Mario Kart 64
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Car.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Actor.h"
5#include <vector>
7#include "engine/CoreMath.h"
8#include "engine/World.h"
9
10extern "C" {
11#include "main.h"
12#include "vehicles.h"
13#include "waypoints.h"
14#include "sounds.h"
15}
16
17class ACar : public AActor {
18 public:
19 enum SpawnMode : uint16_t {
20 POINT, // Spawn car at a specific path point
21 AUTO, // Automatically distribute cars based on a specific path point
22 };
23
24 explicit ACar(const SpawnParams& params);
25
27 _count--;
28 }
29
30 static size_t GetCount() {
31 return _count;
32 }
33
34 // This is simply a helper function to keep Spawning code clean
35 static inline ACar* Spawn(f32 speedA, f32 speedB, uint32_t pathIndex, uint32_t pathPoint, ACar::SpawnMode spawnMode) {
36 SpawnParams params = {
37 .Name = "mk:car",
38 .Type = static_cast<uint16_t>(spawnMode),
39 .PathIndex = pathIndex,
40 .PathPoint = pathPoint,
41 .Speed = speedA,
42 .SpeedB = speedB
43 };
44 return static_cast<ACar*>(gWorldInstance.AddActor(new ACar(params)));
45 }
46
47 const char* Type;
48 size_t Index;
49 f32 Speed;
57 s8 SomeFlags = 0;
59
60 f32 SomeArg3 = 11.5f;
61 f32 SomeArg4 = 8.5f;
62 u32 SoundBits = SOUND_ARG_LOAD(0x51, 0x01, 0x80, 0x05);
63
65 float SpeedB = 0.0f;
66 uint32_t PathIndex = 0;
67 uint32_t PathPoint = 0;
68
69 virtual void SetSpawnParams(SpawnParams& params) override;
70 virtual void Tick() override;
71 virtual void Draw(Camera*) override;
72 virtual void VehicleCollision(s32 playerId, Player* player) override;
73 virtual bool IsMod() override;
74 virtual void DrawEditorProperties() override;
75
76 private:
77 static size_t _count;
78 static std::map<uint32_t, std::vector<uint32_t>> CarCounts;
79};
World gWorldInstance
Definition Game.cpp:74
AActor()
Definition Actor.cpp:13
~ACar()
Definition Car.h:26
f32 SomeArg4
Definition Car.h:61
f32 SomeMultiplierTheSequel
Definition Car.h:54
static std::map< uint32_t, std::vector< uint32_t > > CarCounts
Definition Car.h:78
ACar::SpawnMode SpawnType
Definition Car.h:64
virtual void SetSpawnParams(SpawnParams &params) override
Definition Car.cpp:87
const char * Type
Definition Car.h:47
float SpeedB
Definition Car.h:65
Vec3s Rotation
Definition Car.h:53
s16 SomeType
Definition Car.h:58
static ACar * Spawn(f32 speedA, f32 speedB, uint32_t pathIndex, uint32_t pathPoint, ACar::SpawnMode spawnMode)
Definition Car.h:35
f32 Speed
Definition Car.h:49
ACar(const SpawnParams &params)
Definition Car.cpp:25
virtual void VehicleCollision(s32 playerId, Player *player) override
Definition Car.cpp:182
u32 SoundBits
Definition Car.h:62
s8 SomeFlags
Definition Car.h:57
SpawnMode
Definition Car.h:19
@ AUTO
Definition Car.h:21
@ POINT
Definition Car.h:20
u16 WaypointIndex
Definition Car.h:56
uint32_t PathPoint
Definition Car.h:67
static size_t _count
Definition Car.h:77
virtual void Tick() override
Definition Car.cpp:100
s16 ActorIndex
Definition Car.h:50
Vec3f Velocity
Definition Car.h:52
Vec3f Position
Definition Car.h:51
virtual void DrawEditorProperties() override
Definition Car.cpp:315
f32 SomeArg3
Definition Car.h:60
virtual void Draw(Camera *) override
Definition Car.cpp:163
s8 SomeFlagsTheSequel
Definition Car.h:55
virtual bool IsMod() override
Definition Car.cpp:96
static size_t GetCount()
Definition Car.h:30
size_t Index
Definition Car.h:48
uint32_t PathIndex
Definition Car.h:66
f32 Vec3f[3]
Definition common_structs.h:10
s16 Vec3s[3]
Definition common_structs.h:15
#define SOUND_ARG_LOAD(sound_bank, byte2, byte3, sound_id)
Definition sounds.h:14
Definition camera.h:35
Definition common_structs.h:264
Definition SpawnParams.h:30