14 Vec3s spA8 = { 0, 0, 0 };
17 s16 temp_v0 = arg2->
flags;
19 if ((temp_v0 & 0x800)) {
26 if (CVarGetInteger(
"gNoCulling", 0) == 1) {
27 temp_f0 =
MAX(temp_f0, 0.0f);
30 if (!(temp_f0 < 0.0f)) {
31 if (((temp_v0 & 0x400) == 0) && (temp_f0 < 250000.0f)) {
f32 gCameraFOV[NUM_CAMERAS]
Definition main.c:124
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1099
void render_actor_palm_tree(Camera *arg0, UNUSED Mat4 arg1, struct PalmTree *arg2)
Renders the palm tree actor. Actor used in Koopa Troopa Beach.
Definition render.inc.c:13