Files
coco875 4c24ae2bc2 Refactor cmake (#721)
* some start of refactor

* Update SetFlags.cmake

* Update SetCmakeVar.cmake

* Update SetFlags.cmake

* Fix error int-convertion

* more refactor

* clean up include and source file

* fix link of lib

* fix a warning

* fix include in src/actors

* fix include in src/debug

* fix include in src/ending

* fix include in src/engine/actors

* fix include in src/engine/cameras

* fix include in src/engine/editor

* fix include in src/engine/objects

* fix include in src/engine/tracks

* fix include in src/port/ui

* fix include in src/racing

* fix include in src/engine/vehicles

* fix include in subfolder of src/engine

* fix include in src/engine

* fix include in src/enhancements

* fix include in src

* fix switch

* invert common and findlib

* Update SetFlags.cmake

* clean up some workflow

* some splification

* Update build.sh

* Update Game.h

* add header back

* Delete test_check.cmake

* continue

* Update common.cmake
2026-07-22 18:02:58 -06:00

31 lines
889 B
CMake

include(cmake/automate-vcpkg.cmake)
if(WIN32)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VCPKG_TRIPLET x64-windows-static)
set(VCPKG_TARGET_TRIPLET x64-windows-static)
else()
set(VCPKG_TRIPLET x86-windows-static)
set(VCPKG_TARGET_TRIPLET x86-windows-static)
endif()
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
elseif(APPLE)
if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm64|aarch64")
set(VCPKG_TRIPLET arm64-osx)
set(VCPKG_TARGET_TRIPLET arm64-osx)
else()
set(VCPKG_TRIPLET x64-osx)
set(VCPKG_TARGET_TRIPLET x64-osx)
endif()
elseif(UNIX AND NOT APPLE)
set(VCPKG_TRIPLET x64-linux)
set(VCPKG_TARGET_TRIPLET x64-linux)
endif()
vcpkg_bootstrap()
# install package from vcpkg.json
vcpkg_install_packages()