3#define LOAD_ASSET(path) \
5 : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
6 #define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
11#include <graphic/Fast3D/Fast3dWindow.h>
12#include <graphic/Fast3D/interpreter.h>
13#include "libultraship/src/Context.h"
22#define SAMPLES_HIGH 448
23#define SAMPLES_LOW 432
24#define AUDIO_FRAMES_PER_UPDATE 2
25#define NUM_AUDIO_CHANNELS 2
26#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 2)
36 static GameEngine* Instance;
38 std::shared_ptr<Ship::Context> context;
39 std::vector<CtlEntry*> banksTable;
40 std::vector<std::string> sequenceTable;
41 std::vector<AudioSequenceData*> audioSequenceTable;
42 std::vector<std::string> archiveFiles;
45 ImFont* fontStandardLarger;
46 ImFont* fontStandardLargest;
48 ImFont* fontMonoLarger;
49 ImFont* fontMonoLargest;
51 std::unordered_map<std::string, uint8_t> bankMapTable;
53 static bool GenAssetFile();
57 static void HandleAudioThread();
58 static void StartAudioFrame();
59 static void EndAudioFrame();
60 static void AudioExit();
62 static uint32_t GetInterpolationFPS();
63 static uint32_t GetInterpolationFrameCount();
64 void StartFrame()
const;
65 static void RunCommands(Gfx* Commands,
const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements);
66 void ProcessFrame(
void (*run_one_game_iter)())
const;
67 static void Destroy();
68 static void ProcessGfxCommands(Gfx* commands);
69 static uint8_t GetBankIdByName(
const std::string& name);
70 static int ShowYesNoBox(
const char* title,
const char* box);
71 static void ShowMessage(
const char* title,
const char* message, SDL_MessageBoxFlags type = SDL_MESSAGEBOX_ERROR);
84 ImFont* CreateFontWithSize(
float size, std::string fontPath =
"");
uint32_t OTRGetGameRenderWidth()
Definition Engine.cpp:790
float OTRGetAspectRatio()
Definition Engine.cpp:747
uint32_t OTRGetGameViewportWidth()
Definition Engine.cpp:799
float OTRGetDimensionFromRightEdge(float v)
Definition Engine.cpp:759
uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)
Definition Engine.cpp:781
Fast::Interpreter * GetInterpreter()
Definition Engine.cpp:55
int16_t OTRGetRectDimensionFromRightEdge(float v)
Definition Engine.cpp:763
uint32_t OTRGetGameRenderHeight()
Definition Engine.cpp:795
uint32_t OTRGetGameViewportHeight()
Definition Engine.cpp:803
uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)
Definition Engine.cpp:785
int16_t OTRGetRectDimensionFromLeftEdge(float v)
Definition Engine.cpp:755
float OTRGetDimensionFromLeftEdge(float v)
Definition Engine.cpp:751
void GameEngine_UnloadSequence(uint8_t seqId)
Definition Engine.cpp:668
uint32_t OTRGetGameViewportWidth()
Definition Engine.cpp:799
float OTRGetDimensionFromRightEdge(float v)
Definition Engine.cpp:759
uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)
Definition Engine.cpp:781
uint32_t GameEngine_GetSampleRate()
Definition Engine.cpp:594
void GameEngine_UnloadBank(uint8_t bankId)
Definition Engine.cpp:638
uint8_t GameEngine_IsBankLoaded(uint8_t bankId)
Definition Engine.cpp:632
uint32_t OTRGetGameRenderHeight(void)
Definition Engine.cpp:795
void GameEngine_ProcessGfxCommands(Gfx *commands)
uint32_t GameEngine_GetSequenceCount()
Definition Engine.cpp:659
int16_t OTRGetRectDimensionFromRightEdge(float v)
Definition Engine.cpp:763
struct CtlEntry * GameEngine_LoadBank(uint8_t bankId)
Definition Engine.cpp:611
uint8_t GameEngine_IsSequenceLoaded(uint8_t seqId)
Definition Engine.cpp:664
uint32_t GameEngine_GetSamplesPerFrame()
Definition Engine.cpp:607
float OTRGetAspectRatio(void)
Definition Engine.cpp:747
float GameEngine_GetAspectRatio()
Definition Engine.cpp:673
struct AudioSequenceData * GameEngine_LoadSequence(uint8_t seqId)
Definition Engine.cpp:643
uint32_t OTRGetGameViewportHeight()
Definition Engine.cpp:803
uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)
Definition Engine.cpp:785
uint32_t OTRGetGameRenderWidth(void)
Definition Engine.cpp:790
int16_t OTRGetRectDimensionFromLeftEdge(float v)
Definition Engine.cpp:755
float OTRGetDimensionFromLeftEdge(float v)
Definition Engine.cpp:751
Definition internal.h:134
Definition AudioSequence.h:7
Definition internal.h:172
u8 bankId
Definition internal.h:173