40#if defined(GCC) || defined(DEBUG)
48#define HOLD_ALL_DPAD_AND_C_BUTTONS \
49 (U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
52 (A_BUTTON | B_BUTTON | L_TRIG | R_TRIG | Z_TRIG | START_BUTTON | U_JPAD | L_JPAD | R_JPAD | D_JPAD | U_CBUTTONS | \
53 L_CBUTTONS | R_CBUTTONS | D_CBUTTONS)
61#define REPLAY_A_BUTTON (1 << 31)
62#define REPLAY_B_BUTTON (1 << 30)
63#define REPLAY_Z_TRIG (1 << 29)
64#define REPLAY_R_TRIG (1 << 28)
66#define REPLAY_FRAME_COUNTER 0xFF0000
67#define REPLAY_CLEAR_FRAME_COUNTER (0xFFFFFFFF & ~REPLAY_FRAME_COUNTER)
68#define REPLAY_STICK_Y 0xFF00
69#define REPLAY_STICK_X 0xFF
70#define REPLAY_FRAME_INCREMENT 0x10000
75#define DEMO_MODE_ACTIVE 1
76#define DEMO_MODE_INACTIVE 0
79#define TRACK_TIMER_ITER 0.020041665999999999
80#define TRACK_TIMER_ITER_f 0.020041665999999999f
82#define TRACK_TIMER_ITER 0.01666666
83#define TRACK_TIMER_ITER_f 0.01666666f
86#define V_BlANK_TIMER_ITER 0.01666666
94#define PLAYER_INACTIVE 0
95#define PLAYER_UNKNOWN_0x40 (1 << 6)
96#define PLAYER_INVISIBLE_OR_BOMB (1 << 8)
97#define PLAYER_STAGING (1 << 9)
98#define PLAYER_UNKNOWN (1 << 10)
99#define PLAYER_CINEMATIC_MODE (1 << 11)
100#define PLAYER_CPU (1 << 12)
101#define PLAYER_START_SEQUENCE (1 << 13)
102#define PLAYER_HUMAN (1 << 14)
103#define PLAYER_EXISTS (1 << 15)
106#define PLAYER_HUMAN_AND_CPU PLAYER_EXISTS | PLAYER_HUMAN | PLAYER_CPU | PLAYER_START_SEQUENCE
108#define ZERO_PLAYERS_SELECTED 0
109#define ONE_PLAYERS_SELECTED 1
110#define TWO_PLAYERS_SELECTED 2
111#define THREE_PLAYERS_SELECTED 3
112#define FOUR_PLAYERS_SELECTED 4
113#define SELECTED_PLAYER_DEFINES_TOTAL 5
138#define MARIO_SIZE 0.75f
139#define LUIGI_SIZE 0.75f
140#define YOSHI_SIZE 0.75f
141#define TOAD_SIZE 0.75f
143#define WARIO_SIZE 0.75f
144#define PEACH_SIZE 0.75f
145#define BOWSER_SIZE 0.75f
148#define MAX_NUM_MAIN_MENU_GAME_TYPES 3
180#define NUM_COURSES_PER_CUP 4
205#define OPTIONS_MENU 5
207#define COURSE_DATA_MENU 7
208#define LOGO_INTRO_MENU 8
209#define CONTROLLER_PAK_MENU 9
212#define CHARACTER_SELECT_MENU 12
213#define COURSE_SELECT_MENU 13
214#define RACING_DUPLICATE 14
215#define HARBOUR_MASTERS_MENU 15
220#define START_MENU_FROM_QUIT 0
221#define MAIN_MENU_FROM_QUIT 1
222#define PLAYER_SELECT_MENU_FROM_QUIT 2
223#define COURSE_SELECT_MENU_FROM_QUIT 3
226#define CREDITS_SEQUENCE 9
233#define RACE_STAGING 2
234#define RACE_IN_PROGRESS 3
235#define RACE_CALCULATE_RANKS 4
236#define RACE_FINISHED 5
243#define SCREEN_MODE_1P 0
244#define SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL 1
245#define SCREEN_MODE_2P_SPLITSCREEN_VERTICAL 2
246#define SCREEN_MODE_3P_4P_SPLITSCREEN 3
247#define NUM_SCREEN_MODES 4
252#define TIME_TRIAL_3LAP_RECORD_1 0
253#define TIME_TRIAL_3LAP_RECORD_2 1
254#define TIME_TRIAL_3LAP_RECORD_3 2
255#define TIME_TRIAL_3LAP_RECORD_4 3
256#define TIME_TRIAL_3LAP_RECORD_5 4
257#define TIME_TRIAL_1LAP_RECORD 5
281#define SOUND_STEREO 0
282#define SOUND_HEADPHONES 1
283#define SOUND_UNUSED 2
285#define NUM_SOUND_MODES 4
344#define BALLOON_STATUS_GONE 0
345#define BALLOON_STATUS_PRESENT 1
346#define BALLOON_STATUS_DEPARTING 2
356#define MAX_TIME 0x927C0
362#define HIT_SOUND_EFFECT 0x100
363#define BOOST_SOUND_EFFECT 0x200
364#define BOO_SOUND_EFFECT 0x800
365#define STAR_SOUND_EFFECT 0x2000
366#define HIT_ROTATING_SOUND_EFFECT 0x4000
367#define BOOST_RAMP_WOOD_SOUND_EFFECT 0x8000
368#define HOLD_BANANA_SOUND_EFFECT 0x40000
369#define REVERSE_SOUND_EFFECT 0x400000
370#define BOOST_RAMP_ASPHALT_SOUND_EFFECT 0x800000
371#define HIT_BY_ITEM_SOUND_EFFECT 0x1000000
377#define UNKNOWN_EFFECT_0x1 0x1
378#define BOOST_RAMP_WOOD_EFFECT 0x4
379#define DRIFTING_EFFECT 0x10
380#define UNKNOWN_EFFECT_0x40 0x40
381#define UNKNOWN_EFFECT_0x80 0x80
382#define UNKNOWN_EFFECT_0xC 0xC
383#define UNKNOWN_EFFECT_0x100 0x100
384#define UNKNOWN_EFFECT_0x1000 0x1000
385#define STAR_EFFECT 0x200
386#define BOOST_EFFECT 0x2000
387#define UNKNOWN_EFFECT_0x10000 0x10000
388#define BOOST_RAMP_ASPHALT_EFFECT 0x100000
389#define UNKNOWN_EFFECT_0x200000 0x200000
390#define REVERSE_EFFECT 0x400000
391#define UNKNOWN_EFFECT_0x1000000 0x1000000
392#define HIT_BY_ITEM_EFFECT 0x2000000
393#define HIT_EFFECT 0x4000000
394#define UNKNOWN_EFFECT_0x10000000 0x10000000
395#define LIGHTNING_EFFECT 0x40000000
396#define BOO_EFFECT 0x80000000
401#define STAR_EFFECT_DURATION 0xA
402#define BOO_EFFECT_DURATION 0x7
407#define ALPHA_MAX 0xFF
409#define ALPHA_BOO_EFFECT 0x60
414#define STAR_EFFECT_DURATION 0xA
415#define BOO_EFFECT_DURATION 0x7
420#define ALPHA_MAX 0xFF
422#define ALPHA_BOO_EFFECT 0x60
424#define ALPHA_CHANGE_LARGE 8
425#define ALPHA_CHANGE_MEDIUM 4
426#define ALPHA_CHANGE_SMALL 2
432#define SPAWN_FIRST_SHELL 0
433#define SPAWN_SECOND_SHELL 1
434#define SPAWN_THIRD_SHELL 2
436#define GPACK_RGB888(r, g, b) (((r) << 16) | ((g) << 8) | (b))
437#define COLOR_LIGHT GPACK_RGB888(0x1C, 0x00, 0x00)
438#define COLOR_LAVA GPACK_RGB888(0x34, 0x00, 0x00)
439#define COLOR_BLACK GPACK_RGB888(0, 0, 0)
447#define WATER_NO_INTERACTION 0x0000
448#define WATER_IS_FULLY_SUBMERGED 0x0001
449#define WATER_IS_PARTIALLY_SUBMERGED 0x0002
450#define WATER_IN_DEEP_LIQUID_STATE 0x0004
451#define WATER_JUST_ENTERED_DEEP_LIQUID 0x0008
461#define FACING_Y_AXIS 0x4000
462#define FACING_X_AXIS 0x8000
463#define FACING_Z_AXIS 0x2000
COLOR_ID
Text color options The 2 cycling options cycle through Blue -> Green -> Red Cycle 2 appears to be one...
Definition defines.h:267
@ TEXT_BLUE_GREEN_RED_CYCLE_2
Definition defines.h:273
@ TEXT_BLUE_GREEN_RED_CYCLE_1
Definition defines.h:272
@ TEXT_YELLOW
Definition defines.h:271
@ TEXT_RED
Definition defines.h:270
@ TEXT_GREEN
Definition defines.h:269
@ TEXT_BLUE
Definition defines.h:268
PLACE
Definition defines.h:339
@ FIRST_PLACE
Definition defines.h:339
@ FOURTH_PLACE
Definition defines.h:339
@ SECOND_PLACE
Definition defines.h:339
@ THIRD_PLACE
Definition defines.h:339
PlayerId
Definition defines.h:124
@ PLAYER_SIX
Definition defines.h:131
@ PLAYER_FIVE
Definition defines.h:130
@ PLAYER_SEVEN
Definition defines.h:132
@ PLAYER_FOUR
Definition defines.h:129
@ PLAYER_EIGHT
Definition defines.h:133
@ PLAYER_NONE
Definition defines.h:125
@ PLAYER_TWO
Definition defines.h:127
@ PLAYER_ONE
Definition defines.h:126
@ PLAYER_THREE
Definition defines.h:128
ITEMS
Item IDs.
Definition defines.h:302
@ ITEM_TRIPLE_MUSHROOM
Definition defines.h:317
@ ITEM_THUNDERBOLT
Definition defines.h:311
@ ITEM_TRIPLE_GREEN_SHELL
Definition defines.h:307
@ ITEM_STAR
Definition defines.h:313
@ ITEM_BLUE_SPINY_SHELL
Definition defines.h:310
@ ITEM_BANANA_BUNCH
Definition defines.h:305
@ ITEM_GREEN_SHELL
Definition defines.h:306
@ ITEM_FAKE_ITEM_BOX
Definition defines.h:312
@ ITEM_NONE
Definition defines.h:303
@ ITEM_RED_SHELL
Definition defines.h:308
@ ITEM_SUPER_MUSHROOM
Definition defines.h:318
@ ITEM_MAX
Definition defines.h:319
@ ITEM_BANANA
Definition defines.h:304
@ ITEM_MUSHROOM
Definition defines.h:315
@ ITEM_DOUBLE_MUSHROOM
Definition defines.h:316
@ ITEM_BOO
Definition defines.h:314
@ ITEM_TRIPLE_RED_SHELL
Definition defines.h:309
DIRECTION
Definition defines.h:337
@ SOUTH
Definition defines.h:337
@ EAST
Definition defines.h:337
@ NORTH
Definition defines.h:337
@ WEST
Definition defines.h:337
CPU_BEHAVIOURS
Definition defines.h:322
@ BEHAVIOUR_FAST_SPEED
Definition defines.h:330
@ BEHAVIOUR_NORMAL_SPEED
Definition defines.h:329
@ BEHAVIOUR_DRIVE_CENTER
Definition defines.h:326
@ BEHAVIOUR_SLOW_SPEED
Definition defines.h:331
@ BEHAVIOUR_MAX_SPEED
Definition defines.h:334
@ BEHAVIOUR_DRIVE_OUTER
Definition defines.h:328
@ BEHAVIOUR_HOP
Definition defines.h:325
@ BEHAVIOUR_9
Definition defines.h:332
@ BEHAVIOUR_DRIVE_LEFT
Definition defines.h:327
@ BEHAVIOUR_NONE
Definition defines.h:323
@ BEHAVIOUR_1
Definition defines.h:324
@ BEHAVIOUR_10
Definition defines.h:333
CameraId
Definition defines.h:116
@ CAMERA_TWO
Definition defines.h:118
@ CAMERA_ONE
Definition defines.h:117
@ CAMERA_THREE
Definition defines.h:119
@ CAMERA_FREECAM
Definition defines.h:121
@ CAMERA_FOUR
Definition defines.h:120
@ TRACK_ONE
Definition defines.h:185
@ TRACK_TWO
Definition defines.h:185
@ TRACK_THREE
Definition defines.h:185
@ TRACK_FOUR
Definition defines.h:185
@ NUM_CUPS
Definition defines.h:178
@ STAR_CUP
Definition defines.h:178
@ FLOWER_CUP
Definition defines.h:178
@ SPECIAL_CUP
Definition defines.h:178
@ MUSHROOM_CUP
Definition defines.h:178
@ BATTLE_CUP
Definition defines.h:178