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<a href="Matrix_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef _MATRIX_HEADER_</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define _MATRIX_HEADER_</span></div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
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<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include <libultraship.h></span></div>
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<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> </div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include "<a class="code" href="common__structs_8h.html">common_structs.h</a>"</span></div>
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<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include "<a class="code" href="CoreMath_8h.html">CoreMath.h</a>"</span></div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#ifdef __cplusplus</span></div>
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<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="keyword">extern</span> <span class="stringliteral">"C"</span> {</div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="keywordtype">void</span> <a class="code hl_function" href="Matrix_8cpp.html#a63625de4c7f9e2e9cd5b04eed49acfcb">ApplyMatrixTransformations</a>(<a class="code hl_typedef" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> <a class="code hl_variable" href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a>, <a class="code hl_struct" href="structFVector.html">FVector</a> pos, <a class="code hl_struct" href="structIRotator.html">IRotator</a> rot, <a class="code hl_struct" href="structFVector.html">FVector</a> scale);</div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="keywordtype">void</span> <a class="code hl_function" href="Matrix_8cpp.html#a2039e0b8df030349571010b46c2aa14b">ApplySphericalBillBoard</a>(<a class="code hl_typedef" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> mat, <a class="code hl_struct" href="structFVector.html">FVector</a> pos, <a class="code hl_struct" href="structFVector.html">FVector</a> scale, s32 cameraIndex);</div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="keywordtype">void</span> <a class="code hl_function" href="Matrix_8cpp.html#a74669a77172ddc140c5407e1925c6135">AddLocalRotation</a>(<a class="code hl_typedef" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> mat, <a class="code hl_struct" href="structIRotator.html">IRotator</a> rot);</div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor">#endif</span></div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="keywordtype">void</span> <a class="code hl_function" href="Matrix_8h.html#a5ebb6ec3e4ef36c159c344784d791f60">ClearMatrixPools</a>(<span class="keywordtype">void</span>);</div>
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="keywordtype">void</span> <a class="code hl_function" href="Matrix_8h.html#a329d78c031733cf22ff7518f5d38fd74">AddHudMatrix</a>(<a class="code hl_typedef" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> <a class="code hl_variable" href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a>, s32 flags);</div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="keywordtype">void</span> <a class="code hl_function" href="Matrix_8h.html#a6416f9a60a7397e8b517b1483adb96e8">AddObjectMatrix</a>(<a class="code hl_typedef" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> <a class="code hl_variable" href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a>, s32 flags);</div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="keywordtype">void</span> <a class="code hl_function" href="Matrix_8h.html#abcc586bf25e812a2fcaea1cd869a626b">AddEffectMatrix</a>(<a class="code hl_typedef" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> <a class="code hl_variable" href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a>, s32 flags);</div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="keywordtype">void</span> <a class="code hl_function" href="Matrix_8h.html#a11c8471303ff583e65dfe68519c8c6cd">AddEffectMatrixOrtho</a>(<span class="keywordtype">void</span>);</div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> </div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span>Mtx* <a class="code hl_function" href="Matrix_8h.html#a3ea5959ea0c166ba018808af2357254b">GetScreenMatrix</a>(<span class="keywordtype">void</span>); <span class="comment">// Orthogonal projection for UI, skybox, etc.</span></div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span>Mtx* <a class="code hl_function" href="Matrix_8h.html#a4492684baa9aa4d5630e960595294835">GetOrthoMatrix</a>(<span class="keywordtype">void</span>);</div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span>Mtx* <a class="code hl_function" href="Matrix_8h.html#a01fc250c2f6e1cd103c61068f9168032">GetPerspMatrix</a>(<span class="keywordtype">size_t</span> cameraId);</div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span>Mtx* <a class="code hl_function" href="Matrix_8h.html#acacd5a06b0529a80220125925294944f">GetLookAtMatrix</a>(<span class="keywordtype">size_t</span> cameraId);</div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> </div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span>Mtx* <a class="code hl_function" href="Matrix_8h.html#af805a31a5c4552d53503ad9a2b228896">GetKartMatrix</a>(<span class="keywordtype">size_t</span> playerId);</div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span>Mtx* <a class="code hl_function" href="Matrix_8h.html#a2e7e6dd6020787109336d019b7cbe2f2">GetShadowMatrix</a>(<span class="keywordtype">size_t</span> playerId);</div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="keywordtype">void</span> <a class="code hl_function" href="Matrix_8cpp.html#a9818099a1ee20606a7d622e744846366">SetTextMatrix</a>(<a class="code hl_typedef" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> mf, f32 arg1, f32 arg2, f32 arg3, f32 arg4);</div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span>Gfx* <a class="code hl_function" href="Matrix_8h.html#a6f64c44efb9bdfff802175a9739ce1f1">AddTextMatrix</a>(Gfx* displayListHead, <a class="code hl_typedef" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> <a class="code hl_variable" href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a>);</div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span>Mtx* <a class="code hl_function" href="Matrix_8h.html#a2d9039ed2444ffea804021594f76419d">GetEffectMatrix</a>(<span class="keywordtype">void</span>);</div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="keywordtype">void</span> <a class="code hl_function" href="Matrix_8h.html#af39326f348cc7842daad2b60055f9949">ClearObjectsMatrixPool</a>(<span class="keywordtype">void</span>);</div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"><a class="line" href="Matrix_8h.html#a616e20265f504585fce084aa10529aaa"> 33</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="Matrix_8h.html#a616e20265f504585fce084aa10529aaa">AddKartMatrix</a>(<a class="code hl_typedef" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> <a class="code hl_variable" href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a>, s32 flags);</div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> </div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span><span class="preprocessor">#ifdef __cplusplus</span></div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span>}</div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span><span class="preprocessor">#endif</span></div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> </div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span><span class="preprocessor">#endif </span><span class="comment">// _MATRIX_HEADER_</span></div>
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<div class="ttc" id="aCoreMath_8h_html"><div class="ttname"><a href="CoreMath_8h.html">CoreMath.h</a></div></div>
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<div class="ttc" id="aMatrix_8cpp_html_a2039e0b8df030349571010b46c2aa14b"><div class="ttname"><a href="Matrix_8cpp.html#a2039e0b8df030349571010b46c2aa14b">ApplySphericalBillBoard</a></div><div class="ttdeci">void ApplySphericalBillBoard(Mat4 mat, FVector pos, FVector scale, s32 cameraIndex)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:127</div></div>
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<div class="ttc" id="aMatrix_8cpp_html_a63625de4c7f9e2e9cd5b04eed49acfcb"><div class="ttname"><a href="Matrix_8cpp.html#a63625de4c7f9e2e9cd5b04eed49acfcb">ApplyMatrixTransformations</a></div><div class="ttdeci">void ApplyMatrixTransformations(Mat4 mtx, FVector pos, IRotator rot, FVector scale)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:74</div></div>
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<div class="ttc" id="aMatrix_8cpp_html_a74669a77172ddc140c5407e1925c6135"><div class="ttname"><a href="Matrix_8cpp.html#a74669a77172ddc140c5407e1925c6135">AddLocalRotation</a></div><div class="ttdeci">void AddLocalRotation(Mat4 mat, IRotator rot)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:172</div></div>
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<div class="ttc" id="aMatrix_8cpp_html_a9818099a1ee20606a7d622e744846366"><div class="ttname"><a href="Matrix_8cpp.html#a9818099a1ee20606a7d622e744846366">SetTextMatrix</a></div><div class="ttdeci">void SetTextMatrix(Mat4 mf, f32 x, f32 y, f32 arg3, f32 arg4)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:39</div></div>
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<div class="ttc" id="aMatrix_8h_html_a01fc250c2f6e1cd103c61068f9168032"><div class="ttname"><a href="Matrix_8h.html#a01fc250c2f6e1cd103c61068f9168032">GetPerspMatrix</a></div><div class="ttdeci">Mtx * GetPerspMatrix(size_t cameraId)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:209</div></div>
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<div class="ttc" id="aMatrix_8h_html_a11c8471303ff583e65dfe68519c8c6cd"><div class="ttname"><a href="Matrix_8h.html#a11c8471303ff583e65dfe68519c8c6cd">AddEffectMatrixOrtho</a></div><div class="ttdeci">void AddEffectMatrixOrtho(void)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:233</div></div>
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<div class="ttc" id="aMatrix_8h_html_a2d9039ed2444ffea804021594f76419d"><div class="ttname"><a href="Matrix_8h.html#a2d9039ed2444ffea804021594f76419d">GetEffectMatrix</a></div><div class="ttdeci">Mtx * GetEffectMatrix(void)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:242</div></div>
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<div class="ttc" id="aMatrix_8h_html_a2e7e6dd6020787109336d019b7cbe2f2"><div class="ttname"><a href="Matrix_8h.html#a2e7e6dd6020787109336d019b7cbe2f2">GetShadowMatrix</a></div><div class="ttdeci">Mtx * GetShadowMatrix(size_t playerId)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:221</div></div>
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<div class="ttc" id="aMatrix_8h_html_a329d78c031733cf22ff7518f5d38fd74"><div class="ttname"><a href="Matrix_8h.html#a329d78c031733cf22ff7518f5d38fd74">AddHudMatrix</a></div><div class="ttdeci">void AddHudMatrix(Mat4 mtx, s32 flags)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:197</div></div>
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<div class="ttc" id="aMatrix_8h_html_a3ea5959ea0c166ba018808af2357254b"><div class="ttname"><a href="Matrix_8h.html#a3ea5959ea0c166ba018808af2357254b">GetScreenMatrix</a></div><div class="ttdeci">Mtx * GetScreenMatrix(void)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:201</div></div>
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<div class="ttc" id="aMatrix_8h_html_a4492684baa9aa4d5630e960595294835"><div class="ttname"><a href="Matrix_8h.html#a4492684baa9aa4d5630e960595294835">GetOrthoMatrix</a></div><div class="ttdeci">Mtx * GetOrthoMatrix(void)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:205</div></div>
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<div class="ttc" id="aMatrix_8h_html_a5ebb6ec3e4ef36c159c344784d791f60"><div class="ttname"><a href="Matrix_8h.html#a5ebb6ec3e4ef36c159c344784d791f60">ClearMatrixPools</a></div><div class="ttdeci">void ClearMatrixPools(void)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:251</div></div>
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<div class="ttc" id="aMatrix_8h_html_a616e20265f504585fce084aa10529aaa"><div class="ttname"><a href="Matrix_8h.html#a616e20265f504585fce084aa10529aaa">AddKartMatrix</a></div><div class="ttdeci">void AddKartMatrix(Mat4 mtx, s32 flags)</div></div>
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<div class="ttc" id="aMatrix_8h_html_a6416f9a60a7397e8b517b1483adb96e8"><div class="ttname"><a href="Matrix_8h.html#a6416f9a60a7397e8b517b1483adb96e8">AddObjectMatrix</a></div><div class="ttdeci">void AddObjectMatrix(Mat4 mtx, s32 flags)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:217</div></div>
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<div class="ttc" id="aMatrix_8h_html_abcc586bf25e812a2fcaea1cd869a626b"><div class="ttname"><a href="Matrix_8h.html#abcc586bf25e812a2fcaea1cd869a626b">AddEffectMatrix</a></div><div class="ttdeci">void AddEffectMatrix(Mat4 mtx, s32 flags)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:229</div></div>
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<div class="ttc" id="aMatrix_8h_html_af39326f348cc7842daad2b60055f9949"><div class="ttname"><a href="Matrix_8h.html#af39326f348cc7842daad2b60055f9949">ClearObjectsMatrixPool</a></div><div class="ttdeci">void ClearObjectsMatrixPool(void)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:258</div></div>
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<div class="ttc" id="astructFVector_html"><div class="ttname"><a href="structFVector.html">FVector</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:30</div></div>
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<div class="ttc" id="astructIRotator_html"><div class="ttname"><a href="structIRotator.html">IRotator</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:137</div></div>
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