SpaghettiKart/globals_func_g.html

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<div class="textblock">Here is a list of all functions with links to the files they belong to:</div>
<h3><a id="index_g" name="index_g"></a>- g -</h3><ul>
<li>game_init_clear_framebuffer()&#160;:&#160;<a class="el" href="main_8c.html#a753fddc62059f70c07c0b83147998762">main.c</a>, <a class="el" href="main_8h.html#a753fddc62059f70c07c0b83147998762">main.h</a></li>
<li>game_state_handler()&#160;:&#160;<a class="el" href="main_8c.html#ae04143ce8113cdafa007c642eb620bc8">main.c</a>, <a class="el" href="main_8h.html#ae04143ce8113cdafa007c642eb620bc8">main.h</a></li>
<li>GameEngine_GetAspectRatio()&#160;:&#160;<a class="el" href="Engine_8cpp.html#a9d643d4ad53ffb04036755be5496c72e">Engine.cpp</a>, <a class="el" href="Engine_8h.html#a9d643d4ad53ffb04036755be5496c72e">Engine.h</a></li>
<li>GameEngine_GetGameVersion()&#160;:&#160;<a class="el" href="Engine_8cpp.html#ad795831cf12593f8fe0dc95390d9dfb4">Engine.cpp</a></li>
<li>GameEngine_GetInterpolationFrameCount()&#160;:&#160;<a class="el" href="Engine_8cpp.html#a09e8387668c31bafe0218662b6d08976">Engine.cpp</a></li>
<li>GameEngine_GetSampleRate()&#160;:&#160;<a class="el" href="Engine_8cpp.html#a20514c4a46730dc918ea1e5bf293aa42">Engine.cpp</a>, <a class="el" href="Engine_8h.html#a20514c4a46730dc918ea1e5bf293aa42">Engine.h</a></li>
<li>GameEngine_GetSamplesPerFrame()&#160;:&#160;<a class="el" href="Engine_8cpp.html#a9722639d948bb7c0f3935bfb71101cec">Engine.cpp</a>, <a class="el" href="Engine_8h.html#a9722639d948bb7c0f3935bfb71101cec">Engine.h</a></li>
<li>GameEngine_GetSequenceCount()&#160;:&#160;<a class="el" href="Engine_8cpp.html#a56d00bd3255f1c650350b11da90ddc74">Engine.cpp</a>, <a class="el" href="Engine_8h.html#a56d00bd3255f1c650350b11da90ddc74">Engine.h</a></li>
<li>GameEngine_IsBankLoaded()&#160;:&#160;<a class="el" href="Engine_8cpp.html#a53aad8a1048f7e33a13d80cd52c340c3">Engine.cpp</a>, <a class="el" href="Engine_8h.html#a2d37754f01009848451075cdb66784ba">Engine.h</a></li>
<li>GameEngine_IsSequenceLoaded()&#160;:&#160;<a class="el" href="Engine_8cpp.html#af4e98e807f5ee46777d8958eccdce076">Engine.cpp</a>, <a class="el" href="Engine_8h.html#a8f49f767130615bc8d98a4d428a5a49f">Engine.h</a></li>
<li>GameEngine_LoadBank()&#160;:&#160;<a class="el" href="Engine_8cpp.html#a03cb9a33286c6d637c85d4c7a3fa1206">Engine.cpp</a>, <a class="el" href="Engine_8h.html#a6efd084dccf3fe3a1293f6c86d2d45ed">Engine.h</a></li>
<li>GameEngine_LoadSequence()&#160;:&#160;<a class="el" href="Engine_8cpp.html#a3b513214b3d3cdc02d44263d413c1d17">Engine.cpp</a>, <a class="el" href="Engine_8h.html#ac7bc08bf26369dc0cacc664b072a427f">Engine.h</a></li>
<li>GameEngine_OTRSigCheck()&#160;:&#160;<a class="el" href="Engine_8cpp.html#a223c8bc63f228dc11177515e38eff2db">Engine.cpp</a>, <a class="el" href="align__asset__macro_8h.html#ac080f5860e6330eba94536eb08638ee2">align_asset_macro.h</a></li>
<li>GameEngine_ProcessGfxCommands()&#160;:&#160;<a class="el" href="Engine_8h.html#a46ad9315bfdcb31c03bf3541a1fb935f">Engine.h</a></li>
<li>GameEngine_ResourceGetTexTypeByName()&#160;:&#160;<a class="el" href="Engine_8cpp.html#a8da2f86fab143dd6c2be01e2265264e7">Engine.cpp</a>, <a class="el" href="Engine_8h.html#a8da2f86fab143dd6c2be01e2265264e7">Engine.h</a></li>
<li>GameEngine_UnloadBank()&#160;:&#160;<a class="el" href="Engine_8cpp.html#a2344ca2afab428e3d87032587e876a49">Engine.cpp</a>, <a class="el" href="Engine_8h.html#a2cade37b28aec2f0c4e7b546a12939f4">Engine.h</a></li>
<li>GameEngine_UnloadSequence()&#160;:&#160;<a class="el" href="Engine_8cpp.html#af677f368019255777dade173129aa10a">Engine.cpp</a>, <a class="el" href="Engine_8h.html#a090be9f36d74b54951798478450cf472">Engine.h</a></li>
<li>gen_random_item()&#160;:&#160;<a class="el" href="update__objects_8c.html#a456e12fbd8dfd73574b91d4a860e12a2">update_objects.c</a></li>
<li>gen_random_item_human()&#160;:&#160;<a class="el" href="update__objects_8c.html#a475d92dfa4779b85886956f18cc59a0c">update_objects.c</a></li>
<li>generate_2d_path()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#a70c4bea6ff8c2dc33df2f2513cdb267e">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#a45f6c3f02ad04f20220c6a67fc56a170">code_80005FD0.h</a></li>
<li>generate_collision_grid()&#160;:&#160;<a class="el" href="collision_8c.html#aa1116ededb9ebc0ee976259f02fe2a4e">collision.c</a>, <a class="el" href="collision_8h.html#aa1116ededb9ebc0ee976259f02fe2a4e">collision.h</a></li>
<li>generate_collision_mesh()&#160;:&#160;<a class="el" href="collision_8c.html#a3081198f925be148fc9f05897a3bddd3">collision.c</a>, <a class="el" href="collision_8h.html#a0c76e5828b1a49d4fc8117aaa3295366">collision.h</a></li>
<li>generate_collision_mesh_with_default_section_id()&#160;:&#160;<a class="el" href="collision_8c.html#a0c0f33fa7f0e76fa9cd556c9f1401b36">collision.c</a>, <a class="el" href="collision_8h.html#a44d8cc187a7eff53adc8f6016499a036">collision.h</a></li>
<li>generate_collision_mesh_with_defaults()&#160;:&#160;<a class="el" href="collision_8c.html#a9ab05719b77156569d97b4397d922d62">collision.c</a>, <a class="el" href="collision_8h.html#a4b0c3dc7da55eb727078c57d07a93482">collision.h</a></li>
<li>generate_ferry_path()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#ac09d6179e07d0c2a8e389047c32596ab">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#ac09d6179e07d0c2a8e389047c32596ab">code_80005FD0.h</a></li>
<li>generate_player_smoke()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#a1d19438c5488f2963014e5c3e6513d4f">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#a1d19438c5488f2963014e5c3e6513d4f">code_80005FD0.h</a></li>
<li>generate_train_path()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#a035652b9347e81a4a52b862f47f1032c">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#a035652b9347e81a4a52b862f47f1032c">code_80005FD0.h</a></li>
<li>GenerateAssetsMods()&#160;:&#160;<a class="el" href="ModManager_8cpp.html#af7086f01c55d70c50b70991523450d18">ModManager.cpp</a></li>
<li>get_actor_display_name()&#160;:&#160;<a class="el" href="actors_8c.html#a2caf38c8a5e1ee534cc4ba636de0b079">actors.c</a></li>
<li>get_actor_resource_location_name()&#160;:&#160;<a class="el" href="actors_8c.html#af929d0a871448970cbdd4de3d4b58c3f">actors.c</a></li>
<li>get_angle_between_path()&#160;:&#160;<a class="el" href="code__80005FD0_8c.html#a79cd9c001e0a06c9cab23fe2cf070abf">code_80005FD0.c</a>, <a class="el" href="code__80005FD0_8h.html#a391c39bae973fc9817fb092a11d68edf">code_80005FD0.h</a></li>
<li>get_angle_between_player_object()&#160;:&#160;<a class="el" href="code__80086E70_8c.html#a27201852c86b5b2084979913e1ad214e">code_80086E70.c</a>, <a class="el" href="code__80086E70_8h.html#a9f412d97e8eed75d19e4407cc25c5ec7">code_80086E70.h</a></li>
<li>get_angle_between_two_vectors()&#160;:&#160;<a class="el" href="math__util_8c.html#a84cf9d4ec33146a64c230ed4cec56632">math_util.c</a>, <a class="el" href="math__util_8h.html#ad37b23f880217cf3539106339a99679d">math_util.h</a></li>
<li>get_angle_between_xy()&#160;:&#160;<a class="el" href="math__util__2_8c.html#a13e56d0f66165ef2bfef5122f7de73b6">math_util_2.c</a>, <a class="el" href="math__util__2_8h.html#a3b2d9ee1212855f3716d21fee5ebeca6">math_util_2.h</a></li>
<li>get_animation_length()&#160;:&#160;<a class="el" href="animation_8c.html#ab4ff30ffe702bd96f0cb4e18aa42ec57">animation.c</a>, <a class="el" href="animation_8h.html#af7bf2049a0c78d95230c41e3b0692f4e">animation.h</a></li>
<li>get_bank_or_seq()&#160;:&#160;<a class="el" href="heap_8c.html#a0a838f00c12383a6e9646c0072ecd434">heap.c</a>, <a class="el" href="heap_8h.html#a0a838f00c12383a6e9646c0072ecd434">heap.h</a></li>
<li>get_bank_or_seq_inner()&#160;:&#160;<a class="el" href="heap_8c.html#a1e5351eeb12e68752cdb254cc9f00dd0">heap.c</a>, <a class="el" href="heap_8h.html#a1e5351eeb12e68752cdb254cc9f00dd0">heap.h</a></li>
<li>get_character_menu_state()&#160;:&#160;<a class="el" href="menu__items_8c.html#a0b63fee2092ea21260fe3b7473fa8182">menu_items.c</a>, <a class="el" href="menu__items_8h.html#a60afd5dba04998cede070611b1b5cd64">menu_items.h</a></li>
<li>get_distance_to_camera()&#160;:&#160;<a class="el" href="code__80086E70_8c.html#ad7e34ca199984506eaac69be7d42036d">code_80086E70.c</a>, <a class="el" href="code__80086E70_8h.html#a8c76f7804720da7c7fad9aaa0879d0c6">code_80086E70.h</a></li>
<li>get_distance_to_player()&#160;:&#160;<a class="el" href="code__80086E70_8c.html#a96ab2e49c8fd1c278fa0d0050dd68b26">code_80086E70.c</a>, <a class="el" href="code__80086E70_8h.html#a362ba1bfd3731894d46ccfe92355fdd7">code_80086E70.h</a></li>
<li>get_drum()&#160;:&#160;<a class="el" href="playback_8c.html#a2d1cc0d6dc59d5968f46fc99271ee20a">playback.c</a>, <a class="el" href="playback_8h.html#a2d1cc0d6dc59d5968f46fc99271ee20a">playback.h</a></li>
<li>get_horizontal_distance_to_camera()&#160;:&#160;<a class="el" href="code__80086E70_8c.html#abee4ac0bf830479754bf7a3054719714">code_80086E70.c</a>, <a class="el" href="code__80086E70_8h.html#acc52bad3f38ccbd868d23c93d4cb93ec">code_80086E70.h</a></li>
<li>get_horizontal_distance_to_player()&#160;:&#160;<a class="el" href="code__80086E70_8c.html#accfdc263895e92d8801996bebd3e0203">code_80086E70.c</a>, <a class="el" href="code__80086E70_8h.html#a8715d076991f8f1d99d820dd8fbfef92">code_80086E70.h</a></li>
<li>get_instrument()&#160;:&#160;<a class="el" href="seqplayer_8c.html#a871f0f8bdc0a57e8df53235a753f47a6">seqplayer.c</a>, <a class="el" href="seqplayer_8h.html#a871f0f8bdc0a57e8df53235a753f47a6">seqplayer.h</a></li>
<li>get_instrument_inner()&#160;:&#160;<a class="el" href="playback_8c.html#af209b9fbed576f8935d36ad761fa82d8">playback.c</a>, <a class="el" href="playback_8h.html#af209b9fbed576f8935d36ad761fa82d8">playback.h</a></li>
<li>get_menu_item_character()&#160;:&#160;<a class="el" href="menu__items_8c.html#a03f8faf1ab6d5e8b4f1356e1857ac8a5">menu_items.c</a>, <a class="el" href="menu__items_8h.html#abcb201e4560dd74559ade430dffe1c89">menu_items.h</a></li>
<li>get_menu_item_player_count()&#160;:&#160;<a class="el" href="menu__items_8c.html#aa33715ca86a2ae66fd6b5027a4bc3937">menu_items.c</a>, <a class="el" href="menu__items_8h.html#aa33715ca86a2ae66fd6b5027a4bc3937">menu_items.h</a></li>
<li>get_minimap_properties()&#160;:&#160;<a class="el" href="code__8006E9C0_8c.html#a0ede9f9c522b0c1e4ceb7de73d07f34b">code_8006E9C0.c</a>, <a class="el" href="code__8006E9C0_8h.html#a0e71cf9dfcfef5c80bbb7072f220f55f">code_8006E9C0.h</a></li>
<li>get_next_available_memory_addr()&#160;:&#160;<a class="el" href="memory_8c.html#a7e6e89972c484db957ddbd70ba07ed92">memory.c</a>, <a class="el" href="memory_8h.html#a965d7e25d594cd29e02ed8b9a482c65d">memory.h</a></li>
<li>get_optional_to()&#160;:&#160;<a class="el" href="SpawnParams_8h.html#af4dfccdb6d4f1f9514fa9f7483e0d0aa">SpawnParams.h</a></li>
<li>get_player_index_for_player()&#160;:&#160;<a class="el" href="player__controller_8c.html#aafeb0470c7da44e1440ffa4848f7d500">player_controller.c</a>, <a class="el" href="player__controller_8h.html#ac4be022886df4b39bf8cc7a2a1685eb2">player_controller.h</a></li>
<li>get_portamento_freq_scale()&#160;:&#160;<a class="el" href="audio_2effects_8c.html#a845808744962457cb36c3867fdf2457e">effects.c</a>, <a class="el" href="audio_2effects_8h.html#a845808744962457cb36c3867fdf2457e">effects.h</a></li>
<li>get_string_width()&#160;:&#160;<a class="el" href="menu__items_8c.html#a7d794365d2dcd6526ddb06e476bef1e3">menu_items.c</a>, <a class="el" href="menu__items_8h.html#a82e656b20b9cb83c91aacfe23a6f1a65">menu_items.h</a></li>
<li>get_surface_type()&#160;:&#160;<a class="el" href="collision_8c.html#a9395b9fc31397e9e9d754b4887a12544">collision.c</a>, <a class="el" href="collision_8h.html#a40bc0e0e5747f94a42176c7cd846d52f">collision.h</a></li>
<li>get_texture2()&#160;:&#160;<a class="el" href="memory_8c.html#a4d05c87787ed9f7836213fabd5902ad8">memory.c</a></li>
<li>get_time_record_centiseconds()&#160;:&#160;<a class="el" href="menu__items_8c.html#ae4a4791eb4ac7787962d3583e77cd0c3">menu_items.c</a>, <a class="el" href="menu__items_8h.html#a4e9df124f5643cff617b3aca97799278">menu_items.h</a></li>
<li>get_time_record_minutes()&#160;:&#160;<a class="el" href="menu__items_8c.html#a21c2fdc9386fe425d41630f96e3d3dd1">menu_items.c</a>, <a class="el" href="menu__items_8h.html#aa63b76f76bf49cb3f26ccbf31db59289">menu_items.h</a></li>
<li>get_time_record_seconds()&#160;:&#160;<a class="el" href="menu__items_8c.html#a91e90cea3ae1beeae273c1da9fe7fcfd">menu_items.c</a>, <a class="el" href="menu__items_8h.html#aa123b9303e6d95b6fc8e26fca840f19b">menu_items.h</a></li>
<li>get_track_section_id()&#160;:&#160;<a class="el" href="collision_8c.html#a053809031f467d0a6747788211e0ec69">collision.c</a>, <a class="el" href="collision_8h.html#aa6766c1a7688ae78dfe64422ac5265b2">collision.h</a></li>
<li>get_vibrato_freq_scale()&#160;:&#160;<a class="el" href="audio_2effects_8c.html#aa411cc3ba6223d8ee256d8e9861546e9">effects.c</a>, <a class="el" href="audio_2effects_8h.html#aa411cc3ba6223d8ee256d8e9861546e9">effects.h</a></li>
<li>get_vibrato_pitch_change()&#160;:&#160;<a class="el" href="audio_2effects_8c.html#a928724b2f42c619cfb4bba62ffce4855">effects.c</a>, <a class="el" href="audio_2effects_8h.html#a928724b2f42c619cfb4bba62ffce4855">effects.h</a></li>
<li>get_water_level()&#160;:&#160;<a class="el" href="collision_8c.html#a61760d2ed3e30640a95e872ea8afc900">collision.c</a>, <a class="el" href="collision_8h.html#ade6cc7f2844549784604321a3ea5ebad">collision.h</a></li>
<li>get_x_direction_angle()&#160;:&#160;<a class="el" href="code__80086E70_8c.html#ac4c020e4ea82c1b076ac2e468c24b12a">code_80086E70.c</a>, <a class="el" href="code__80086E70_8h.html#a1364738bcb0911edcf4acf2af5ec668f">code_80086E70.h</a></li>
<li>get_y_direction_angle()&#160;:&#160;<a class="el" href="code__80086E70_8c.html#ac549af645e746f578ee358a86953537e">code_80086E70.c</a>, <a class="el" href="code__80086E70_8h.html#ab5476e72086094017e0d64b38ac64ca3">code_80086E70.h</a></li>
<li>GetBattleCup()&#160;:&#160;<a class="el" href="Game_8cpp.html#a72ab5bdb3d61d3f5e16a41339c1dab7b">Game.cpp</a>, <a class="el" href="Game_8h.html#a72ab5bdb3d61d3f5e16a41339c1dab7b">Game.h</a></li>
<li>GetCup()&#160;:&#160;<a class="el" href="Game_8cpp.html#aa902b33239889c851376399222fbc43e">Game.cpp</a>, <a class="el" href="Game_8h.html#aa902b33239889c851376399222fbc43e">Game.h</a></li>
<li>GetCupCursorPosition()&#160;:&#160;<a class="el" href="Game_8cpp.html#ae131a8b6906df364a68be4307caab750">Game.cpp</a>, <a class="el" href="Game_8h.html#ae131a8b6906df364a68be4307caab750">Game.h</a></li>
<li>GetCupIndex()&#160;:&#160;<a class="el" href="menus_8c.html#a0499ce6f7f2cd1b56b0674de6c0cc813">menus.c</a>, <a class="el" href="Game_8cpp.html#a0499ce6f7f2cd1b56b0674de6c0cc813">Game.cpp</a>, <a class="el" href="Game_8h.html#a0499ce6f7f2cd1b56b0674de6c0cc813">Game.h</a></li>
<li>GetCupName()&#160;:&#160;<a class="el" href="menu__items_8c.html#af21f89b45e081c9857c7c6689737ea93">menu_items.c</a>, <a class="el" href="Game_8cpp.html#af21f89b45e081c9857c7c6689737ea93">Game.cpp</a>, <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">Game.h</a></li>
<li>GetCupSize()&#160;:&#160;<a class="el" href="Game_8cpp.html#ae8cb6c1430c14fb8e79e5d98c522c02a">Game.cpp</a>, <a class="el" href="Game_8h.html#ae8cb6c1430c14fb8e79e5d98c522c02a">Game.h</a></li>
<li>GetEffectMatrix()&#160;:&#160;<a class="el" href="Matrix_8cpp.html#a2d9039ed2444ffea804021594f76419d">Matrix.cpp</a>, <a class="el" href="Matrix_8h.html#a2d9039ed2444ffea804021594f76419d">Matrix.h</a></li>
<li>GetFlowerCup()&#160;:&#160;<a class="el" href="Game_8cpp.html#ab5e6260830cd0d3a739e5a5d3fa31bf3">Game.cpp</a>, <a class="el" href="Game_8h.html#ab5e6260830cd0d3a739e5a5d3fa31bf3">Game.h</a></li>
<li>GetInterpreter()&#160;:&#160;<a class="el" href="Engine_8cpp.html#a29357c424545be61af4bd28d84fd344a">Engine.cpp</a></li>
<li>GetKartMatrix()&#160;:&#160;<a class="el" href="Matrix_8cpp.html#af805a31a5c4552d53503ad9a2b228896">Matrix.cpp</a>, <a class="el" href="Matrix_8h.html#af805a31a5c4552d53503ad9a2b228896">Matrix.h</a></li>
<li>GetLookAtMatrix()&#160;:&#160;<a class="el" href="Matrix_8cpp.html#acacd5a06b0529a80220125925294944f">Matrix.cpp</a>, <a class="el" href="Matrix_8h.html#acacd5a06b0529a80220125925294944f">Matrix.h</a></li>
<li>GetMatrix()&#160;:&#160;<a class="el" href="Matrix_8cpp.html#a7f7ee4f2051169027c190c642b211b2e">Matrix.cpp</a></li>
<li>GetMushroomCup()&#160;:&#160;<a class="el" href="Game_8cpp.html#a9205b4816d835d2a593d896dce112059">Game.cpp</a>, <a class="el" href="Game_8h.html#a9205b4816d835d2a593d896dce112059">Game.h</a></li>
<li>GetOrthoMatrix()&#160;:&#160;<a class="el" href="Matrix_8cpp.html#a4492684baa9aa4d5630e960595294835">Matrix.cpp</a>, <a class="el" href="Matrix_8h.html#a4492684baa9aa4d5630e960595294835">Matrix.h</a></li>
<li>GetPerspMatrix()&#160;:&#160;<a class="el" href="Matrix_8cpp.html#a01fc250c2f6e1cd103c61068f9168032">Matrix.cpp</a>, <a class="el" href="Matrix_8h.html#a01fc250c2f6e1cd103c61068f9168032">Matrix.h</a></li>
<li>GetPositionAheadOfCamera()&#160;:&#160;<a class="el" href="EditorMath_8cpp.html#a707962eeb418c5eae5161502b49da8e4">EditorMath.cpp</a>, <a class="el" href="EditorMath_8h.html#a707962eeb418c5eae5161502b49da8e4">EditorMath.h</a></li>
<li>getProbabilityArray()&#160;:&#160;<a class="el" href="update__objects_8c.html#ad088fd4ce9beca25bd05ffb28cf99247">update_objects.c</a></li>
<li>GetScreenMatrix()&#160;:&#160;<a class="el" href="Matrix_8cpp.html#a3ea5959ea0c166ba018808af2357254b">Matrix.cpp</a>, <a class="el" href="Matrix_8h.html#a3ea5959ea0c166ba018808af2357254b">Matrix.h</a></li>
<li>GetShadowMatrix()&#160;:&#160;<a class="el" href="Matrix_8cpp.html#a2e7e6dd6020787109336d019b7cbe2f2">Matrix.cpp</a>, <a class="el" href="Matrix_8h.html#a2e7e6dd6020787109336d019b7cbe2f2">Matrix.h</a></li>
<li>GetSpecialCup()&#160;:&#160;<a class="el" href="Game_8cpp.html#a71b914cb59cceba3cdd53af715ecbb4c">Game.cpp</a>, <a class="el" href="Game_8h.html#a71b914cb59cceba3cdd53af715ecbb4c">Game.h</a></li>
<li>GetStarCup()&#160;:&#160;<a class="el" href="Game_8cpp.html#a9b7d299ffd4422f9c7cfd08576b8b38b">Game.cpp</a>, <a class="el" href="Game_8h.html#a9b7d299ffd4422f9c7cfd08576b8b38b">Game.h</a></li>
<li>GetTrack()&#160;:&#160;<a class="el" href="GameAPI_8h.html#a0967ca61e9f768c9e278fef7b8030085">GameAPI.h</a>, <a class="el" href="Game_8cpp.html#a0967ca61e9f768c9e278fef7b8030085">Game.cpp</a>, <a class="el" href="Game_8h.html#a0967ca61e9f768c9e278fef7b8030085">Game.h</a></li>
<li>GetVehiclePathPointDistributed()&#160;:&#160;<a class="el" href="Utils_8cpp.html#aeaf9fffe1458c3ce2a95a80906db76c3">Utils.cpp</a>, <a class="el" href="Utils_8h.html#aeaf9fffe1458c3ce2a95a80906db76c3">Utils.h</a></li>
<li>GetWorld()&#160;:&#160;<a class="el" href="Game_8cpp.html#ae2fa844b3cb1021ecbc357f8ed2ad8cc">Game.cpp</a></li>
<li>gfx_create_framebuffer()&#160;:&#160;<a class="el" href="framebuffer__effects_8c.html#a2f1c2e5501c8eb00e81301658dc63137">framebuffer_effects.c</a></li>
<li>gfx_func_80040D00()&#160;:&#160;<a class="el" href="gbiMacro_8c.html#ae1ee5e86b52f3b5fd6474ffc7868168f">gbiMacro.c</a></li>
<li>Graphics_PushFrame()&#160;:&#160;<a class="el" href="main_8c.html#a2172bcebf986571a5a9d3053a6ae7713">main.c</a>, <a class="el" href="Game_8cpp.html#a2172bcebf986571a5a9d3053a6ae7713">Game.cpp</a></li>
<li>gSPDisplayList()&#160;:&#160;<a class="el" href="GBIMiddleware_8cpp.html#a4ecc44e3c6f1ca5a6b4a20c41d3bd2d2">GBIMiddleware.cpp</a>, <a class="el" href="mk64_8h.html#a4ecc44e3c6f1ca5a6b4a20c41d3bd2d2">mk64.h</a></li>
<li>gSPDisplayListOffset()&#160;:&#160;<a class="el" href="mk64_8h.html#ae824352f58663c5e3fd447c35f9ae32b">mk64.h</a></li>
<li>gSPInvalidateTexCache()&#160;:&#160;<a class="el" href="GBIMiddleware_8cpp.html#a0c0bce088ba2282e188ea5c8c8123e22">GBIMiddleware.cpp</a>, <a class="el" href="mk64_8h.html#a0c0bce088ba2282e188ea5c8c8123e22">mk64.h</a></li>
<li>gSPSegmentLoadRes()&#160;:&#160;<a class="el" href="mk64_8h.html#a11182d754960126af257be703eb8107f">mk64.h</a></li>
<li>gSPVertex()&#160;:&#160;<a class="el" href="GBIMiddleware_8cpp.html#aeef79449a27a710d73576e4a4f7f7f99">GBIMiddleware.cpp</a>, <a class="el" href="mk64_8h.html#aeef79449a27a710d73576e4a4f7f7f99">mk64.h</a></li>
<li>guLookAt()&#160;:&#160;<a class="el" href="guLookAtF_8c.html#a8641b89f7767fe85370ca7d198ef5566">guLookAtF.c</a></li>
<li>guLookAtF()&#160;:&#160;<a class="el" href="guLookAtF_8c.html#a221be5535617db52477d4cb992afa4a9">guLookAtF.c</a></li>
<li>guLookAtReflect()&#160;:&#160;<a class="el" href="guLookAtRef_8c.html#ae34857f2cd62a47090a1df014a50016a">guLookAtRef.c</a></li>
<li>guLookAtReflectF()&#160;:&#160;<a class="el" href="guLookAtRef_8c.html#a5622c6212f83e2cf709b4708f0b3afd9">guLookAtRef.c</a></li>
<li>guMtxCatF()&#160;:&#160;<a class="el" href="guMtxCatF_8c.html#a4d37c76854a6be2468b0c8ca7a512cde">guMtxCatF.c</a>, <a class="el" href="guMtxCatL_8c.html#a4d37c76854a6be2468b0c8ca7a512cde">guMtxCatL.c</a></li>
<li>guMtxCatL()&#160;:&#160;<a class="el" href="menu__items_8c.html#a5783e95a8e8e7ef1793dbf79570e339e">menu_items.c</a>, <a class="el" href="guMtxCatL_8c.html#a5783e95a8e8e7ef1793dbf79570e339e">guMtxCatL.c</a></li>
<li>guMtxF2L()&#160;:&#160;<a class="el" href="guMtxF2L_8c.html#a40ab2d64c609839ff1e0ef0de2d0dcc4">guMtxF2L.c</a></li>
<li>guMtxIdent()&#160;:&#160;<a class="el" href="guMtxF2L_8c.html#a8d98eadd95eea7f4a8ca8aac8ebdf10c">guMtxF2L.c</a></li>
<li>guMtxIdentF()&#160;:&#160;<a class="el" href="guMtxF2L_8c.html#a257a86497fc08677370948eda3163595">guMtxF2L.c</a></li>
<li>guMtxL2F()&#160;:&#160;<a class="el" href="guMtxF2L_8c.html#a96a205b9cf6b90562d3f2ad86e10a0c8">guMtxF2L.c</a></li>
<li>guMtxXFMF()&#160;:&#160;<a class="el" href="guMtxCatF_8c.html#aab040960df8394563162ecad5e3ef2ed">guMtxCatF.c</a></li>
<li>guMtxXFML()&#160;:&#160;<a class="el" href="guMtxCatL_8c.html#a6883fd436778edba4ff14ba0297ee33a">guMtxCatL.c</a></li>
<li>guNormalize()&#160;:&#160;<a class="el" href="guNormalize_8c.html#a7ad49cccf7be1e598544b9f0b35b5e28">guNormalize.c</a></li>
<li>guOrtho()&#160;:&#160;<a class="el" href="math__util__2_8c.html#ae90ab28177e8cb3819dde7504ed51cee">math_util_2.c</a>, <a class="el" href="guOrthoF_8c.html#ad7ee72136daaabbf7bfa2c6a5d791db1">guOrthoF.c</a></li>
<li>guOrthoF()&#160;:&#160;<a class="el" href="guOrthoF_8c.html#ae2f1eeb1f335f37cca279436f5f15f41">guOrthoF.c</a></li>
<li>guPerspective()&#160;:&#160;<a class="el" href="guPerspectiveF_8c.html#ac2050885d6967becf0e5e3bb3e54bd08">guPerspectiveF.c</a></li>
<li>guPerspectiveF()&#160;:&#160;<a class="el" href="guPerspectiveF_8c.html#a440bd049e431a7ef892658d88620646c">guPerspectiveF.c</a></li>
<li>guRotate()&#160;:&#160;<a class="el" href="guRotateF_8c.html#a98ec2e0b2831b168feffd49493a08134">guRotateF.c</a></li>
<li>guRotateF()&#160;:&#160;<a class="el" href="guRotateF_8c.html#a6bf4235e1732340bfcbde49454bd63ff">guRotateF.c</a></li>
<li>guScale()&#160;:&#160;<a class="el" href="guScaleF_8c.html#a42e27e884f27d0dd332f140ef599b723">guScaleF.c</a></li>
<li>guScaleF()&#160;:&#160;<a class="el" href="guScaleF_8c.html#a19b9397a765b8eb04c94f9cdd554cdba">guScaleF.c</a></li>
<li>guTranslate()&#160;:&#160;<a class="el" href="guTranslateF_8c.html#a58b365e073c051c652890891b52239ac">guTranslateF.c</a></li>
<li>guTranslateF()&#160;:&#160;<a class="el" href="guTranslateF_8c.html#ad8d0c6a920defddefdd6bbf1a0e23c3d">guTranslateF.c</a></li>
</ul>
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