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370 lines
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<a href="animation_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef CODE_80004740_H</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define CODE_80004740_H</span></div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
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<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include <<a class="code" href="common__structs_8h.html">common_structs.h</a>></span></div>
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<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> </div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment">/*</span></div>
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<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="comment">What I know about animation stuff so far</span></div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="comment"></span> </div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="comment">Its not clear to me exactly what animations even are in MK64, my speculation is that their some form of matrix</span></div>
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<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="comment">manipulation sequence. Presumably the "models" of the objects that are getting animated are a bunch of matrices and the</span></div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="comment">animations somehow change them. animation appears to be responsible for the handling of animations. Animation seem to be</span></div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="comment">reserved for objects, namely: seagulls in KTB, flags in YV, chain chomps in RR, and penguins in SL.</span></div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="comment"></span> </div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="comment">Each object has 2 pointers of interest, at offsets 0x70 and 0x74 (unk_070 and unk_074).</span></div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="comment">These are passed to render_animated_model, along with what appears to be an index and a timer.</span></div>
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="comment">render_animated_model(unk70, unk74, index, timer)</span></div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="comment"></span> </div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment">unk_070 points to what I will call a "Type 1" array.</span></div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="comment">I call it an array, but I don't think that's entirely accurate.</span></div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="comment">There are 4 potential "types" of "type 1" arrays: 0, 1, 2, and 3</span></div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="comment">Only type 0 has anything below the "size" entry.</span></div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="comment">The rest only have the type and size.</span></div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="comment">The contents look like this struct</span></div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="comment">struct {</span></div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="comment"> s32 type;</span></div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span><span class="comment"> s32 size;</span></div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span><span class="comment"> s32 always_zero_never_used;</span></div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="comment"> s32 maybe_a_dl_pointer_maybe_null;</span></div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="comment"> s32 thing1;</span></div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="comment"> s32 thing2;</span></div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span><span class="comment"> s32 thing3;</span></div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span><span class="comment">}</span></div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="comment">Again, note that types 1, 2, and 3 only have the "type" and "size" elements.</span></div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="comment"></span> </div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span><span class="comment">They are handled in render_armature.</span></div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span><span class="comment">Each "type" indicates a different action to take while iterating over the array.</span></div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span><span class="comment">Type 1: Only used to modify Type 0's behaviour</span></div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span><span class="comment">Type 2: Pop a matrix</span></div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span><span class="comment">Type 3: End of array, stop processing</span></div>
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<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span><span class="comment">Type 0: Always handles some part of the animation. If preceded by a Type 1 entry it will pop a matrix prior to the</span></div>
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<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span><span class="comment">animation handling.</span></div>
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<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span><span class="comment"></span> </div>
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span><span class="comment">The "size" entry is used in a weird way. If you have a set of entries like:</span></div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span><span class="comment"></span> </div>
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<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span><span class="comment"> 0x00000001, <- Our unk_070 pointer starts here</span></div>
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<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span><span class="comment"> 0x00000002,</span></div>
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<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span><span class="comment"></span> </div>
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<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span><span class="comment"> 0x00000007,</span></div>
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<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span><span class="comment"></span> </div>
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<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span><span class="comment"> 0x00000001,</span></div>
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<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span><span class="comment"> 0x00000002,</span></div>
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<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span><span class="comment"></span> </div>
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<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span><span class="comment">Then the size of 2 in the first entry is used to move the pointer 2 words forward</span></div>
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<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span><span class="comment"></span> </div>
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<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span><span class="comment"> 0x00000001,</span></div>
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<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span><span class="comment"> 0x00000002,</span></div>
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<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span><span class="comment"></span> </div>
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<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span><span class="comment"> 0x00000000, <- Goes here</span></div>
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<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span><span class="comment"> 0x00000007,</span></div>
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<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span><span class="comment"> 0xfffffffb, (this is really -5)</span></div>
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<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span><span class="comment"> 0x00000005,</span></div>
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<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span><span class="comment"></span> </div>
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<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span><span class="comment"> 0x00000001,</span></div>
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<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span><span class="comment"> 0x00000002,</span></div>
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<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span><span class="comment"></span> </div>
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<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span><span class="comment">Then, the 7 does the same thing</span></div>
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<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span><span class="comment"></span> </div>
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<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span><span class="comment"> 0x00000001,</span></div>
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<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span><span class="comment"> 0x00000002,</span></div>
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<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span><span class="comment"></span> </div>
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<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span><span class="comment"> 0x00000007,</span></div>
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<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span><span class="comment"></span> </div>
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<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span><span class="comment"> 0x00000001, <- Now we're here</span></div>
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<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span><span class="comment"> 0x00000002,</span></div>
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<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span><span class="comment"></span> </div>
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<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span><span class="comment">This is why I don't think referring to this as an "array" is really correct.</span></div>
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<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span><span class="comment">Iterating over this data not like iterating over a proper array at all.</span></div>
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<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span><span class="comment"></span> </div>
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<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span><span class="comment">I don't really understand the "thing" entries yet.</span></div>
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<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span><span class="comment">They seem to be used in render_limb_or_add_mtx to set some values in Vec3f which is then used to set some values in a</span></div>
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<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span><span class="comment">Mat4. This, I assume, is related to the matrix maniplation stuff that's used to actually accomplish the animation.</span></div>
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<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span><span class="comment"></span> </div>
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<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span><span class="comment">The unk_074 pointer points to a list of other pointers.</span></div>
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<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span><span class="comment">As best as I can tell only the penguins actually have multiple entries in this list, all the other animated objects have</span></div>
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<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span><span class="comment">just 1 entry. The pointers in this list have entires that look like this struct:</span></div>
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<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span><span class="comment"></span> </div>
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<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span><span class="comment">struct {</span></div>
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<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span><span class="comment"> s32 always_set_to_something_but_never_used;</span></div>
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<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span><span class="comment"> s32 always_zero_never_used;</span></div>
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<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span><span class="comment"> s/u16 animation_length;</span></div>
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<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span><span class="comment"> s/u16 has_value_but_never_used;</span></div>
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<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span><span class="comment"> s32 angle_array;</span></div>
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<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span><span class="comment"> s32 AnimationCycleSpecVector;</span></div>
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<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span><span class="comment">}</span></div>
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<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span><span class="comment"></span> </div>
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<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span><span class="comment">I will refer to these structs as Struct 2's.</span></div>
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<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span><span class="comment"></span> </div>
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<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span><span class="comment">Type 2 arrays appear to be just s/u16 arrays.</span></div>
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<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span><span class="comment">Their use will be discussed later</span></div>
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<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span><span class="comment"></span> </div>
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<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span><span class="comment">Type 3 arrays appear to be arrays of pairs of s/u16 numbers that look like this struct:</span></div>
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<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span><span class="comment"></span> </div>
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<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span><span class="comment">struct {</span></div>
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<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span><span class="comment"> s/u16 animation_length;</span></div>
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<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span><span class="comment"> s/u16 indexCycle;</span></div>
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<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span><span class="comment">};</span></div>
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<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span><span class="comment"></span> </div>
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<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span><span class="comment">Type 3 entires are interesting.</span></div>
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<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span><span class="comment">They're used in render_armature and render_limb_or_add_mtx, and they're always used in triples</span></div>
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<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span><span class="comment">The `timer` argument to render_animated_model is compared to the `animation_length` entry.</span></div>
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<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span><span class="comment">If it less than the limiter then its value it used elsewhere, otherwise 0 is used (more details below).</span></div>
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<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span><span class="comment">The `indexCycle` value is always used.</span></div>
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<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span><span class="comment"></span> </div>
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<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span><span class="comment">Then, the 2 chosen values are used to select a value from the Type 2 array.</span></div>
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<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span><span class="comment">So, for example, if you have a Struct 2 like:</span></div>
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<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span><span class="comment"></span> </div>
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<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span><span class="comment"></span> </div>
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<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span><span class="comment"> 0x00010000,</span></div>
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<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span><span class="comment"> 0x00000000,</span></div>
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<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span><span class="comment"> 0x0037, <- animation lenght</span></div>
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<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span><span class="comment"> 0x000a,</span></div>
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<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span><span class="comment"> d_course_koopa_troopa_beach_unk_data2,</span></div>
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<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span><span class="comment"> d_course_koopa_troopa_beach_unk_data3,</span></div>
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<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span><span class="comment"></span> </div>
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<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span><span class="comment">d_course_koopa_troopa_beach_unk_data2 should be a Type 2 array while d_course_koopa_troopa_beach_unk_data3 is a Type 3</span></div>
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<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span><span class="comment">array.</span></div>
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<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span><span class="comment"></span> </div>
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<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span><span class="comment">d_course_koopa_troopa_beach_unk_data3 has entries that look like:</span></div>
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<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span><span class="comment"> //limiter //offset</span></div>
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<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span><span class="comment"> 0x0001, 0x0000,</span></div>
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<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span><span class="comment"> 0x0037, 0x0001,</span></div>
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<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span><span class="comment"> 0x0001, 0x0000,</span></div>
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<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span><span class="comment"></span> </div>
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<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span><span class="comment">In practice the limiter value is always 1 or the animation length, meaning that you either choose 0 or the current</span></div>
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<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span><span class="comment">animation timer. There's never a situation where you will choose the animation timer until it hits X and then swap to 0.</span></div>
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<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span><span class="comment">Its always one or the other, never swapping.</span></div>
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<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span><span class="comment"></span> </div>
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<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span><span class="comment">The first triplet is used in render_armature to access the Type 2 array and the values accessed is placed into</span></div>
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<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span><span class="comment">sOriginalPosAnimation. sOriginalPosAnimation is a Vec3s is then used to set the values of some Vec3f in</span></div>
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<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span><span class="comment">render_limb_or_add_mtx. All further triplets are used in render_limb_or_add_mtx to collect Type 2 values to another</span></div>
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<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span><span class="comment">Vec3s local to the function. Both the local Vec3s and Vec3f are used to create a Mat4, which is then converted to a Mtx,</span></div>
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<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span><span class="comment">which is then pushed into the matrix pool.</span></div>
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<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span><span class="comment"></span> </div>
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<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span><span class="comment">The chosen values are then used to access the Type 2 array and the value accessed is placed into sOriginalPosAnimation.</span></div>
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<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span><span class="comment">sOriginalPosAnimation is a Vec3s that is used to set values in the some Vec3f that goes on to be used to modify the same</span></div>
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<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span><span class="comment">Mat4 that the `thing` values are placed into.</span></div>
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<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span><span class="comment"></span> </div>
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<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span><span class="comment">*/</span></div>
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<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> </div>
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<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"><a class="line" href="animation_8h.html#a239727b672d0ec970b4e7b4415aa1d64"> 165</a></span><span class="preprocessor">#define SIMPLE_ANIMATION_INSTRUCTION(x) x, 0x00000002</span></div>
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<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> </div>
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<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"><a class="line" href="animation_8h.html#abcdf05569b9dff13596d139337de597e"> 167</a></span><span class="preprocessor">#define ANIMATION_DISABLE_AUTOMATIC_POP SIMPLE_ANIMATION_INSTRUCTION(DISABLE_AUTOMATIC_POP_MATRIX)</span></div>
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<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"><a class="line" href="animation_8h.html#a6932b698211e83a52b6090685e38a2a5"> 168</a></span><span class="preprocessor">#define ANIMATION_POP_MATRIX SIMPLE_ANIMATION_INSTRUCTION(POP_MATRIX)</span></div>
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<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"><a class="line" href="animation_8h.html#aec348495b25beed803fdcfa2d4eda9f4"> 169</a></span><span class="preprocessor">#define ANIMATION_STOP SIMPLE_ANIMATION_INSTRUCTION(STOP_ANIMATION)</span></div>
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<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"><a class="line" href="animation_8h.html#ad2930e1d05f3b039396c5149ac1cb65c"> 171</a></span><span class="preprocessor">#define ANIMATION_RENDER_MODEL_AT(model, x, y, z) RENDER_MODEL_OR_ADD_POS, 0x00000007, 0x00000000, (s64) model, x, y, z</span></div>
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<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"><a class="line" href="animation_8h.html#a258ece2889b03b766c644453b5ac8325"> 173</a></span><span class="preprocessor">#define ANIMATION_RENDER_MODEL(model) ANIMATION_RENDER_MODEL_AT(model, 0x00000000, 0x00000000, 0x00000000)</span></div>
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<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"><a class="line" href="animation_8h.html#ab1fff3862bddb27a8872da09bcf0a225"> 175</a></span><span class="preprocessor">#define ANIMATION_ADD_POS(x, y, z) ANIMATION_RENDER_MODEL_AT((s64) NULL, x, y, z)</span></div>
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<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> </div>
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<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"><a class="line" href="animation_8h.html#a52e412534f1af21caf39f50ea61280ce"> 177</a></span><span class="keyword">enum</span> <a class="code hl_enumeration" href="animation_8h.html#a52e412534f1af21caf39f50ea61280ce">animation_type</a> { <a class="code hl_enumvalue" href="animation_8h.html#a52e412534f1af21caf39f50ea61280cea89e2160937075058c35008e43581de7e">RENDER_MODEL_OR_ADD_POS</a>, <a class="code hl_enumvalue" href="animation_8h.html#a52e412534f1af21caf39f50ea61280cea4c013f2b23a17714b68c9b94847fa4b2">DISABLE_AUTOMATIC_POP_MATRIX</a>, <a class="code hl_enumvalue" href="animation_8h.html#a52e412534f1af21caf39f50ea61280cea5ddedc4a6115d6b8a69589e57bdadd69">POP_MATRIX</a>, <a class="code hl_enumvalue" href="animation_8h.html#a52e412534f1af21caf39f50ea61280cea72860dbb1005e509a3473551caf5c8f1">STOP_ANIMATION</a> };</div>
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<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span></div>
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<div class="foldopen" id="foldopen00183" data-start="{" data-end="};">
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<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"><a class="line" href="structArmature.html"> 183</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span>{</div>
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<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"><a class="line" href="structArmature.html#a5b6ea597aa6fdf68191c9d977f88e960"> 184</a></span> <span class="comment">/* 0x00 */</span> <a class="code hl_typedef" href="llconv_8c.html#a5ace6ff5dbe86acc6c8b3387b8d80ecc">s64</a> <a class="code hl_variable" href="structArmature.html#a5b6ea597aa6fdf68191c9d977f88e960">type</a>;</div>
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<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"><a class="line" href="structArmature.html#ad7c035a33adf8d6e40a8cff8da6d81ce"> 185</a></span> <span class="comment">/* 0x04 */</span> <a class="code hl_typedef" href="llconv_8c.html#a5ace6ff5dbe86acc6c8b3387b8d80ecc">s64</a> <a class="code hl_variable" href="structArmature.html#ad7c035a33adf8d6e40a8cff8da6d81ce">size</a>;</div>
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<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"><a class="line" href="structArmature.html#a1f7bbd5d2d6eb7d572b3c0f2fe2dc5c1"> 186</a></span> <span class="comment">/* 0x08 */</span> <a class="code hl_typedef" href="llconv_8c.html#a5ace6ff5dbe86acc6c8b3387b8d80ecc">s64</a> <a class="code hl_variable" href="structArmature.html#a1f7bbd5d2d6eb7d572b3c0f2fe2dc5c1">always_zero_never_used</a>;</div>
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<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"><a class="line" href="structArmature.html#ab91d968c3d3991ccd6d77488c89dec1f"> 187</a></span> <span class="comment">/* 0x0C */</span> Gfx* <a class="code hl_variable" href="structArmature.html#ab91d968c3d3991ccd6d77488c89dec1f">model</a>;</div>
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<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"><a class="line" href="structArmature.html#a52d17f5254f03133e2da1be5505823f5"> 188</a></span> <span class="comment">/* 0x10 */</span> <a class="code hl_typedef" href="llconv_8c.html#a5ace6ff5dbe86acc6c8b3387b8d80ecc">s64</a> <a class="code hl_variable" href="structArmature.html#a52d17f5254f03133e2da1be5505823f5">pos</a>[3];</div>
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<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span>} <a class="code hl_struct" href="structArmature.html">Armature</a>;</div>
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</div>
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<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> </div>
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<div class="foldopen" id="foldopen00191" data-start="{" data-end="};">
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<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"><a class="line" href="structAnimationCycleSpec.html"> 191</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span>{</div>
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<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"><a class="line" href="structAnimationCycleSpec.html#a908f9e109d7fd0cda2501dee8a40815e"> 192</a></span> <span class="comment">/* 0x00 */</span> u16 <a class="code hl_variable" href="structAnimationCycleSpec.html#a908f9e109d7fd0cda2501dee8a40815e">animation_length</a>;</div>
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<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"><a class="line" href="structAnimationCycleSpec.html#aafe200883957788393b92b5e614b341e"> 193</a></span> <span class="comment">/* 0x02 */</span> u16 <a class="code hl_variable" href="structAnimationCycleSpec.html#aafe200883957788393b92b5e614b341e">indexCycle</a>;</div>
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<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span>} <a class="code hl_struct" href="structAnimationCycleSpec.html">AnimationCycleSpec</a>;</div>
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</div>
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<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span></div>
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<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"><a class="line" href="animation_8h.html#a8dbc62035737896a0e59bf8097054859"> 198</a></span><span class="keyword">typedef</span> <a class="code hl_struct" href="structAnimationCycleSpec.html">AnimationCycleSpec</a> <a class="code hl_typedef" href="animation_8h.html#a8dbc62035737896a0e59bf8097054859">AnimationLimbVector</a>[3];</div>
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<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> </div>
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<div class="foldopen" id="foldopen00200" data-start="{" data-end="};">
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<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"><a class="line" href="structAnimation.html"> 200</a></span><span class="keyword">typedef</span> <span class="keyword">struct </span>{</div>
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<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"><a class="line" href="structAnimation.html#af85d7839b1a8ea8eaac068a8c82cd955"> 201</a></span> <span class="comment">/* 0x00 */</span> s32 <a class="code hl_variable" href="structAnimation.html#af85d7839b1a8ea8eaac068a8c82cd955">always_set_to_something_but_never_used</a>;</div>
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<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"><a class="line" href="structAnimation.html#af94fdd03186279b9531f67158159b722"> 202</a></span> <span class="comment">/* 0x04 */</span> s32 <a class="code hl_variable" href="structAnimation.html#af94fdd03186279b9531f67158159b722">always_zero_never_used</a>;</div>
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<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"><a class="line" href="structAnimation.html#a3fa84d207339c08ecc5a12e9234383ce"> 203</a></span> <span class="comment">/* 0x08 */</span> s16 <a class="code hl_variable" href="structAnimation.html#a3fa84d207339c08ecc5a12e9234383ce">animation_length</a>;</div>
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<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"><a class="line" href="structAnimation.html#ad561123739ac752758490eedc9d05775"> 204</a></span> <span class="comment">/* 0x0A */</span> u16 <a class="code hl_variable" href="structAnimation.html#ad561123739ac752758490eedc9d05775">has_value_but_never_used</a>;</div>
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<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"><a class="line" href="structAnimation.html#a2a8a3545ade56f6716c5af36d4b0b4c3"> 205</a></span> <span class="comment">/* 0x0C */</span> s16* <a class="code hl_variable" href="structAnimation.html#a2a8a3545ade56f6716c5af36d4b0b4c3">angle_array</a>;</div>
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<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"><a class="line" href="structAnimation.html#a685d9d0e71cae3b49918fc4e76621b3b"> 206</a></span> <span class="comment">/* 0x10 */</span> <a class="code hl_typedef" href="animation_8h.html#a8dbc62035737896a0e59bf8097054859">AnimationLimbVector</a>* <a class="code hl_variable" href="structAnimation.html#a685d9d0e71cae3b49918fc4e76621b3b">animation_cycle_spec_vector</a>;</div>
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<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span>} <a class="code hl_struct" href="structAnimation.html">Animation</a>;</div>
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</div>
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<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> </div>
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<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span><span class="comment">/* Function Prototypes */</span></div>
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<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> </div>
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<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span><span class="keywordtype">void</span> <a class="code hl_function" href="animation_8h.html#a5df48d40f4cbf20ab82b1e562ceff0ea">convert_to_fixed_point_matrix_animation</a>(Mtx* dest, <a class="code hl_typedef" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> src);</div>
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<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span><span class="keywordtype">void</span> <a class="code hl_function" href="animation_8h.html#acfd85958c3b1020053c0810bbe96380e">mtxf_translate_rotate2</a>(<a class="code hl_typedef" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> dest, <a class="code hl_typedef" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> pos, <a class="code hl_typedef" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> angle);</div>
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<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span>s16 <a class="code hl_function" href="animation_8h.html#af7bf2049a0c78d95230c41e3b0692f4e">get_animation_length</a>(<a class="code hl_struct" href="structAnimation.html">Animation</a>**, s16);</div>
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<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span><span class="keywordtype">void</span> <a class="code hl_function" href="animation_8h.html#a54050a3c3a0ddedeed0f70ce6a9bdd7a">render_limb_or_add_mtx</a>(<a class="code hl_struct" href="structArmature.html">Armature</a>*, s16*, <a class="code hl_typedef" href="animation_8h.html#a8dbc62035737896a0e59bf8097054859">AnimationLimbVector</a>, s32);</div>
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<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span><span class="keywordtype">void</span> <a class="code hl_function" href="animation_8h.html#a3a6b2e215bdb37125dfbe65a49012df2">render_armature</a>(<a class="code hl_struct" href="structArmature.html">Armature</a>*, <a class="code hl_struct" href="structAnimation.html">Animation</a>*, s16);</div>
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<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span>s16 <a class="code hl_function" href="animation_8h.html#a49354bf72bd8b54b45784ed1d680f76a">render_animated_model</a>(<a class="code hl_struct" href="structArmature.html">Armature</a>*, <a class="code hl_struct" href="structAnimation.html">Animation</a>**, s16, s16);</div>
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<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> </div>
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<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span><span class="preprocessor">#endif</span></div>
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<div class="ttc" id="aanimation_8h_html_a3a6b2e215bdb37125dfbe65a49012df2"><div class="ttname"><a href="animation_8h.html#a3a6b2e215bdb37125dfbe65a49012df2">render_armature</a></div><div class="ttdeci">void render_armature(Armature *, Animation *, s16)</div><div class="ttdef"><b>Definition</b> animation.c:114</div></div>
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<div class="ttc" id="aanimation_8h_html_a49354bf72bd8b54b45784ed1d680f76a"><div class="ttname"><a href="animation_8h.html#a49354bf72bd8b54b45784ed1d680f76a">render_animated_model</a></div><div class="ttdeci">s16 render_animated_model(Armature *, Animation **, s16, s16)</div><div class="ttdef"><b>Definition</b> animation.c:162</div></div>
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<div class="ttc" id="aanimation_8h_html_a52e412534f1af21caf39f50ea61280ce"><div class="ttname"><a href="animation_8h.html#a52e412534f1af21caf39f50ea61280ce">animation_type</a></div><div class="ttdeci">animation_type</div><div class="ttdef"><b>Definition</b> animation.h:177</div></div>
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<div class="ttc" id="aanimation_8h_html_a52e412534f1af21caf39f50ea61280cea4c013f2b23a17714b68c9b94847fa4b2"><div class="ttname"><a href="animation_8h.html#a52e412534f1af21caf39f50ea61280cea4c013f2b23a17714b68c9b94847fa4b2">DISABLE_AUTOMATIC_POP_MATRIX</a></div><div class="ttdeci">@ DISABLE_AUTOMATIC_POP_MATRIX</div><div class="ttdef"><b>Definition</b> animation.h:177</div></div>
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<div class="ttc" id="aanimation_8h_html_a52e412534f1af21caf39f50ea61280cea5ddedc4a6115d6b8a69589e57bdadd69"><div class="ttname"><a href="animation_8h.html#a52e412534f1af21caf39f50ea61280cea5ddedc4a6115d6b8a69589e57bdadd69">POP_MATRIX</a></div><div class="ttdeci">@ POP_MATRIX</div><div class="ttdef"><b>Definition</b> animation.h:177</div></div>
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<div class="ttc" id="aanimation_8h_html_a52e412534f1af21caf39f50ea61280cea72860dbb1005e509a3473551caf5c8f1"><div class="ttname"><a href="animation_8h.html#a52e412534f1af21caf39f50ea61280cea72860dbb1005e509a3473551caf5c8f1">STOP_ANIMATION</a></div><div class="ttdeci">@ STOP_ANIMATION</div><div class="ttdef"><b>Definition</b> animation.h:177</div></div>
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<div class="ttc" id="aanimation_8h_html_a52e412534f1af21caf39f50ea61280cea89e2160937075058c35008e43581de7e"><div class="ttname"><a href="animation_8h.html#a52e412534f1af21caf39f50ea61280cea89e2160937075058c35008e43581de7e">RENDER_MODEL_OR_ADD_POS</a></div><div class="ttdeci">@ RENDER_MODEL_OR_ADD_POS</div><div class="ttdef"><b>Definition</b> animation.h:177</div></div>
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<div class="ttc" id="aanimation_8h_html_a54050a3c3a0ddedeed0f70ce6a9bdd7a"><div class="ttname"><a href="animation_8h.html#a54050a3c3a0ddedeed0f70ce6a9bdd7a">render_limb_or_add_mtx</a></div><div class="ttdeci">void render_limb_or_add_mtx(Armature *, s16 *, AnimationLimbVector, s32)</div><div class="ttdef"><b>Definition</b> animation.c:72</div></div>
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<div class="ttc" id="aanimation_8h_html_a5df48d40f4cbf20ab82b1e562ceff0ea"><div class="ttname"><a href="animation_8h.html#a5df48d40f4cbf20ab82b1e562ceff0ea">convert_to_fixed_point_matrix_animation</a></div><div class="ttdeci">void convert_to_fixed_point_matrix_animation(Mtx *dest, Mat4 src)</div><div class="ttdef"><b>Definition</b> animation.c:18</div></div>
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<div class="ttc" id="aanimation_8h_html_a8dbc62035737896a0e59bf8097054859"><div class="ttname"><a href="animation_8h.html#a8dbc62035737896a0e59bf8097054859">AnimationLimbVector</a></div><div class="ttdeci">AnimationCycleSpec AnimationLimbVector[3]</div><div class="ttdef"><b>Definition</b> animation.h:198</div></div>
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<div class="ttc" id="aanimation_8h_html_acfd85958c3b1020053c0810bbe96380e"><div class="ttname"><a href="animation_8h.html#acfd85958c3b1020053c0810bbe96380e">mtxf_translate_rotate2</a></div><div class="ttdeci">void mtxf_translate_rotate2(Mat4 dest, Vec3f pos, Vec3s angle)</div><div class="ttdef"><b>Definition</b> animation.c:38</div></div>
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<div class="ttc" id="aanimation_8h_html_af7bf2049a0c78d95230c41e3b0692f4e"><div class="ttname"><a href="animation_8h.html#af7bf2049a0c78d95230c41e3b0692f4e">get_animation_length</a></div><div class="ttdeci">s16 get_animation_length(Animation **, s16)</div><div class="ttdef"><b>Definition</b> animation.c:182</div></div>
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<div class="ttc" id="acommon__structs_8h_html"><div class="ttname"><a href="common__structs_8h.html">common_structs.h</a></div></div>
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<div class="ttc" id="acommon__structs_8h_html_a5290523279339ea495248ab3a36cb46e"><div class="ttname"><a href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a></div><div class="ttdeci">f32 Vec3f[3]</div><div class="ttdef"><b>Definition</b> common_structs.h:10</div></div>
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<div class="ttc" id="acommon__structs_8h_html_a95eb48a2f3630571bea260858dd23e92"><div class="ttname"><a href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a></div><div class="ttdeci">s16 Vec3s[3]</div><div class="ttdef"><b>Definition</b> common_structs.h:15</div></div>
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<div class="ttc" id="acommon__structs_8h_html_ab7160f77e736961cfa2aff581aeee005"><div class="ttname"><a href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a></div><div class="ttdeci">f32 Mat4[4][4]</div><div class="ttdef"><b>Definition</b> common_structs.h:20</div></div>
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<div class="ttc" id="allconv_8c_html_a5ace6ff5dbe86acc6c8b3387b8d80ecc"><div class="ttname"><a href="llconv_8c.html#a5ace6ff5dbe86acc6c8b3387b8d80ecc">s64</a></div><div class="ttdeci">signed long long int s64</div><div class="ttdef"><b>Definition</b> llconv.c:1</div></div>
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<div class="ttc" id="astructAnimationCycleSpec_html"><div class="ttname"><a href="structAnimationCycleSpec.html">AnimationCycleSpec</a></div><div class="ttdef"><b>Definition</b> animation.h:191</div></div>
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<div class="ttc" id="astructAnimationCycleSpec_html_a908f9e109d7fd0cda2501dee8a40815e"><div class="ttname"><a href="structAnimationCycleSpec.html#a908f9e109d7fd0cda2501dee8a40815e">AnimationCycleSpec::animation_length</a></div><div class="ttdeci">u16 animation_length</div><div class="ttdef"><b>Definition</b> animation.h:192</div></div>
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<div class="ttc" id="astructAnimationCycleSpec_html_aafe200883957788393b92b5e614b341e"><div class="ttname"><a href="structAnimationCycleSpec.html#aafe200883957788393b92b5e614b341e">AnimationCycleSpec::indexCycle</a></div><div class="ttdeci">u16 indexCycle</div><div class="ttdef"><b>Definition</b> animation.h:193</div></div>
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<div class="ttc" id="astructAnimation_html"><div class="ttname"><a href="structAnimation.html">Animation</a></div><div class="ttdef"><b>Definition</b> animation.h:200</div></div>
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<div class="ttc" id="astructAnimation_html_a2a8a3545ade56f6716c5af36d4b0b4c3"><div class="ttname"><a href="structAnimation.html#a2a8a3545ade56f6716c5af36d4b0b4c3">Animation::angle_array</a></div><div class="ttdeci">s16 * angle_array</div><div class="ttdef"><b>Definition</b> animation.h:205</div></div>
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<div class="ttc" id="astructAnimation_html_a3fa84d207339c08ecc5a12e9234383ce"><div class="ttname"><a href="structAnimation.html#a3fa84d207339c08ecc5a12e9234383ce">Animation::animation_length</a></div><div class="ttdeci">s16 animation_length</div><div class="ttdef"><b>Definition</b> animation.h:203</div></div>
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<div class="ttc" id="astructAnimation_html_a685d9d0e71cae3b49918fc4e76621b3b"><div class="ttname"><a href="structAnimation.html#a685d9d0e71cae3b49918fc4e76621b3b">Animation::animation_cycle_spec_vector</a></div><div class="ttdeci">AnimationLimbVector * animation_cycle_spec_vector</div><div class="ttdef"><b>Definition</b> animation.h:206</div></div>
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<div class="ttc" id="astructAnimation_html_ad561123739ac752758490eedc9d05775"><div class="ttname"><a href="structAnimation.html#ad561123739ac752758490eedc9d05775">Animation::has_value_but_never_used</a></div><div class="ttdeci">u16 has_value_but_never_used</div><div class="ttdef"><b>Definition</b> animation.h:204</div></div>
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<div class="ttc" id="astructAnimation_html_af85d7839b1a8ea8eaac068a8c82cd955"><div class="ttname"><a href="structAnimation.html#af85d7839b1a8ea8eaac068a8c82cd955">Animation::always_set_to_something_but_never_used</a></div><div class="ttdeci">s32 always_set_to_something_but_never_used</div><div class="ttdef"><b>Definition</b> animation.h:201</div></div>
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<div class="ttc" id="astructAnimation_html_af94fdd03186279b9531f67158159b722"><div class="ttname"><a href="structAnimation.html#af94fdd03186279b9531f67158159b722">Animation::always_zero_never_used</a></div><div class="ttdeci">s32 always_zero_never_used</div><div class="ttdef"><b>Definition</b> animation.h:202</div></div>
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<div class="ttc" id="astructArmature_html"><div class="ttname"><a href="structArmature.html">Armature</a></div><div class="ttdoc">The armature is associated with an AnimationLimbVector which is equal to the number of RENDER_MODEL_O...</div><div class="ttdef"><b>Definition</b> animation.h:183</div></div>
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<div class="ttc" id="astructArmature_html_a1f7bbd5d2d6eb7d572b3c0f2fe2dc5c1"><div class="ttname"><a href="structArmature.html#a1f7bbd5d2d6eb7d572b3c0f2fe2dc5c1">Armature::always_zero_never_used</a></div><div class="ttdeci">s64 always_zero_never_used</div><div class="ttdef"><b>Definition</b> animation.h:186</div></div>
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<div class="ttc" id="astructArmature_html_a52d17f5254f03133e2da1be5505823f5"><div class="ttname"><a href="structArmature.html#a52d17f5254f03133e2da1be5505823f5">Armature::pos</a></div><div class="ttdeci">s64 pos[3]</div><div class="ttdef"><b>Definition</b> animation.h:188</div></div>
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<div class="ttc" id="astructArmature_html_a5b6ea597aa6fdf68191c9d977f88e960"><div class="ttname"><a href="structArmature.html#a5b6ea597aa6fdf68191c9d977f88e960">Armature::type</a></div><div class="ttdeci">s64 type</div><div class="ttdef"><b>Definition</b> animation.h:184</div></div>
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<div class="ttc" id="astructArmature_html_ab91d968c3d3991ccd6d77488c89dec1f"><div class="ttname"><a href="structArmature.html#ab91d968c3d3991ccd6d77488c89dec1f">Armature::model</a></div><div class="ttdeci">Gfx * model</div><div class="ttdef"><b>Definition</b> animation.h:187</div></div>
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<div class="ttc" id="astructArmature_html_ad7c035a33adf8d6e40a8cff8da6d81ce"><div class="ttname"><a href="structArmature.html#ad7c035a33adf8d6e40a8cff8da6d81ce">Armature::size</a></div><div class="ttdeci">s64 size</div><div class="ttdef"><b>Definition</b> animation.h:185</div></div>
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