Files
SpaghettiKart/include/assets/texture_tkmk00.h
coco875 7937896598 make some texture more flexible and editable + port documentation from the decomp + fix some bug (#309)
* support a more flexible background

* remove useless function

* rename of some font

* experimental png

* migrate to the new initdata

* fix skybox and adjust minimap

* format in audio

* simplify player render

* simplify shell render and support custom texture of shell

* clean redshell texture

* format and multiple fix

* some update of name

* allow change icon of character

* more rename

* continue rename

* more documentation and simplification

* change lus and continue rename

* continue rename

* few fix for asan

* fix ghost

* Update menu_items.c

* fix mac error

* some test of tweak for texture

* some tweak

* some button constant

* finish fix ghost

* Update menu_items.c

* Update render_objects.c

* Update menu_items.c

* Update libultraship

* Update libultraship

* Delete valgrind.report

* Update libultraship

* callgrind benchmark

* Update valgrind_callgrind.sh

* fix animation

* some rename

* remove useless submodule

* Update libultraship

* fix assets

* fix mistake

* fix more mistake

* Update menu_items.c

* sync more rename with the decom + fix review

* fix a mistake

* fix more mistake

* re add the limit of fps

* fix some hd texture and minimap

* fix a name

* Update menu_items.c

* fix a regression

* fix some segment 5 texture (not all)

* Update camera.c

* improve performance of custom sprite

* fix flatten bug and add documentation on player vertex

* Update render_player.c

* fix data menu

* fix trophy for 50 and 150

* Update memory.c

* Update code_80057C60.c

* fix ghost

* fix boo tlut

* fix a mistake in yaml

* fix yaml

* Update common_data.yml

* add comment for segment 3

* allow even more change in texture

* Update common_data.yml

* Update update.inc.c

* Update camera.c

* Update some_data.c

* wip changes

* Update other_textures.yml

* More changes

* Update update_objects.c

* Fix compile

* Update memory.c

* Update memory.c

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-01 17:42:14 -06:00

132 lines
6.5 KiB
C

#pragma once
#include <libultraship.h>
#include <align_asset_macro.h>
static const ALIGN_ASSET(2) char texture_player_select[] = "__OTR__texture_tkmk00/texture_player_select";
static const ALIGN_ASSET(2) char texture_option[] = "__OTR__texture_tkmk00/texture_option";
static const ALIGN_ASSET(2) char texture_name_dk[] = "__OTR__texture_tkmk00/texture_name_dk";
static const ALIGN_ASSET(2) char texture_name_toad[] = "__OTR__texture_tkmk00/texture_name_toad";
static const ALIGN_ASSET(2) char texture_name_bowser[] = "__OTR__texture_tkmk00/texture_name_bowser";
static const ALIGN_ASSET(2) char texture_name_luigi[] = "__OTR__texture_tkmk00/texture_name_luigi";
static const ALIGN_ASSET(2) char texture_name_mario[] = "__OTR__texture_tkmk00/texture_name_mario";
static const ALIGN_ASSET(2) char texture_name_peach[] = "__OTR__texture_tkmk00/texture_name_peach";
static const ALIGN_ASSET(2) char texture_name_wario[] = "__OTR__texture_tkmk00/texture_name_wario";
static const ALIGN_ASSET(2) char texture_name_yoshi[] = "__OTR__texture_tkmk00/texture_name_yoshi";
static const ALIGN_ASSET(2) char gTextureTitleMarioRaceway[] = "__OTR__texture_tkmk00/gTextureTitleMarioRaceway";
static const ALIGN_ASSET(2) char gTextureTitleChocoMountain[] = "__OTR__texture_tkmk00/gTextureTitleChocoMountain";
static const ALIGN_ASSET(2) char gTextureTitleBowsersCastle[] = "__OTR__texture_tkmk00/gTextureTitleBowsersCastle";
static const ALIGN_ASSET(2) char gTextureTitleBansheeBoardwalk[] = "__OTR__texture_tkmk00/gTextureTitleBansheeBoardwalk";
static const ALIGN_ASSET(2) char gTextureTitleYoshiValley[] = "__OTR__texture_tkmk00/gTextureTitleYoshiValley";
static const ALIGN_ASSET(2) char gTextureTitleFrappeSnowland[] = "__OTR__texture_tkmk00/gTextureTitleFrappeSnowland";
static const ALIGN_ASSET(2) char gTextureTitleKoopaTroopaBeach[] = "__OTR__texture_tkmk00/gTextureTitleKoopaTroopaBeach";
static const ALIGN_ASSET(2) char gTextureTitleRoyalRaceway[] = "__OTR__texture_tkmk00/gTextureTitleRoyalRaceway";
static const ALIGN_ASSET(2) char gTextureTitleLuigiRaceway[] = "__OTR__texture_tkmk00/gTextureTitleLuigiRaceway";
static const ALIGN_ASSET(2) char gTextureTitleMooMooFarm[] = "__OTR__texture_tkmk00/gTextureTitleMooMooFarm";
static const ALIGN_ASSET(2) char gTextureTitleToadsTurnpike[] = "__OTR__texture_tkmk00/gTextureTitleToadsTurnpike";
static const ALIGN_ASSET(2) char gTextureTitleKalimariDesert[] = "__OTR__texture_tkmk00/gTextureTitleKalimariDesert";
static const ALIGN_ASSET(2) char gTextureTitleSherbetLand[] = "__OTR__texture_tkmk00/gTextureTitleSherbetLand";
static const ALIGN_ASSET(2) char gTextureTitleRainbowRoad[] = "__OTR__texture_tkmk00/gTextureTitleRainbowRoad";
static const ALIGN_ASSET(2) char gTextureTitleWarioStadium[] = "__OTR__texture_tkmk00/gTextureTitleWarioStadium";
static const ALIGN_ASSET(2) char gTextureTitleBlockFort[] = "__OTR__texture_tkmk00/gTextureTitleBlockFort";
static const ALIGN_ASSET(2) char gTextureTitleSkyscraper[] = "__OTR__texture_tkmk00/gTextureTitleSkyscraper";
static const ALIGN_ASSET(2) char gTextureTitleDoubleDeck[] = "__OTR__texture_tkmk00/gTextureTitleDoubleDeck";
static const ALIGN_ASSET(2) char gTextureTitleDKsJungleParkway[] = "__OTR__texture_tkmk00/gTextureTitleDKsJungleParkway";
static const ALIGN_ASSET(2) char gTextureTitleBigDonut[] = "__OTR__texture_tkmk00/gTextureTitleBigDonut";
static const ALIGN_ASSET(2) char gTextureMapSelect[] = "__OTR__texture_tkmk00/gTextureMapSelect";
static const ALIGN_ASSET(2) char gTextureMenuFlowerCup[] = "__OTR__texture_tkmk00/gTextureMenuFlowerCup";
static const ALIGN_ASSET(2) char gTextureMenuMushroomCup[] = "__OTR__texture_tkmk00/gTextureMenuMushroomCup";
static const ALIGN_ASSET(2) char gTextureMenuStarCup[] = "__OTR__texture_tkmk00/gTextureMenuStarCup";
static const ALIGN_ASSET(2) char gTextureMenuSpecialCup[] = "__OTR__texture_tkmk00/gTextureMenuSpecialCup";
static const ALIGN_ASSET(2) char texture_game_select[] = "__OTR__texture_tkmk00/texture_game_select";
static const ALIGN_ASSET(2) char texture_menu_1p_game[] = "__OTR__texture_tkmk00/texture_menu_1p_game";
static const ALIGN_ASSET(2) char texture_menu_2p_game[] = "__OTR__texture_tkmk00/texture_menu_2p_game";
static const ALIGN_ASSET(2) char texture_menu_3p_game[] = "__OTR__texture_tkmk00/texture_menu_3p_game";
static const ALIGN_ASSET(2) char texture_menu_4p_game[] = "__OTR__texture_tkmk00/texture_menu_4p_game";
static const ALIGN_ASSET(2) char texture_mode_battle[] = "__OTR__texture_tkmk00/texture_mode_battle";
static const ALIGN_ASSET(2) char texture_mode_time_trials[] = "__OTR__texture_tkmk00/texture_mode_time_trials";
static const ALIGN_ASSET(2) char texture_mode_mario_gp[] = "__OTR__texture_tkmk00/texture_mode_mario_gp";
static const ALIGN_ASSET(2) char texture_mode_vs[] = "__OTR__texture_tkmk00/texture_mode_vs";
static const ALIGN_ASSET(2) char texture_l_option[] = "__OTR__texture_tkmk00/texture_l_option";
static const ALIGN_ASSET(2) char texture_r_data[] = "__OTR__texture_tkmk00/texture_r_data";
static const ALIGN_ASSET(2) char texture_50cc[] = "__OTR__texture_tkmk00/texture_50cc";
static const ALIGN_ASSET(2) char texture_100cc[] = "__OTR__texture_tkmk00/texture_100cc";
static const ALIGN_ASSET(2) char texture_150cc[] = "__OTR__texture_tkmk00/texture_150cc";
static const ALIGN_ASSET(2) char texture_extra[] = "__OTR__texture_tkmk00/texture_extra";
static const ALIGN_ASSET(2) char gTextureMenuWithoutItem[] = "__OTR__texture_tkmk00/gTextureMenuWithoutItem";
static const ALIGN_ASSET(2) char gTextureMenuWithItem[] = "__OTR__texture_tkmk00/gTextureMenuWithItem";
static const ALIGN_ASSET(2) char texture_begin[] = "__OTR__texture_tkmk00/texture_begin";
static const ALIGN_ASSET(2) char texture_menu_ghost[] = "__OTR__texture_tkmk00/texture_menu_ghost";
static const ALIGN_ASSET(2) char texture_data[] = "__OTR__texture_tkmk00/texture_data";
static const ALIGN_ASSET(2) char texture_ok[] = "__OTR__texture_tkmk00/texture_ok";
static const ALIGN_ASSET(2) char background_blue_sky[] = "__OTR__texture_tkmk00/background_blue_sky";
static const ALIGN_ASSET(2) char background_sunset[] = "__OTR__texture_tkmk00/background_sunset";
static const ALIGN_ASSET(2) char gTextureGreenGoldStripe[] = "__OTR__texture_tkmk00/gTextureGreenGoldStripe";
static const ALIGN_ASSET(2) char gTextureGoldStripe[] = "__OTR__texture_tkmk00/gTextureGoldStripe";
static const ALIGN_ASSET(2) char gTextureWhiteStripe[] = "__OTR__texture_tkmk00/gTextureWhiteStripe";
static const ALIGN_ASSET(2) char gTexturePinkBar[] = "__OTR__texture_tkmk00/gTexturePinkBar";
static const ALIGN_ASSET(2) char gTextureGoldBar[] = "__OTR__texture_tkmk00/gTextureGoldBar";