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<a href="#func-members">Functions</a> &#124;
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<div class="textblock"><code>#include &quot;<a class="el" href="EditorMath_8h_source.html">EditorMath.h</a>&quot;</code><br />
<code>#include &lt;libultraship/libultraship.h&gt;</code><br />
<code>#include &quot;<a class="el" href="Game_8h_source.html">port/Game.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="Engine_8h_source.html">port/Engine.h</a>&quot;</code><br />
<code>#include &lt;libultra/types.h&gt;</code><br />
<code>#include &quot;<a class="el" href="GameObject_8h_source.html">GameObject.h</a>&quot;</code><br />
<code>#include &lt;vector&gt;</code><br />
<code>#include &lt;limits&gt;</code><br />
<code>#include &lt;cmath&gt;</code><br />
<code>#include &lt;fast/Fast3dWindow.h&gt;</code><br />
<code>#include &lt;fast/interpreter.h&gt;</code><br />
<code>#include &quot;<a class="el" href="common__structs_8h_source.html">common_structs.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="main_8h_source.html">main.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="defines_8h_source.html">defines.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="actors_8h_source.html">actors.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="math__util_8h_source.html">math_util.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="math__util__2_8h_source.html">math_util_2.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="camera_8h_source.html">camera.h</a>&quot;</code><br />
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Include dependency graph for EditorMath.cpp:</div>
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Functions</h2></td></tr>
<tr class="memitem:ad7f685de0e3bbdd0d64410d65add84d5" id="r_ad7f685de0e3bbdd0d64410d65add84d5"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ad7f685de0e3bbdd0d64410d65add84d5">IsInGameScreen</a> ()</td></tr>
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<tr class="memitem:a2c886dcf27cddd6d4ccb5803eb9cc1df" id="r_a2c886dcf27cddd6d4ccb5803eb9cc1df"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a2c886dcf27cddd6d4ccb5803eb9cc1df">ScreenRayTrace</a> ()</td></tr>
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<tr class="memitem:a82e86dde49d8ab0f5459934034270713" id="r_a82e86dde49d8ab0f5459934034270713"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a82e86dde49d8ab0f5459934034270713">QueryCollisionRayActor</a> (<a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> rayOrigin, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> rayDir, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> actorMin, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> actorMax, float *t)</td></tr>
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<tr class="memitem:a0bb1d0a9fb3649c90cab9dde2ae82ebd" id="r_a0bb1d0a9fb3649c90cab9dde2ae82ebd"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector4.html">FVector4</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a0bb1d0a9fb3649c90cab9dde2ae82ebd">MultiplyMatrixVector</a> (float matrix[4][4], float vector[4])</td></tr>
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<tr class="memitem:a337de2cb19f9c542c8fff536d125899c" id="r_a337de2cb19f9c542c8fff536d125899c"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a337de2cb19f9c542c8fff536d125899c">InverseMatrix</a> (const float m[16], float invOut[16])</td></tr>
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<tr class="memitem:a9c8b5418edb07797a10ec2e8546fba69" id="r_a9c8b5418edb07797a10ec2e8546fba69"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structRay.html">Ray</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a9c8b5418edb07797a10ec2e8546fba69">RayToLocalSpace</a> (MtxF <a class="el" href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a>, const <a class="el" href="structRay.html">Ray</a> &amp;ray)</td></tr>
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<tr class="memitem:a77a63e1d155375067e4639181ccdafac" id="r_a77a63e1d155375067e4639181ccdafac"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a77a63e1d155375067e4639181ccdafac">IntersectRayTriangle</a> (const <a class="el" href="structRay.html">Ray</a> &amp;ray, const <a class="el" href="structTriangle.html">Triangle</a> &amp;tri, float &amp;t)</td></tr>
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<tr class="memitem:ab0a9de936aec5e7e47fe73d35962d9c5" id="r_ab0a9de936aec5e7e47fe73d35962d9c5"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ab0a9de936aec5e7e47fe73d35962d9c5">IntersectRayTriangleAndTransform</a> (const <a class="el" href="structRay.html">Ray</a> &amp;ray, <a class="el" href="structFVector.html">FVector</a> pos, const <a class="el" href="structTriangle.html">Triangle</a> &amp;tri, float &amp;t)</td></tr>
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<tr class="memitem:a6c07635c069e546e94c1d547af500c8e" id="r_a6c07635c069e546e94c1d547af500c8e"><td class="memItemLeft" align="right" valign="top">std::optional&lt; <a class="el" href="structFVector.html">FVector</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a6c07635c069e546e94c1d547af500c8e">QueryHandleIntersection</a> (MtxF <a class="el" href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a>, <a class="el" href="structRay.html">Ray</a> ray, const <a class="el" href="structTriangle.html">Triangle</a> &amp;tri)</td></tr>
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<tr class="memitem:aa2d521cc03fb83c55e19a96fe28cc5d6" id="r_aa2d521cc03fb83c55e19a96fe28cc5d6"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aa2d521cc03fb83c55e19a96fe28cc5d6">IntersectRaySphere</a> (const <a class="el" href="structRay.html">Ray</a> &amp;ray, const <a class="el" href="structFVector.html">FVector</a> &amp;sphereCenter, float radius, float &amp;t)</td></tr>
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<tr class="memitem:a43e4c5ec2396f2fe6c491865170c303e" id="r_a43e4c5ec2396f2fe6c491865170c303e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a43e4c5ec2396f2fe6c491865170c303e">Editor_MatrixIdentity</a> (<a class="el" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> <a class="el" href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a>)</td></tr>
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<tr class="memitem:a36bc6050f7e632a94460f767706e9042" id="r_a36bc6050f7e632a94460f767706e9042"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a36bc6050f7e632a94460f767706e9042">Editor_AddMatrix</a> (<a class="el" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> <a class="el" href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a>, int32_t flags)</td></tr>
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<tr class="memitem:a3996a481768e0ff9830f8eae680e5049" id="r_a3996a481768e0ff9830f8eae680e5049"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a3996a481768e0ff9830f8eae680e5049">CalculateAngle</a> (const <a class="el" href="structFVector.html">FVector</a> &amp;start, const <a class="el" href="structFVector.html">FVector</a> &amp;end)</td></tr>
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<tr class="memitem:aec421cbbf2e9bd9129630e44e420cd3b" id="r_aec421cbbf2e9bd9129630e44e420cd3b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aec421cbbf2e9bd9129630e44e420cd3b">SetDirectionFromRotator</a> (<a class="el" href="structIRotator.html">IRotator</a> rot, s8 direction[3])</td></tr>
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<tr class="memitem:aac7aa1dff387eaece311af48b90df417" id="r_aac7aa1dff387eaece311af48b90df417"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aac7aa1dff387eaece311af48b90df417">SetRotatorFromDirection</a> (<a class="el" href="structFVector.html">FVector</a> direction, <a class="el" href="structIRotator.html">IRotator</a> *rot)</td></tr>
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<tr class="memitem:a707962eeb418c5eae5161502b49da8e4" id="r_a707962eeb418c5eae5161502b49da8e4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structFVector.html">FVector</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a707962eeb418c5eae5161502b49da8e4">GetPositionAheadOfCamera</a> (f32 dist)</td></tr>
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Variables</h2></td></tr>
<tr class="memitem:a1179dcc97ed416bba1cfb00506b4bacb" id="r_a1179dcc97ed416bba1cfb00506b4bacb"><td class="memItemLeft" align="right" valign="top">std::vector&lt; Mtx &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1179dcc97ed416bba1cfb00506b4bacb">EditorMatrix</a></td></tr>
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<h2 class="groupheader">Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a3996a481768e0ff9830f8eae680e5049">&#9670;&#160;</a></span>CalculateAngle()</h2>
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<td class="memname">float CalculateAngle </td>
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<td class="paramtype">const <a class="el" href="structFVector.html">FVector</a> &amp;</td> <td class="paramname"><span class="paramname"><em>start</em></span>, </td>
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<td class="paramtype">const <a class="el" href="structFVector.html">FVector</a> &amp;</td> <td class="paramname"><span class="paramname"><em>end</em></span>&#160;)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a36bc6050f7e632a94460f767706e9042">&#9670;&#160;</a></span>Editor_AddMatrix()</h2>
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<td class="memname">void Editor_AddMatrix </td>
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<td class="paramtype"><a class="el" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a></td> <td class="paramname"><span class="paramname"><em>mtx</em></span>, </td>
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<td class="paramtype">int32_t</td> <td class="paramname"><span class="paramname"><em>flags</em></span>&#160;)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a43e4c5ec2396f2fe6c491865170c303e">&#9670;&#160;</a></span>Editor_MatrixIdentity()</h2>
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<td class="memname">void Editor_MatrixIdentity </td>
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<td class="paramtype"><a class="el" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a></td> <td class="paramname"><span class="paramname"><em>mtx</em></span></td><td>)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a707962eeb418c5eae5161502b49da8e4">&#9670;&#160;</a></span>GetPositionAheadOfCamera()</h2>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a> GetPositionAheadOfCamera </td>
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<h2 class="memtitle"><span class="permalink"><a href="#aa2d521cc03fb83c55e19a96fe28cc5d6">&#9670;&#160;</a></span>IntersectRaySphere()</h2>
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<td class="memname">bool IntersectRaySphere </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a77a63e1d155375067e4639181ccdafac">&#9670;&#160;</a></span>IntersectRayTriangle()</h2>
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<td class="memname">bool IntersectRayTriangle </td>
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<h2 class="memtitle"><span class="permalink"><a href="#ab0a9de936aec5e7e47fe73d35962d9c5">&#9670;&#160;</a></span>IntersectRayTriangleAndTransform()</h2>
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<td class="memname">bool IntersectRayTriangleAndTransform </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a337de2cb19f9c542c8fff536d125899c">&#9670;&#160;</a></span>InverseMatrix()</h2>
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<td class="memname">static bool InverseMatrix </td>
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<h2 class="memtitle"><span class="permalink"><a href="#ad7f685de0e3bbdd0d64410d65add84d5">&#9670;&#160;</a></span>IsInGameScreen()</h2>
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<td class="memname">bool IsInGameScreen </td>
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<p>Projects 2D cursor into the game world</p>
<dl class="section return"><dt>Returns</dt><dd><a class="el" href="structFVector.html">FVector</a> ray direction</dd></dl>
<p>ray.x = camera-&gt;pos[0] + direction.x * length; ray.y = camera-&gt;pos[1] + direction.y * length; ray.z = camera-&gt;pos[2] + direction.z * length; </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a0bb1d0a9fb3649c90cab9dde2ae82ebd">&#9670;&#160;</a></span>MultiplyMatrixVector()</h2>
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<td class="memname"><a class="el" href="structFVector4.html">FVector4</a> MultiplyMatrixVector </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a82e86dde49d8ab0f5459934034270713">&#9670;&#160;</a></span>QueryCollisionRayActor()</h2>
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<td class="memname">bool QueryCollisionRayActor </td>
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<td class="paramtype"><a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a></td> <td class="paramname"><span class="paramname"><em>rayOrigin</em></span>, </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a6c07635c069e546e94c1d547af500c8e">&#9670;&#160;</a></span>QueryHandleIntersection()</h2>
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<td class="memname">std::optional&lt; <a class="el" href="structFVector.html">FVector</a> &gt; QueryHandleIntersection </td>
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<p>optional used here so we can check for successful query and return the click position </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a9c8b5418edb07797a10ec2e8546fba69">&#9670;&#160;</a></span>RayToLocalSpace()</h2>
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<td class="memname"><a class="el" href="structRay.html">Ray</a> RayToLocalSpace </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a2c886dcf27cddd6d4ccb5803eb9cc1df">&#9670;&#160;</a></span>ScreenRayTrace()</h2>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a> ScreenRayTrace </td>
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<h2 class="memtitle"><span class="permalink"><a href="#aec421cbbf2e9bd9129630e44e420cd3b">&#9670;&#160;</a></span>SetDirectionFromRotator()</h2>
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<td class="memname">void SetDirectionFromRotator </td>
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<dl class="section warning"><dt>Warning</dt><dd>dumb hack to align the light properly</dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#aac7aa1dff387eaece311af48b90df417">&#9670;&#160;</a></span>SetRotatorFromDirection()</h2>
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<td class="memname">void SetRotatorFromDirection </td>
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<h2 class="memtitle"><span class="permalink"><a href="#a446de9721f70b65f5c16f69f563373ce">&#9670;&#160;</a></span>TransformVecByMatrix()</h2>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a> TransformVecByMatrix </td>
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<td class="paramtype">const <a class="el" href="structFVector.html">FVector</a> &amp;</td> <td class="paramname"><span class="paramname"><em>vec</em></span>, </td>
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<td class="paramtype">const float</td> <td class="paramname"><span class="paramname"><em>mtx</em></span>[4][4]&#160;)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#aca6a2c3de6c78071cfa261ecc5cd342b">&#9670;&#160;</a></span>TransformVecDirection()</h2>
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<td class="memname"><a class="el" href="structFVector.html">FVector</a> TransformVecDirection </td>
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<td class="paramtype">const <a class="el" href="structFVector.html">FVector</a> &amp;</td> <td class="paramname"><span class="paramname"><em>dir</em></span>, </td>
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<td class="paramtype">const float</td> <td class="paramname"><span class="paramname"><em>mtx</em></span>[4][4]&#160;)</td>
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<h2 class="groupheader">Variable Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a1179dcc97ed416bba1cfb00506b4bacb">&#9670;&#160;</a></span>EditorMatrix</h2>
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<td class="memname">std::vector&lt;Mtx&gt; EditorMatrix</td>
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