mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-02 10:10:59 -04:00
7937896598
* support a more flexible background * remove useless function * rename of some font * experimental png * migrate to the new initdata * fix skybox and adjust minimap * format in audio * simplify player render * simplify shell render and support custom texture of shell * clean redshell texture * format and multiple fix * some update of name * allow change icon of character * more rename * continue rename * more documentation and simplification * change lus and continue rename * continue rename * few fix for asan * fix ghost * Update menu_items.c * fix mac error * some test of tweak for texture * some tweak * some button constant * finish fix ghost * Update menu_items.c * Update render_objects.c * Update menu_items.c * Update libultraship * Update libultraship * Delete valgrind.report * Update libultraship * callgrind benchmark * Update valgrind_callgrind.sh * fix animation * some rename * remove useless submodule * Update libultraship * fix assets * fix mistake * fix more mistake * Update menu_items.c * sync more rename with the decom + fix review * fix a mistake * fix more mistake * re add the limit of fps * fix some hd texture and minimap * fix a name * Update menu_items.c * fix a regression * fix some segment 5 texture (not all) * Update camera.c * improve performance of custom sprite * fix flatten bug and add documentation on player vertex * Update render_player.c * fix data menu * fix trophy for 50 and 150 * Update memory.c * Update code_80057C60.c * fix ghost * fix boo tlut * fix a mistake in yaml * fix yaml * Update common_data.yml * add comment for segment 3 * allow even more change in texture * Update common_data.yml * Update update.inc.c * Update camera.c * Update some_data.c * wip changes * Update other_textures.yml * More changes * Update update_objects.c * Fix compile * Update memory.c * Update memory.c --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
132 lines
6.5 KiB
C
132 lines
6.5 KiB
C
#pragma once
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#include <libultraship.h>
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#include <align_asset_macro.h>
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static const ALIGN_ASSET(2) char texture_player_select[] = "__OTR__texture_tkmk00/texture_player_select";
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static const ALIGN_ASSET(2) char texture_option[] = "__OTR__texture_tkmk00/texture_option";
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static const ALIGN_ASSET(2) char texture_name_dk[] = "__OTR__texture_tkmk00/texture_name_dk";
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static const ALIGN_ASSET(2) char texture_name_toad[] = "__OTR__texture_tkmk00/texture_name_toad";
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static const ALIGN_ASSET(2) char texture_name_bowser[] = "__OTR__texture_tkmk00/texture_name_bowser";
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static const ALIGN_ASSET(2) char texture_name_luigi[] = "__OTR__texture_tkmk00/texture_name_luigi";
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static const ALIGN_ASSET(2) char texture_name_mario[] = "__OTR__texture_tkmk00/texture_name_mario";
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static const ALIGN_ASSET(2) char texture_name_peach[] = "__OTR__texture_tkmk00/texture_name_peach";
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static const ALIGN_ASSET(2) char texture_name_wario[] = "__OTR__texture_tkmk00/texture_name_wario";
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static const ALIGN_ASSET(2) char texture_name_yoshi[] = "__OTR__texture_tkmk00/texture_name_yoshi";
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static const ALIGN_ASSET(2) char gTextureTitleMarioRaceway[] = "__OTR__texture_tkmk00/gTextureTitleMarioRaceway";
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static const ALIGN_ASSET(2) char gTextureTitleChocoMountain[] = "__OTR__texture_tkmk00/gTextureTitleChocoMountain";
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static const ALIGN_ASSET(2) char gTextureTitleBowsersCastle[] = "__OTR__texture_tkmk00/gTextureTitleBowsersCastle";
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static const ALIGN_ASSET(2) char gTextureTitleBansheeBoardwalk[] = "__OTR__texture_tkmk00/gTextureTitleBansheeBoardwalk";
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static const ALIGN_ASSET(2) char gTextureTitleYoshiValley[] = "__OTR__texture_tkmk00/gTextureTitleYoshiValley";
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static const ALIGN_ASSET(2) char gTextureTitleFrappeSnowland[] = "__OTR__texture_tkmk00/gTextureTitleFrappeSnowland";
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static const ALIGN_ASSET(2) char gTextureTitleKoopaTroopaBeach[] = "__OTR__texture_tkmk00/gTextureTitleKoopaTroopaBeach";
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static const ALIGN_ASSET(2) char gTextureTitleRoyalRaceway[] = "__OTR__texture_tkmk00/gTextureTitleRoyalRaceway";
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static const ALIGN_ASSET(2) char gTextureTitleLuigiRaceway[] = "__OTR__texture_tkmk00/gTextureTitleLuigiRaceway";
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static const ALIGN_ASSET(2) char gTextureTitleMooMooFarm[] = "__OTR__texture_tkmk00/gTextureTitleMooMooFarm";
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static const ALIGN_ASSET(2) char gTextureTitleToadsTurnpike[] = "__OTR__texture_tkmk00/gTextureTitleToadsTurnpike";
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static const ALIGN_ASSET(2) char gTextureTitleKalimariDesert[] = "__OTR__texture_tkmk00/gTextureTitleKalimariDesert";
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static const ALIGN_ASSET(2) char gTextureTitleSherbetLand[] = "__OTR__texture_tkmk00/gTextureTitleSherbetLand";
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static const ALIGN_ASSET(2) char gTextureTitleRainbowRoad[] = "__OTR__texture_tkmk00/gTextureTitleRainbowRoad";
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static const ALIGN_ASSET(2) char gTextureTitleWarioStadium[] = "__OTR__texture_tkmk00/gTextureTitleWarioStadium";
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static const ALIGN_ASSET(2) char gTextureTitleBlockFort[] = "__OTR__texture_tkmk00/gTextureTitleBlockFort";
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static const ALIGN_ASSET(2) char gTextureTitleSkyscraper[] = "__OTR__texture_tkmk00/gTextureTitleSkyscraper";
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static const ALIGN_ASSET(2) char gTextureTitleDoubleDeck[] = "__OTR__texture_tkmk00/gTextureTitleDoubleDeck";
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static const ALIGN_ASSET(2) char gTextureTitleDKsJungleParkway[] = "__OTR__texture_tkmk00/gTextureTitleDKsJungleParkway";
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static const ALIGN_ASSET(2) char gTextureTitleBigDonut[] = "__OTR__texture_tkmk00/gTextureTitleBigDonut";
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static const ALIGN_ASSET(2) char gTextureMapSelect[] = "__OTR__texture_tkmk00/gTextureMapSelect";
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static const ALIGN_ASSET(2) char gTextureMenuFlowerCup[] = "__OTR__texture_tkmk00/gTextureMenuFlowerCup";
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static const ALIGN_ASSET(2) char gTextureMenuMushroomCup[] = "__OTR__texture_tkmk00/gTextureMenuMushroomCup";
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static const ALIGN_ASSET(2) char gTextureMenuStarCup[] = "__OTR__texture_tkmk00/gTextureMenuStarCup";
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static const ALIGN_ASSET(2) char gTextureMenuSpecialCup[] = "__OTR__texture_tkmk00/gTextureMenuSpecialCup";
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static const ALIGN_ASSET(2) char texture_game_select[] = "__OTR__texture_tkmk00/texture_game_select";
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static const ALIGN_ASSET(2) char texture_menu_1p_game[] = "__OTR__texture_tkmk00/texture_menu_1p_game";
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static const ALIGN_ASSET(2) char texture_menu_2p_game[] = "__OTR__texture_tkmk00/texture_menu_2p_game";
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static const ALIGN_ASSET(2) char texture_menu_3p_game[] = "__OTR__texture_tkmk00/texture_menu_3p_game";
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static const ALIGN_ASSET(2) char texture_menu_4p_game[] = "__OTR__texture_tkmk00/texture_menu_4p_game";
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static const ALIGN_ASSET(2) char texture_mode_battle[] = "__OTR__texture_tkmk00/texture_mode_battle";
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static const ALIGN_ASSET(2) char texture_mode_time_trials[] = "__OTR__texture_tkmk00/texture_mode_time_trials";
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static const ALIGN_ASSET(2) char texture_mode_mario_gp[] = "__OTR__texture_tkmk00/texture_mode_mario_gp";
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static const ALIGN_ASSET(2) char texture_mode_vs[] = "__OTR__texture_tkmk00/texture_mode_vs";
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static const ALIGN_ASSET(2) char texture_l_option[] = "__OTR__texture_tkmk00/texture_l_option";
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static const ALIGN_ASSET(2) char texture_r_data[] = "__OTR__texture_tkmk00/texture_r_data";
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static const ALIGN_ASSET(2) char texture_50cc[] = "__OTR__texture_tkmk00/texture_50cc";
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static const ALIGN_ASSET(2) char texture_100cc[] = "__OTR__texture_tkmk00/texture_100cc";
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static const ALIGN_ASSET(2) char texture_150cc[] = "__OTR__texture_tkmk00/texture_150cc";
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static const ALIGN_ASSET(2) char texture_extra[] = "__OTR__texture_tkmk00/texture_extra";
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static const ALIGN_ASSET(2) char gTextureMenuWithoutItem[] = "__OTR__texture_tkmk00/gTextureMenuWithoutItem";
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static const ALIGN_ASSET(2) char gTextureMenuWithItem[] = "__OTR__texture_tkmk00/gTextureMenuWithItem";
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static const ALIGN_ASSET(2) char texture_begin[] = "__OTR__texture_tkmk00/texture_begin";
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static const ALIGN_ASSET(2) char texture_menu_ghost[] = "__OTR__texture_tkmk00/texture_menu_ghost";
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static const ALIGN_ASSET(2) char texture_data[] = "__OTR__texture_tkmk00/texture_data";
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static const ALIGN_ASSET(2) char texture_ok[] = "__OTR__texture_tkmk00/texture_ok";
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static const ALIGN_ASSET(2) char background_blue_sky[] = "__OTR__texture_tkmk00/background_blue_sky";
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static const ALIGN_ASSET(2) char background_sunset[] = "__OTR__texture_tkmk00/background_sunset";
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static const ALIGN_ASSET(2) char gTextureGreenGoldStripe[] = "__OTR__texture_tkmk00/gTextureGreenGoldStripe";
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static const ALIGN_ASSET(2) char gTextureGoldStripe[] = "__OTR__texture_tkmk00/gTextureGoldStripe";
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static const ALIGN_ASSET(2) char gTextureWhiteStripe[] = "__OTR__texture_tkmk00/gTextureWhiteStripe";
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static const ALIGN_ASSET(2) char gTexturePinkBar[] = "__OTR__texture_tkmk00/gTexturePinkBar";
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static const ALIGN_ASSET(2) char gTextureGoldBar[] = "__OTR__texture_tkmk00/gTextureGoldBar";
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