Files
SpaghettiKart/yamls/us/textures/boo_frames.yml
coco875 02ad54ca72 Refactor yaml and remove segment (#531)
* move yaml (still need to fix header path)

* fix header

* change kart to karts and add migration

* fix include

* Update migration.py

* fix common_texture_debug_font extraction

* Update torch

* update torch and header

* unduplicate texture for tumble

* Update torch

* Update migration.py

* put the sort by default

* fix replace_segmented_textures_with_o2r_textures

* Update torch

* fix yamls

* add manual_segments in data of course

* comment out replace_segmented_textures_with_o2r_textures and segment 3

* remove segment 5

* (wip) remove segment 6

still plenty of thing to do

* more vtx

* more change

* Update torch

* small fix

* Update BansheeBoardwalk.cpp

* fix blockFort

* Delete test.yaml

* fix bowser castle and simplify track sections

* fix choco mountain

* clean banshee

* fix dk jungle

* fix double deck

* fix macos

* fix error

* fix macos ci

* Update torch

* Update torch

* fix frappe snowland

* fix kalimari desert

* fix koopa troopa beach

* fix luigi raceway

* fix mario raceway and simplify thing

* fix moo moo farm

* fix rainbow road

* Update torch

* Update torch

* hopefully fix windows error

* fix a small error

* fix royal raceway (and podium in theory)

* fix sherbet_land

* fix skyscraper

* fix toads turnpike

* fix wario stadium

* fix yoshi valley

* update torch

* more clang tidy rules

* REMOVE totally SEGMENT (sorry for the PR)

* remove unused field in course and props and unused packed asset

* fix kart texture

* fix particle

* fix track section and transparency

* try fix mode extra

* fix macos build and render

* fix collision in extra

* small change and try fix windows error

* a little of clean

* more cleanup

* forget header and more clean up

* Update Makefile

* fix credits

* fix kart texture offset

* remove LoadTextures and add Unload

* fix definitevely mirror mode

* add unload but it's not perfect

* revert a bad fix

* clean no longer used python script

* fix crash with player

* being able to load the same course twice

* add a comment on DrawWater

* fix render of transparent object

* better hack

* add a proper migration instruction

* fix number

* add basic modsmanager

* add meta/mods.toml

* Update EditorMath.h

* Update ModsManager.cpp

* basic modManager (maybe I should rename it ModLoader)

* use range on dependencies

* add information about mods.toml

* fix coment

* some rename around

* Delete beta-to-v1.md

* Update migrations.md

* Update textures-pack.md

* Update modding.md

* Update modding.md

* clean yamls_old

* move to mods in engine

* rename ModsManger to  ModManager

* move init and unload at the top

* rename ModsMetadata to ModMetadata

* fix header

* Update ModManager.cpp

* put core mods at top
2025-12-07 07:34:53 -07:00

247 lines
4.7 KiB
YAML

:config:
segments:
- [0x0F, 0x712DC0]
header:
code:
- '#include <assets/textures/other_textures.h>'
- '#include <macros.h>'
- '#include <defines.h>'
header:
- '#include <libultraship.h>'
- '#include <align_asset_macro.h>'
tables:
gTextureGhosts:
range: [0x0, 0xD200]
mode: APPEND
gTextureBoo01:
symbol: gTextureBoo01
offset: 0x0
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo02:
symbol: gTextureBoo02
offset: 0x780
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo03:
symbol: gTextureBoo03
offset: 0xF00
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo04:
symbol: gTextureBoo04
offset: 0x1680
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo05:
symbol: gTextureBoo05
offset: 0x1E00
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo06:
symbol: gTextureBoo06
offset: 0x2580
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo07:
symbol: gTextureBoo07
offset: 0x2D00
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo08:
symbol: gTextureBoo08
offset: 0x3480
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo09:
symbol: gTextureBoo09
offset: 0x3C00
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo10:
symbol: gTextureBoo10
offset: 0x4380
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo11:
symbol: gTextureBoo11
offset: 0x4B00
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo12:
symbol: gTextureBoo12
offset: 0x5280
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo13:
symbol: gTextureBoo13
offset: 0x5A00
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo14:
symbol: gTextureBoo14
offset: 0x6180
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo15:
symbol: gTextureBoo15
offset: 0x6900
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo16:
symbol: gTextureBoo16
offset: 0x7080
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo17:
symbol: gTextureBoo17
offset: 0x7800
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo18:
symbol: gTextureBoo18
offset: 0x7F80
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo19:
symbol: gTextureBoo19
offset: 0x8700
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo20:
symbol: gTextureBoo20
offset: 0x8E80
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo21:
symbol: gTextureBoo21
offset: 0x9600
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo22:
symbol: gTextureBoo22
offset: 0x9D80
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo23:
symbol: gTextureBoo23
offset: 0xA500
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo24:
symbol: gTextureBoo24
offset: 0xAC80
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo25:
symbol: gTextureBoo25
offset: 0xB400
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo26:
symbol: gTextureBoo26
offset: 0xBB80
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo27:
symbol: gTextureBoo27
offset: 0xC300
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo28:
symbol: gTextureBoo28
offset: 0xCA80
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8
gTextureBoo29:
symbol: gTextureBoo29
offset: 0xD200
width: 48
height: 40
type: texture
tlut: d_course_banshee_boardwalk_boo_tlut
format: ci8