Mario Kart 64
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Penguin.h
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1#pragma once
2
3#include <libultraship.h>
4#include <vector>
5#include "engine/World.h"
7
8extern "C" {
9#include "macros.h"
10#include "main.h"
11#include "vehicles.h"
12#include "waypoints.h"
13#include "common_structs.h"
14#include "objects.h"
15#include "course_offsets.h"
16}
17
18class OPenguin : public OObject {
19public:
26
27 enum Behaviour : int16_t {
29 STRUT, // Emperor penguin
30 CIRCLE, // Waddle in a circle
33 UNK, // unused
35 };
36
37public:
38 explicit OPenguin(const SpawnParams& params);
39
40 // This is simply a helper function to keep Spawning code clean
41 static inline OPenguin* Spawn(FVector pos, u16 direction, u16 mirrorModeAngleOffset, f32 diameter, PenguinType type, Behaviour behaviour) {
42 IRotator rot;
43 rot.Set(0, direction, mirrorModeAngleOffset);
44 SpawnParams params = {
45 .Name = "mk:penguin",
46 .Type = type,
47 .Behaviour = behaviour,
48 .Location = pos,
49 .Rotation = rot,
50 .Speed = diameter, // Diameter of the walking circle
51 };
52 return static_cast<OPenguin*>(gWorldInstance.AddObject(new OPenguin(params)));
53 }
54
57
58 virtual void Tick() override;
59 virtual void Draw(s32 cameraId) override;
60 virtual void Reset() override;
61 virtual void DrawEditorProperties() override;
62private:
63 void Behaviours(s32 objectIndex);
64 void EmperorPenguin(s32 objectIndex);
65 void func_80085080(s32 objectIndex);
66 void func_8008502C(s32 objectIndex);
67 void func_80084D2C(s32 objectIndex, s32 arg1);
68
69 void InitEmperorPenguin(s32 objectIndex);
70 void OtherPenguin(s32 objectIndex);
71 void InitOtherPenguin(s32 objectIndex);
72
73 static bool _toggle;
74};
World gWorldInstance
Definition Game.cpp:74
OObject()
Definition Object.cpp:13
void InitEmperorPenguin(s32 objectIndex)
Definition Penguin.cpp:302
virtual void Draw(s32 cameraId) override
Definition Penguin.cpp:103
void EmperorPenguin(s32 objectIndex)
Definition Penguin.cpp:289
virtual void DrawEditorProperties() override
Definition Penguin.cpp:423
PenguinType Type
Definition Penguin.h:55
void func_80084D2C(s32 objectIndex, s32 arg1)
Definition Penguin.cpp:190
void OtherPenguin(s32 objectIndex)
Definition Penguin.cpp:321
void Behaviours(s32 objectIndex)
Definition Penguin.cpp:145
Behaviour
Definition Penguin.h:27
@ STRUT
Definition Penguin.h:29
@ SLIDE4
Definition Penguin.h:32
@ DISABLED
Definition Penguin.h:28
@ UNK
Definition Penguin.h:33
@ SLIDE6
Definition Penguin.h:34
@ CIRCLE
Definition Penguin.h:30
@ SLIDE3
Definition Penguin.h:31
virtual void Reset() override
Definition Penguin.cpp:419
PenguinType
Definition Penguin.h:20
@ ADULT
Definition Penguin.h:22
@ EMPEROR
Definition Penguin.h:24
@ CREDITS
Definition Penguin.h:23
@ CHICK
Definition Penguin.h:21
Behaviour SpawnBhv
Definition Penguin.h:56
OPenguin(const SpawnParams &params)
Definition Penguin.cpp:36
virtual void Tick() override
Definition Penguin.cpp:77
void InitOtherPenguin(s32 objectIndex)
Definition Penguin.cpp:370
static OPenguin * Spawn(FVector pos, u16 direction, u16 mirrorModeAngleOffset, f32 diameter, PenguinType type, Behaviour behaviour)
Definition Penguin.h:41
void func_8008502C(s32 objectIndex)
Definition Penguin.cpp:282
void func_80085080(s32 objectIndex)
Definition Penguin.cpp:276
static bool _toggle
Definition Penguin.h:73
Definition CoreMath.h:30
Definition CoreMath.h:137
Definition SpawnParams.h:30