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<div class="textblock"><code>#include &quot;<a class="el" href="ResolutionEditor_8h_source.html">ResolutionEditor.h</a>&quot;</code><br />
<code>#include &lt;imgui.h&gt;</code><br />
<code>#include &lt;libultraship/libultraship.h&gt;</code><br />
<code>#include &quot;<a class="el" href="UIWidgets_8h_source.html">UIWidgets.h</a>&quot;</code><br />
<code>#include &lt;fast/Fast3dWindow.h&gt;</code><br />
<code>#include &lt;fast/interpreter.h&gt;</code><br />
<code>#include &quot;<a class="el" href="Engine_8h_source.html">port/Engine.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="PortMenu_8h_source.html">PortMenu.h</a>&quot;</code><br />
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Include dependency graph for ResolutionEditor.cpp:</div>
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Namespaces</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html">GameUI</a></td></tr>
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Enumerations</h2></td></tr>
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&#160;&#160;<a class="el" href="namespaceGameUI.html#aa9e407716aed9d3d8c1bbc634b8c9b79a212d13707575d3447882eb6fe70e3177">GameUI::MESSAGE_GRAY_75</a>
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Functions</h2></td></tr>
<tr class="memitem:af91d882f2b160e1ac458d1c51e2e269f" id="r_af91d882f2b160e1ac458d1c51e2e269f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#af91d882f2b160e1ac458d1c51e2e269f">GameUI::RegisterResolutionWidgets</a> ()</td></tr>
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<tr class="memitem:a73f7375cc101ce8d535c26a152caa8a6" id="r_a73f7375cc101ce8d535c26a152caa8a6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#a73f7375cc101ce8d535c26a152caa8a6">GameUI::UpdateResolutionVars</a> ()</td></tr>
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<tr class="memitem:a55abf2765a84717f95a4c4766379665a" id="r_a55abf2765a84717f95a4c4766379665a"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#a55abf2765a84717f95a4c4766379665a">GameUI::IsDroppingFrames</a> ()</td></tr>
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Variables</h2></td></tr>
<tr class="memitem:acf725ac8e3f1a578ba29970091a7901b" id="r_acf725ac8e3f1a578ba29970091a7901b"><td class="memItemLeft" align="right" valign="top">std::unordered_map&lt; int32_t, const char * &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#acf725ac8e3f1a578ba29970091a7901b">GameUI::aspectRatioPresetLabels</a></td></tr>
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<tr class="memitem:adf7464fdc65446273dd5320cc5cac59a" id="r_adf7464fdc65446273dd5320cc5cac59a"><td class="memItemLeft" align="right" valign="top">const float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#adf7464fdc65446273dd5320cc5cac59a">GameUI::aspectRatioPresetsX</a> [] = { 0.0f, 16.0f, 4.0f, 16.0f, 5.0f, 16.0f, 21.0f }</td></tr>
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<tr class="memitem:a3ec999dd45c253f4028a9799c2097bf3" id="r_a3ec999dd45c253f4028a9799c2097bf3"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#a3ec999dd45c253f4028a9799c2097bf3">GameUI::pixelCountPresets</a> [] = { 480, 240, 480, 720, 960, 1200, 1440, 1080, 2160 }</td></tr>
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<tr class="memitem:abefa3977aca79fa80995994c440b87c8" id="r_abefa3977aca79fa80995994c440b87c8"><td class="memItemLeft" align="right" valign="top">const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#abefa3977aca79fa80995994c440b87c8">GameUI::default_pixelCount</a> = 0</td></tr>
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<tr class="memitem:a788dd35f406532d68d11b07681fecc40" id="r_a788dd35f406532d68d11b07681fecc40"><td class="memItemLeft" align="right" valign="top">const uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#a788dd35f406532d68d11b07681fecc40">GameUI::minVerticalPixelCount</a> = <a class="el" href="mk64_8h.html#a6974d08a74da681b3957b2fead2608b8">SCREEN_HEIGHT</a></td></tr>
<tr class="separator:a788dd35f406532d68d11b07681fecc40"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afa865c03604144e2764bf5cc75e2bd4f" id="r_afa865c03604144e2764bf5cc75e2bd4f"><td class="memItemLeft" align="right" valign="top">const uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#afa865c03604144e2764bf5cc75e2bd4f">GameUI::maxVerticalPixelCount</a> = 4320</td></tr>
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<tr class="memitem:a174c95a18311fcdbd4b44135b900cc6e" id="r_a174c95a18311fcdbd4b44135b900cc6e"><td class="memItemLeft" align="right" valign="top">const unsigned short&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#a174c95a18311fcdbd4b44135b900cc6e">GameUI::default_maxIntegerScaleFactor</a> = 6</td></tr>
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<tr class="memitem:a6ebbecfd179698336e2d4ce0a2f7019e" id="r_a6ebbecfd179698336e2d4ce0a2f7019e"><td class="memItemLeft" align="right" valign="top">static const float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#a6ebbecfd179698336e2d4ce0a2f7019e">GameUI::enhancementSpacerHeight</a> = 19.0f</td></tr>
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<tr class="memitem:a77400512daa7e80ac98ebcb6e9b5d8c9" id="r_a77400512daa7e80ac98ebcb6e9b5d8c9"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#a77400512daa7e80ac98ebcb6e9b5d8c9">GameUI::update</a> [3]</td></tr>
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<tr class="memitem:a092243b34fab6654f4ff25a3250085c7" id="r_a092243b34fab6654f4ff25a3250085c7"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#a092243b34fab6654f4ff25a3250085c7">GameUI::showHorizontalResField</a></td></tr>
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<tr class="memitem:ae5899d332097130bdf2794bffd97de1a" id="r_ae5899d332097130bdf2794bffd97de1a"><td class="memItemLeft" align="right" valign="top">static int32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#ae5899d332097130bdf2794bffd97de1a">GameUI::horizontalPixelCount</a></td></tr>
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<tr class="memitem:a798f4742aaeaebfac85698b7872fa99d" id="r_a798f4742aaeaebfac85698b7872fa99d"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#a798f4742aaeaebfac85698b7872fa99d">GameUI::disabled_everything</a></td></tr>
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<tr class="memitem:acd54167732cc642bf12c0c84bb052c97" id="r_acd54167732cc642bf12c0c84bb052c97"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#acd54167732cc642bf12c0c84bb052c97">GameUI::disabled_pixelCount</a></td></tr>
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<tr class="memitem:a0061808a152dc0fbf49a3bff5407d24a" id="r_a0061808a152dc0fbf49a3bff5407d24a"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="structRegisterMenuUpdateFunc.html">RegisterMenuUpdateFunc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#a0061808a152dc0fbf49a3bff5407d24a">GameUI::updateFunc</a> (<a class="el" href="namespaceGameUI.html#a73f7375cc101ce8d535c26a152caa8a6">UpdateResolutionVars</a>, &quot;Settings&quot;, &quot;Graphics&quot;)</td></tr>
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<tr class="memitem:a436744b57259e1aca1d4cf06b5153cde" id="r_a436744b57259e1aca1d4cf06b5153cde"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="structRegisterMenuInitFunc.html">RegisterMenuInitFunc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceGameUI.html#a436744b57259e1aca1d4cf06b5153cde">GameUI::initFunc</a> (<a class="el" href="namespaceGameUI.html#af91d882f2b160e1ac458d1c51e2e269f">RegisterResolutionWidgets</a>)</td></tr>
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