Mario Kart 64
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defines.h
Go to the documentation of this file.
1#ifndef DEFINES_H
2#define DEFINES_H
3
7#define OK 1
8#define BAD 0
9
40#if defined(GCC) || defined(DEBUG)
41#define DEBUG_MODE 1
42#define DEBUG_MENU 2
43#else
44#define DEBUG_MODE 1
45#define DEBUG_MENU 2
46#endif
47
48#define HOLD_ALL_DPAD_AND_C_BUTTONS \
49 (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
50
51#define ALL_BUTTONS \
52 (A_BUTTON | B_BUTTON | L_TRIG | R_TRIG | Z_TRIG | START_BUTTON | U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | \
53 L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
54
61#define REPLAY_A_BUTTON (1 << 31) // 0x80000000
62#define REPLAY_B_BUTTON (1 << 30) // 0x40000000
63#define REPLAY_Z_TRIG (1 << 29) // 0x20000000
64#define REPLAY_R_TRIG (1 << 28) // 0x10000000
65
66#define REPLAY_FRAME_COUNTER 0xFF0000
67#define REPLAY_CLEAR_FRAME_COUNTER (0xFFFFFFFF & ~REPLAY_FRAME_COUNTER)
68#define REPLAY_STICK_Y 0xFF00
69#define REPLAY_STICK_X 0xFF
70#define REPLAY_FRAME_INCREMENT 0x10000
71
75#define DEMO_MODE_ACTIVE 1
76#define DEMO_MODE_INACTIVE 0
77
78#ifdef VERSION_EU
79#define TRACK_TIMER_ITER 0.020041665999999999 // 1 / 50
80#define TRACK_TIMER_ITER_f 0.020041665999999999f // 1 / 50
81#else
82#define TRACK_TIMER_ITER 0.01666666 // 1 / 60
83#define TRACK_TIMER_ITER_f 0.01666666f // 1 / 60
84#endif
85
86#define V_BlANK_TIMER_ITER 0.01666666
87
94#define PLAYER_INACTIVE 0 // 0x0000
95#define PLAYER_UNKNOWN_0x40 (1 << 6) // 0x0040
96#define PLAYER_INVISIBLE_OR_BOMB (1 << 8) // 0x0100
97#define PLAYER_STAGING (1 << 9) // 0x0200
98#define PLAYER_UNKNOWN (1 << 10) // 0x0400 // unused ?
99#define PLAYER_CINEMATIC_MODE (1 << 11) // 0x0800 // Also used to track eliminations in Battle mode.
100#define PLAYER_CPU (1 << 12) // 0x1000
101#define PLAYER_START_SEQUENCE (1 << 13) // 0x2000
102#define PLAYER_HUMAN (1 << 14) // 0x4000
103#define PLAYER_EXISTS (1 << 15) // 0x8000
104
105// Compiles to -0x1000 in diff.py
106#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
107
108#define ZERO_PLAYERS_SELECTED 0
109#define ONE_PLAYERS_SELECTED 1
110#define TWO_PLAYERS_SELECTED 2
111#define THREE_PLAYERS_SELECTED 3
112#define FOUR_PLAYERS_SELECTED 4
113#define SELECTED_PLAYER_DEFINES_TOTAL 5
114
115// Camera index into cameras array
123
135
136#define NUM_PLAYERS 8
137
138#define MARIO_SIZE 0.75f
139#define LUIGI_SIZE 0.75f
140#define YOSHI_SIZE 0.75f
141#define TOAD_SIZE 0.75f
142#define DK_SIZE 0.75f
143#define WARIO_SIZE 0.75f
144#define PEACH_SIZE 0.75f
145#define BOWSER_SIZE 0.75f
146
147// 2P Game has Grand Prix, VS, and Battle as available game types
148#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
149
153#define GRAND_PRIX 0
154#define TIME_TRIALS 1
155#define VERSUS 2
156#define BATTLE 3
157
165
166#define CC_50 0
167#define CC_100 1
168#define CC_150 2
169#define CC_EXTRA 3
170#define CC_BATTLE 4
171
179
180#define NUM_COURSES_PER_CUP 4
181
186
193#define MARIO 0
194#define LUIGI 1
195#define YOSHI 2
196#define TOAD 3
197#define DK 4
198#define WARIO 5
199#define PEACH 6
200#define BOWSER 7
201
205#define OPTIONS_MENU 5
206#define DATA_MENU 6
207#define COURSE_DATA_MENU 7
208#define LOGO_INTRO_MENU 8
209#define CONTROLLER_PAK_MENU 9
210#define START_MENU 10
211#define MAIN_MENU 11
212#define CHARACTER_SELECT_MENU 12
213#define COURSE_SELECT_MENU 13
214#define RACING_DUPLICATE 14
215#define HARBOUR_MASTERS_MENU 15
216
220#define START_MENU_FROM_QUIT 0
221#define MAIN_MENU_FROM_QUIT 1
222#define PLAYER_SELECT_MENU_FROM_QUIT 2
223#define COURSE_SELECT_MENU_FROM_QUIT 3
224#define RACING 4
225#define ENDING 5
226#define CREDITS_SEQUENCE 9
227
231#define RACE_INIT 0
232#define RACE_SETUP 1
233#define RACE_STAGING 2
234#define RACE_IN_PROGRESS 3
235#define RACE_CALCULATE_RANKS 4
236#define RACE_FINISHED 5 // End of race and score screen
237#define RACE_UNK 6
238#define RACE_EXIT 7
239
243#define SCREEN_MODE_1P 0
244#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
245#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
246#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
247#define NUM_SCREEN_MODES 4
248
252#define TIME_TRIAL_3LAP_RECORD_1 0
253#define TIME_TRIAL_3LAP_RECORD_2 1
254#define TIME_TRIAL_3LAP_RECORD_3 2
255#define TIME_TRIAL_3LAP_RECORD_4 3
256#define TIME_TRIAL_3LAP_RECORD_5 4
257#define TIME_TRIAL_1LAP_RECORD 5
258
275
281#define SOUND_STEREO 0
282#define SOUND_HEADPHONES 1
283#define SOUND_UNUSED 2
284#define SOUND_MONO 3
285#define NUM_SOUND_MODES 4
286
291#define DEMO_ONE 0 // Mario, Mario Raceway, Grand Prix
292#define DEMO_TWO 1 // Yoshi DK, Choco Mountain, Versus
293#define DEMO_THREE 2 // Luigi, Kalamari Desert, Grand Prix
294#define DEMO_FOUR 3 // Wario Yoshi Bowser, Wario Stadium, Versus
295#define DEMO_FIVE 4 // Bowser, Bowser Castle, Grand Prix
296#define DEMO_SIX 5 // Mario Luigi Peach Toad, Sherbert Land, Versus
297#define NUM_DEMOS 6
298
302enum ITEMS {
303 /* 0x00 */ ITEM_NONE = 0,
304 /* 0x01 */ ITEM_BANANA,
308 /* 0x05 */ ITEM_RED_SHELL,
313 /* 0x0A */ ITEM_STAR,
314 /* 0x0B */ ITEM_BOO,
315 /* 0x0C */ ITEM_MUSHROOM,
319 /* 0x0G */ ITEM_MAX,
320};
321
336
338
340
344#define BALLOON_STATUS_GONE 0
345#define BALLOON_STATUS_PRESENT 1
346#define BALLOON_STATUS_DEPARTING 2
347
351#define NUM_PODIUMS 3
352
356#define MAX_TIME 0x927C0
357
362#define HIT_SOUND_EFFECT 0x100 // hitting an object
363#define BOOST_SOUND_EFFECT 0x200 // being boosted by trigger a mushroom
364#define BOO_SOUND_EFFECT 0x800 // being a boo
365#define STAR_SOUND_EFFECT 0x2000 // being a star
366#define HIT_ROTATING_SOUND_EFFECT 0x4000 // hitting a rotating object
367#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000 // being boosted by a ramp
368#define HOLD_BANANA_SOUND_EFFECT 0x40000 // holding a banana
369#define REVERSE_SOUND_EFFECT 0x400000 // being in the wrong direction
370#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000 // being boosted by a boost pad
371#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000 // being hit by an item
372
377#define UNKNOWN_EFFECT_0x1 0x1 //
378#define BOOST_RAMP_WOOD_EFFECT 0x4 // being boosted by a ramp
379#define DRIFTING_EFFECT 0x10 // drifting
380#define UNKNOWN_EFFECT_0x40 0x40 //
381#define UNKNOWN_EFFECT_0x80 0x80 //
382#define UNKNOWN_EFFECT_0xC 0xC //
383#define UNKNOWN_EFFECT_0x100 0x100 //
384#define UNKNOWN_EFFECT_0x1000 0x1000 //
385#define STAR_EFFECT 0x200 // being a star
386#define BOOST_EFFECT 0x2000 // being boosted by trigger a mushroom
387#define UNKNOWN_EFFECT_0x10000 0x10000 //
388#define BOOST_RAMP_ASPHALT_EFFECT 0x100000 // being boosted by a boost pad
389#define UNKNOWN_EFFECT_0x200000 0x200000 //
390#define REVERSE_EFFECT 0x400000 // Player is facing the wrong direction
391#define UNKNOWN_EFFECT_0x1000000 0x1000000 //
392#define HIT_BY_ITEM_EFFECT 0x2000000 // being hit by an item
393#define HIT_EFFECT 0x4000000 // hitting an object
394#define UNKNOWN_EFFECT_0x10000000 0x10000000 //
395#define LIGHTNING_EFFECT 0x40000000 // being hit by lightning
396#define BOO_EFFECT 0x80000000 // being a boo
397
401#define STAR_EFFECT_DURATION 0xA
402#define BOO_EFFECT_DURATION 0x7
403
407#define ALPHA_MAX 0xFF
408#define ALPHA_MIN 0x0
409#define ALPHA_BOO_EFFECT 0x60
410
414#define STAR_EFFECT_DURATION 0xA
415#define BOO_EFFECT_DURATION 0x7
416
420#define ALPHA_MAX 0xFF
421#define ALPHA_MIN 0x0
422#define ALPHA_BOO_EFFECT 0x60
423
424#define ALPHA_CHANGE_LARGE 8
425#define ALPHA_CHANGE_MEDIUM 4
426#define ALPHA_CHANGE_SMALL 2
427
432#define SPAWN_FIRST_SHELL 0
433#define SPAWN_SECOND_SHELL 1
434#define SPAWN_THIRD_SHELL 2
435
436#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
437#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
438#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
439#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
440
441
446
447#define WATER_NO_INTERACTION 0x0000 // No water interaction
448#define WATER_IS_FULLY_SUBMERGED 0x0001 // Kart is completely underwater
449#define WATER_IS_PARTIALLY_SUBMERGED 0x0002 // Kart is partially in the water
450#define WATER_IN_DEEP_LIQUID_STATE 0x0004 // Persistent flag for being in a deep liquid state?
451#define WATER_JUST_ENTERED_DEEP_LIQUID 0x0008 // Momentary flag for the instant of entering deep liquid
452
458
459#define GRID_SIZE 32
460
461#define FACING_Y_AXIS 0x4000
462#define FACING_X_AXIS 0x8000
463#define FACING_Z_AXIS 0x2000
464
465#endif // DEFINES_H
466
472#define MIN_LAPS 0
473#define MAX_LAPS 3
COLOR_ID
Text color options The 2 cycling options cycle through Blue -> Green -> Red Cycle 2 appears to be one...
Definition defines.h:267
@ TEXT_BLUE_GREEN_RED_CYCLE_2
Definition defines.h:273
@ TEXT_BLUE_GREEN_RED_CYCLE_1
Definition defines.h:272
@ TEXT_YELLOW
Definition defines.h:271
@ TEXT_RED
Definition defines.h:270
@ TEXT_GREEN
Definition defines.h:269
@ TEXT_BLUE
Definition defines.h:268
PLACE
Definition defines.h:339
@ FIRST_PLACE
Definition defines.h:339
@ FOURTH_PLACE
Definition defines.h:339
@ SECOND_PLACE
Definition defines.h:339
@ THIRD_PLACE
Definition defines.h:339
PlayerId
Definition defines.h:124
@ PLAYER_SIX
Definition defines.h:131
@ PLAYER_FIVE
Definition defines.h:130
@ PLAYER_SEVEN
Definition defines.h:132
@ PLAYER_FOUR
Definition defines.h:129
@ PLAYER_EIGHT
Definition defines.h:133
@ PLAYER_NONE
Definition defines.h:125
@ PLAYER_TWO
Definition defines.h:127
@ PLAYER_ONE
Definition defines.h:126
@ PLAYER_THREE
Definition defines.h:128
ITEMS
Item IDs.
Definition defines.h:302
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:317
@ ITEM_THUNDERBOLT
Definition defines.h:311
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:307
@ ITEM_STAR
Definition defines.h:313
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:310
@ ITEM_BANANA_BUNCH
Definition defines.h:305
@ ITEM_GREEN_SHELL
Definition defines.h:306
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:312
@ ITEM_NONE
Definition defines.h:303
@ ITEM_RED_SHELL
Definition defines.h:308
@ ITEM_SUPER_MUSHROOM
Definition defines.h:318
@ ITEM_MAX
Definition defines.h:319
@ ITEM_BANANA
Definition defines.h:304
@ ITEM_MUSHROOM
Definition defines.h:315
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:316
@ ITEM_BOO
Definition defines.h:314
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:309
DIRECTION
Definition defines.h:337
@ SOUTH
Definition defines.h:337
@ EAST
Definition defines.h:337
@ NORTH
Definition defines.h:337
@ WEST
Definition defines.h:337
CPU_BEHAVIOURS
Definition defines.h:322
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:330
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:329
@ BEHAVIOUR_DRIVE_CENTER
Definition defines.h:326
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:331
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:334
@ BEHAVIOUR_DRIVE_OUTER
Definition defines.h:328
@ BEHAVIOUR_HOP
Definition defines.h:325
@ BEHAVIOUR_9
Definition defines.h:332
@ BEHAVIOUR_DRIVE_LEFT
Definition defines.h:327
@ BEHAVIOUR_NONE
Definition defines.h:323
@ BEHAVIOUR_1
Definition defines.h:324
@ BEHAVIOUR_10
Definition defines.h:333
CameraId
Definition defines.h:116
@ CAMERA_TWO
Definition defines.h:118
@ CAMERA_ONE
Definition defines.h:117
@ CAMERA_THREE
Definition defines.h:119
@ CAMERA_FREECAM
Definition defines.h:121
@ CAMERA_FOUR
Definition defines.h:120
@ TRACK_ONE
Definition defines.h:185
@ TRACK_TWO
Definition defines.h:185
@ TRACK_THREE
Definition defines.h:185
@ TRACK_FOUR
Definition defines.h:185
@ NUM_CUPS
Definition defines.h:178
@ STAR_CUP
Definition defines.h:178
@ FLOWER_CUP
Definition defines.h:178
@ SPECIAL_CUP
Definition defines.h:178
@ MUSHROOM_CUP
Definition defines.h:178
@ BATTLE_CUP
Definition defines.h:178