mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-09-04 19:01:31 -04:00
02ad54ca72
* move yaml (still need to fix header path) * fix header * change kart to karts and add migration * fix include * Update migration.py * fix common_texture_debug_font extraction * Update torch * update torch and header * unduplicate texture for tumble * Update torch * Update migration.py * put the sort by default * fix replace_segmented_textures_with_o2r_textures * Update torch * fix yamls * add manual_segments in data of course * comment out replace_segmented_textures_with_o2r_textures and segment 3 * remove segment 5 * (wip) remove segment 6 still plenty of thing to do * more vtx * more change * Update torch * small fix * Update BansheeBoardwalk.cpp * fix blockFort * Delete test.yaml * fix bowser castle and simplify track sections * fix choco mountain * clean banshee * fix dk jungle * fix double deck * fix macos * fix error * fix macos ci * Update torch * Update torch * fix frappe snowland * fix kalimari desert * fix koopa troopa beach * fix luigi raceway * fix mario raceway and simplify thing * fix moo moo farm * fix rainbow road * Update torch * Update torch * hopefully fix windows error * fix a small error * fix royal raceway (and podium in theory) * fix sherbet_land * fix skyscraper * fix toads turnpike * fix wario stadium * fix yoshi valley * update torch * more clang tidy rules * REMOVE totally SEGMENT (sorry for the PR) * remove unused field in course and props and unused packed asset * fix kart texture * fix particle * fix track section and transparency * try fix mode extra * fix macos build and render * fix collision in extra * small change and try fix windows error * a little of clean * more cleanup * forget header and more clean up * Update Makefile * fix credits * fix kart texture offset * remove LoadTextures and add Unload * fix definitevely mirror mode * add unload but it's not perfect * revert a bad fix * clean no longer used python script * fix crash with player * being able to load the same course twice * add a comment on DrawWater * fix render of transparent object * better hack * add a proper migration instruction * fix number * add basic modsmanager * add meta/mods.toml * Update EditorMath.h * Update ModsManager.cpp * basic modManager (maybe I should rename it ModLoader) * use range on dependencies * add information about mods.toml * fix coment * some rename around * Delete beta-to-v1.md * Update migrations.md * Update textures-pack.md * Update modding.md * Update modding.md * clean yamls_old * move to mods in engine * rename ModsManger to ModManager * move init and unload at the top * rename ModsMetadata to ModMetadata * fix header * Update ModManager.cpp * put core mods at top
109 lines
1.8 KiB
YAML
109 lines
1.8 KiB
YAML
:config:
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segments:
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- [0x06, 0x825800]
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external_files:
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- "yamls/us/textures/startup_logo.yml"
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header:
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code:
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- '#include <assets/startup_logo.h>'
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header:
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- '#include <libultraship.h>'
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- '#include <common_structs.h>'
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- '#include <align_asset_macro.h>'
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dl1:
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symbol: startup_logo_dl
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type: gfx
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offset: 0x2B00
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dl2:
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symbol: startup_logo_dl2
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type: gfx
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offset: 0x2C88
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dl3:
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symbol: startup_logo_dl3
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type: gfx
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offset: 0x2D58
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dl4:
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symbol: startup_logo_dl4
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type: gfx
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offset: 0x2F20
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dl5:
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symbol: startup_logo_dl5
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type: gfx
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offset: 0x2FF0
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dl6:
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symbol: startup_logo_dl6
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type: gfx
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offset: 0x3180
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dl7:
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symbol: startup_logo_dl7
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type: gfx
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offset: 0x3308
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dl8:
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symbol: startup_logo_dl8
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type: gfx
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offset: 0x33D8
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dl9:
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symbol: startup_logo_dl9
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type: gfx
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offset: 0x7988
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dl10:
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symbol: startup_logo_dl10
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type: gfx
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offset: 0x7C18
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dl11:
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symbol: startup_logo_dl11
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type: gfx
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offset: 0x7CE8
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dl12:
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symbol: startup_logo_dl12
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type: gfx
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offset: 0x7E50
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dl13:
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symbol: startup_logo_dl13
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type: gfx
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offset: 0x7E90
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dl14:
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symbol: startup_logo_dl14
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type: gfx
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offset: 0x7ED0
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dl15:
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symbol: startup_logo_dl15
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type: gfx
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offset: 0x7F88
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dl16:
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symbol: startup_logo_dl16
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type: gfx
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offset: 0x80F0
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dl17:
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symbol: startup_logo_dl17
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type: gfx
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offset: 0x8250
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dl18:
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symbol: startup_logo_dl18
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type: gfx
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offset: 0x83C8
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dl19:
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symbol: startup_logo_dl19
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type: gfx
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offset: 0x8548
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dl20:
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symbol: startup_logo_dl20
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type: gfx
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offset: 0x87A0
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startup_texture_dl1:
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symbol: startup_texture_dl1
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type: gfx
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offset: 0x9248
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startup_texture_dl2:
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symbol: startup_texture_dl2
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type: gfx
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offset: 0x9320
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startup_texture_dl3:
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symbol: startup_texture_dl3
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type: gfx
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offset: 0x93F8
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startup_texture_dl4:
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symbol: startup_texture_dl4
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type: gfx
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offset: 0x9410
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