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<a href="StaticMeshActor_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include &lt;libultraship.h&gt;</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &lt;libultra/gbi.h&gt;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &quot;<a class="code" href="CoreMath_8h.html">CoreMath.h</a>&quot;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include &lt;nlohmann/json.hpp&gt;</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> </div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment">// todo: Make this class AStaticMeshActor : public AActor</span></div>
<div class="foldopen" id="foldopen00009" data-start="{" data-end="};">
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"><a class="line" href="classStaticMeshActor.html"> 9</a></span><span class="keyword">class </span><a class="code hl_function" href="classStaticMeshActor.html#ad2519961d1cac66dd758f8bc75d1d9d3">StaticMeshActor</a> {</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"><a class="line" href="classStaticMeshActor.html#adcb4c01704ca7bc006f3b1618bd6ac2d"> 11</a></span> std::string <a class="code hl_variable" href="classStaticMeshActor.html#adcb4c01704ca7bc006f3b1618bd6ac2d">Name</a>;</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"><a class="line" href="classStaticMeshActor.html#a3aade378bb25acb6a4bb36dfd28d62fc"> 12</a></span> std::string <a class="code hl_variable" href="classStaticMeshActor.html#a3aade378bb25acb6a4bb36dfd28d62fc">ResourceName</a>;</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"><a class="line" href="classStaticMeshActor.html#a10ca4ba669f6638e811a87b44996a27c"> 13</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classStaticMeshActor.html#a10ca4ba669f6638e811a87b44996a27c">Pos</a>;</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"><a class="line" href="classStaticMeshActor.html#a9ee8057e2ff294cc294f2a7bf5ba161b"> 14</a></span> <a class="code hl_struct" href="structIRotator.html">IRotator</a> <a class="code hl_variable" href="classStaticMeshActor.html#a9ee8057e2ff294cc294f2a7bf5ba161b">Rot</a>;</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"><a class="line" href="classStaticMeshActor.html#ab8018ffb7b13912ac7f6516c2c98a976"> 15</a></span> <a class="code hl_struct" href="structFVector.html">FVector</a> <a class="code hl_variable" href="classStaticMeshActor.html#ab8018ffb7b13912ac7f6516c2c98a976">Scale</a>;</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"><a class="line" href="classStaticMeshActor.html#a87071cd190c13973d4fcfb40462f5f74"> 16</a></span> std::string <a class="code hl_variable" href="classStaticMeshActor.html#a87071cd190c13973d4fcfb40462f5f74">Model</a>;</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"><a class="line" href="classStaticMeshActor.html#a8bf87a9f47a3b0b7abb6b1cddb136463"> 17</a></span> int32_t* <a class="code hl_variable" href="classStaticMeshActor.html#a8bf87a9f47a3b0b7abb6b1cddb136463">CollisionMesh</a>;</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"><a class="line" href="classStaticMeshActor.html#a2a360299d1e2518432f3ccce9ec0f043"> 18</a></span> <span class="keywordtype">bool</span> <a class="code hl_variable" href="classStaticMeshActor.html#a2a360299d1e2518432f3ccce9ec0f043">bPendingDestroy</a> = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> <a class="code hl_function" href="classStaticMeshActor.html#ad2519961d1cac66dd758f8bc75d1d9d3">StaticMeshActor</a>(std::string name, <a class="code hl_struct" href="structFVector.html">FVector</a> pos, <a class="code hl_struct" href="structIRotator.html">IRotator</a> rot, <a class="code hl_struct" href="structFVector.html">FVector</a> scale, std::string model, int32_t* collision);</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> </div>
<div class="foldopen" id="foldopen00021" data-start="{" data-end="}">
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"><a class="line" href="classStaticMeshActor.html#a953bfda47730472b37648d0ede221ad3"> 21</a></span> nlohmann::json <a class="code hl_function" href="classStaticMeshActor.html#a953bfda47730472b37648d0ede221ad3">to_json</a>()<span class="keyword"> const </span>{</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> nlohmann::json <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>;</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// Serialize each field of the class</span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>[<span class="stringliteral">&quot;Name&quot;</span>] = <a class="code hl_variable" href="classStaticMeshActor.html#adcb4c01704ca7bc006f3b1618bd6ac2d">Name</a>;</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>[<span class="stringliteral">&quot;Position&quot;</span>] = {<a class="code hl_variable" href="classStaticMeshActor.html#a10ca4ba669f6638e811a87b44996a27c">Pos</a>.x, <a class="code hl_variable" href="classStaticMeshActor.html#a10ca4ba669f6638e811a87b44996a27c">Pos</a>.y, <a class="code hl_variable" href="classStaticMeshActor.html#a10ca4ba669f6638e811a87b44996a27c">Pos</a>.z}; <span class="comment">// Assuming FVector has x, y, z fields</span></div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>[<span class="stringliteral">&quot;Rotation&quot;</span>] = {<a class="code hl_variable" href="classStaticMeshActor.html#a9ee8057e2ff294cc294f2a7bf5ba161b">Rot</a>.pitch, <a class="code hl_variable" href="classStaticMeshActor.html#a9ee8057e2ff294cc294f2a7bf5ba161b">Rot</a>.yaw, <a class="code hl_variable" href="classStaticMeshActor.html#a9ee8057e2ff294cc294f2a7bf5ba161b">Rot</a>.roll}; <span class="comment">// Assuming IRotator has pitch, yaw, roll fields</span></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>[<span class="stringliteral">&quot;Scale&quot;</span>] = {<a class="code hl_variable" href="classStaticMeshActor.html#ab8018ffb7b13912ac7f6516c2c98a976">Scale</a>.x, <a class="code hl_variable" href="classStaticMeshActor.html#ab8018ffb7b13912ac7f6516c2c98a976">Scale</a>.y, <a class="code hl_variable" href="classStaticMeshActor.html#ab8018ffb7b13912ac7f6516c2c98a976">Scale</a>.z}; <span class="comment">// Assuming FVector has x, y, z fields</span></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>[<span class="stringliteral">&quot;Model&quot;</span>] = <a class="code hl_variable" href="classStaticMeshActor.html#a87071cd190c13973d4fcfb40462f5f74">Model</a>;</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> </div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <span class="comment">// If Collision is not null, serialize it</span></div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <span class="keywordflow">if</span> (<a class="code hl_variable" href="classStaticMeshActor.html#a8bf87a9f47a3b0b7abb6b1cddb136463">CollisionMesh</a> != <span class="keyword">nullptr</span>) {</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>[<span class="stringliteral">&quot;Collision&quot;</span>] = *<a class="code hl_variable" href="classStaticMeshActor.html#a8bf87a9f47a3b0b7abb6b1cddb136463">CollisionMesh</a>; <span class="comment">// Serialize the value that Collision points to</span></div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> } <span class="keywordflow">else</span> {</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>[<span class="stringliteral">&quot;Collision&quot;</span>] = <span class="keyword">nullptr</span>; <span class="comment">// Handle the case where Collision is nullptr</span></div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> }</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keywordflow">return</span> <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> }</div>
</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
<div class="foldopen" id="foldopen00041" data-start="{" data-end="}">
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"><a class="line" href="classStaticMeshActor.html#afa7e3fe74d7df27302dc1f448ebfdb65"> 41</a></span> <span class="keywordtype">void</span> <a class="code hl_function" href="classStaticMeshActor.html#afa7e3fe74d7df27302dc1f448ebfdb65">from_json</a>(<span class="keyword">const</span> nlohmann::json&amp; <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>) {</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> <a class="code hl_variable" href="classStaticMeshActor.html#adcb4c01704ca7bc006f3b1618bd6ac2d">Name</a> = <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>.at(<span class="stringliteral">&quot;Name&quot;</span>).get&lt;std::string&gt;();</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <a class="code hl_variable" href="classStaticMeshActor.html#a10ca4ba669f6638e811a87b44996a27c">Pos</a> = <a class="code hl_struct" href="structFVector.html">FVector</a>(<a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>.at(<span class="stringliteral">&quot;Position&quot;</span>)[0].get&lt;<span class="keywordtype">float</span>&gt;(), <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>.at(<span class="stringliteral">&quot;Position&quot;</span>)[1].get&lt;<span class="keywordtype">float</span>&gt;(), <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>.at(<span class="stringliteral">&quot;Position&quot;</span>)[2].get&lt;<span class="keywordtype">float</span>&gt;());</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <a class="code hl_variable" href="classStaticMeshActor.html#a9ee8057e2ff294cc294f2a7bf5ba161b">Rot</a>.Set(<a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>.at(<span class="stringliteral">&quot;Rotation&quot;</span>)[0].get&lt;uint16_t&gt;(), <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>.at(<span class="stringliteral">&quot;Rotation&quot;</span>)[1].get&lt;uint16_t&gt;(), <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>.at(<span class="stringliteral">&quot;Rotation&quot;</span>)[2].get&lt;uint16_t&gt;());</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> <a class="code hl_variable" href="classStaticMeshActor.html#ab8018ffb7b13912ac7f6516c2c98a976">Scale</a> = <a class="code hl_struct" href="structFVector.html">FVector</a>(<a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>.at(<span class="stringliteral">&quot;Scale&quot;</span>)[0].get&lt;<span class="keywordtype">float</span>&gt;(), <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>.at(<span class="stringliteral">&quot;Scale&quot;</span>)[1].get&lt;<span class="keywordtype">float</span>&gt;(), <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>.at(<span class="stringliteral">&quot;Scale&quot;</span>)[2].get&lt;<span class="keywordtype">float</span>&gt;());</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> </div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> <span class="comment">// Deserialize the Model string</span></div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <a class="code hl_variable" href="classStaticMeshActor.html#a87071cd190c13973d4fcfb40462f5f74">Model</a> = <a class="code hl_define" href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a>.at(<span class="stringliteral">&quot;Model&quot;</span>).get&lt;std::string&gt;();</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="comment">// Check if Collision is present in the JSON and deserialize it</span></div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="comment">//if (j.contains(&quot;Collision&quot;) &amp;&amp; !j[&quot;Collision&quot;].is_null()) {</span></div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> <span class="comment">// If Collision is a valid value, allocate memory for it and assign the value</span></div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <span class="comment">// Collision = new int32_t(j.at(&quot;Collision&quot;).get&lt;int32_t&gt;());</span></div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="comment">//} else {</span></div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="comment">// If Collision is not present or is null, set it to nullptr</span></div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> <a class="code hl_variable" href="classStaticMeshActor.html#a8bf87a9f47a3b0b7abb6b1cddb136463">CollisionMesh</a> = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <span class="comment">//}</span></div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> }</div>
</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> </div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classStaticMeshActor.html#a1b8a72c0ae7a52b58870994efe83e55a">Draw</a>();</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code hl_function" href="classStaticMeshActor.html#ae278570ea8c33d61d37cdbfc4e9e0d39">Destroy</a>();</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span>};</div>
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<div class="ttc" id="aCoreMath_8h_html"><div class="ttname"><a href="CoreMath_8h.html">CoreMath.h</a></div></div>
<div class="ttc" id="aclassStaticMeshActor_html_a10ca4ba669f6638e811a87b44996a27c"><div class="ttname"><a href="classStaticMeshActor.html#a10ca4ba669f6638e811a87b44996a27c">StaticMeshActor::Pos</a></div><div class="ttdeci">FVector Pos</div><div class="ttdef"><b>Definition</b> StaticMeshActor.h:13</div></div>
<div class="ttc" id="aclassStaticMeshActor_html_a1b8a72c0ae7a52b58870994efe83e55a"><div class="ttname"><a href="classStaticMeshActor.html#a1b8a72c0ae7a52b58870994efe83e55a">StaticMeshActor::Draw</a></div><div class="ttdeci">virtual void Draw()</div><div class="ttdef"><b>Definition</b> StaticMeshActor.cpp:17</div></div>
<div class="ttc" id="aclassStaticMeshActor_html_a2a360299d1e2518432f3ccce9ec0f043"><div class="ttname"><a href="classStaticMeshActor.html#a2a360299d1e2518432f3ccce9ec0f043">StaticMeshActor::bPendingDestroy</a></div><div class="ttdeci">bool bPendingDestroy</div><div class="ttdef"><b>Definition</b> StaticMeshActor.h:18</div></div>
<div class="ttc" id="aclassStaticMeshActor_html_a3aade378bb25acb6a4bb36dfd28d62fc"><div class="ttname"><a href="classStaticMeshActor.html#a3aade378bb25acb6a4bb36dfd28d62fc">StaticMeshActor::ResourceName</a></div><div class="ttdeci">std::string ResourceName</div><div class="ttdef"><b>Definition</b> StaticMeshActor.h:12</div></div>
<div class="ttc" id="aclassStaticMeshActor_html_a87071cd190c13973d4fcfb40462f5f74"><div class="ttname"><a href="classStaticMeshActor.html#a87071cd190c13973d4fcfb40462f5f74">StaticMeshActor::Model</a></div><div class="ttdeci">std::string Model</div><div class="ttdef"><b>Definition</b> StaticMeshActor.h:16</div></div>
<div class="ttc" id="aclassStaticMeshActor_html_a8bf87a9f47a3b0b7abb6b1cddb136463"><div class="ttname"><a href="classStaticMeshActor.html#a8bf87a9f47a3b0b7abb6b1cddb136463">StaticMeshActor::CollisionMesh</a></div><div class="ttdeci">int32_t * CollisionMesh</div><div class="ttdef"><b>Definition</b> StaticMeshActor.h:17</div></div>
<div class="ttc" id="aclassStaticMeshActor_html_a953bfda47730472b37648d0ede221ad3"><div class="ttname"><a href="classStaticMeshActor.html#a953bfda47730472b37648d0ede221ad3">StaticMeshActor::to_json</a></div><div class="ttdeci">nlohmann::json to_json() const</div><div class="ttdef"><b>Definition</b> StaticMeshActor.h:21</div></div>
<div class="ttc" id="aclassStaticMeshActor_html_a9ee8057e2ff294cc294f2a7bf5ba161b"><div class="ttname"><a href="classStaticMeshActor.html#a9ee8057e2ff294cc294f2a7bf5ba161b">StaticMeshActor::Rot</a></div><div class="ttdeci">IRotator Rot</div><div class="ttdef"><b>Definition</b> StaticMeshActor.h:14</div></div>
<div class="ttc" id="aclassStaticMeshActor_html_ab8018ffb7b13912ac7f6516c2c98a976"><div class="ttname"><a href="classStaticMeshActor.html#ab8018ffb7b13912ac7f6516c2c98a976">StaticMeshActor::Scale</a></div><div class="ttdeci">FVector Scale</div><div class="ttdef"><b>Definition</b> StaticMeshActor.h:15</div></div>
<div class="ttc" id="aclassStaticMeshActor_html_ad2519961d1cac66dd758f8bc75d1d9d3"><div class="ttname"><a href="classStaticMeshActor.html#ad2519961d1cac66dd758f8bc75d1d9d3">StaticMeshActor::StaticMeshActor</a></div><div class="ttdeci">StaticMeshActor(std::string name, FVector pos, IRotator rot, FVector scale, std::string model, int32_t *collision)</div><div class="ttdef"><b>Definition</b> StaticMeshActor.cpp:11</div></div>
<div class="ttc" id="aclassStaticMeshActor_html_adcb4c01704ca7bc006f3b1618bd6ac2d"><div class="ttname"><a href="classStaticMeshActor.html#adcb4c01704ca7bc006f3b1618bd6ac2d">StaticMeshActor::Name</a></div><div class="ttdeci">std::string Name</div><div class="ttdef"><b>Definition</b> StaticMeshActor.h:11</div></div>
<div class="ttc" id="aclassStaticMeshActor_html_ae278570ea8c33d61d37cdbfc4e9e0d39"><div class="ttname"><a href="classStaticMeshActor.html#ae278570ea8c33d61d37cdbfc4e9e0d39">StaticMeshActor::Destroy</a></div><div class="ttdeci">virtual void Destroy()</div><div class="ttdef"><b>Definition</b> StaticMeshActor.cpp:29</div></div>
<div class="ttc" id="aclassStaticMeshActor_html_afa7e3fe74d7df27302dc1f448ebfdb65"><div class="ttname"><a href="classStaticMeshActor.html#afa7e3fe74d7df27302dc1f448ebfdb65">StaticMeshActor::from_json</a></div><div class="ttdeci">void from_json(const nlohmann::json &amp;j)</div><div class="ttdef"><b>Definition</b> StaticMeshActor.h:41</div></div>
<div class="ttc" id="aload_8c_html_aa8c84707b22bdc99b810d3c7d3ec5d52"><div class="ttname"><a href="load_8c.html#aa8c84707b22bdc99b810d3c7d3ec5d52">j</a></div><div class="ttdeci">#define j</div></div>
<div class="ttc" id="astructFVector_html"><div class="ttname"><a href="structFVector.html">FVector</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:30</div></div>
<div class="ttc" id="astructIRotator_html"><div class="ttname"><a href="structIRotator.html">IRotator</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:137</div></div>
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