, y); arg2++; } } void debug_print_number(s32* x, s32* y, s32 number, u32 numDigits) { s32 n; s8* ptr; s8 remainder; debug_wrap_text(x, y); n = number; if (n < 0) { func_800573E4(*x, *y, D_800E5628[0x2D]); debug_wrap_text(x, y); n = -number; } *D_801657B8 = -1; ptr = D_801657B8; if (n != 0) { while (n != 0) { remainder = n % numDigits; *++ptr = remainder; n = n / numDigits; } } else { *++ptr = 0; } do { func_800573E4(*x, *y, *ptr--); debug_wrap_text(x, y); } while (*ptr != -1); } /** * 801657B8[] does nothing? 0xFF a mask? * Index zero is a null/0xFF flag. * The other indexes increment 0-9 * The final index (10) increments the tenth digit. */ void func_8005762C(s32* x, s32* y, s32 pathCount, u32 numDigits) { s8* ptr; s32 count; s8 remainder; debug_wrap_text(x, y); *D_801657B8 = -1; ptr = D_801657B8; count = pathCount; if (count != 0) { while (count != 0) { // Retrives ones digit (31 outputs 1). remainder = count % numDigits; *++ptr = remainder; // Retrieves tens digit (31 outputs 3). count = count / numDigits; } } else { *++ptr = 0; } do { func_800573E4(*x, *y, *ptr--); debug_wrap_text(x, y); } while (*ptr != -1); } UNUSED void func_80057708() { } void load_debug_font(void) { gSPDisplayList(gDisplayListHead++, D_0D008108); gSPDisplayList(gDisplayListHead++, D_0D008080); gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD); } void func_80057778(void) { gSPDisplayList(gDisplayListHead++, D_0D007EB8); } void debug_print_str2(s32 xPos, s32 yPos, char* str) { debug_print_string(&xPos, &yPos, str); } void print_str_num(s32 arg0, s32 arg1, char* arg2, s32 arg3) { debug_print_string(&arg0, &arg1, arg2); debug_print_number(&arg0, &arg1, arg3, 10); } UNUSED void func_80057814(s32 arg0, s32 arg1, char* arg2, u32 arg3) { debug_print_string(&arg0, &arg1, arg2); func_8005762C(&arg0, &arg1, arg3, 10); } UNUSED void func_80057858(s32 arg0, s32 arg1, char* arg2, u32 arg3) { debug_print_string(&arg0, &arg1, arg2); debug_print_number(&arg0, &arg1, arg3, 16); func_800573E4(arg0, arg1, D_800E5628[0x48]); } UNUSED void func_800578B0(s32 arg0, s32 arg1, char* arg2, u32 arg3) { debug_print_string(&arg0, &arg1, arg2); func_8005762C(&arg0, &arg1, arg3, 16); func_800573E4(arg0, arg1, D_800E5628[0x48]); } UNUSED void func_80057908(s32 arg0, s32 arg1, char* arg2, u32 arg3) { debug_print_string(&arg0, &arg1, arg2); debug_print_number(&arg0, &arg1, arg3, 2); func_800573E4(arg0, arg1, D_800E5628[0x42]); } UNUSED void func_80057960(s32 arg0, s32 arg1, char* arg2, u32 arg3) { debug_print_string(&arg0, &arg1, arg2); func_8005762C(&arg0, &arg1, arg3, 2); func_800573E4(arg0, arg1, D_800E5628[0x42]); } UNUSED void func_800579B8(s32 arg0, s32 arg1, char* arg2) { load_debug_font(); debug_print_string(&arg0, &arg1, arg2); func_80057778(); } void func_800579F8(s32 arg0, s32 arg1, char* arg2, u32 arg3) { load_debug_font(); debug_print_string(&arg0, &arg1, arg2); debug_print_number(&arg0, &arg1, arg3, 10); func_80057778(); } void func_80057A50(s32 x, s32 y, char* str, u32 arg3) { load_debug_font(); debug_print_string(&x, &y, str); func_8005762C(&x, &y, arg3, 10); func_80057778(); } UNUSED void func_80057AA8(s32 arg0, s32 arg1, char* arg2, u32 arg3) { load_debug_font(); debug_print_string(&arg0, &arg1, arg2); debug_print_number(&arg0, &arg1, arg3, 16); func_800573E4(arg0, arg1, D_800E5628[0x48]); func_80057778(); } UNUSED void func_80057B14(s32 arg0, s32 arg1, char* arg2, u32 arg3) { load_debug_font(); debug_print_string(&arg0, &arg1, arg2); func_8005762C(&arg0, &arg1, arg3, 16); func_800573E4(arg0, arg1, D_800E5628[0x48]); func_80057778(); } UNUSED void func_80057B80(s32 arg0, s32 arg1, char* arg2, u32 arg3) { load_debug_font(); debug_print_string(&arg0, &arg1, arg2); debug_print_number(&arg0, &arg1, arg3, 2); func_800573E4(arg0, arg1, D_800E5628[0x42]); func_80057778(); } UNUSED void func_80057BEC(s32 arg0, s32 arg1, char* arg2, u32 arg3) { load_debug_font(); debug_print_string(&arg0, &arg1, arg2); func_8005762C(&arg0, &arg1, arg3, 2); func_800573E4(arg0, arg1, D_800E5628[0x42]); func_80057778(); }